The JudgeThe Terwilliger CurvesRegistered Userregular
Nerfs:
Splish-Splash Whelp: Now a 1/1
Desert Nestmatron: Now a 3/4
Arcane Wyrm: Now a 1/1
Staff of the Nine Frogs: Now has 1 attack
Keeper's Strength: Now 5 mana
Prismatic Beam: Now 8 mana, damage only hits enemy minions.
Bans:
Pyrotechnician has been temporarily banned due to Fire Druid's problematic gameplay pattern, will be re-assessed in next balance window.
Buffs:
Maw and Paw: Now a 2/8
Corpse Bride: Battlecry now reads "Spend up to 10 Corpses to summon a Risen Groom with Taunt and that much Attack and Health."
Climactic Necrotic Explosion: Base damage now starts at 6, summons 3 2/2 Souls from the base
Invasive Shadeleaf: Now deals 10 damage to an enemy minion
Pip the Potent: Now a 3 mana 3/3
Ra-den: Now has Taunt.
Elise Badlands Savior: Now summons 5/5 copies
Shell Game: Now 2 mana
Velarok Windblade: Only requires 1 card played from another class to activate its true form.
The Azerite Scorpion: Battlecry now reads "Get 4 random spells. They cost (1) less for each time you’ve Excavated this game (but not less than 1)."
Furnace Fuel: Now 3 mana
Pop'gar the Putrid: Now discounts Fel spells by (2)
Slagmaw the Slumbering: Now Dormant for 6 turns
Khaz'goroth: Now a 4/5
Horseshoe Slinger: Now a 2 mana 1/1
Barrel of Sludge: Now deals 4 damage, mana increased to 3
Last pint: Turmoil CDA / Barley Brown's - Untappd: TheJudge_PDX
Hero Updates
Tae’thelan Bloodwatcher
Old: Passive. Every third Tavern spell you buy costs (0).
New: Passive. Every third Tavern spell you buy costs (1) less.
Lich Baz’hial
Old: [1 Gold]
New: [2 Gold]
Fish of N’Zoth (from N’Zoth’s Hero Power)
Old: After a friendly Deathrattle minion dies, gain its Deathrattle.
New: After a friendly Deathrattle minion dies in combat, gain its Deathrattle.
Armor Updates
The following heroes now have less Armor:
Murloc Holmes and Heistbaron Togwaggle have 8 Armor.
Xyrella has 8 Armor at higher ratings and 10 Armor at lower ratings.
Skycap’n Kragg has 12 Armor.
The following heroes now have more Armor:
Tae’thelan Bloodwatcher has 12 Armor.
Lich Baz’hial has 15 Armor.
Professor Putricide has 18 Armor.
A bunch of minion and spell changes.
Good thing I cheesed that Tae'thelan win when I did. That's a pretty big nerf and completely guts his BS strat.
Hero Updates
Tae’thelan Bloodwatcher
Old: Passive. Every third Tavern spell you buy costs (0).
New: Passive. Every third Tavern spell you buy costs (1) less.
Lich Baz’hial
Old: [1 Gold]
New: [2 Gold]
Fish of N’Zoth (from N’Zoth’s Hero Power)
Old: After a friendly Deathrattle minion dies, gain its Deathrattle.
New: After a friendly Deathrattle minion dies in combat, gain its Deathrattle.
Armor Updates
The following heroes now have less Armor:
Murloc Holmes and Heistbaron Togwaggle have 8 Armor.
Xyrella has 8 Armor at higher ratings and 10 Armor at lower ratings.
Skycap’n Kragg has 12 Armor.
The following heroes now have more Armor:
Tae’thelan Bloodwatcher has 12 Armor.
Lich Baz’hial has 15 Armor.
Professor Putricide has 18 Armor.
A bunch of minion and spell changes.
Good thing I cheesed that Tae'thelan win when I did. That's a pretty big nerf and completely guts his BS strat.
That's a good Tae change. I can see it maybe getting rolled back slightly later on, but the concept is good.
I hadn't even thought about the Fish's interaction with the minions that do murders outside of combat, but it makes sense in that context.
+2
Options
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I thought the rainbow stuff might be beneficial for CNE but the truth is that card is never going to be good unless they give those minions something that can challenge board state (either taunt or rush, IMO). That card is almost never with playing.
Maw and Paw change is great though, I love that card.
Paladin changes did literally nothing. Still everywhere, still insanely strong. I’m trying to play Highlander rainbow mage to legend and have a positive win rate against everything but paladin. But since paladins make up like 50% of the meta, it’s a crazy slow slog.
Also, the paladin decks are brain dead to play. Just make huge boards that get progressively larger. Don’t need to play around mass removal since you can reload the board more times than most decks can clear. If a single minion sticks, buff it (often for free) for the OTK.
Paladin changes did literally nothing. Still everywhere, still insanely strong. I’m trying to play Highlander rainbow mage to legend and have a positive win rate against everything but paladin. But since paladins make up like 50% of the meta, it’s a crazy slow slog.
Also, the paladin decks are brain dead to play. Just make huge boards that get progressively larger. Don’t need to play around mass removal since you can reload the board more times than most decks can clear. If a single minion sticks, buff it (often for free) for the OTK.
What a stupid meta.
Losing the 6 face damage from prismatic beams has helped me be able to stabilize, but for the most part I agree with you. The early game swings into crusader aura are still back-breaking.
The nerfs to druid aren't going to be enough either. 2-cost mana ramp dragon is still going to be able to ramp on turn 1/2, trading poorly doesn't matter as much when then golems come down early.
Paladin changes did literally nothing. Still everywhere, still insanely strong. I’m trying to play Highlander rainbow mage to legend and have a positive win rate against everything but paladin. But since paladins make up like 50% of the meta, it’s a crazy slow slog.
Also, the paladin decks are brain dead to play. Just make huge boards that get progressively larger. Don’t need to play around mass removal since you can reload the board more times than most decks can clear. If a single minion sticks, buff it (often for free) for the OTK.
What a stupid meta.
Losing the 6 face damage from prismatic beams has helped me be able to stabilize, but for the most part I agree with you. The early game swings into crusader aura are still back-breaking.
The nerfs to druid aren't going to be enough either. 2-cost mana ramp dragon is still going to be able to ramp on turn 1/2, trading poorly doesn't matter as much when then golems come down early.
The 6 face dmg is honestly negligible since they don’t kill you with chip dmg but instead massive minions, free/cheap buffs, and board reload for super cheap.
The dragon nerf was weird and borderline nonsensical.
0
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Like I've been saying, paladin early game is just miles ahead of every other class. Nerfing a mid and late game AOE cards was not going to bring them in line. At this point I expect paladin to dominate until Righteous Protector and Sanguine Soldier rotate. And Boogie Down should probably be 4 mana.
Kiblers Rainbow deck is some solid stuff that got me winstreaking to Dad Legend this month.
### Kiblers Rainbow
# Class: Death Knight
# Format: Standard
# Year of the Wolf
#
# 2x (1) Body Bagger
# 2x (1) Tour Guide
# 1x (2) Flint Firearm
# 2x (2) Gold Panner
# 2x (2) Plague Strike
# 2x (3) Chillfallen Baron
# 2x (3) Corpse Farm
# 2x (3) Crop Rotation
# 2x (3) Nerubian Vizier
# 2x (3) Sickly Grimewalker
# 1x (4) Maw and Paw
# 2x (5) Corpse Bride
# 1x (5) Queen Azshara
# 2x (6) Gnome Muncher
# 1x (6) Sylvanas, the Accused
# 1x (7) Frost Queen Sindragosa
# 1x (8) The Primus
# 1x (10) Climactic Necrotic Explosion
# 1x (20) Reska, the Pit Boss
#
AAECAdvJBgjbuQSk7wShqgX8+QXt/wWLkgb/lwbkmAYL8OMEh/YEsvcEs/cEtPcEopkFl5UGkZcGgJgGzpwG16IGAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Alphagaia on
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
Disappointing, but can't say I'm surprised. It was a mode that sounded like it had a lot of promise, but never took off. I enjoyed it because I loved doing that kind of thing in single player. But as much as I liked it, I didn't play it very much. I always felt like Team 5 spread itself too thin with too many different ways to play the game, some having absolutely nothing to do with the card game.
I'm surprised they kept it going as long as they did. Maybe the niche crowd playing it was bigger than I realized, but I basically never saw anyone talking about Duels after its first few months. It was probably draining just enough gold from players for a while that they felt compelled to keep it going.
I guess that's a very slight bummer for me because I always try to start a run for free that I don't play, and then I randomly get a pack every couple months when they do a Duels reset/rotation.
Edit:
lol Beta
forty on
+2
Options
The JudgeThe Terwilliger CurvesRegistered Userregular
Spicy Pretzel Mustard finally achieved on the first BG game of the New Year.
Drek'Thar with Undead - resurrecting +30 to attack all over the place with the Divine Shield minion handing out double-bubbles like candy seems to work out.
Last pint: Turmoil CDA / Barley Brown's - Untappd: TheJudge_PDX
+3
Options
ObiFettUse the ForceAs You WishRegistered Userregular
Disappointing, but can't say I'm surprised. It was a mode that sounded like it had a lot of promise, but never took off. I enjoyed it because I loved doing that kind of thing in single player. But as much as I liked it, I didn't play it very much. I always felt like Team 5 spread itself too thin with too many different ways to play the game, some having absolutely nothing to do with the card game.
Mercenaries was probably easier to just leave parked than Duels, since it gets no updates and is mostly a single player experience (like the adventures, which I think are all still available). Duels being a PvP mode with card updates and balance changes and such probably had a bigger maintenance burden.
Mercenaries are now no longer installed with the client, but requires an additional download. You still play it from the client, you just can't without the additional download.
I only found out because of a series of misclicks. I certainly wasn't trying to play that garbage.
[Expletive deleted] on
Sic transit gloria mundi.
0
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The JudgeThe Terwilliger CurvesRegistered Userregular
I had not thought about it in those terms but it makes sense that way.
Last pint: Turmoil CDA / Barley Brown's - Untappd: TheJudge_PDX
0
Options
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I like deck-building games so a "Hearthstone + Dominion" mode is very appealing to me. But they just didn't give it the love or attention they should have. And who can blame them, they really didn't have the resources to manage something like that.
Oh well. I'll pour one out in April. I've got 11 tickets though and I never use them for anything, so I'll probably do a few runs for funsies as a little personal tribute.
Mercenaries are now no longer installed with the client, but requires an additional download. You still play it from the client, you just can't without the additional download.
I only found out because of a series of misclicks. I certainly wasn't trying to play that garbage.
That's good, cuts down on the client size, especially for mobile. I suppose you'd have to uninstall and reinstall if it was already in your data from before.
Kiblers Rainbow deck is some solid stuff that got me winstreaking to Dad Legend this month.
### Kiblers Rainbow
# Class: Death Knight
# Format: Standard
# Year of the Wolf
#
# 2x (1) Body Bagger
# 2x (1) Tour Guide
# 1x (2) Flint Firearm
# 2x (2) Gold Panner
# 2x (2) Plague Strike
# 2x (3) Chillfallen Baron
# 2x (3) Corpse Farm
# 2x (3) Crop Rotation
# 2x (3) Nerubian Vizier
# 2x (3) Sickly Grimewalker
# 1x (4) Maw and Paw
# 2x (5) Corpse Bride
# 1x (5) Queen Azshara
# 2x (6) Gnome Muncher
# 1x (6) Sylvanas, the Accused
# 1x (7) Frost Queen Sindragosa
# 1x (8) The Primus
# 1x (10) Climactic Necrotic Explosion
# 1x (20) Reska, the Pit Boss
#
AAECAdvJBgjbuQSk7wShqgX8+QXt/wWLkgb/lwbkmAYL8OMEh/YEsvcEs/cEtPcEopkFl5UGkZcGgJgGzpwG16IGAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Dang, I have everything but Maw and Paw.
Maw and Paw is a great body that paints a target on its back, but you could replace with either the naga that copies a spell you draw or replace it with the draw spell that gives you two cards for two corpses.
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
Quick tip for excavate rogue decks: play like it’s an aggro deck and generally save shadowstep/breakdance for velarok if possible. Don’t panic play Drilly raw, but instead use Scourge illusionist to generate extra Drillys (gear shift yo).
The basic idea is to never let the opponent make proactive plays and do just enough chip dmg that you can burst them down with shadowstep/breakdance combos while generating enough free value from excavates to keep the pressure up.
I’m running a 70% win rate in mirror matches simply due to superior drilly and velarok utilization (no panic plays) and consistent pressure. They might theoretically be able to out value me in a long game, but I burst them down before it even gets there. So they have infinite value….which is useless because they’re dead.
+1
Options
ObiFettUse the ForceAs You WishRegistered Userregular
Quick tip for excavate rogue decks: play like it’s an aggro deck and generally save shadowstep/breakdance for velarok if possible. Don’t panic play Drilly raw, but instead use Scourge illusionist to generate extra Drillys (gear shift yo).
The basic idea is to never let the opponent make proactive plays and do just enough chip dmg that you can burst them down with shadowstep/breakdance combos while generating enough free value from excavates to keep the pressure up.
I’m running a 70% win rate in mirror matches simply due to superior drilly and velarok utilization (no panic plays) and consistent pressure. They might theoretically be able to out value me in a long game, but I burst them down before it even gets there. So they have infinite value….which is useless because they’re dead.
I got the achievement for 12 ranked wins in a row with my excavate deck. I run the Coin+Well package in it, tho. No Velarok or Illusionist in there.
Quick tip for excavate rogue decks: play like it’s an aggro deck and generally save shadowstep/breakdance for velarok if possible. Don’t panic play Drilly raw, but instead use Scourge illusionist to generate extra Drillys (gear shift yo).
The basic idea is to never let the opponent make proactive plays and do just enough chip dmg that you can burst them down with shadowstep/breakdance combos while generating enough free value from excavates to keep the pressure up.
I’m running a 70% win rate in mirror matches simply due to superior drilly and velarok utilization (no panic plays) and consistent pressure. They might theoretically be able to out value me in a long game, but I burst them down before it even gets there. So they have infinite value….which is useless because they’re dead.
I got the achievement for 12 ranked wins in a row with my excavate deck. I run the Coin+Well package in it, tho. No Velarok or Illusionist in there.
I found that variant to be way more boom or bust, but ymmv
I don't think it's competitive, but somehow I went 3-0 with Elemental mage today (needed something cheap for a Mage quest and happened to have all these cards). Even managed to beat a Shaman who Reno'd on turn 7 when my Ragnaros rolled the 1/4 to hit face for lethal.
0
Options
ObiFettUse the ForceAs You WishRegistered Userregular
Quick tip for excavate rogue decks: play like it’s an aggro deck and generally save shadowstep/breakdance for velarok if possible. Don’t panic play Drilly raw, but instead use Scourge illusionist to generate extra Drillys (gear shift yo).
The basic idea is to never let the opponent make proactive plays and do just enough chip dmg that you can burst them down with shadowstep/breakdance combos while generating enough free value from excavates to keep the pressure up.
I’m running a 70% win rate in mirror matches simply due to superior drilly and velarok utilization (no panic plays) and consistent pressure. They might theoretically be able to out value me in a long game, but I burst them down before it even gets there. So they have infinite value….which is useless because they’re dead.
I got the achievement for 12 ranked wins in a row with my excavate deck. I run the Coin+Well package in it, tho. No Velarok or Illusionist in there.
I found that variant to be way more boom or bust, but ymmv
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I really want to play excavate rogue, I've got the dust to craft what I need but two of the cards are illusionist and I just do not want to waste dust on cards that will be out in a couple months.
I did get a golden Anachronos in some Twitch packs I opened the other day, which is hilarious. But I play a decent amount of paladin and some lists still use him, so I am not quite ready to dust that.
I just used it to hit legend. The deck is very feast or famine but can high roll out of its mind and just win no matter what the opponent does. It’s also high variance and has a high skill ceiling (the decision trees are kind of insane given the variance).
It’s also generally cheap, since you can build it with very few legendaries. One of my love/hate decks but it can be an absolute blast to play (and a nightmare) so it feels like playing the lottery sometimes.
Posts
big patch too much to summarize
Splish-Splash Whelp: Now a 1/1
Desert Nestmatron: Now a 3/4
Arcane Wyrm: Now a 1/1
Staff of the Nine Frogs: Now has 1 attack
Keeper's Strength: Now 5 mana
Prismatic Beam: Now 8 mana, damage only hits enemy minions.
Bans:
Pyrotechnician has been temporarily banned due to Fire Druid's problematic gameplay pattern, will be re-assessed in next balance window.
Buffs:
Maw and Paw: Now a 2/8
Corpse Bride: Battlecry now reads "Spend up to 10 Corpses to summon a Risen Groom with Taunt and that much Attack and Health."
Climactic Necrotic Explosion: Base damage now starts at 6, summons 3 2/2 Souls from the base
Invasive Shadeleaf: Now deals 10 damage to an enemy minion
Pip the Potent: Now a 3 mana 3/3
Ra-den: Now has Taunt.
Elise Badlands Savior: Now summons 5/5 copies
Shell Game: Now 2 mana
Velarok Windblade: Only requires 1 card played from another class to activate its true form.
The Azerite Scorpion: Battlecry now reads "Get 4 random spells. They cost (1) less for each time you’ve Excavated this game (but not less than 1)."
Furnace Fuel: Now 3 mana
Pop'gar the Putrid: Now discounts Fel spells by (2)
Slagmaw the Slumbering: Now Dormant for 6 turns
Khaz'goroth: Now a 4/5
Horseshoe Slinger: Now a 2 mana 1/1
Barrel of Sludge: Now deals 4 damage, mana increased to 3
Hero Updates
Tae’thelan Bloodwatcher
Old: Passive. Every third Tavern spell you buy costs (0).
New: Passive. Every third Tavern spell you buy costs (1) less.
Lich Baz’hial
Old: [1 Gold]
New: [2 Gold]
Fish of N’Zoth (from N’Zoth’s Hero Power)
Old: After a friendly Deathrattle minion dies, gain its Deathrattle.
New: After a friendly Deathrattle minion dies in combat, gain its Deathrattle.
Armor Updates
Murloc Holmes and Heistbaron Togwaggle have 8 Armor.
Xyrella has 8 Armor at higher ratings and 10 Armor at lower ratings.
Skycap’n Kragg has 12 Armor.
The following heroes now have more Armor:
Tae’thelan Bloodwatcher has 12 Armor.
Lich Baz’hial has 15 Armor.
Professor Putricide has 18 Armor.
A bunch of minion and spell changes.
Good thing I cheesed that Tae'thelan win when I did. That's a pretty big nerf and completely guts his BS strat.
Called it!
That's a good Tae change. I can see it maybe getting rolled back slightly later on, but the concept is good.
I hadn't even thought about the Fish's interaction with the minions that do murders outside of combat, but it makes sense in that context.
Maw and Paw change is great though, I love that card.
Also, the paladin decks are brain dead to play. Just make huge boards that get progressively larger. Don’t need to play around mass removal since you can reload the board more times than most decks can clear. If a single minion sticks, buff it (often for free) for the OTK.
What a stupid meta.
Losing the 6 face damage from prismatic beams has helped me be able to stabilize, but for the most part I agree with you. The early game swings into crusader aura are still back-breaking.
The nerfs to druid aren't going to be enough either. 2-cost mana ramp dragon is still going to be able to ramp on turn 1/2, trading poorly doesn't matter as much when then golems come down early.
The 6 face dmg is honestly negligible since they don’t kill you with chip dmg but instead massive minions, free/cheap buffs, and board reload for super cheap.
The dragon nerf was weird and borderline nonsensical.
### Kiblers Rainbow
# Class: Death Knight
# Format: Standard
# Year of the Wolf
#
# 2x (1) Body Bagger
# 2x (1) Tour Guide
# 1x (2) Flint Firearm
# 2x (2) Gold Panner
# 2x (2) Plague Strike
# 2x (3) Chillfallen Baron
# 2x (3) Corpse Farm
# 2x (3) Crop Rotation
# 2x (3) Nerubian Vizier
# 2x (3) Sickly Grimewalker
# 1x (4) Maw and Paw
# 2x (5) Corpse Bride
# 1x (5) Queen Azshara
# 2x (6) Gnome Muncher
# 1x (6) Sylvanas, the Accused
# 1x (7) Frost Queen Sindragosa
# 1x (8) The Primus
# 1x (10) Climactic Necrotic Explosion
# 1x (20) Reska, the Pit Boss
#
AAECAdvJBgjbuQSk7wShqgX8+QXt/wWLkgb/lwbkmAYL8OMEh/YEsvcEs/cEtPcEopkFl5UGkZcGgJgGzpwG16IGAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
Dang, I have everything but Maw and Paw.
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
https://hearthstone.blizzard.com/en-us/news/24033780/duels-runs-coming-to-an-end
Disappointing, but can't say I'm surprised. It was a mode that sounded like it had a lot of promise, but never took off. I enjoyed it because I loved doing that kind of thing in single player. But as much as I liked it, I didn't play it very much. I always felt like Team 5 spread itself too thin with too many different ways to play the game, some having absolutely nothing to do with the card game.
I guess that's a very slight bummer for me because I always try to start a run for free that I don't play, and then I randomly get a pack every couple months when they do a Duels reset/rotation.
Edit:
lol Beta
Drek'Thar with Undead - resurrecting +30 to attack all over the place with the Divine Shield minion handing out double-bubbles like candy seems to work out.
Surprised Duels went out before Mercenaries did
I only found out because of a series of misclicks. I certainly wasn't trying to play that garbage.
Oh well. I'll pour one out in April. I've got 11 tickets though and I never use them for anything, so I'll probably do a few runs for funsies as a little personal tribute.
Maw and Paw is a great body that paints a target on its back, but you could replace with either the naga that copies a spell you draw or replace it with the draw spell that gives you two cards for two corpses.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
The basic idea is to never let the opponent make proactive plays and do just enough chip dmg that you can burst them down with shadowstep/breakdance combos while generating enough free value from excavates to keep the pressure up.
I’m running a 70% win rate in mirror matches simply due to superior drilly and velarok utilization (no panic plays) and consistent pressure. They might theoretically be able to out value me in a long game, but I burst them down before it even gets there. So they have infinite value….which is useless because they’re dead.
I got the achievement for 12 ranked wins in a row with my excavate deck. I run the Coin+Well package in it, tho. No Velarok or Illusionist in there.
Going into turn 5:
The aftermath of my turn 5
https://www.youtube.com/watch?v=n2Nd_lS9Kcs
I found that variant to be way more boom or bust, but ymmv
oh, it definitely is
I did get a golden Anachronos in some Twitch packs I opened the other day, which is hilarious. But I play a decent amount of paladin and some lists still use him, so I am not quite ready to dust that.
They had played 8 other cards that turn, so it was a 9/3 dagger.
Edit: wait, that's a 4 cost card, how the hell was free and a discover then? Either way, felt bad to die that way.
I just used it to hit legend. The deck is very feast or famine but can high roll out of its mind and just win no matter what the opponent does. It’s also high variance and has a high skill ceiling (the decision trees are kind of insane given the variance).
It’s also generally cheap, since you can build it with very few legendaries. One of my love/hate decks but it can be an absolute blast to play (and a nightmare) so it feels like playing the lottery sometimes.