Seta, do you have your server up, or are you just waiting to get into the other one?
Zerinan on
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The DeliveratorSlingin PiesThe California BurbclavesRegistered Userregular
edited March 2008
Alright, you're unbanned. I just find it extremely suspicious when the Head of Security decides to help out the traitor on a whim, and with almost no discussion or pleading ingame.
Try to play this straight people, please? It's really alot more fun when you do.
Anyone notice how some things (mattresses and the copy machines in Highrise) are totally impenetrable? A steel wall, yeah that makes sense, but bullets should obliterate copy machines.
I don't know about you, but I always buy a bullet proof printer. Its a lot more expensive, but I think the advantages are apparent.
Alright, you're unbanned. I just find it extremely suspicious when the Head of Security decides to help out the traitor on a whim, and with almost no discussion or pleading ingame.
Try to play this straight people, please? It's really alot more fun when you do.
I took him out of the cell, told him what I was doing, gave him his ID, then shot myself with his gun to stage his break
Or the fire bomb in atmo, or the the igniters in engineering.
Goomba on
[SIGPIC][/SIGPIC]
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UtsanomikoBros before DoesRollin' in the thlayRegistered Userregular
edited March 2008
Well that was an interesting example of accomplices.
As HoP, I suit up and immediately head down through the station, finding a body in storage in less than two minutes of the game starting, and take it to med bay. I find out toxic damage killed him, which I niform the doctor there.
Rather than start a panic in the station or broadcast , I go to the bridge and inform Mike and Captain Karen Far'syd about the incident. Port is there as well.
So Karen shoots me with a revolver, I exclaim 'Karen has shot me with a revolver. over the radio and get tackled by port. He tazes me with my own gun and beats me to death.
Port and Mike take me to the airlock and throw me out. Spend the rest of the game talking with the other dead guy, who turned out to be a newb who threw a wrench at a plasma tank. I told him that's not a safe thing to do and explained other dangers of the game.
The game ends and it turns out Mike was the traitor. He had to kill the engineer, who accidentally blew himself up as I recall.
Fun, although pretty non-participatory. I do rather wish they didn't talk so much about communicating with each other in voice chat about their plans and such; we didn't have all these accomplices running around the last couple nights.
Spend the rest of the game talking with the other dead guy, who turned out to be a newb who threw a wrench at a plasma tank. I told him that's not a safe thing to do and explained other dangers of the game.
I am the best.
littwentythree on
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The DeliveratorSlingin PiesThe California BurbclavesRegistered Userregular
I do rather wish they didn't talk so much about communicating with each other in voice chat about their plans and such; we didn't have all these accomplices running around the last couple nights.
This right here is not cool. Let me know who is doing this, either via PM or the messenger links in my profile, and I will look into it, and take action if necesary.
Out of game communication will not be tolerated, plain and simple.
I do rather wish they didn't talk so much about communicating with each other in voice chat about their plans and such; we didn't have all these accomplices running around the last couple nights.
This right here is not cool. Let me know who is doing this, either via PM or the messenger links in my profile, and I will look into it, and take action if necesary.
Out of game communication will not be tolerated, plain and simple.
There was not out of game communication to do that. Teefs cornered me in the game and told me the plan when nobody else was around. Somebody else was actually in vent at the time so we had to be careful not to give out too much info.
Station Tech is really hard work. A list of things I did:
1. Disposed of bomb.
2. Disposed of ANOTHER bomb.
3. Medical work on toxlab leak victims.
4. Fixing toxlab leak.
5. Re-powering medbay with a fresh cell.
6. Item retrieval.
7. Re-powering the Bridge with a cell/calling shuttle.
8. Repairing shuttle corridors.
Sheesh. It was a pretty interesting game though.
BlueDestiny on
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ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
edited March 2008
Basically those were a bitchin couple of games.
I love how there was that one where I was so damned convinced Syd was the traitor and he never let me believe he was not. And then it ended up being teefs. Although teefs had died a long time ago.
A note to add to it-- don't start the Aux engine until the gas in the reservoir has been burning for ~ 30 seconds or more. If you try to start it with cold gas, the gas will get stuck inside and the engine will never run. It's a glitch they are hoping to fix in newer versions.
Anyone notice how some things (mattresses and the copy machines in Highrise) are totally impenetrable? A steel wall, yeah that makes sense, but bullets should obliterate copy machines.
I don't know about you, but I always buy a bullet proof printer. Its a lot more expensive, but I think the advantages are apparent.
Anyone notice how some things (mattresses and the copy machines in Highrise) are totally impenetrable? A steel wall, yeah that makes sense, but bullets should obliterate copy machines.
I don't know about you, but I always buy a bullet proof printer. Its a lot more expensive, but I think the advantages are apparent.
But I'm really tired of having to go fix up engineering because no one else knows how the damn engine works.
Every game.
Then make a guide because the instructions in the game are sure as fuck wrong on what seems to be every account, assuming there are any.
4%, wait for the aux engine to heat up before using turbine, plasma in the hot cycle.
Goomba on
[SIGPIC][/SIGPIC]
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The DeliveratorSlingin PiesThe California BurbclavesRegistered Userregular
edited March 2008
I did some playing with the turbine engine last night, and while i got it to start, and run up to about 30kW output, I couldn't seem to get that to sustain, eventually the turbine sucked part of the fire out of the main chamber, and then spun down.
The main engine is easy enough to keep up over 300kW, if you dump 3-4 canisters of plasma in it before lighting. It should get up over 1k Kelvin, which easily can sustain 250-300kW of output for a long time.
Posts
The admins of the server thing say you did. And they're probably right. I know because the people that play SS13 are bad people.
I want to clarify something; we are talking about the round where Samantha (Zarifeke) was traitor, right?
The very first thing that happened that round was that Sam attacked us, and I stopped her
It was very obvious that she was the traitor, and I decided I didn't want the round to end already, so I let her go
Later, I ran into her as she was being attacked, and I decided to help her as her accomplice
Traitors are allowed accomplices
This is what happened
I'm pretty convinced the admins have a grudge against me between the fact that Goomba hates me and the others probably don't like me because of Mikuru
Try to play this straight people, please? It's really alot more fun when you do.
XBL: LiquidSnake2061
I took him out of the cell, told him what I was doing, gave him his ID, then shot myself with his gun to stage his break
It was RP
So stop spreading lies, Seta, because I do rule with a somewhat iron yet mostly bronze fist.
I think everyone is having problems joining the game
When I'm told I'm banned, and then I can't get in, I assume the worst
Turn on a welder and attack a plasma can. Or, release the plasma in a can and then use an active welder.
As HoP, I suit up and immediately head down through the station, finding a body in storage in less than two minutes of the game starting, and take it to med bay. I find out toxic damage killed him, which I niform the doctor there.
Rather than start a panic in the station or broadcast , I go to the bridge and inform Mike and Captain Karen Far'syd about the incident. Port is there as well.
So Karen shoots me with a revolver, I exclaim 'Karen has shot me with a revolver. over the radio and get tackled by port. He tazes me with my own gun and beats me to death.
Port and Mike take me to the airlock and throw me out. Spend the rest of the game talking with the other dead guy, who turned out to be a newb who threw a wrench at a plasma tank. I told him that's not a safe thing to do and explained other dangers of the game.
The game ends and it turns out Mike was the traitor. He had to kill the engineer, who accidentally blew himself up as I recall.
Fun, although pretty non-participatory. I do rather wish they didn't talk so much about communicating with each other in voice chat about their plans and such; we didn't have all these accomplices running around the last couple nights.
I am the best.
This right here is not cool. Let me know who is doing this, either via PM or the messenger links in my profile, and I will look into it, and take action if necesary.
Out of game communication will not be tolerated, plain and simple.
There was not out of game communication to do that. Teefs cornered me in the game and told me the plan when nobody else was around. Somebody else was actually in vent at the time so we had to be careful not to give out too much info.
1. Disposed of bomb.
2. Disposed of ANOTHER bomb.
3. Medical work on toxlab leak victims.
4. Fixing toxlab leak.
5. Re-powering medbay with a fresh cell.
6. Item retrieval.
7. Re-powering the Bridge with a cell/calling shuttle.
8. Repairing shuttle corridors.
Sheesh. It was a pretty interesting game though.
I love how there was that one where I was so damned convinced Syd was the traitor and he never let me believe he was not. And then it ended up being teefs. Although teefs had died a long time ago.
A note to add to it-- don't start the Aux engine until the gas in the reservoir has been burning for ~ 30 seconds or more. If you try to start it with cold gas, the gas will get stuck inside and the engine will never run. It's a glitch they are hoping to fix in newer versions.
XBL: LiquidSnake2061
You better put in the guide that the engine will not work nearly as well if the inlets are above 4% open.
Because if you don't oh fucking GOD we are going to have so many power losses.
Not meaning to challenge, I'm just curious.
XBL: LiquidSnake2061
Anything higher and the efficiency drops.
A fucking ton. Just bringing it up to 5% drops output by at least a few thousand. At LEAST.
But I'm really tired of having to go fix up engineering because no one else knows how the damn engine works.
Every game.
I never asked for this!
4%, wait for the aux engine to heat up before using turbine, plasma in the hot cycle.
The main engine is easy enough to keep up over 300kW, if you dump 3-4 canisters of plasma in it before lighting. It should get up over 1k Kelvin, which easily can sustain 250-300kW of output for a long time.
I bet Atmosphere Processing would be a barrel of laughs if it depended on someone beign there to adjust the air mix and fire up the cirulation system.
But seriously whats the server ip cause the last couple ones posted havent worked.
I never asked for this!