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[The Elder Scrolls] Stolen? No! This one found this thread by the side of the road.

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Posts

  • syngynesyngyne Registered User regular
    I have just been made aware of this

    https://www.youtube.com/watch?v=iR-K2rUP86M

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  • FiatilFiatil Registered User regular
    Syngyne wrote: »
    I have just been made aware of this

    https://www.youtube.com/watch?v=iR-K2rUP86M

    Astounding.

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  • BotznoyBotznoy Registered User regular
    Fiatil wrote: »
    Syngyne wrote: »
    I have just been made aware of this

    https://www.youtube.com/watch?v=iR-K2rUP86M

    Astounding.

    I highly suggest checking out the rest of Young Scrolls catalogue, there are some very good tracks he's done from just cutting together clips of audio.

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    Want to play co-op games? Feel free to hit me up!
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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Botznoy wrote: »
    Fiatil wrote: »
    Syngyne wrote: »
    I have just been made aware of this

    https://www.youtube.com/watch?v=iR-K2rUP86M

    Astounding.

    I highly suggest checking out the rest of Young Scrolls catalogue, there are some very good tracks he's done from just cutting together clips of audio.

    He is seriously talented. His beats are sick and catchy, his technical ability to cut and mix dialogue from the games and string em together to rap is great, and lyrically his shit is amazing but also filled with lore-appropriate double entendres.

    I never would have thought a dude what makes meme music about a videogame series would end up being one of my favorite artists, yet here we are.

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  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    So

    Not getting TOO far into it, but I am working on a Morrowind related project, and I think I should proooobably replay Morrowind, as it's been a while.

    Should I go for Open MW, or for a modded original? I'm looking for most of the actual quests, script, NPCs, etc to be vanilla, but not as muddy looking, less annoying combat, etc.

  • BotznoyBotznoy Registered User regular
    So

    Not getting TOO far into it, but I am working on a Morrowind related project, and I think I should proooobably replay Morrowind, as it's been a while.

    Should I go for Open MW, or for a modded original? I'm looking for most of the actual quests, script, NPCs, etc to be vanilla, but not as muddy looking, less annoying combat, etc.

    OpenMW for sure, grab an upscaled texture pack and some of the bug fix mods (Project Atlas, Fix Those Bastard Rope Fences etc...) to smooth of some of the wonky performance then go nuts. Combat wise you could probably just cheat your stats up depending what you need FROM Morrowind.

    https://modding-openmw.com/lists/i-heart-vanilla/

    That link might help, the first ~7 are bug fix like, and I'd recommend grabbing Mod Organiser 2 and the MO2 to OpenMW utility that lets you set up a mod load order and zap it straight to OpenMW.

    Or just go VR and vomit everywhere.

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    Want to play co-op games? Feel free to hit me up!
  • Commander ZoomCommander Zoom Registered User regular
    Botznoy wrote: »
    Or just go VR and vomit everywhere.

    Really, that would improve the look of much of Vvardenfell.

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  • BotznoyBotznoy Registered User regular
    Jragghen wrote: »
    So just got my receipt for last month, which means I have had donation points turned on for exactly a year at this point.

    For those curious about how much folks make, you can consider me on the high-ish end (you get payouts based off unique downloads, ie "download from a new username, per mod" which a) biases towards popular stuff, obviously, but b) also biases towards people who upload on a lot of pages. Given my collections are like...hundreds of plugins on one page, I don't get as much as I theoretically could, but I also get a ton of wabbajack traffic because it's a convenient one-stop shop. From comparisons with other folks, it seems "patch collections for popular mods" ends up a rather lucrative niche, but I'd assume is a decent tier below said popular mods), and I made ballpark 3900 bucks over the past year (payouts are 3 months after receipts, so technically it'd be that much from this February to next February).

    Not a full-time job, but sure as hell ain't nothing, to the degree that I've hit the "well, guess I need to figure out how to pay taxes on this stuff" threshold.

    I guess time to swing by block advisors to find out how to set that up.

    That actually answers a question I had around a modder for STALKER Anomaly who refuses to package the mods up but instead built a downloader that just uses a manifest to download the files.

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    Want to play co-op games? Feel free to hit me up!
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  • CorsiniCorsini Registered User regular
    Is there a way to feed Mod Organizer 2 a list of mods and just have it download everything? I am looking at a list of 361 mods (https://modding-openmw.com/lists/total-overhaul/), and there has to be a better way than doing this manually.

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    Steam Badger A greasemonkey script for better gifting and peering
  • BotznoyBotznoy Registered User regular
    Corsini wrote: »
    Is there a way to feed Mod Organizer 2 a list of mods and just have it download everything? I am looking at a list of 361 mods (https://modding-openmw.com/lists/total-overhaul/), and there has to be a better way than doing this manually.

    There is not! or atleast I didn't find one and did it manually. It is absolutely the worst and having done that modlist it is NOT worth it imo. It's extremely finicky and a lot of the visuals end up clashing.

    IZF2byN.jpg

    Want to play co-op games? Feel free to hit me up!
  • BionicPenguinBionicPenguin Registered User regular
    You're never going to make Morrowind look great by modern standards, in my opinion. When I played it a few months ago, I mostly just used some quality of life mods.

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  • augustaugust where you come from is gone Registered User regular
    If Corsini is using OpenMW they probably shouldn't use those as they are for vanilla Morrowind. I know at very least that anything built to use MGXE ain't gonna work / be necessary.

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  • FiatilFiatil Registered User regular
    As expected, about half of my harddrive is now comprised of various Wabbajack installs of things. It started with Fallout 3 + New Vegas modpack, which went to Librum in Skyrim, aaand now of course I finally had to add a Skyrim VR modpack in there.

    I had to go stealth archer because the VR archery is fun, I have it set for sneaking to require physically crouching, and a mod for locational damage tossed in there too. I just cleared out Bleak Falls Barrow and my legs are very sore and I'm sweating a lot. It's a lot of fun!

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  • FiatilFiatil Registered User regular
    edited November 2022
    Aaand of course the obligatory Morrowind Wabbajack install (look I have to get as much mileage out of this 1 month Nexus subscription as I can).

    I went with You Are Just an N'Wah because you have to with that name -- not sure how much I plan on playing, but the install size is fairly small so I at least wanted to take some pretty screenshots.

    You can never fully un-jank the character models and animations, but the environments can still look pretty fantastic with the right collection of mods. The draw distance on actors/objects is great too if you look closely:

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    Honorable mention for this incredible animated title screen they added too:

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    Fiatil on
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  • DelduwathDelduwath Registered User regular
    I haven't revisited Morrowind in a long time, but I remember that at the time, the environment art just stunned me.

    I remember taking a silt strider into Ald'ruhn for the first time, and there being a sandstorm in the area at that point. I was really blown away by the visual effect it had, how it really changed up the feel and mood from where I just came from. "I guess this is the sandstorm zone, gonna have to get used to navigating in the dust here."

    I was double-blown away the next time I visited, and was greeted by clear skies. It wasnt the sandstorm zone, it was just a zone where sandstorms happened sometimes! I didn't know you could do that in a video game.

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  • CarpyCarpy Registered User regular
    Did Oblivion GOTY ever hit console? I'm looking at the Xbox store and all I see is the base game.

  • augustaugust where you come from is gone Registered User regular
    Carpy wrote: »
    Did Oblivion GOTY ever hit console? I'm looking at the Xbox store and all I see is the base game.

    Yes. It's probably the goty version if you get it off the store? I know if you put the original vanilla Morrowind disc in an Xbox One it downloads the goty version with the expansions.

  • WotanAnubisWotanAnubis Registered User regular
    edited November 2022
    Starting up a new Skyrim playthrough. Head out to join the Companions, and got a radiant quest to clear out Dimhollow Crypt.

    But... wait, hang on, Dimhollow Crypt is the dungeon that starts the Dawnguard questline. You can't enter that before starting Dawnguard. I know. I've checked. Both the entrance and the exit are blocked off. So now I need to start the Dawnguard quest if I want to continue with the Companions. And that's assuming the game's not gonna freak out about these two different quests happening in the same dungeon. And I'm not even at the level I need to be to start Dawnguard in the fist place.

    Ah, Skyrim.

    WotanAnubis on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Oh fuck yeah, a new version of Tamriel Rebuilt just released. . At this point the mod has well over twice the content the base game + expansions does, and they (slowly) keep on keeping on.

    https://youtu.be/an_vUUs3iXg

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  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    Vanilla(ish) Morrowind Playthrough Thoughts:

    * this game is still very good damn it
    * the mishmash of physics + skill checks is still really weird and funny. I think there's a certain distance after which the game stops bothering to check your Marksmanship skill and just checks the projectile arc, which means that at a certain distance I can arc-shot snipe most open world mobs no problem, but the second they get within 30 ft or so I'm like MISS MISS MISS MISS MISS
    * even if you go for a Crusader-y class (I named it Paladin & swapped out a couple skills) you WILL need sneak. There is no way around it if you don't want to piss massive amounts of people off (I don't, especially since this playthrough is for me to review dialog)
    * Open MW is a huge pita to mod because there's no automatic tools like ModOrganizer yet, you gotta do that shit by hand.
    * oh god I have too many quests in my journal and the journal is not particularly well organized /internal screaming

  • BionicPenguinBionicPenguin Registered User regular
    You can use Mod Organizer with OpenMW. You just need to download an add-on or something. I definitely did it about 6 months ago.

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  • HappylilElfHappylilElf Registered User regular
    Jragghen wrote: »

    Now if only there was a Skyrim Special Edition Mod That Actually Supports Widescreen Monitors instead of the ones that just cause the game to crash immediately.

  • SynthesisSynthesis Honda Today! Registered User regular
    Thought I'd take a crack at updating to 1.6.6~ along with the mods.

    I'd been following wiki on the status of the updates. Unfortunately while checking the main body, I neglected to see that Dynamic Animation Replacer, a framework for...dynamic animations...wasn't listed on the tables but had its own mention in the preface. DAR may become this update cycle's Net Framework unfortunately. I'm glad I had the foresight to back up everything (the entire installation directory, and even MO2 for good measure) and just drop everything back on top after re-disabling the updates on Steam.

    It's an eleven year old game; it wouldn't be much of a disappointment if I never updated it again. Starfield is an entirely new can of worms, never mind the next Elder Scrolls game.

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  • SynthesisSynthesis Honda Today! Registered User regular
    Jragghen wrote: »
    Yeah, DAR is kinda the last remaining major piece.

    I think I heard talk someone was trying to reverse engineer it.

    For a couple months now. It may still happen (we've had outside replacements for FNIS, Immersive First Person, etc.), but for frameworks...I can't remember the last time an abandoned (seems an apt term here) mod serving as a community framework was actually taken over by another person successfully. There's probably a case out there somewhere. Guess we'll see.

  • BionicPenguinBionicPenguin Registered User regular
    My understanding is the DAR author is slowly working on updating it.

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  • JusticeJustice Registered User regular
    I booted up Morrowind from Game Pass and decided I at least need widescreen.

    I started looking at current best methods to get a widescreen MW with maybe a graphics boost and got kind of bogged down. Would you guys go with OpenMW and a couple choice OMW specific mods, or vanilla with Wabbajack, assuming it still works?

    I'm not looking for an overhaul, just enough --- widescreen and maybe a resolution boost --- so my giant TV isn't completely wasted on it. I'd be connecting my laptop through an HDMI cable and using an XSX controller through Bluetooth.

  • FiatilFiatil Registered User regular
    edited March 2023
    Justice wrote: »
    I booted up Morrowind from Game Pass and decided I at least need widescreen.

    I started looking at current best methods to get a widescreen MW with maybe a graphics boost and got kind of bogged down. Would you guys go with OpenMW and a couple choice OMW specific mods, or vanilla with Wabbajack, assuming it still works?

    I'm not looking for an overhaul, just enough --- widescreen and maybe a resolution boost --- so my giant TV isn't completely wasted on it. I'd be connecting my laptop through an HDMI cable and using an XSX controller through Bluetooth.

    I did wabbajack recently and it worked great! I went with the You Are Just an N'Wah pack. It definitely leans overhaul though, and last I checked requires the steam version of Morrowind.

    I turned some of the stuff off but it's largely really good and that was mostly personal preference. I posted some screenshots of it a page or so back -- I thought it looked really good!

    Fiatil on
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  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    Justice wrote: »
    I booted up Morrowind from Game Pass and decided I at least need widescreen.

    I started looking at current best methods to get a widescreen MW with maybe a graphics boost and got kind of bogged down. Would you guys go with OpenMW and a couple choice OMW specific mods, or vanilla with Wabbajack, assuming it still works?

    I'm not looking for an overhaul, just enough --- widescreen and maybe a resolution boost --- so my giant TV isn't completely wasted on it. I'd be connecting my laptop through an HDMI cable and using an XSX controller through Bluetooth.

    tbh if you're just looking for widescreen and a resolution boost, and *maybe* a few graphical fidelity mods, I'd go with OpenMW. It has (iirc?) native widescreen compatibility. For mods, I'd go for this modlist here: https://modding-openmw.com/lists/i-heart-vanilla/ . which is basically just gentle graphics tweaks & a few QoL things (plants auto harvesting for instance)

  • augustaugust where you come from is gone Registered User regular
    @Justice Controller support for both vanilla and OpenMW is bad. I don't think vanilla supports it at all. OpenMW supports it fine for moving around the game world, but navigating the pc menus with a joystick is a tiresome nightmare. Implementing proper console menus for OpenMW has been an open issue for several years and none of the developers seem interested and/or able to make it happen. Just warning you before you get started.

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