Having problems registering on Coin Return? Please email support@coin-return.org, and include your PA username and PIN.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to join us.

Pathfinder 2E: "The Time of the O.R.C. has come."

[Deleted User][Deleted User] regular
edited April 11 in The Whirlpool
The user and all related content has been deleted.

Anzekay on
«13456714

Posts

  • DracomicronDracomicron Registered User regular
    Great OP!

    ...No Starfinder huh?

  • The user and all related content has been deleted.

  • The user and all related content has been deleted.

  • [Deleted User][Deleted User] regular
    edited January 2023
    The user and all related content has been deleted.

    [Deleted User] on
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited January 2023
    Okay so since the OGL kerfuffle really started hitting maximum overdrive this week, I keep trying to look at PF2e as a potential alternative down the road. I know I don't want PF1e in my life; 3.0/3.5 were fine, but I never really wanted more of that.

    Now, the problem: Every time I look at PF2e resources, it's like looking at the collected works of the Library of Congress all at once. My brain sees holy shit there's too much here, and I nope back out. The problem I have coming from 5e is that, unfortunately perhaps, 5e hits just the right sweet spot for me between having enough mechanical crunch and not overdoing it. I'm an old hand to tabletop RPG play, and would boast I can DM any system given enough time; maybe it's my old age starting to set in but right now PF2e feels like it's just soo much to digest.

    I've read that the Beginner Box is an actual, honest-to-goodness spot to start out, so I might pick that up at some point. Is there another place, short of just picking a spot and starting to devour the Archives of Nethys, that I can start to wrap my head around this game?

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • The user and all related content has been deleted.

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Zonugal wrote: »
    Nips wrote: »
    Okay so since the OGL kerfuffle really started hitting maximum overdrive this week, I keep trying to look at PF2e as a potential alternative down the road. I know I don't want PF1e in my life; 3.0/3.5 were fine, but I never really wanted more of that.

    Now, the problem: Every time I look at PF2e resources, it's like looking at the collected works of the Library of Congress all at once. My brain sees holy shit there's too much here, and I nope back out. The problem I have coming from 5e is that, unfortunately perhaps, 5e hits just the right sweet spot for me between having enough mechanical crunch and not overdoing it. I'm an old hand to tabletop RPG play, and would boast I can DM any system given enough time; maybe it's my old age starting to set in but right now PF2e feels like it's just soo much to digest.

    I've read that the Beginner Box is an actual, honest-to-goodness spot to start out, so I might pick that up at some point. Is there another place, short of just picking a spot and starting to devour the Archives of Nethys, that I can start to wrap my head around this game?

    @Nips, are you having issues approaching the game from a general mechanics position ("what does this game work?") or as a potential player (how do I make a character?")?

    I think it's mechanics, yeah. With 5e I had the luxury of playing, off and on, 3.5e into 4e and then getting into 5e at its very beginning. And then going very hard into 5e since.

    With this game, I'm not sure where the best starting point for learning the rules and flow of the game is. It's just familiar enough that my brain is like "oh I can just jump in, it's like D&D", but then I look at the character sheet and my eyes roll into the back of my head. It feels like I need to start with a fresh, from-the-ground-up approach to help digest it all. And in my experience, the rulebooks for games like this are absolutely dogshit at that kind of learning.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited January 2023
    Nips wrote: »
    Zonugal wrote: »
    Nips wrote: »
    Okay so since the OGL kerfuffle really started hitting maximum overdrive this week, I keep trying to look at PF2e as a potential alternative down the road. I know I don't want PF1e in my life; 3.0/3.5 were fine, but I never really wanted more of that.

    Now, the problem: Every time I look at PF2e resources, it's like looking at the collected works of the Library of Congress all at once. My brain sees holy shit there's too much here, and I nope back out. The problem I have coming from 5e is that, unfortunately perhaps, 5e hits just the right sweet spot for me between having enough mechanical crunch and not overdoing it. I'm an old hand to tabletop RPG play, and would boast I can DM any system given enough time; maybe it's my old age starting to set in but right now PF2e feels like it's just soo much to digest.

    I've read that the Beginner Box is an actual, honest-to-goodness spot to start out, so I might pick that up at some point. Is there another place, short of just picking a spot and starting to devour the Archives of Nethys, that I can start to wrap my head around this game?

    @Nips, are you having issues approaching the game from a general mechanics position ("what does this game work?") or as a potential player (how do I make a character?")?

    I think it's mechanics, yeah. With 5e I had the luxury of playing, off and on, 3.5e into 4e and then getting into 5e at its very beginning. And then going very hard into 5e since.

    With this game, I'm not sure where the best starting point for learning the rules and flow of the game is. It's just familiar enough that my brain is like "oh I can just jump in, it's like D&D", but then I look at the character sheet and my eyes roll into the back of my head. It feels like I need to start with a fresh, from-the-ground-up approach to help digest it all. And in my experience, the rulebooks for games like this are absolutely dogshit at that kind of learning.

    IMHO the Beginner Box is probably one of the best designed I've seen. It is made more in mind for people completely new to TTRPGs, but if you are looking for a way to ease in I can whole heartedly recommend it as a start. Plus it is fairly cheap and comes jam packed full of stuff.

    It also has a Solo Adventure, so you can familiarize yourself with how things work before you introduce it to your group.

    edit- I'd also say that while PF2 is more complex than 5e I don't think it is that much more complex. Character creation may seem daunting because of choices, but I feel the everything else is fairly smooth.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • The user and all related content has been deleted.

  • BahamutZEROBahamutZERO Registered User regular
    I have found the Pathbuilder2E app to be rather helpful for character sheet building as well, though it is rather a lot of picking tiny general and skill feats when you put it all down in a 20 level list of decisions.

    BahamutZERO.gif
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Not really doing a lot of TTRP right now, but I ordered the core and game master's book just to support a new open license. I'm also just a connoisseur of hard bound gaming books. I have 40K books going back a decade or more just because I like having them. So even if it's years until I play some PF2E, I'll enjoy having the books on my shelf.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • IanatorIanator A predator cannot differentiate between prey and accompliceRegistered User regular
    I'm having a lot of fun with this Pathbuilder thing too. Built me a Dwarf gunslinger and a Gnome alchemist.

    steam_sig.png
    Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
    Backlog Challenge List
  • The user and all related content has been deleted.

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    If you were going to buy one of the Core Rulebook or the Pocket Edition, which is the better buy starting out? I see the Pocket edition described as "Streamlined and revised rules to help ease new players into the game while providing the depth of character options and tactical interest that have defined Pathfinder from the beginning!" but I don't see (or understand) how it is different from the older Core Rulebook.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • The user and all related content has been deleted.

  • The user and all related content has been deleted.

  • BahamutZEROBahamutZERO Registered User regular
    https://2e.aonprd.com/ is archives of nethys, which is a searchable database of all the published rule stuff for pf2e, but it's a rather slow website. That pf2easy site might be better.

    BahamutZERO.gif
  • [Deleted User][Deleted User] regular
    edited January 2023
    The user and all related content has been deleted.

    [Deleted User] on
  • Endless_SerpentsEndless_Serpents Registered User regular
    Does Pathfinder only have one official campaign setting? Just out of interest.

  • The user and all related content has been deleted.

  • BahamutZEROBahamutZERO Registered User regular
    not sure, I know it has the default setting of Golarion which is a sort of Mystara-style "every setting idea we have gets a region somewhere on this world map"-style melange of settings

    BahamutZERO.gif
  • CaedwyrCaedwyr Registered User regular
    How easy is it to make the game system lighter with PF2 and how reliant is it on miniatures and exact positioning? Is the system all built around combat or does it have a robust skill system?

  • DracomicronDracomicron Registered User regular
    Caedwyr wrote: »
    How easy is it to make the game system lighter with PF2 and how reliant is it on miniatures and exact positioning? Is the system all built around combat or does it have a robust skill system?

    I'm not familiar with exact systems, but I've listened to the Dead Men Roll No Crits podcast (doing the Skull & Shackles PF1 adventure path using PF2 rules, really interesting stuff), and they use Roll20 for their combat positioning. It's fairly intensive with tactical positioning. Crits happen (on ANY roll) when you beat the target number by 10, or roll a natural 20. So you can crit succeed an attack, saving throw, skill check, etc.

    The game is split into combat and exploration mode (I think there's a downtime mode as well). Exploration mode is where you do most of your skill checks and is stuff like scouting, trap disarming, information gathering, diplomacy, tracking, etc. There's a LOT of skill checks; they replaced having skill points with levels of particular skill mastery giving different static bonuses. There are also skill feats that let you diversify what you can do with your skills (like instead of using medicine you can get an herbalism upgrade that lets you use your Nature skill for first aid attempts).

  • ToxTox I kill threads Dilige, et quod vis facRegistered User regular
    edited January 2023
    So my ultimate mechanical test for these types of games is, "can I build a dual weapon build that is viable both at range and in melee" I usually look to axes first, because I don't actually really want to play a rogue, more a skirmish fighter who jumps in and out where it's needed.

    The problems I run into are usually an ammo issue first, and also that said build isn't really actually as useful as I imagine/want in actual tactical play

    Tox on
    maybe the real panopticon was the friends we made along the way
  • VisskarVisskar Registered User regular
    Humble Bundle seems to have Pathfinder 2 bundles up a couple of times a year, with pdf unlocks on Paizo’s website (you keep a digital library of pdf purchases) as well as some APs and/or Society modules, maps, and a physical item at the highest tier.

    Paizo also offers their pdfs for around $10-15, they don’t keep the digital versions the same price as the physical books.

    steam_sig.png
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    I got the physical books on one bundle and they are nice books.

    Steam ID: Webguy20
    Origin ID: Discgolfer27
    Untappd ID: Discgolfer1981
  • ToxTox I kill threads Dilige, et quod vis facRegistered User regular
    I got the main book and it's very hefty. A worthy addition to any collection

    maybe the real panopticon was the friends we made along the way
  • ToxTox I kill threads Dilige, et quod vis facRegistered User regular
    edited January 2023
    I guess a question I have is what're folks thoughts on the ranger, and how effective do you think it can be in roles that are leas iconic (like as a skill wonk non-face rogue)

    Oh also ... arm mounted ranged weapons?! Do those exist??

    Tox on
    maybe the real panopticon was the friends we made along the way
  • VisskarVisskar Registered User regular
    For skills, its hard for any class to compete with rogue as they get double the skill feats and more importantly double the skill advances, one each per level, rather than every other level.

    I'm not aware of any arm mounted ranged weapons, but there's a new equipment/treasure book due out later this year with 50 new weapons, so there's no telling what the future holds.

    steam_sig.png
  • CaedwyrCaedwyr Registered User regular
    Thanks for the responses. It looks like PF2E is a fair bit too fiddly for what my group would enjoy. I am going to have to keep an eye on what Kobold Press is working on, since a cleaned up 5e seems to be a bit more what we are looking for.

  • BahamutZEROBahamutZERO Registered User regular
    Man, Paizo needs to pay their fucking artists, these rates are a joke for professional work of this level. You could probably make more doing commissions on social media. This seems as bad as major comic publisher artist rates (notoriously bad).


    BahamutZERO.gif
  • The user and all related content has been deleted.

  • iguanacusiguanacus Desert PlanetRegistered User regular
    Tox wrote: »
    So my ultimate mechanical test for these types of games is, "can I build a dual weapon build that is viable both at range and in melee" I usually look to axes first, because I don't actually really want to play a rogue, more a skirmish fighter who jumps in and out where it's needed.

    The problems I run into are usually an ammo issue first, and also that said build isn't really actually as useful as I imagine/want in actual tactical play

    Out of the box, no class can do a dual wielding throwing/melee combo like you want. To start with, melee weapons that can be thrown generally only have a range increment of 10ft, so every attack beyond 10ft is gonna have a stacking penalty. Second, and most important, the game is based around distinct 3 Action economy and Drawing A Weapon is an action (an Interact Action to be more precise). Ranger and Rogue specifically have a feat to get around this, Quick Draw, which combines the Draw A Weapon action and a Strike action into one, but that doesn't become an option till level 2. There's also the archetype Dual-Weapon Warrior, that lets you do more of what you're after but you don't get the thrown stuff till level 4. Duel Weapon Warrior is a archetype so you either need to forgo some of your class feats or play with a GM that uses the Free Archetype optional rule.

    Outside of those issues and caveats, you can be pretty successful with that style. There are Returning Weapon Runes that you can buy, that return the thrown weapon to your hand after every Strike, and the Dual-Weapon Warrior feats give you most of the combat actions you'll need.

  • The user and all related content has been deleted.

  • The user and all related content has been deleted.

  • [Deleted User][Deleted User] regular
    edited January 2023
    The user and all related content has been deleted.

    [Deleted User] on
  • CaedwyrCaedwyr Registered User regular
    Mr. Garabaldi from Babylon 5 is one that I use for testing out how well a system is able to handle a low level character. Because he comes from a sci-fi setting I typically find an approximate equivalent for his various sci-fi setting skills (e.g. some sort of riding skill for his fighter pilot skills).

  • The user and all related content has been deleted.

  • This content has been removed.

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Every high-level character came from somewhere.

    Therefore, with that in mind, I would pitch Drizzt Do'Urden. We all know what his deal is. What does his low-level incarnation look like in PF2?

    This might be too easy, but I think it's a good bench to mark against. (That's how benches work, right?)

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
Sign In or Register to comment.