Putting a game on a modern console (PS3, 360, specifically) pushes an expectation of a certain amount of graphics quality. While were likely not talking about another Makai Wars, Sony vs NIS screwjob, Atlus would be expected to do a graphics engine at least better than say, Nocturne, in order to not be laughed off of Metacritic.
That costs time and money. Lots of both.
Generally speaking, no one's going to care how a 3DS or Vita game looks. At the very least, they can get away with sprite based, or faster to develop systems that won't cost them an arm and a leg.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Yeah, Catherine had like, 12 characters tops, a couple different areas, some bosses. Theey didn't have to make high quality models of a bajillion demons or an overworld or 2 dozen dungeons.
As a consumer, the only thing I care about really is that if I want to play SMTIV, I'll have to shell out the money for a 3DS, which I would prefer to not do. That being said, I'm happy there's an SMTIV rather than no SMT. I suppose I'll watch an LP of it or something.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Ya know, that's a good point. But Catherine was a puzzle game, not a 40+ hour RPG -- isn't there a difference in expectations?
Not really, Most Atlus games are still pretty niches(I'm talking 100-200k range if that), and well niche titles tend to get away with not looking the best compared to the AAA blockbuster stuff.
Hell, like XoB said, good deal of JRPGs this gen pretty much look like PS2 games with better shaders.
I wish I could have given Naoto's S.Link a chance. All I see in her is "Japan being creepy."
Really not seeing it, please explain?
Isn't Naoto the F2M Transsexual? Or was Naoto the little sister?
Sure, but that's not really creepy, or even Japanese. It's a kid working through some issues and it's handled pretty well, if resolved rather too rapidly.
Yeah Naoto is pretty great. It's just too bad she joins the party so late in the game, I didn't really get to do much of her social link so I feel like I didn't get to see as much character stuff from her as I did the other characters.
If P5 is indeed just a mish-mash of characters from other Persona games, I hope she makes the cut.
Yeah Naoto is pretty great. It's just too bad she joins the party so late in the game, I didn't really get to do much of her social link so I feel like I didn't get to see as much character stuff from her as I did the other characters.
If P5 is indeed just a mish-mash of characters from other Persona games, I hope she makes the cut.
Am i in the minority for not wanting P5 to be a mishmash or the previous persona games? I would much rather have P5 be another new game that's not obviously connected to the previous ones.
I kinda feel bad hooking up with Chie or Naoto, it feels like you're cockblocking Yosuke and Kanji, y'know?
I am down with whatever for P5, honestly. If they stick with social links, uni/college could be a pretty interesting setting. If they deviate from that, then seeing members from the previous games would work better. I don't actually know where they've taken things though, because Arena still isn't out here
Basically, the P3 cast was using their personas out in the open world, which is harder to do than when inside the midnight channel (where the P4 cast uses their personas). As such, the evokers helped them with summoning. Later in P3, they figure out that they don't actually need them, but it's still easier to use them than not to. That's why Akihiko and Mitsuru still carry around evokers and uses them for certain moves in P4A - they realize that they don't need them, but it's sort of a comfort thing.
Mechanically speaking, the evokers induce a feeling of extreme stress and terror in the user. The "how" part is left unexplained, though. Generally, though, it's just a thematic thing. They were originally going to be tarot cards, but were changed to the gun shape to fit the theme of the game better.
Basically, the P3 cast was using their personas out in the open world, which is harder to do than when inside the midnight channel (where the P4 cast uses their personas). As such, the evokers helped them with summoning. Later in P3, they figure out that they don't actually need them, but it's still easier to use them than not to. That's why Akihiko and Mitsuru still carry around evokers and uses them for certain moves in P4A - they realize that they don't need them, but it's sort of a comfort thing.
Mechanically speaking, the evokers induce a feeling of extreme stress and terror in the user. The "how" part is left unexplained, though. Generally, though, it's just a thematic thing. They were originally going to be tarot cards, but were changed to the gun shape to fit the theme of the game better.
Putting a gun to your head isn't stressful?
Well, putting a real gun to your head, yes. Putting a fake one, I'd say, is a lot less stressful. And i'm pretty sure they know it's not a real gun, at least after the first time they use it.
It's probably got some kind of mechanism using magic.
Super looking forward to P4G. Been playing P3:FES for a bit. About 90 hours in and the Death link just completed... I saw the scene after and Mitsuru is at a meeting now. How much more is there generally?
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Putting a game on a modern console (PS3, 360, specifically) pushes an expectation of a certain amount of graphics quality. While were likely not talking about another Makai Wars, Sony vs NIS screwjob, Atlus would be expected to do a graphics engine at least better than say, Nocturne, in order to not be laughed off of Metacritic.
That costs time and money. Lots of both.
Generally speaking, no one's going to care how a 3DS or Vita game looks. At the very least, they can get away with sprite based, or faster to develop systems that won't cost them an arm and a leg.
Ya know, that's a good point. But Catherine was a puzzle game, not a 40+ hour RPG -- isn't there a difference in expectations?
Not really, Most Atlus games are still pretty niches(I'm talking 100-200k range if that), and well niche titles tend to get away with not looking the best compared to the AAA blockbuster stuff.
Hell, like XoB said, good deal of JRPGs this gen pretty much look like PS2 games with better shaders.
Edit: The problem is that reasons for buying a 3DS are piling up.
Really not seeing it, please explain?
Sure, but that's not really creepy, or even Japanese. It's a kid working through some issues and it's handled pretty well, if resolved rather too rapidly.
You're thinking of a Catherine character.
No, that character is Transgendered, there actually is a difference.
No, you're right. I'm all "why oh why is she cross dressing," and I'm playing Arena and the kid really is a genius.
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If P5 is indeed just a mish-mash of characters from other Persona games, I hope she makes the cut.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
Am i in the minority for not wanting P5 to be a mishmash or the previous persona games? I would much rather have P5 be another new game that's not obviously connected to the previous ones.
Check out my site, the Bismuth Heart | My Twitter
I am down with whatever for P5, honestly. If they stick with social links, uni/college could be a pretty interesting setting. If they deviate from that, then seeing members from the previous games would work better. I don't actually know where they've taken things though, because Arena still isn't out here
Her Romance Path S.Link however is both creepy and "oh, Japan" (her normal/friendship S.Link is okay, though. But also boring, just like her)
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Putting a gun to your head isn't stressful?
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Well, putting a real gun to your head, yes. Putting a fake one, I'd say, is a lot less stressful. And i'm pretty sure they know it's not a real gun, at least after the first time they use it.
It's probably got some kind of mechanism using magic.
Check out my site, the Bismuth Heart | My Twitter
But Persona has always had a bunch of mind-magic, with symbols being powerful by being symbols. The "gun-ness" of the gun gunnifies the gungungun.
Death Link from P4 will have probably lived up to the name by the time P5 roles around.
Because i need to buy a 3DS now.
Check out my site, the Bismuth Heart | My Twitter
Characters will pop "magic" pills to release their personas.
I forgot my brother has Hulu Plus so I finally started the P4 anime. I have low expectations though.
Only thing is that it sticks pretty closely to the game so not much new ground is treaded.
But hey...at least it isn't Trinity Snore.