All Healers can be absolutely brutal in ARAM. I've had matches where our team had double Li Li in a full Healer lineup, and they're just unkillable damage machines. Once you get to level 20, the other team is absolutely fucked, because the two pandas are just dropping infinite dragons on them repeatedly.
If we're talking about an actual match, though? It would have to be all Bruisers. They have self-sustain, initiation, wave-clear, defensives, etc. So they can kind of cover any/all of their bases, whereas a full Tank or Healer team would really struggle to waveclear (although Johanna or Mei could be their offlane, for sure), and full Assassin teams would likely just get blown the fuck up without any kind of frontline or support.
Imperius for damage, and to initiate and set up pick off opportunities, and to provide additional team support with Heavenly Host. He's a literal fucking God if he's allowed to keep Battle Hunger active, and the only way it can really drop off for him is if the other team plays keep away until the buff expires -- but in a full Tank lineup with infinite control options, he'll have it up in 100% of engagements.
Anub'arak brings additional initiation and lockdown. Anybody hit by his Burrow is guaranteed to eat an Imperius lance and get blown up by his % damage. So that's really valuable, but he also just passively blocks skill shots with his beetles, and is incredibly tanky vs spells. Plus, he can hard lockdown with Cocoon to set up guaranteed picks.
Mei is the offlane and waveclear Tank. You want her to be rotating and generating XP. She can also follow up on her teammates' stuns with a Blizzard, and she has multiple forms of counter-initiation in case she needs to stall an engagement.
Tyrael brings movement utility, follow-up damage, hard engage, and he constantly shields his team with Righteousness. This lineup is already obviously super tanky, and Tyrael providing continuous shielding is the icing on the cake.
I'm a little torn on the final hero: it's between Stitches and Firebat. It would depend on what you're up against -- Stitches can force engagements from long distances, but Firebat is just constantly AoE stunning and slowing, and I think that's probably more valuable here, given that there's already so many options on the table in terms of initiation.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I am pretty sure Imperius still counts as a bruiser, not a tank
Humor can be dissected as a frog can, but dies in the process.
Then it would have to be Muradin, actually. He follows up on the Anub engage and there will literally never be an attack he makes after level 7 that doesn't benefit from Give Em The Axe. This lineup has all the control in the world; just needs the damage he brings.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
All healers is brutal in aram because there is no coordination and no counter-drafting. I have won a match as all bruisers in coordinated, competitive play because it's EXTREMELY strong if you ban the counters.
Humor can be dissected as a frog can, but dies in the process.
In aram it's all healers, any medium/large map it's bruisers
I'd say in large maps a strong mix of global assassins would actually dominate consistently vs bruisers.
Murky, zag, azmo / xul, falstad, and maybe sylv or tlv?
You can use azmo or xul as the 'front line' while the rest of your team either burns an enemy down or two major buildings while fighting over an objective like seeds or curse token.
Heck a good waveclear team can ignore objectives and just clear the garden terror / cursed lanes. Lanes would be so pushed that they'd already be weak.
In aram it's all healers, any medium/large map it's bruisers
I'd say in large maps a strong mix of global assassins would actually dominate consistently vs bruisers.
Murky, zag, azmo / xul, falstad, and maybe sylv or tlv?
You can use azmo or xul as the 'front line' while the rest of your team either burns an enemy down or two major buildings while fighting over an objective like seeds or curse token.
Heck a good waveclear team can ignore objectives and just clear the garden terror / cursed lanes. Lanes would be so pushed that they'd already be weak.
Did you somehow try to counter the all bruiser team by immediately ignoring your own premise and suggest a mixed comp team to beat them???
In aram it's all healers, any medium/large map it's bruisers
I'd say in large maps a strong mix of global assassins would actually dominate consistently vs bruisers.
Murky, zag, azmo / xul, falstad, and maybe sylv or tlv?
You can use azmo or xul as the 'front line' while the rest of your team either burns an enemy down or two major buildings while fighting over an objective like seeds or curse token.
Heck a good waveclear team can ignore objectives and just clear the garden terror / cursed lanes. Lanes would be so pushed that they'd already be weak.
Did you somehow try to counter the all bruiser team by immediately ignoring your own premise and suggest a mixed comp team to beat them???
Wait, the only one that doesn't fit in that all ranged comp is murky and zul / tlv.
So instead this might be the team that dominates an all bruiser comp on a large map like garden / cursed.
Behold, the playing-a-different-game monster team:
Sylv
Azmo
Zag
Falstad
Hammer
With naz as backup player!
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
you absolutely do not play hammer in that comp lmfao
naz definitely better without support or frontline
Eh, I wouldn't put these guys on an untouchable pedastool.
If they can pull stuff off vs other GMs, especially ones that know their gimmick, then us vs other potatoes at our level have a good shot at it. It's relative.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I think I'd rather have Stitch than Anub, but that might just be preference. A sleeper pick might actually be Arthas, since he can lock down structures and roots are going to help the rest of the CC hit. Plus he's flex candidate to counter enemy melee. Otherwise he's got the D build or Death Coil to do ranged point and click damage.
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Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
Eh, I wouldn't put these guys on an untouchable pedastool.
If they can pull stuff off vs other GMs, especially ones that know their gimmick, then us vs other potatoes at our level have a good shot at it. It's relative.
Skill is relative, and the gap in skill is greater the higher (and lower) you go. Meaning the difference between Michael Jordan and an NBA bench-warmer is greater than the difference between a Plat and a Diamond player in HotS, because those basketball players are at the extreme end of the curve.
The same is true for HotS - Fan and Nic are pro players who at one point played this game full-time for a living against other players who did the same. The skill gap between them and a random GM in HotS is larger than the gap between a Diamond player and that same GM. It sounds weird but it's true for any measurable skill.
Much like the giant gap between me, and all the other people in my league who continuously hold me back from being 3 tiers higher than I should be, on account of every loss being their fault.
There were some Brawls where you weren't allowed to pick and everyone was the same hero (like those arena ones where an objective would pop up in the center), but the ARAM Brawls were always the pick 3 -- except the 10% of the time or so where it would lock everyone to the same heroes.
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Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
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Last night tried testing out the Malth lvl 20 respawn talent for 3 games.
...only for all 3 to be stomps where my team was rolled and ended before level 20
https://youtu.be/wjE3SBiD8v8
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wra
3DS: 0473-8507-2652
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I'm pretty sure that whatever the first Stitches eats will immediately fall out when he is eaten. I feel like I've sen this before somewhere.
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It was like staring into the face of a dark God
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
All butcher was one of the best games I had in a ARAM and I hate what they have done to that mode
I actually loved the all nova arams except the map mechanic where it was musical chairs and everyone outside the box would just die after a countdown.
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All bruisers
All tanks
All healers
All supports
All ranged dps
All melee dps
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All bruisers
Next question?
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If we're talking about an actual match, though? It would have to be all Bruisers. They have self-sustain, initiation, wave-clear, defensives, etc. So they can kind of cover any/all of their bases, whereas a full Tank or Healer team would really struggle to waveclear (although Johanna or Mei could be their offlane, for sure), and full Assassin teams would likely just get blown the fuck up without any kind of frontline or support.
Imperius for damage, and to initiate and set up pick off opportunities, and to provide additional team support with Heavenly Host. He's a literal fucking God if he's allowed to keep Battle Hunger active, and the only way it can really drop off for him is if the other team plays keep away until the buff expires -- but in a full Tank lineup with infinite control options, he'll have it up in 100% of engagements.
Anub'arak brings additional initiation and lockdown. Anybody hit by his Burrow is guaranteed to eat an Imperius lance and get blown up by his % damage. So that's really valuable, but he also just passively blocks skill shots with his beetles, and is incredibly tanky vs spells. Plus, he can hard lockdown with Cocoon to set up guaranteed picks.
Mei is the offlane and waveclear Tank. You want her to be rotating and generating XP. She can also follow up on her teammates' stuns with a Blizzard, and she has multiple forms of counter-initiation in case she needs to stall an engagement.
Tyrael brings movement utility, follow-up damage, hard engage, and he constantly shields his team with Righteousness. This lineup is already obviously super tanky, and Tyrael providing continuous shielding is the icing on the cake.
I'm a little torn on the final hero: it's between Stitches and Firebat. It would depend on what you're up against -- Stitches can force engagements from long distances, but Firebat is just constantly AoE stunning and slowing, and I think that's probably more valuable here, given that there's already so many options on the table in terms of initiation.
Then it would have to be Muradin, actually. He follows up on the Anub engage and there will literally never be an attack he makes after level 7 that doesn't benefit from Give Em The Axe. This lineup has all the control in the world; just needs the damage he brings.
I'd say in large maps a strong mix of global assassins would actually dominate consistently vs bruisers.
Murky, zag, azmo / xul, falstad, and maybe sylv or tlv?
You can use azmo or xul as the 'front line' while the rest of your team either burns an enemy down or two major buildings while fighting over an objective like seeds or curse token.
Heck a good waveclear team can ignore objectives and just clear the garden terror / cursed lanes. Lanes would be so pushed that they'd already be weak.
Witty signature comment goes here...
wra
Aba
Mediv
Zarya
Probius.. wait he's an assassin right?
That's... it?
Wait shit, TLV count as support, right?
Witty signature comment goes here...
wra
Did you somehow try to counter the all bruiser team by immediately ignoring your own premise and suggest a mixed comp team to beat them???
Wait, the only one that doesn't fit in that all ranged comp is murky and zul / tlv.
So instead this might be the team that dominates an all bruiser comp on a large map like garden / cursed.
Behold, the playing-a-different-game monster team:
Sylv
Azmo
Zag
Falstad
Hammer
With naz as backup player!
Witty signature comment goes here...
wra
naz definitely better without support or frontline
Witty signature comment goes here...
wra
If they can pull stuff off vs other GMs, especially ones that know their gimmick, then us vs other potatoes at our level have a good shot at it. It's relative.
Witty signature comment goes here...
wra
I've played with them and against people of that caliber.
I would.
I think I'd rather have Stitch than Anub, but that might just be preference. A sleeper pick might actually be Arthas, since he can lock down structures and roots are going to help the rest of the CC hit. Plus he's flex candidate to counter enemy melee. Otherwise he's got the D build or Death Coil to do ranged point and click damage.
Skill is relative, and the gap in skill is greater the higher (and lower) you go. Meaning the difference between Michael Jordan and an NBA bench-warmer is greater than the difference between a Plat and a Diamond player in HotS, because those basketball players are at the extreme end of the curve.
The same is true for HotS - Fan and Nic are pro players who at one point played this game full-time for a living against other players who did the same. The skill gap between them and a random GM in HotS is larger than the gap between a Diamond player and that same GM. It sounds weird but it's true for any measurable skill.
Some were from attending Bluzzcon, some from spending $ in the store before 2.0 iirc
https://youtu.be/1Q4kOSQwp5o