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Mirror's Edge - PSN Demo 30th XBL Demo 31st

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    noir_bloodnoir_blood Registered User regular
    edited November 2008
    God damn, I was thinking about it and realized that this is probably going to be the season for platformers.

    We got;

    Littlebigplanet, Mirror's Edge, Tomb Raider, Prince of Persia, and even the new Naruto game for the 360 has a bunch of platforming on it.

    noir_blood on
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    yalborapyalborap Registered User regular
    edited November 2008
    So, I set down a pre-order.

    They didn't have a bag handy. :( But it will be MINE. I will travel the damn county to get my bag if need be.

    yalborap on
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    hellobuddyhellobuddy Registered User regular
    edited November 2008
    I have the bag because im awesome.

    hellobuddy on
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    YaYaYaYa Decent. Registered User regular
    edited November 2008
    holy shit

    guys

    http://kotaku.com/5078747/heres-your-mirrors-edge-launch-trailer

    god-fucking-damn

    keep an eye out for the mid-air zipline swap

    YaYa on
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    ThetherooThetheroo Registered User regular
    edited November 2008
    YaYa wrote: »
    holy shit

    guys

    http://kotaku.com/5078747/heres-your-mirrors-edge-launch-trailer

    god-fucking-damn

    keep an eye out for the mid-air zipline swap

    Man, this is so bought twice.

    Thetheroo on
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    PikaPuffPikaPuff Registered User regular
    edited November 2008
    YaYa wrote: »
    holy shit

    guys

    http://kotaku.com/5078747/heres-your-mirrors-edge-launch-trailer

    god-fucking-damn
    keep an eye out for the mid-air zipline swap
    hmmm
    very last bit is her stomping on a guy, like Boss/M Bison. How? I'm guessing landing from a high jump?

    PikaPuff on
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    PemulisPemulis Registered User regular
    edited November 2008
    That was a sweet trailer. Reminds me (a bit because of the music I think) of the Bionic Commando trailer.

    Pemulis on
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    LamoidLamoid Registered User regular
    edited November 2008
    I thought the original mirror's edge theme was perfect.

    How in the name of God did they manage to make it better.

    Lamoid on
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    SpoitSpoit *twitch twitch* Registered User regular
    edited November 2008
    YaYa wrote: »
    holy shit

    guys

    http://kotaku.com/5078747/heres-your-mirrors-edge-launch-trailer

    god-fucking-damn

    keep an eye out for the mid-air zipline swap

    HD version/ embeded:
    http://www.gametrailers.com/player/42454.html

    Spoit on
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    YaYaYaYa Decent. Registered User regular
    edited November 2008
    PikaPuff wrote: »
    YaYa wrote: »
    holy shit

    guys

    http://kotaku.com/5078747/heres-your-mirrors-edge-launch-trailer

    god-fucking-damn
    keep an eye out for the mid-air zipline swap
    hmmm
    very last bit is her stomping on a guy, like Boss/M Bison. How? I'm guessing landing from a high jump?

    I've done that before actually

    if you get enough speed/height off a wall run, jump towards a dude and kick at the last second it'll work

    YaYa on
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    PikaPuffPikaPuff Registered User regular
    edited November 2008
    good to know

    PikaPuff on
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    Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited November 2008
    This kind of gameplay is why I still think Breakdown was important for the games industry. FP games should do something different than just 'have gun, kill everything'.

    I still don't like FP games much, but that's because I hate not having peripheral vision and an inability to sense how my 'body' is interacting with the environment. And Mirror's Edge does that. And I'm still fucking getting this game!

    Santa Claustrophobia on
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    RakaiRakai Registered User regular
    edited November 2008
    This kind of gameplay is why I still think Breakdown was important for the games industry. FP games should do something different than just 'have gun, kill everything'.

    I still don't like FP games much, but that's because I hate not having peripheral vision and an inability to sense how my 'body' is interacting with the environment. And Mirror's Edge does that. And I'm still fucking getting this game!

    That's a problem I've had with the first person genre for a while. You don't control a person but rather a box with a camera in front. Backing into an edge or a pole brings you to a total stop. There's zero interaction between the box and its environment. It's just a bunch of collision boxes that stop when they run into each other. ME doesn't solve these issues, not by a long shot, but it is certainly a step in the right direction. And yes, the lack of peripheral vision and having to move the camera around like a crack addict on speed to check your surroundings is very annoying.

    Rakai on
    [SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
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    YaYaYaYa Decent. Registered User regular
    edited November 2008
    Rakai wrote: »
    This kind of gameplay is why I still think Breakdown was important for the games industry. FP games should do something different than just 'have gun, kill everything'.

    I still don't like FP games much, but that's because I hate not having peripheral vision and an inability to sense how my 'body' is interacting with the environment. And Mirror's Edge does that. And I'm still fucking getting this game!

    That's a problem I've had with the first person genre for a while. You don't control a person but rather a box with a camera in front. Backing into an edge or a pole brings you to a total stop. There's zero interaction between the box and its environment. It's just a bunch of collision boxes that stop when they run into each other. ME doesn't solve these issues, not by a long shot, but it is certainly a step in the right direction. And yes, the lack of peripheral vision and having to move the camera around like a crack addict on speed to check your surroundings is very annoying.

    outside of inventing a curved TV, how would you suggest they implement peripheral vision in FP games?

    YaYa on
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    Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited November 2008
    YaYa wrote: »
    Rakai wrote: »
    This kind of gameplay is why I still think Breakdown was important for the games industry. FP games should do something different than just 'have gun, kill everything'.

    I still don't like FP games much, but that's because I hate not having peripheral vision and an inability to sense how my 'body' is interacting with the environment. And Mirror's Edge does that. And I'm still fucking getting this game!

    That's a problem I've had with the first person genre for a while. You don't control a person but rather a box with a camera in front. Backing into an edge or a pole brings you to a total stop. There's zero interaction between the box and its environment. It's just a bunch of collision boxes that stop when they run into each other. ME doesn't solve these issues, not by a long shot, but it is certainly a step in the right direction. And yes, the lack of peripheral vision and having to move the camera around like a crack addict on speed to check your surroundings is very annoying.

    outside of inventing a curved TV, how would you suggest they implement peripheral vision in FP games?
    No need to be glib about it. It's why I prefer 3rd-person gaming over 1st-person. The lack of peripheral vision in any game is problematic since I can see more just by looking at the TV. Both up and down.

    It would help if I had a sense of actually controlling Faith, but we're not there yet either. I keep fucking up jumps because I simply have no way to tell where I'm at in relation to edges. I predict lots of falling to my death in the full game.

    It's an obvious limitation with no easy solution. And it's still a valid concern/critique.

    Santa Claustrophobia on
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    AshcroftAshcroft LOL The PayloadRegistered User regular
    edited November 2008
    It would help if I had a sense of actually controlling Faith, but we're not there yet either. I keep fucking up jumps because I simply have no way to tell where I'm at in relation to edges. I predict lots of falling to my death in the full game.

    It's an obvious limitation with no easy solution. And it's still a valid concern/critique.

    Except it's very easy to tell where your feet are, they're directly below your vision. Timing hitting the edge took me all of 5 minutes of practice, once you're used to how far past the bottom of the screen you need to let the edge go before falling off, it's second nature. Sounds more like your problem than one with the game.

    Ashcroft on
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    ChanceChance Registered User regular
    edited November 2008
    That trailer... wow. Just wow.

    Chance on
    'Chance, you are the best kind of whore.' -Henroid
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    DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    edited November 2008
    Ashcroft wrote: »
    It would help if I had a sense of actually controlling Faith, but we're not there yet either. I keep fucking up jumps because I simply have no way to tell where I'm at in relation to edges. I predict lots of falling to my death in the full game.

    It's an obvious limitation with no easy solution. And it's still a valid concern/critique.

    Except it's very easy to tell where your feet are, they're directly below your vision. Timing hitting the edge took me all of 5 minutes of practice, once you're used to how far past the bottom of the screen you need to let the edge go before falling off, it's second nature. Sounds more like your problem than one with the game.

    Yeah I didn't have any time judging when I should jump and was doing really well, even on my first play through. I guess to each there own

    Dixon on
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    PolloDiabloPolloDiablo Registered User regular
    edited November 2008
    Man, that's how you do a demo. I was on the fence about this game, but the demo has me ready to pick it up day 1.

    PolloDiablo on
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    MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited November 2008
    Available tomorrow for us Silver-using paupers, right?

    MinionOfCthulhu on
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    DarkPrimusDarkPrimus Registered User regular
    edited November 2008
    YaYa wrote: »
    Rakai wrote: »
    This kind of gameplay is why I still think Breakdown was important for the games industry. FP games should do something different than just 'have gun, kill everything'.

    I still don't like FP games much, but that's because I hate not having peripheral vision and an inability to sense how my 'body' is interacting with the environment. And Mirror's Edge does that. And I'm still fucking getting this game!

    That's a problem I've had with the first person genre for a while. You don't control a person but rather a box with a camera in front. Backing into an edge or a pole brings you to a total stop. There's zero interaction between the box and its environment. It's just a bunch of collision boxes that stop when they run into each other. ME doesn't solve these issues, not by a long shot, but it is certainly a step in the right direction. And yes, the lack of peripheral vision and having to move the camera around like a crack addict on speed to check your surroundings is very annoying.

    outside of inventing a curved TV, how would you suggest they implement peripheral vision in FP games?

    Well, if you'll notice, Mirror's Edge has a much wider field of vision than your average FPS game...

    DarkPrimus on
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    Rotting MeatRotting Meat Registered User regular
    edited November 2008
    YaYa wrote: »
    outside of inventing a curved TV, how would you suggest they implement peripheral vision in FP games?
    http://www.youtube.com/watch?v=Jd3-eiid-Uw

    Rotting Meat on
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    LeumasWhiteLeumasWhite New ZealandRegistered User regular
    edited November 2008
    YaYa wrote: »
    outside of inventing a curved TV, how would you suggest they implement peripheral vision in FP games?
    http://www.youtube.com/watch?v=Jd3-eiid-Uw

    Impressive, but I feel sorry for the motion sickness-prone people who try that.

    LeumasWhite on
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    CrashmoCrashmo Registered User regular
    edited November 2008
    So is there a place we can pick up the theme song to this game legally? Or at least a version of it?

    edit: nm first youtube result.

    http://www.youtube.com/watch?v=dO5CD6Yv8a4

    edit edit: Lyrics and download are at that youtube address. The song is called still alive. :rotate:

    Crashmo on
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    minigunwielderminigunwielder __BANNED USERS regular
    edited November 2008
    YaYa wrote: »
    outside of inventing a curved TV, how would you suggest they implement peripheral vision in FP games?

    A.Sony Glasstron gets an HD version

    B. Two cameras, FOV like that of an actual eye, eyelids variable.

    minigunwielder on
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    LamoidLamoid Registered User regular
    edited November 2008
    Crashmo wrote: »
    So is there a place we can pick up the theme song to this game legally? Or at least a version of it?

    edit: nm first youtube result.

    edit edit: Lyrics and download are at that youtube address. The song is called still alive. :rotate:

    First part of the puzzle, now I need to get my hands on that remix!

    Lamoid on
    Laymoid.gif
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    CrashmoCrashmo Registered User regular
    edited November 2008
    Lamoid wrote: »
    Crashmo wrote: »
    So is there a place we can pick up the theme song to this game legally? Or at least a version of it?

    edit: nm first youtube result.

    edit edit: Lyrics and download are at that youtube address. The song is called still alive. :rotate:

    First part of the puzzle, now I need to get my hands on that remix!

    I'm trying, no luck so far. Just a couple terrible fan-made ones so far.

    Crashmo on
    polar-bearsig.jpg
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    LamoidLamoid Registered User regular
    edited November 2008
    Crashmo wrote: »
    Lamoid wrote: »
    Crashmo wrote: »
    So is there a place we can pick up the theme song to this game legally? Or at least a version of it?

    edit: nm first youtube result.

    edit edit: Lyrics and download are at that youtube address. The song is called still alive. :rotate:

    First part of the puzzle, now I need to get my hands on that remix!

    I'm trying, no luck so far. Just a couple terrible fan-made ones so far.

    Yea, I looked up the one done by Armand Van Helden like in the trailer and it seems spot on but the first half is, well... strange. It features a dog barking in the background among many other strange sounds.

    Lamoid on
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    Inglorious CoyoteInglorious Coyote Registered User regular
    edited November 2008
    I've decided I'm gonna hit up the local Gamestop and see if I can still get a pre-order bag.

    Inglorious Coyote on
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    OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited November 2008
    I still think it's sort of lame that they called the song Still Alive

    I mean I'm sure that the artist just thought it was a good name, it's not like EA was all "call it Still Alive so we can be more like Portal"

    Still sorta lame

    Olivaw on
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    UnbreakableVowUnbreakableVow Registered User regular
    edited November 2008
    Olivaw wrote: »
    I still think it's sort of lame that they called the song Still Alive

    I mean I'm sure that the artist just thought it was a good name, it's not like EA was all "call it Still Alive so we can be more like Portal"

    Still sorta lame

    Why is it sorta lame? Plenty of different songs have the same name. Just don't associate it with Portal.

    UnbreakableVow on
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    BarcardiBarcardi All the Wizards Under A Rock: AfganistanRegistered User regular
    edited November 2008
    so how is the demo?

    a bit off like AC, or pretty good?

    Barcardi on
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    UnbreakableVowUnbreakableVow Registered User regular
    edited November 2008
    Barcardi wrote: »
    so how is the demo?

    a bit off like AC, or pretty good?

    Why not try it and find out?

    UnbreakableVow on
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    davidbarrydavidbarry Registered User regular
    edited November 2008
    Barcardi wrote: »
    so how is the demo?

    a bit off like AC, or pretty good?

    I think it's great.

    davidbarry on
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    BarcardiBarcardi All the Wizards Under A Rock: AfganistanRegistered User regular
    edited November 2008
    Barcardi wrote: »
    so how is the demo?

    a bit off like AC, or pretty good?

    Why not try it and find out?

    no xbox live at the moment

    Barcardi on
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    MoppetMoppet Registered User regular
    edited November 2008
    Barcardi wrote: »
    Barcardi wrote: »
    so how is the demo?

    a bit off like AC, or pretty good?

    Why not try it and find out?

    no xbox live at the moment
    It's soooo good! I've never played a game like this before. I still can't get over the feeling of weight/mass.

    I like playing the tutorial and if you avoid going near Celeste you can actually roam around all over the place (go near her and the tutorial starts and they make it real linear and block stuff off). It's really relaxing to explore and get a good flow going without bullets going off and people chasing you. Time trial is a different story, the opposite of relaxing. @#(&#$@(^&!

    Moppet on
    [SIGPIC][/SIGPIC]
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    OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited November 2008
    Olivaw wrote: »
    I still think it's sort of lame that they called the song Still Alive

    I mean I'm sure that the artist just thought it was a good name, it's not like EA was all "call it Still Alive so we can be more like Portal"

    Still sorta lame

    Why is it sorta lame? Plenty of different songs have the same name. Just don't associate it with Portal.

    I dunno

    I guess lame is the wrong word

    "Weird" seems better

    Two big budget video games coming out within two years of each other that have a song called Still Alive as like their main theme

    That's weird

    Olivaw on
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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
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    AshcroftAshcroft LOL The PayloadRegistered User regular
    edited November 2008
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    Inglorious CoyoteInglorious Coyote Registered User regular
    edited November 2008
    Ashcroft wrote: »
    Also, the Amazon mp3 store has it. Sadly you can't dl'ed it till the 1th.

    Inglorious Coyote on
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    PiggoPiggo Registered User regular
    edited November 2008
    Hows abouts you all get it now, for free?

    http://www.on-mirrors-edge.com/index.php?option=com_content&task=view&id=84&Itemid=1

    Edit: Well, just the remixes.

    Piggo on
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