I don't know how it is for 25 man gear, but I'm completely decked out in 10 man stuff, and I am completely reliant on the Repelling Charge to keep me above the cap. I simply can't remove it unless I were to regem every single slot for defense, and even then I don't think it would be quite enough.
I am in 100% 10 man gear but my pants, the Repelling Charge can be swapped around with my gear in some fights. It did let me regem a bit though, so not sure now. I use to have more +defense gems than I do now.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited February 2009
I wish Repelling Charge's on Use wasn't so crap, personally.
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darunia106J-bob in gamesDeath MountainRegistered Userregular
edited February 2009
Couple of quick questions about warrior tanks:
1.) What should I be gemming for? I'm thinking parry or dodge for whichever I have less of.
2.) How does one calculate avoidance?
3.) I've got the seal of the pantheon and the alchemy tanking trinket. I can easily get rid of the seal once I'm at the cap with gear alone but should I replace the alchemy trinket with something else later on?
1) Stam or expertise/stam. Don't gem for dodge unless you're really hurting for avoidance. Don't gem for defense unless you need it to hit the soft defense cap. Don't gem for parry ever (more or less).
2) For pure avoidance, add dodge+parry+miss (base miss plus miss added from defense).
3) There are a lot of tanking trinkets, you can mix and match most of them situationally.
I wish Repelling Charge's on Use wasn't so crap, personally.
It's not THAT crap. It can make for fun times with Commanding/Last Stand and Enraged Regeneration. It's not stunningly good, but it's better than a lot of the other crappy Use: items out there.
So I'm definitely swapping out my Glyph of Sunder for Glyph of Shockwave. I do a lot of BC and Classic stuff for fun and aoeing mobs with -3 seconds on Shockwave cooldown will be awesome.
Not sure if any of the glyphs scream re-glyph to me. Shield wall one seems nice but I rarely use it that much. There is a Glyph of Last Stand in the pally stuff, I have an odd feeling it is just our last stand glyph redone, does the same thing almost but with no health penalty like the current one.
Last stand down to a 3 minute timer is pretty nice and charge being off the diminishing returns stun vaule is beyond awesome for pvp and trash.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited February 2009
I'm thinking of reglyphing my Glyph of Cleave to Glyph of Vigilance.
It depends how much more my threat scales. Even on non-gimmick fights I struggle to maintain threat over our DPSers when I'm sustaining 6k TPS, and Blessing of Sanctuary giving no rage is going to make that worse.
Also, I use Defender's Code over Repelling Charge just because the on-use is actually good.
Glyph of Shield Wall will have good situational use if more stuff like Sarth+3 come around. Will keep a warrior from being the last-place choice tank in that situation, at least.
Still rumors going around we are actually getting more toys this patch as prot. But so far its just glyphs and the charge buff, so I am not holding my breath but I am hopeful.
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SmasherStarting to get dizzyRegistered Userregular
edited February 2009
The shield wall glyph is going to be handy for old-world content. Solo farming things like Baron Geddon seems to pretty much require a fury/prot hybrid for the extra healing you get from bloodthirst; That plus improved disciplines gives you a 12 second 40% damage reduction once a minute which will be very nice.
I'm thinking of reglyphing my Glyph of Cleave to Glyph of Vigilance.
It depends how much more my threat scales. Even on non-gimmick fights I struggle to maintain threat over our DPSers when I'm sustaining 6k TPS, and Blessing of Sanctuary giving no rage is going to make that worse.
Also, I use Defender's Code over Repelling Charge just because the on-use is actually good.
How much dps are your guys putting out? I know you're in a ballin' guild, but the top 5 in mine are all putting out over 5k dps consistently and I haven't had any threat issues. Is there a bunch of room for them to improve?
This isn't meant to be a dig at you or my dps or anything, I'm legitimately curious why I haven't been having the threat issues you seem to be.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited February 2009
I don't look at damage meters, but I routinely see our three mages pulling 5-5.5k TPS on Omen, sustaining that for a good minute or so at a time, as a mix of specs...one is Arcane, one is Arcane/Fire and one is Frostfire.
Yeah, warriors, hunters, mages, and warlocks are quite capable of 5k+ TPS. Hunters obviously have feign death, and locks have soul shatter, but I don't know if mages have a threat dump/reduction ability.
Salv is still a valuable tool. Likewise, hunters spend very little to misdirect, and rogues can tricks the tank (though doing so on a warrior next patch will be very silly, thanks very much shortsighted stacking changes).
Hey, I'm new to wow and I've got a level 27 or so warrior. I was just wondering if in pvp, it was normal that hunters can basically own me for free or if I'm doing something wrong against them.
Hey, I'm new to wow and I've got a level 27 or so warrior. I was just wondering if in pvp, it was normal that hunters can basically own me for free or if I'm doing something wrong against them.
At your level hunters are a pain in the ass, but some of them could be twinks. In fact 1v1 warriors aren't amazing in pvp early on. Open up with a charge and then hamstring him and try to keep hamstring on him at all times so he can't get away from you.
At lvl 30 you will do a warrior quest to get Beserker stance and then you can use a new ability (from trainer) called intercept which is basically a charge you can use in combat, great for catching up to hunters who keep running away while shooting you.
It's both and I believe it currently is a 1 second stun. I think the primary reason they changed this is because if you have the range glyph you can charge someone and they'd end up outside of melee range and the stun was gone before you even got to them.
It's both and I believe it currently is a 1 second stun. I think the primary reason they changed this is because if you have the range glyph you can charge someone and they'd end up outside of melee range and the stun was gone before you even got to them.
* Charge: Duration of stun effect now lasts 1.5 sec. This effect no longer has diminishing returns.
Charge, Concussion Blow, Shockwave, move away and Intercept. 9 seconds of stun there. And if you're fucking with a healer, you could get about 5 seconds of silence in there as well with Heroic Throw and Shield Bash.
Of course, most PvP healers are going to have some amount of stun and/or silence duration reduction, but still.
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WulfDisciple of TzeentchThe Void... (New Jersey)Registered Userregular
Charge, Concussion Blow, Shockwave, move away and Intercept. 9 seconds of stun there. And if you're fucking with a healer, you could get about 5 seconds of silence in there as well with Heroic Throw and Shield Bash.
Of course, most PvP healers are going to have some amount of stun and/or silence duration reduction, but still.
We fucking need something like that. I'm in almost complete Naxx 25 gear, and I got kite-killed by a goddamn 72 mage because I couldn't actually hit him before he was un-stunned from my charge/wave... My nerd rage was epic.
Do you have Gag Order? It turns Heroic Throw into a 30y silence. It might not have made the decisive difference, but it sure makes dealing with mages a lot less stressful.
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WulfDisciple of TzeentchThe Void... (New Jersey)Registered Userregular
Do you have Gag Order? It turns Heroic Throw into a 30y silence. It might not have made the decisive difference, but it sure makes dealing with mages a lot less stressful.
Of course. Sadly, didn't seem to make a difference, since in the two seconds that I closed on him the thing wears off and I get frozen again :P
In the middle of that chain, I'll throw out Devastates and Shield Slams for damage, but if at any point they break that chain and blink away, I'll run the other direction. It's just not worth chasing them down when they can slow me soooooooo much.
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I am in 100% 10 man gear but my pants, the Repelling Charge can be swapped around with my gear in some fights. It did let me regem a bit though, so not sure now. I use to have more +defense gems than I do now.
1.) What should I be gemming for? I'm thinking parry or dodge for whichever I have less of.
2.) How does one calculate avoidance?
3.) I've got the seal of the pantheon and the alchemy tanking trinket. I can easily get rid of the seal once I'm at the cap with gear alone but should I replace the alchemy trinket with something else later on?
2) For pure avoidance, add dodge+parry+miss (base miss plus miss added from defense).
3) There are a lot of tanking trinkets, you can mix and match most of them situationally.
It's not THAT crap. It can make for fun times with Commanding/Last Stand and Enraged Regeneration. It's not stunningly good, but it's better than a lot of the other crappy Use: items out there.
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Last stand down to a 3 minute timer is pretty nice and charge being off the diminishing returns stun vaule is beyond awesome for pvp and trash.
It depends how much more my threat scales. Even on non-gimmick fights I struggle to maintain threat over our DPSers when I'm sustaining 6k TPS, and Blessing of Sanctuary giving no rage is going to make that worse.
Also, I use Defender's Code over Repelling Charge just because the on-use is actually good.
How much dps are your guys putting out? I know you're in a ballin' guild, but the top 5 in mine are all putting out over 5k dps consistently and I haven't had any threat issues. Is there a bunch of room for them to improve?
This isn't meant to be a dig at you or my dps or anything, I'm legitimately curious why I haven't been having the threat issues you seem to be.
Mirror Image is an awesome OH CRAP button in regards to threat.
So mage have 3 threat management tools, which really is quite a bit. Fire needs them. Arcane never ever should.
At your level hunters are a pain in the ass, but some of them could be twinks. In fact 1v1 warriors aren't amazing in pvp early on. Open up with a charge and then hamstring him and try to keep hamstring on him at all times so he can't get away from you.
At lvl 30 you will do a warrior quest to get Beserker stance and then you can use a new ability (from trainer) called intercept which is basically a charge you can use in combat, great for catching up to hunters who keep running away while shooting you.
I'll have to look into that.
The change I heard was that it wasn't going to be counted towards diminishing returns on stuns.
It's both.
* Charge: Duration of stun effect now lasts 1.5 sec. This effect no longer has diminishing returns.
* Charge: Duration of stun effect now lasts 1.5 sec. This effect no longer has diminishing returns.
Since you BoP'd me. :P
Charge, Concussion Blow, Shockwave, move away and Intercept. 9 seconds of stun there. And if you're fucking with a healer, you could get about 5 seconds of silence in there as well with Heroic Throw and Shield Bash.
Of course, most PvP healers are going to have some amount of stun and/or silence duration reduction, but still.
We fucking need something like that. I'm in almost complete Naxx 25 gear, and I got kite-killed by a goddamn 72 mage because I couldn't actually hit him before he was un-stunned from my charge/wave... My nerd rage was epic.
Would totally agree with you if he didn't still AP zap me when I had the hugenormous super-obvious Spell Reflect graphic up :P
Of course. Sadly, didn't seem to make a difference, since in the two seconds that I closed on him the thing wears off and I get frozen again :P
Charge -> Shield Bash (6 second Daze for slowing) -> Wait 2 secs -> Heroic Throw -> Wait 2 secs -> Concussion Blow -> Spell Reflect (reflects an Obvious Frost Nova) -> Shockwave
In the middle of that chain, I'll throw out Devastates and Shield Slams for damage, but if at any point they break that chain and blink away, I'll run the other direction. It's just not worth chasing them down when they can slow me soooooooo much.
Why spell reflect it at all, then? The damage on a nova is trifling.