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Pathfinder 2E: "The Time of the O.R.C. has come."

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  • ZonugalZonugal (He/Him) The Holiday Armadillo I'm Santa's representative for all the southern states. And Mexico!Registered User, Transition Team regular
    edited February 2023
    So I have started giving some more thought to my Pathfinder 2E setting, based heavily off of Star Wars.

    Upon reflection I don't think I am going to restrict all of the spellcasting classes except for the Psychic. It ultimately would just make it harder to balance and to introduce creatures possessing spells.

    But that does lead to a question for this thread!

    I'm imaging that in this fantasy TTRPG setting that my version of the Hutts would probably be dragons. Immensely powerful, long-lived, and obsessed with wealth. Dragons seem like a good analogue.

    So, for a desert continent, which of these do you feel would work as the best anaologue for ol' Jabba?
    RED DRAGONS (creature 14)
    The largest and most powerful of the chromatic dragons, red dragons are a menace to civilizations everywhere, and their strength is rivaled only by their arrogance. Red dragons see themselves as regents and overlords of all dragonkind. With their crowns of crimson spikes and their command of blistering frame, this is no haughty boast in their eyes—only unquestioned fact.

    Red dragons don’t deign to speak with lesser creatures; they simply dominate and burn, enslaving weaker creatures to act as servants and to look after their lairs while the dragons slumber away. They take pleasure in dominating these creatures, and they demand tribute from their supplicants. Those who anger or disappoint end up eaten or reduced to ash. They command their enslaved minions to constantly build onto their lairs, carving out new tunnels and designing cunning traps that ensure the dragon’s security.

    Driven by their arrogance, red dragons are the most likely of the chromatic dragons to ravage settlements. They want the world to see them in their rightful place as powerful tyrants, and they delight in threatening all other creatures. They have no qualms about bullying, manipulating, or killing to complete their goals—or simply intimidating others through a public display of brutality and dominance.

    As legendary as the brutishness of red dragons is the magnificence of their hoards of gold. Their lairs are often situated in dangerous places, with volcanoes being a favorite spot, as they find them foreboding and the constant warmth is comfortable. No matter the locale, red dragons sleep on a litter of coins and other treasures, which they zealously guard. Sometimes, the dragon’s internal heat causes these precious metals to fuse together.

    or
    SOVEREIGN DRAGONS (creature 15)
    the most well-known of imperial dragons due to their deep involvement with mortals, the sovereign dragons' name comes from their mandate of selecting rulers—but at some point, the dragons themselves joined the list of worthy candidates. Other imperial dragons suspect the sovereign dragons offered their connection to the elemental cycle to attain forbidden magic, evidenced by their lack of any vulnerability to wood or ability to feed on fire, despite being creatures of the earth.

    Most hesitate to question the sovereigns' authority. While some appreciate their impartial nature, others fault this adherence to neutrality. Regardless, the sovereign dragons' charm and centuries of experience in subtle manipulation have made them exceptional negotiators.

    Almost all sovereign dragons appear gold in color. Their hair ranges from common colors found among humans to bright reds, greens, or blues. They're the only dragons with five digits per claw, a mark of special importance. Other imperial dragons dismiss this claim to status and instead tease the sovereign dragons over their need to wear armor, even while in their draconic forms.

    or
    UNDERWORLD DRAGONS (creature 11)
    Underworld dragons embody the pressure between tectonic plates, the heat behind geysers, and flash fires that ignite when the conditions are just right. Natural alchemists, they innately understand reagents and catalysts. While some research the effects of magic on material reactions, the majority of underworld dragons concentrate on building their hoards. They scour the world for carved gemstones and artifacts of precious minerals, both of which they see as distilled essence of earth's bounty.

    Underworld dragons appear angular and sharp; their scales glow as if superheated from within, and their hair flickers like tongues of flames. An intense fire glows behind their gazes, suggesting they could ignite items with a mere thought, and their breath ripples the air as a testament to the heat contained within their bodies.

    Which of these strikes you as the best stand-in for controlling a dominion that even an the tyrannical, necromantic empire wouldn't even want to contend against?

    Zonugal on
    Ross-Geller-Prime-Sig-A.jpg
  • StaticValorStaticValor Registered User regular
    edited February 2023
    I'd say the Red or Sovereign dragons fit best for Jabba.

    If you're going for the crime lord thing as well, you could make the dragon a runt or disfigured in some way that could explain why it wasn't off doing more dragons stuff. Still dangerous to the heroes and and mean enough to control their crime empire, but, like, Smaug didn't have thugs roughing up local shop owners, ya know?

    I really dig dragons as long standing antagonists rather than a gold piñata.

    **edit**

    You did mention controlling an empire, so the crime lord thing is out (I still think that's a near concept).

    On its face the Sovereign may seem more likely to be in to ruling an empire, as they are more keen to meddle in the little peoples' affairs. But it could be interesting to have a dragon that plays against type. They acted in a way not typical for their kind and that's why they were able to take over.

    StaticValor on
    PSN staticvalor_1
  • CorlisCorlis Registered User regular
    Thing is, my group went through the entirety of Fall of Plagustone and Age of Ashes and I believe we had a total of two deaths. Both were in the blood ooze fight in Fall of Plaguestone, which we did alongside the fight with the alchemist orc that made it. I forget how the other guy died, but my halfling cleric of Desna didn't heal up first (I didn't realize how crucial Medicine was and thought I could heal with just spells) got dropped to 0, and the bleed effect got him to Dying 4 very quickly. After that, we didn't have another death for all of Age of Ashes (although we did have 5-6 players and the GM did softball one fight where we were all clustered in just the right place for Vampiric Exsanguination).

    Conversely, the run I did with a different group through Age of Worms (converted to P1e) resulted in 8 deaths and we didn't even finish the campaign. The P1e homebrew I'm in right now is proving just as lethal, though we do only have 3 players.

    But I don't mind, as long as there's a bed beneath the stars that shine,
    I'll be fine, just give me a minute, a man's got a limit, I can't get a life if my heart's not in it.
  • ZonugalZonugal (He/Him) The Holiday Armadillo I'm Santa's representative for all the southern states. And Mexico!Registered User, Transition Team regular
    I'd say the Red or Sovereign dragons fit best for Jabba.

    If you're going for the crime lord thing as well, you could make the dragon a runt or disfigured in some way that could explain why it wasn't off doing more dragons stuff. Still dangerous to the heroes and and mean enough to control their crime empire, but, like, Smaug didn't have thugs roughing up local shop owners, ya know?

    What if the dragon had damaged wings? So it couldn't fly?
    You did mention controlling an empire, so the crime lord thing is out (I still think that's a near concept).

    I don't know if empire is right for this Jabba the Dragon.

    In my mind a series of island-like continents (imagine geographical areas akin to Australia) are each controlled by their own local dragon, akin to "Hutt Space" in Star Wars.

    They'd just need to be powerful enough that the dominant necromantic empire across the entire setting wouldn't want to contend against them.

    Ross-Geller-Prime-Sig-A.jpg
  • BahamutZEROBahamutZERO Registered User regular
    I am extremely biased towards red dragons because I think they're awesome

    BahamutZERO.gif
  • StaticValorStaticValor Registered User regular
    Zonugal wrote: »
    I'd say the Red or Sovereign dragons fit best for Jabba.

    If you're going for the crime lord thing as well, you could make the dragon a runt or disfigured in some way that could explain why it wasn't off doing more dragons stuff. Still dangerous to the heroes and and mean enough to control their crime empire, but, like, Smaug didn't have thugs roughing up local shop owners, ya know?

    What if the dragon had damaged wings? So it couldn't fly?
    You did mention controlling an empire, so the crime lord thing is out (I still think that's a near concept).

    I don't know if empire is right for this Jabba the Dragon.

    In my mind a series of island-like continents (imagine geographical areas akin to Australia) are each controlled by their own local dragon, akin to "Hutt Space" in Star Wars.

    They'd just need to be powerful enough that the dominant necromantic empire across the entire setting wouldn't want to contend against them.

    Damaged wings would be good, or they messed around with the wrong magical artifact and suffered some kind of wasting curse. Maybe nobody knows! Or they've cultivated their reputation some other way.

    Jabba certainly wasn't a physical threat on his own, but he maintained his empire with the threat of feeding you, your family, your dentist, and your speeder insurance salesman to his pet rancor.

    PSN staticvalor_1
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    this variant of dragons' wings atrophy and wither at advanced age due to their immense size and proclivity for sitting on their horde and giving orders rather than predating and ravaging like they do in their youth

  • CaedwyrCaedwyr Registered User regular
    Pathfinder 1e had Lindwurms, which mostly didn't have wings. There might be some ideas you could borrow from them.

  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    If you need a big sinister flightless reptile, there's always serpents. Easy to make them Jabba and the Rancor rolled into one.

  • ToxTox I kill threads Dilige, et quod vis facRegistered User regular
    I'm really feeling my weird skill ranger, I'm just worried about potentially hindering the party by having resource tied up in skills I'm not otherwise good at.

    maybe the real panopticon was the friends we made along the way
  • Endless_SerpentsEndless_Serpents Registered User regular
    Criminal underworld. Underworld dragons. That’s the post.

  • BahamutZEROBahamutZERO Registered User regular
    You could just make up a wingless kind of dragon. Break the D&D mold.
    There was a cool one in the first episode of the record of lodoss war OVA but I can't find any good clips of that scene.

    BahamutZERO.gif
  • Endless_SerpentsEndless_Serpents Registered User regular
    Now that I think about it, intelligent hydras would make for funny mob bosses.

    Eehhh. See? Now about this job. That’s right! Ehh! You some kinda wise guy? Wise guy huh? See! You talking to me? You talking me? Now see here ya bum! Nyah! Stupid flatfoots. Wise guy? Wise guy! You got a wire on ya? A wire! Who’s got a wire? Eh? Who you talking to? I SAID ABOUT THIS JOB.

  • ZonugalZonugal (He/Him) The Holiday Armadillo I'm Santa's representative for all the southern states. And Mexico!Registered User, Transition Team regular
    edited February 2023
    Alright, I think I am settling on using a red dragon as my analogue for Jabba the Hutt.

    Here's my little blurb on the character:
    Razzog, the crimson war-drake, is the shadow governor of the desert mega-island Zirocco. While the mega-island has its own mayors, magistrates, and other elected officials, they all cravenly follow the orders of the red dragon beyond the wastes, who after hundreds of years of back-alley machinations has grown so gluttonous they can no longer fly.

    Razzog commands legions of Cactus Leshy, Sandstrider Lizardfolk, and all manners of Kobolds in their vast criminal empire across the Dragon Isles. A moderate influence within the Conclave of War-Drakes, Razzog has a stranglehold on all Qat business within their quarter-sphere of Aquarius.

    Zonugal on
    Ross-Geller-Prime-Sig-A.jpg
  • Endless_SerpentsEndless_Serpents Registered User regular
    Thawmus wrote: »
    Now that I think about it, intelligent hydras would make for funny mob bosses.

    Eehhh. See? Now about this job. That’s right! Ehh! You some kinda wise guy? Wise guy huh? See! You talking to me? You talking me? Now see here ya bum! Nyah! Stupid flatfoots. Wise guy? Wise guy! You got a wire on ya? A wire! Who’s got a wire? Eh? Who you talking to? I SAID ABOUT THIS JOB.

    On the Welcome to Nightvale podcast there is/was a 5-headed dragon that was a convicted felon and also mayoral candidate. One of the heads was pretty good at schmoozing and the rest were fucking crazy. One of them kept threatening to burn everything down and kept screaming about it.

    I kept up with Nightvale all the way up to the episode where… I forgot her name, but the goddess of the town did a big monologue. I should see what they’re up to now.

  • Paul GiamattiPaul Giamatti nah nahRegistered User regular
    My home group is small, three people. We trade off GM duties. The comrade running Abomination Vaults is allowing Stamina, Paragon, and Dual Class.

    Look upon thine creation.

  • MonwynMonwyn Apathy's a tragedy, and boredom is a crime. A little bit of everything, all of the time.Registered User regular
    Treasure Vault includes a 60gp spellheart that gives access to Electric Arc at-will, so divine and occult casters can get access to The Zap without having to burn feats.

  • MonwynMonwyn Apathy's a tragedy, and boredom is a crime. A little bit of everything, all of the time.Registered User regular
    I'm just looking at a Reddit post rather than the PDF (on mobile) but it appears that when attuned to a weapon it adds 1d4 lightning damage and provides access to the cantrip. Higher level versions increase the additional damage die and grant access to lightning bolt/draw lightning.

  • MonwynMonwyn Apathy's a tragedy, and boredom is a crime. A little bit of everything, all of the time.Registered User regular
    Spellhearts allowing you to cast full-on spells with your DC world make wands even more superfluous than they already are.

  • ZonugalZonugal (He/Him) The Holiday Armadillo I'm Santa's representative for all the southern states. And Mexico!Registered User, Transition Team regular
    edited February 2023
    Okay, Pathfinder thread, if I presented you with a zine to run a mini-campaign setting in one location, what would you need within say 6 pages to feel comfortable running a series of sessions in one location?

    I ask cause I spent an hour this afternoon drafting up a little intro-section for my mega-island:
    ZIROCCO
    Government: Feudal (official), Criminal Despot (unofficial)
    Environment: Arid, Desert
    Sector: Solarian Quadrant
    System: the Dragon Isles
    Primary Denizens: Sandstrider Lizardfolk, Cactus Leshy, Kobolds, Charhide Goblins, Humans, & Others
    Languages: Common, Draconic, Goblin, Iruxi, Sylvan, & Harmonic
    Exports: polaris shards, Zirocco spice-wine, mercenary work, minerals (ore, copper, zinc)
    Factions: the Dominion of Aquarius, the Conclave of War-Drakes
    Points of Interest:
    The Tourmaline Wastes: the rocky region in the east that has been turned into a maze of tunnels through mining of its buried polaris shards.
    The Sunclaw Sea: the cruel desert in the western shadow of the Tourmaline Wastes.
    Zir Shadaloo: the mega-island’s largest settlement, a bustling seaport on the southern coast with an active criminal underworld
    Zir Lakstyke: a western-inland settlement built around its sports coliseum and shadowed by Razzog’s palace.
    Zir Lunna: the capital of Zirocco, a thriving seaport on the northern coast focused on fishing & shipbuilding.
    Zir Rokor: a central-inland, mining settlement housing those who dig up & sell polaris shards.
    People of Interest:
    Arthur Tri’lash (LE male human) governor of Zirocco as installed & supported by the DoA
    Madam Ulix SilverEye (CE female charhide goblin) caporegime of the SilverEye crime organization
    Razzog (NE adult red dragon) shadow governor of Zirocco
    Vadum Coldblade (LE male sandstrider lizardfolk) marshall of the polaris mining operations in the Tourmaline Wastes
    Ver Dur’a de RaGuer (TN male cactus leshy) warchief of the Sunclaw Sea
    Curlee Spineleak (CN male human) executive manager of the Zirocco Spirit-Ring & its athletic entertainers

    Anything that strikes you as missing that you'd need as a game-master??

    Zonugal on
    Ross-Geller-Prime-Sig-A.jpg
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Assuming your six-pager doles out some details on the list there, I'd add any prominent faiths or social groups.

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  • CaedwyrCaedwyr Registered User regular
    edited February 2023
    Zonugal wrote: »
    Okay, Pathfinder thread, if I presented you with a zine to run a mini-campaign setting in one location, what would you need within say 6 pages to feel comfortable running a series of sessions in one location?

    I ask cause I spent an hour this afternoon drafting up a little intro-section for my mega-island:
    ZIROCCO
    Government: Feudal (official), Criminal Despot (unofficial)
    Environment: Arid, Desert
    Sector: Solarian Quadrant
    System: the Dragon Isles
    Primary Denizens: Sandstrider Lizardfolk, Cactus Leshy, Kobolds, Charhide Goblins, Humans, & Others
    Languages: Common, Draconic, Goblin, Iruxi, Sylvan, & Harmonic
    Exports: polaris shards, Zirocco spice-wine, mercenary work, minerals (ore, copper, zinc)
    Factions: the Dominion of Aquarius, the Conclave of War-Drakes
    Points of Interest:
    The Tourmaline Wastes: the rocky region in the east that has been turned into a maze of tunnels through mining of its buried polaris shards.
    The Sunclaw Sea: the cruel desert in the western shadow of the Tourmaline Wastes.
    Zir Shadaloo: the mega-island’s largest settlement, a bustling seaport on the southern coast with an active criminal underworld
    Zir Lakstyke: a western-inland settlement built around its sports coliseum and shadowed by Razzog’s palace.
    Zir Lunna: the capital of Zirocco, a thriving seaport on the northern coast focused on fishing & shipbuilding.
    Zir Rokor: a central-inland, mining settlement housing those who dig up & sell polaris shards.
    People of Interest:
    Arthur Tri’lash (LE male human) governor of Zirocco as installed & supported by the DoA
    Madam Ulix SilverEye (CE female charhide goblin) caporegime of the SilverEye crime organization
    Razzog (NE adult red dragon) shadow governor of Zirocco
    Vadum Coldblade (LE male sandstrider lizardfolk) marshall of the polaris mining operations in the Tourmaline Wastes
    Ver Dur’a de RaGuer (TN male cactus leshy) warchief of the Sunclaw Sea
    Curlee Spineleak (CN male human) executive manager of the Zirocco Spirit-Ring & its athletic entertainers

    Anything that strikes you as missing that you'd need as a game-master??

    Agendas of interest.

    Basically, what are the various plots and events currently happening. This is what turns it from a setting into a mini-world the players are being dropped into.

    "Mysteries" is another fun heading, especially since it can be a bit more openly presented to the players, while the Agendas of Interest is largely on the GM side of things. There's rumors and public knowledge of past events and happenings... but a lot of the background is still going to be on the GM to build. Mysteries can be fun to springboard off what the players think up.

    Caedwyr on
  • BahamutZEROBahamutZERO Registered User regular
    yeah some current events covered with plot velcro for the players to get stuck to

    BahamutZERO.gif
  • ToxTox I kill threads Dilige, et quod vis facRegistered User regular
    Something I'm noticing with the PF2 ranger is that it feels like when just looking at PH1 class feats, there's like an immediate "correct" answer for both the primary archer and the primary two-weapon builds. Like there's other options, but also there's the right option

    Which isn't bad, nor is it something that's unique to PF2, just something I noticed.

    maybe the real panopticon was the friends we made along the way
  • RanlinRanlin Oh gosh Registered User regular
    Gonna be playing my first actual session of pf2e this Friday, as a Leaf druid who is gonna explore into wild and focus on that. I wanted goodberry more than wildmorph.

    But that does mean I have a leshy familiar. Getting to select what they can do every day is neat, but until I've actually started I don't really know what we're in for / what pairs well when you don't know. Are there any generally useful pairings, with little to no information to go off of besides being the only caster and only healer in an otherwise martial party?

    Mostly just to get started with. Though if there are any that are better or worse than they sound on paper when put into practice that'd be handy to hear about.

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited February 2023
    If it matters to anyone, the Humble Bundle for the Pathfinder 2E books has one day (26 hours at the time of writing here) to jump in on it.

    I bought it. Even if I never end up touching the system, the full package with the pawns and maps will probably be useful down the road.

    ALSO ALSO, it's worth pointing out that if you grab any level of the bundle, it gives you a key to Paizo's website that expires at the beginning of August. So if you do go in on it, make sure you go and redeem all the stuff over at Paizo's place.

    Also, it seems like Paizo's web login is fucked in half right now. Grrr.

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • kaidkaid Registered User regular
    Ranlin wrote: »
    Gonna be playing my first actual session of pf2e this Friday, as a Leaf druid who is gonna explore into wild and focus on that. I wanted goodberry more than wildmorph.

    But that does mean I have a leshy familiar. Getting to select what they can do every day is neat, but until I've actually started I don't really know what we're in for / what pairs well when you don't know. Are there any generally useful pairings, with little to no information to go off of besides being the only caster and only healer in an otherwise martial party?

    Mostly just to get started with. Though if there are any that are better or worse than they sound on paper when put into practice that'd be handy to hear about.

    A solid go to for familiars when you don't have a good feel of what is needed for a caster is an extra focus point recovery ability. Once per day you can have the familar refresh a focus point for you so you can have even more goodberries or whatever focus spells you have. They have options like that for alchemists where they can cough up an extra alchemist reagent once per day.

  • ZonugalZonugal (He/Him) The Holiday Armadillo I'm Santa's representative for all the southern states. And Mexico!Registered User, Transition Team regular
    Nips wrote: »
    Also, it seems like Paizo's web login is fucked in half right now. Grrr.

    Oh, Paizo's website is TRASH

    Ross-Geller-Prime-Sig-A.jpg
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Zonugal wrote: »
    Nips wrote: »
    Also, it seems like Paizo's web login is fucked in half right now. Grrr.

    Oh, Paizo's website is TRASH

    I discovered it wasn't playing nice with Chrome on my desktop, so I switched to Firefox and it magically worked. IDFK.

    Glad I'm not isolated in my disgust for howeverthefuck that site's coded.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited February 2023
    Had my first TTRPG session tonight. Played as a goblin Alchemist in a carrion crown converted to 2E compaign.

    My roleplay was abit awkward but I had fun. Everybody was super easy going and the GM was cool with questions. Even if things go awry in the weeks or coming months, tonight, I feel like I really lucked out with this group.

    The voice for my character (as in literally the sound of his voice) is going to be hard to nail down. Half of my brain is saying typical goblin voice, the other half wants him to try and fail to sound more distinguished and its kind of a weird mix between the two right now.

    Dr. Chaos on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • DracomicronDracomicron Registered User regular
    edited February 2023
    Dr. Chaos wrote: »

    The voice for my character (as in literally the sound of his voice) is going to be hard to nail down. Half of my brain is saying typical goblin voice, the other half wants him to try and fail to sound more distinguished and its kind of a weird mix between the two right now.

    While there's nothing wrong with an educated goblin actually being distinguished, I feel like a more self-taught goblin putting on airs after reading a book about some royal alchemist somewhere is a good schtick. Like they get the vocabulary, but are still a bit lowbrow. "Goode Lady, honor me with the location of thine shinies, or I moten explodeth thine face."

    Dracomicron on
  • LanlaornLanlaorn Registered User regular
    I tend to give a lot of thought into how my characters would think and speak, like their actual opinions and words, but I personally never try to alter the sound of my voice, feel like it always come out super cringey. I've played rpgs with actor friends who are amazing at accents and whatever but it's obviously an unfair comparison.

    So just don't feel like you have to put on a voice, the character of a character can definitely come through in the content of their speech without sounding any different from your normal speaking voice.

  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    As much as i love voices, cadence, tone and mannerisms sell it more for me. Like specific hand gestures and the way someone speaks can convey a ton. Like clipped delivery, a frown and crossed arms versus loud exuberance and waving arms can get a lot across about a character.

    Steam ID: Webguy20
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  • DracomicronDracomicron Registered User regular
    Thawmus wrote: »
    In my personal experience, doing funny voices is great up until the moment that shit hits the fan and things get serious and you get super invested and then you forget the voice because you want to just convey the thing at the front of your mind instead.

    See also:

    ksg1p768kjt11.png

    Not believable. His armor would have changed more from session 1 to session 40.

  • BahamutZEROBahamutZERO Registered User regular
    he's a barbarian so he gets more AC from being naked

    BahamutZERO.gif
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited February 2023
    Lanlaorn wrote: »
    I tend to give a lot of thought into how my characters would think and speak, like their actual opinions and words, but I personally never try to alter the sound of my voice, feel like it always come out super cringey. I've played rpgs with actor friends who are amazing at accents and whatever but it's obviously an unfair comparison.

    So just don't feel like you have to put on a voice, the character of a character can definitely come through in the content of their speech without sounding any different from your normal speaking voice.
    I hear you but at the same time, if I can find anybody that will tolerate my dumb shit long enough, I'm definitely going to play an evil poppet at some point that sounds like Mr. Bill and spends all his time trying to tempt other people to do horrible things while trying to be real nice about it.

    Dr. Chaos on
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  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    he's a barbarian so he gets more AC from being naked

    Also, he added a cape and bracers! Clearly, they add at least a +7 magical bonus to his defenses.

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  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited February 2023
    In my head, my character would mostly look the same and it would just be an immersion breaking thing with equipment like in JRPGs.

    I wear the armor...under my clothes maybe?

    Dr. Chaos on
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  • captainkcaptaink TexasRegistered User regular
    I'm building a 3rd level Thaumaturge for a one shot this weekend, and we get 2 4th level and 2 3rd level permanent magic items. And 2 each consumables from levels 2/3/4. A +1 striking weapon is level 4, right? That's one of my permanents. What's good for the others, and the consumables?

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    I loved using Foundry as a player.

    Now doing it with Fantasy Grounds is ehhh...I think I kind of hate this?

    Foundry's PF2E great functionality spoiled me.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
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