I hate reused areas/assets, which DS1 and Bloodborne had a ton of. DS3 just had dogshit unfun areas and bosses. DS3 in general has held up the worst on replay, I rate it lower each time.
Okay so you know me. I always engage you in good faith.
I will say that the Ringed City itself was one of the most masochistic area’s Fromsoft ever designed.
Outside of that though, I mean, DS1’s DLC is pretty innocuous, and uh, literally has a bossfight that defined a literal generation and warped the gaming industry as a whole in Artorias. The Dragon fight is fine, and Manus is a cool fight.
Bloodborne I’m going to try and be rational, I get the “reused assets” complaint, but as it’s literally Hunter’s Hell, and specifically Lawrence’s hell, so I give it a pass. And it’s capped by the coolest boss From Software has ever designed, backed with in my opinion, the greatest single song in Souls during phase 2. And we agree on the rest so that’s fine.
DS3 I’m biased because I enjoy the faster combat pace, it has the largest sandbox outside of DS2, and all of DS3’s signature bosses are bangers so, it’s good in my book. I can see if you dislike the combat changes though.
DS2 had the best sandbox and is in my top 10 best games of all time, but good lord that’s a hateful game that hates you, personally.
Yeah, Ringed City sucks. Never want to play through that again. The jumbled up area with DS2 stuff was alright I guess.
I don't like the Artorias fight. I don't play DS1 to dodge and beat DPS checks. I play it to facetank everything with Havel's and a greatshield. It doesn't really let you do that. The other two boss fights are alright, sure. Once you get out of the reused asset zone the other areas are fine, just not very fun.
The bad start to the Bloodborne DLC mostly gets a pass because the later parts are so good. But I was very, very upset when I first got there, after paying money and seeing the same area with different lighting.
I don't mind the general faster combat in DS3, but it's just a more boring game each time I try to play it again. There's nothing super fun that would draw me back.
I hated DS2 way, way more the first time(s) through (regular game then Scholar). But it's grown on me the more I've gone back to it. And playing Elden Ring made me appreciate it even more, because I don't think Elden Ring is all that good. It's just a more playable DS2 with less charm.
Oh, is Gael the final boss people were talking about? I was thinking of uh...Friede. I had to look up the name. That fight sucks. Gael was just boring, I beat him on my second try. Incredibly underwhelming, for all the buildup he got. No wonder I'd forgotten about him.
I don't care what they call it but full-price expansions gotta have the meat to make them feel worth that price, fromsoft DLC has never done that before so I am very interested to see if the $40 reflects the amount of content compared to the $60 massively stuffed original game or not.
I'm definitely gonna be trying it to find out though.
Not sure what you're saying here. That FromSoft has never offered a chunky expansion-esque DLC (Old Hunters has entered the chat)? Or that their DLC is never worth the price point regardless of size / price (all of DaS2's DLC and Ringed City would like a word)?
They actually have a pretty good DLC track record. Even Ashes of Ariendel and Artorias of the Abyss are not terrible, even if they are weaker than some others.
The first thing. They're good value they just haven't made a DLC that's 1/2 of the base game big before, and $40 is 2/3s the cost of elden ring. Old hunters was on par with souls dlcs, maybe two or all three of the DS2 or both the ds3 dlcs together. The DS2 DLCs were each surprisingly meaty zones in my memory.
... actually now that I add it up, given that the DS2 and 3 dlc zones are bigger and denser than the normal ones, maybe they are actually in the 1/3 to 1/2 the whole original game content size range. It's hard to quantify.
Yeah, Ringed City sucks. Never want to play through that again. The jumbled up area with DS2 stuff was alright I guess.
I don't like the Artorias fight. I don't play DS1 to dodge and beat DPS checks. I play it to facetank everything with Havel's and a greatshield. It doesn't really let you do that. The other two boss fights are alright, sure. Once you get out of the reused asset zone the other areas are fine, just not very fun.
The bad start to the Bloodborne DLC mostly gets a pass because the later parts are so good. But I was very, very upset when I first got there, after paying money and seeing the same area with different lighting.
I don't mind the general faster combat in DS3, but it's just a more boring game each time I try to play it again. There's nothing super fun that would draw me back.
I hated DS2 way, way more the first time(s) through (regular game then Scholar). But it's grown on me the more I've gone back to it. And playing Elden Ring made me appreciate it even more, because I don't think Elden Ring is all that good. It's just a more playable DS2 with less charm.
Oh, is Gael the final boss people were talking about? I was thinking of uh...Friede. I had to look up the name. That fight sucks. Gael was just boring, I beat him on my second try. Incredibly underwhelming, for all the buildup he got. No wonder I'd forgotten about him.
Dude why are you even in this thread? Non-trolly honest question. You just seem to hate everything we talk about here.
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
edited April 15
For a more serious answer
DS2 has several threads that go off in a direction but there's no real.. interconnectedness? And the level power relative to the rest of the areas kind of guides you along one of 3 paths that just sorta end until you hit Drangleic Castle.
DS1 is very cool and open for the first half, but the 2nd half is absolutely not. Also, after the first playthrough, the connectedness kind of doesn't matter much? At least to me. People get their paths and stick to them.
DS3 is the most on-rails one of the three, but it does splits as opposed to threads of areas. Road of Sacrifices splits off into Farron and Cathedral, Catacombs splits off into Anor Londo or Smoldering Lake, and Irithyll splits off into Anor Londo and Irithyll Dungeon. I think there may have been more connected paths planned, as evidenced by roads that were covered in rubble and unpassable (after exiting the Catacombs there is a path to the left that's blocked off, there's a path after you fight the crystal sage in Crucifixion Woods that's blocked off). DS3 feels rushed in this regard.
Quetzi on
+1
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Yeah perhaps interconnected was not the correct term? Open I guess? DS3 has hard points that you have to do. DS2 is the least of the 3 with this kind of design. If you know what you are doing you can get around in DS2 most feely of the three. I mentioned replay ability for a reason. For first playthorugh DS2 is probably lowest of the 3 for me. It is brutal and very old school and not as elegant as DS1. But going back DS2 is the best by far outside of wanting to see specific fight you like etc. You can break DS2 in so many ways and it is why it has grown on me soo much. And the boss fights are mostly not really that brutal its the areas so you feel accomplished getting through them heh.
DS2 has a thing going on with it that makes it stick out: I can see the game design/play connection between DS1 and DS3, but the connection between DS2 and any of those is a whole lot less apparent. The animations are different, the style is different, the entire feel is different. DS1 and DS3 areas feel very corridory.
DS2 and Elden Ring feel like they're of the same DNA. Which makes sense because, you know, Yui Tanimura.
The problem I have with fancy potato preparation is that most of the time, you start by making mashed potatoes, but then at that point I already have mashed potatoes so why would I keep going?
Yeah, Ringed City sucks. Never want to play through that again. The jumbled up area with DS2 stuff was alright I guess.
I don't like the Artorias fight. I don't play DS1 to dodge and beat DPS checks. I play it to facetank everything with Havel's and a greatshield. It doesn't really let you do that. The other two boss fights are alright, sure. Once you get out of the reused asset zone the other areas are fine, just not very fun.
The bad start to the Bloodborne DLC mostly gets a pass because the later parts are so good. But I was very, very upset when I first got there, after paying money and seeing the same area with different lighting.
I don't mind the general faster combat in DS3, but it's just a more boring game each time I try to play it again. There's nothing super fun that would draw me back.
I hated DS2 way, way more the first time(s) through (regular game then Scholar). But it's grown on me the more I've gone back to it. And playing Elden Ring made me appreciate it even more, because I don't think Elden Ring is all that good. It's just a more playable DS2 with less charm.
Oh, is Gael the final boss people were talking about? I was thinking of uh...Friede. I had to look up the name. That fight sucks. Gael was just boring, I beat him on my second try. Incredibly underwhelming, for all the buildup he got. No wonder I'd forgotten about him.
I did the exact same thing fighting Artorias, except I was Strength/Faith built around Grant. The only was I beat him was stripping down to a pretty princess dress and a Black Knights Greatsword and literally playing the fight perfectly.
So not being able to big boy Artorias blind(You can big boy him but there is no way someone naturally playing the game is just going to stumble onto pumping an unhealthy amount of stam with giants gear using iron skin pots.)is like, a legitimate criticism, to me anyway.
Fromsoftware has a way of condescending to a player and going, “NO, do this, it’ll be more fun!” They did it in DS1 with Artorias, and they do it in Bloodborne with the joke shield.
Just because I happen to agree that medium/fast rolling around with a giant implement of destruction IS a fun way to play the game, doesn’t mean it’s totally okay for them to tell me the other build I was having a grand old time with is not the right way to play the game, and I can totally see you bouncing off that, cause I almost did.
And like…I uh…I like Gael as a character. And the arena is cool as shit. The story around it is rad…..
But I could take or leave the actual fight itself. It’s…fine? They try to do the thing where the first phase he’s more beastial, while the second phase he’s fighting you with honor…but it just doesn’t land as his second phase he has a magical skull cape that can hit you and that’s just silly.
I personally prefer the $40 instead of piece meal content DLC packs and MTX, etc... Return to the "pay to play" days of old. Plus this will definitely be a massive chunk. Game Director said it's From's biggest DLC yet.
I've never felt more proud to gesture towards the Old Ways.
Quetzi on
I am in the business of saving lives.
+2
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
I've posted a video a few times of me just walking up to Artorias and smashing him into paste with Havel's and a greathammer, I just tanked and chugged. I think I rolled one thing accidentally because I couldn't shake the instinct?
I always finish runs in the 70s or 80s in DS1 so I can't imagine I was any higher than that here.
Poise builds in DS1 were on another level, weren't they?
Quetzi on
+4
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
edited April 15
SotE has an easy mode, apparently
Famitsu: Are there any new elements unique to the DLC?
Miyazaki: There is an element of leveling unique to the DLC.
Think of the attack power system in Sekiro. Seperate from the original level system there is an "attack power" that is only enabled in the DLC areas.
This was introduced in order to give freedom to meet the threats mentioned earlier, so you can do something like exploring other areas before going back to challenge bosses that were too strong the first time, allowing you to more easily experience this even in the high-level range.
On the other hand, by keeping your attack power low, you can also experience this challenge at a lower level.
Had a really lovely day today at the Gibson Garage launch In London. My friend Cesar the CEO of Gibson invited myself, Brian May and Jimmy Page to the launch. It’s a very impressive place and it will be great for guitar players to visit… plenty of guitars to see and play. Brilliant to see my dear friends Brian May and Jimmy Page. We had a really nice time and chatted about old times and the new things that we’re all doing. Tony.
The problem I have with fancy potato preparation is that most of the time, you start by making mashed potatoes, but then at that point I already have mashed potatoes so why would I keep going?
It looks like you could pick em up and eat em on the go slightly easier than mashed potatoes at least
"Joke's on you then", I'll say as I fill up my gallon-size Stanley cup with mashed potatoes
Quetzi on
+1
JedocIn the scupperswith the staggers and jagsRegistered Userregular
The problem I have with fancy potato preparation is that most of the time, you start by making mashed potatoes, but then at that point I already have mashed potatoes so why would I keep going?
It looks like you could pick em up and eat em on the go slightly easier than mashed potatoes at least
"Joke's on you then", I'll say as I fill up my gallon-size Stanley cup with mashed potatoes
Yeah, Ringed City sucks. Never want to play through that again. The jumbled up area with DS2 stuff was alright I guess.
I don't like the Artorias fight. I don't play DS1 to dodge and beat DPS checks. I play it to facetank everything with Havel's and a greatshield. It doesn't really let you do that. The other two boss fights are alright, sure. Once you get out of the reused asset zone the other areas are fine, just not very fun.
The bad start to the Bloodborne DLC mostly gets a pass because the later parts are so good. But I was very, very upset when I first got there, after paying money and seeing the same area with different lighting.
I don't mind the general faster combat in DS3, but it's just a more boring game each time I try to play it again. There's nothing super fun that would draw me back.
I hated DS2 way, way more the first time(s) through (regular game then Scholar). But it's grown on me the more I've gone back to it. And playing Elden Ring made me appreciate it even more, because I don't think Elden Ring is all that good. It's just a more playable DS2 with less charm.
Oh, is Gael the final boss people were talking about? I was thinking of uh...Friede. I had to look up the name. That fight sucks. Gael was just boring, I beat him on my second try. Incredibly underwhelming, for all the buildup he got. No wonder I'd forgotten about him.
I did the exact same thing fighting Artorias, except I was Strength/Faith built around Grant. The only was I beat him was stripping down to a pretty princess dress and a Black Knights Greatsword and literally playing the fight perfectly.
So not being able to big boy Artorias blind(You can big boy him but there is no way someone naturally playing the game is just going to stumble onto pumping an unhealthy amount of stam with giants gear using iron skin pots.)is like, a legitimate criticism, to me anyway.
Fromsoftware has a way of condescending to a player and going, “NO, do this, it’ll be more fun!” They did it in DS1 with Artorias, and they do it in Bloodborne with the joke shield.
Just because I happen to agree that medium/fast rolling around with a giant implement of destruction IS a fun way to play the game, doesn’t mean it’s totally okay for them to tell me the other build I was having a grand old time with is not the right way to play the game, and I can totally see you bouncing off that, cause I almost did.
And like…I uh…I like Gael as a character. And the arena is cool as shit. The story around it is rad…..
But I could take or leave the actual fight itself. It’s…fine? They try to do the thing where the first phase he’s more beastial, while the second phase he’s fighting you with honor…but it just doesn’t land as his second phase he has a magical skull cape that can hit you and that’s just silly.
Yeah, it's not like you can just respec mid-run in DS1, you can swap around your equipment but that's about it. Unless you just want to grind more levels. It being one of the first games, I also wasn't experienced enough with different playstyles to just seamlessly change my playstyle, much less realize I needed to or enjoy doing so. I can stomp Artorias into the ground now, but that first run will always make me hate the first half of the DLC.
Elden Ring has a lot of that as well, for your first run. Almost everything you find at the start is strength/faith focused, with all the dex/int stuff coming in the second major zone. Bloodborne is one of my favorite games in the series now, but I also hated it at first, because I wanted real armor and a shield.
Reynolds Genuine, non-trolling question - how do you feel about games like monster hunter, or character action games?
Love Bayonetta, hate DMC and DmC. I gave Monster Hunter 30-40 hours on 3DS but I think it sucks.
Interesting.
I ask because your mentioend playstyle (heavy armor, heavy shield) is dead opposite what i tend to do - Light armor, no shield (or only for it's bonuses like +stamina regen), lots of dodging. So in general my preference is for fights where reactive dodging pays off. Notably, i mainly used Quickstep as my goto battle art, even when doing a bleed build.
Monster Hunter in general is a game where i'd say defence is reactive rather than proactive - while good postining is a big part of that game, you can safely roll a lot of attacks (And if you get the evade window up skill line, the number of attacks you can't safely roll drops dramatically).
Add that in general i feel souls is at it's best when you're fighting similar-sized opponents, or humanoid opponents. Spectacle fights likethe Fire Giant or similar are pretty naff to me and feel like they degenerate into ankle-hacking simulator.
I've beaten every game multiple times with multiple playstyles. Armor and shield just felt best coming out of DS1. I'm sure people think I complain a lot because I suck at these games, but I've posted videos of me one-shotting difficult bosses blind before. I'm just never shy about blasting things I don't like, even if I enjoy other parts of the games. I've put hundreds of hours into Elden Ring and beaten it like ten times, but I still think it's not a very good game, and pretty low on my rankings for this series.
Monster Hunter makes you waste so, so, so much time doing everything but fighting the monsters. Farming, grinding, crafting, chasing, marking, waiting, etc. I gave it an honest try, used guides once I'd stalled a bit to make sure I was playing it 'right' before giving up. It's a fun idea with abysmal execution.
So the glaze, setting on the countertop, was slowly added to hot water from the kettle. Mixed slowly to dilute it. Then I added the last of the pasta. Then I added a scoop of onions. Glaze should have been diluted more but holy shit.
Made this sauce tonight. Doesn't feel right that something that good can be cooked that fast. Feels like there ought to be some kind of catch. I'm not saying I'm NEVER going to order teriyaki again, because I'm a lazy lazy man and you can't throw a rock in this town without hitting a teriyaki joint, but this is a game changer for speedy weeknight cooking
I like Elden Ring, I just think it's one of the worst ones. It just happens to be the most replayable, due to size, variety, and QoL improvements. If almost any of the others got updated to match, I'd play those instead.
Quetzi on
+1
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Monster Hunter makes you waste so, so, so much time doing everything but fighting the monsters. Farming, grinding, crafting, chasing, marking, waiting, etc. I gave it an honest try, used guides once I'd stalled a bit to make sure I was playing it 'right' before giving up. It's a fun idea with abysmal execution.
The downtime segments of MH are a good part of why I enjoy the hell out of it. Getting your materials farming systems set up, crafting, doing gathering missions, all of its really cool and enjoyable for a lot of people. Honestly, the gameplay variety you get is why people can play it for 2,000 hours.
My palate is consistently more demanding of salt than my wife's and she's had to learn to live with it because I'll stop salting food without any salt in it* when I'm dead and not one second before.
*we cook the majority of our meals at home, I'm not talking about salting pre-prepared or processed food, I don't have a death wish.
I don't own an air fryer but we use our toaster oven a lot. A countertop convection oven will probably be what replaced it eventually. Air fryer, toaster, and conventional oven all in one and with much less energy usage than the big boy
I use my countertop convection oven a ton, especially during the summer. It's great for roasting veggies and reheating stuff. The only thing it really sucks at is baking. The heating element is too close and it's bad at holding a uniform temperature.
Posts
Okay so you know me. I always engage you in good faith.
I will say that the Ringed City itself was one of the most masochistic area’s Fromsoft ever designed.
Outside of that though, I mean, DS1’s DLC is pretty innocuous, and uh, literally has a bossfight that defined a literal generation and warped the gaming industry as a whole in Artorias. The Dragon fight is fine, and Manus is a cool fight.
Bloodborne I’m going to try and be rational, I get the “reused assets” complaint, but as it’s literally Hunter’s Hell, and specifically Lawrence’s hell, so I give it a pass. And it’s capped by the coolest boss From Software has ever designed, backed with in my opinion, the greatest single song in Souls during phase 2. And we agree on the rest so that’s fine.
DS3 I’m biased because I enjoy the faster combat pace, it has the largest sandbox outside of DS2, and all of DS3’s signature bosses are bangers so, it’s good in my book. I can see if you dislike the combat changes though.
DS2 had the best sandbox and is in my top 10 best games of all time, but good lord that’s a hateful game that hates you, personally.
But like, no one can tell me an Undead and a shitty Ash fighting in the desert at the END OF TIME isn’t cool as shit.
I don't like the Artorias fight. I don't play DS1 to dodge and beat DPS checks. I play it to facetank everything with Havel's and a greatshield. It doesn't really let you do that. The other two boss fights are alright, sure. Once you get out of the reused asset zone the other areas are fine, just not very fun.
The bad start to the Bloodborne DLC mostly gets a pass because the later parts are so good. But I was very, very upset when I first got there, after paying money and seeing the same area with different lighting.
I don't mind the general faster combat in DS3, but it's just a more boring game each time I try to play it again. There's nothing super fun that would draw me back.
I hated DS2 way, way more the first time(s) through (regular game then Scholar). But it's grown on me the more I've gone back to it. And playing Elden Ring made me appreciate it even more, because I don't think Elden Ring is all that good. It's just a more playable DS2 with less charm.
Oh, is Gael the final boss people were talking about? I was thinking of uh...Friede. I had to look up the name. That fight sucks. Gael was just boring, I beat him on my second try. Incredibly underwhelming, for all the buildup he got. No wonder I'd forgotten about him.
The first thing. They're good value they just haven't made a DLC that's 1/2 of the base game big before, and $40 is 2/3s the cost of elden ring. Old hunters was on par with souls dlcs, maybe two or all three of the DS2 or both the ds3 dlcs together. The DS2 DLCs were each surprisingly meaty zones in my memory.
... actually now that I add it up, given that the DS2 and 3 dlc zones are bigger and denser than the normal ones, maybe they are actually in the 1/3 to 1/2 the whole original game content size range. It's hard to quantify.
Love Bayonetta, hate DMC and DmC. I gave Monster Hunter 30-40 hours on 3DS but I think it sucks.
I will always uselessly advocate for a Kusarigama. A medium-ranged bonk with the chain/ball plus close range slicing damage.
Dude why are you even in this thread? Non-trolly honest question. You just seem to hate everything we talk about here.
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DS2 has several threads that go off in a direction but there's no real.. interconnectedness? And the level power relative to the rest of the areas kind of guides you along one of 3 paths that just sorta end until you hit Drangleic Castle.
DS1 is very cool and open for the first half, but the 2nd half is absolutely not. Also, after the first playthrough, the connectedness kind of doesn't matter much? At least to me. People get their paths and stick to them.
DS3 is the most on-rails one of the three, but it does splits as opposed to threads of areas. Road of Sacrifices splits off into Farron and Cathedral, Catacombs splits off into Anor Londo or Smoldering Lake, and Irithyll splits off into Anor Londo and Irithyll Dungeon. I think there may have been more connected paths planned, as evidenced by roads that were covered in rubble and unpassable (after exiting the Catacombs there is a path to the left that's blocked off, there's a path after you fight the crystal sage in Crucifixion Woods that's blocked off). DS3 feels rushed in this regard.
DS2 has a thing going on with it that makes it stick out: I can see the game design/play connection between DS1 and DS3, but the connection between DS2 and any of those is a whole lot less apparent. The animations are different, the style is different, the entire feel is different. DS1 and DS3 areas feel very corridory.
DS2 and Elden Ring feel like they're of the same DNA. Which makes sense because, you know, Yui Tanimura.
I did the exact same thing fighting Artorias, except I was Strength/Faith built around Grant. The only was I beat him was stripping down to a pretty princess dress and a Black Knights Greatsword and literally playing the fight perfectly.
So not being able to big boy Artorias blind(You can big boy him but there is no way someone naturally playing the game is just going to stumble onto pumping an unhealthy amount of stam with giants gear using iron skin pots.)is like, a legitimate criticism, to me anyway.
Fromsoftware has a way of condescending to a player and going, “NO, do this, it’ll be more fun!” They did it in DS1 with Artorias, and they do it in Bloodborne with the joke shield.
Just because I happen to agree that medium/fast rolling around with a giant implement of destruction IS a fun way to play the game, doesn’t mean it’s totally okay for them to tell me the other build I was having a grand old time with is not the right way to play the game, and I can totally see you bouncing off that, cause I almost did.
And like…I uh…I like Gael as a character. And the arena is cool as shit. The story around it is rad…..
But I could take or leave the actual fight itself. It’s…fine? They try to do the thing where the first phase he’s more beastial, while the second phase he’s fighting you with honor…but it just doesn’t land as his second phase he has a magical skull cape that can hit you and that’s just silly.
I've never felt more proud to gesture towards the Old Ways.
Poise builds in DS1 were on another level, weren't they?
https://www.reddit.com/r/Eldenring/comments/1awzsrq/full_translation_of_the_famitsu_interview_with/
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Not my pic, filched from Tony's Facebook.
Steam | XBL
Steam | XBL
"Joke's on you then", I'll say as I fill up my gallon-size Stanley cup with mashed potatoes
Amateur.
Yeah, it's not like you can just respec mid-run in DS1, you can swap around your equipment but that's about it. Unless you just want to grind more levels. It being one of the first games, I also wasn't experienced enough with different playstyles to just seamlessly change my playstyle, much less realize I needed to or enjoy doing so. I can stomp Artorias into the ground now, but that first run will always make me hate the first half of the DLC.
Elden Ring has a lot of that as well, for your first run. Almost everything you find at the start is strength/faith focused, with all the dex/int stuff coming in the second major zone. Bloodborne is one of my favorite games in the series now, but I also hated it at first, because I wanted real armor and a shield.
I've beaten every game multiple times with multiple playstyles. Armor and shield just felt best coming out of DS1. I'm sure people think I complain a lot because I suck at these games, but I've posted videos of me one-shotting difficult bosses blind before. I'm just never shy about blasting things I don't like, even if I enjoy other parts of the games. I've put hundreds of hours into Elden Ring and beaten it like ten times, but I still think it's not a very good game, and pretty low on my rankings for this series.
Monster Hunter makes you waste so, so, so much time doing everything but fighting the monsters. Farming, grinding, crafting, chasing, marking, waiting, etc. I gave it an honest try, used guides once I'd stalled a bit to make sure I was playing it 'right' before giving up. It's a fun idea with abysmal execution.
Made this sauce tonight. Doesn't feel right that something that good can be cooked that fast. Feels like there ought to be some kind of catch. I'm not saying I'm NEVER going to order teriyaki again, because I'm a lazy lazy man and you can't throw a rock in this town without hitting a teriyaki joint, but this is a game changer for speedy weeknight cooking
I see.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
The downtime segments of MH are a good part of why I enjoy the hell out of it. Getting your materials farming systems set up, crafting, doing gathering missions, all of its really cool and enjoyable for a lot of people. Honestly, the gameplay variety you get is why people can play it for 2,000 hours.
Mmmm, liver and anions
Are you just completely unaware of how much salt is in literally every American food product that isn't a raw ingredient?
*we cook the majority of our meals at home, I'm not talking about salting pre-prepared or processed food, I don't have a death wish.
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I use my countertop convection oven a ton, especially during the summer. It's great for roasting veggies and reheating stuff. The only thing it really sucks at is baking. The heating element is too close and it's bad at holding a uniform temperature.