Welcome to the
Jack Bros. thread! "What is Jack Bros.?" you ask? It's an
American Virtual Boy game made for an
American audience, a game that has
absolutely nothing to do with Japan.
The Story
So it's Halloween. I don't really know what that is, I think it's some American holiday thing, but anyway, it's Halloween, and there's these three brothers: Jack Frost, Jack Lantern and Jack Skelton. Together they form the (wait for it) Jack Bros.! They got bored and decided to scare the crap out of people in our world, except then they had a little
too much fun or something, and now they have to get back home before midnight, otherwise...something happens. It's probably something bad.
The Gameplay
And that's where you come in. It's up to you to guide your bro of choice through each area in their epic quest to remember how the hell they got from their world to ours in the first place. Each area is divided into floors, containing nasty monsters and shiny, shiny keys. You need to gather all the keys to move on to the next floor, going deeper inside until you reach the boss - but you'd better be fast, because the clock is ticking, and these fuckers don't mess around. If you screw up and get hit - and you
will get hit - you lose time. Somehow. Don't ask me how it works.
The Miscellaneous
There's not really much else to say about this game. I have heard though that the people who made Jack Bros. apparently did some other title nobody's ever heard of, "Sheen Mega-Me Ten Say" or something. I don't know anything about it, but apparently like three people have played it, and they're all from here, so you could ask them about it I guess.
Oh yeah, there's also some other game I don't know much about, some shitty dating sim crap called "Persona" I think. Anyway, it sucks and you can't talk about it here.
Posts
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But enough of that, let's talk about the games.
SNES Era
In present day (or rather, 90's) Tokyo, peace is slowly vanishing. A series of bizarre murders have lead to the city being shut off by authorities, and rumours of even stranger happenings spread like wildfire on the internet. One day, a user with the handle STEVEN posts to BBS-like DDS-NET, warning of an imminent apocalypse. Humanity's sole hope for survival, STEVEN claims, lies within a program attached to his post, supposedly able to summon powerful creatures known as demons. Our hero downloads this Demon Summoning Program to his personal COMP (a form of portable computer), and heads into the city to run some errands. While visiting the mall, he comes face-to-face with a vicious monster...
From there, everything goes to hell as Tokyo becomes infested with demons and numerous agendas begin to execute their machinations. The fall of society is inevitable. But perhaps you, with your new-found power over the demons, may be able to shape the new world. In the end, your decisions will determine the form it takes..
Which of course meant that everyone had to go and screw it up.
The Messians now rule over "Tokyo Millennium", a holy bastion devoted to the Lord God. It is divided into several sectors, one of which features a coliseum where combatants fight to the death for their freedom - to live a a resident of the "Centre". One such gladiator, a young man known only as "Hawk", is preparing for the Champion battle...
Compared to the previous game, SMTII is considered to have stronger gameplay, but a weaker storyline. Improvements include a better automap and an indicator giving you an idea of when you'll be attacked. Plenty of side-quests and bonus bosses should keep you busy for a while.
if... introduces a new facet of gameplay: the Guardian system. Death is no longer the end for you; instead, if either you or your companion falls in battle, the departed is sent back to the realm of the living with a new Guardian to protect them. Each Guardian has its own stats and skill set (though the hero still can't use magic), and the Guardian you receive is based on a "Guardian gauge" which slowly fills as you win battles. If it's high enough when you die, your next Guardian will be more powerful than the last. But if it's still low, it will be weaker than before...
PS2 Era
Nocturne's story is slower-paced, minimalist and quite understated: modern-day Tokyo is not a fun place to be in, with strange incidents taking centre stage on the internet and riots escalating into violence. The hero and his friends visit Shinjuku Medical Centre to see their teacher, Yuko Takao, but what they discover instead is an abandoned hospital. Soon, the hero is called to the rooftop by Yuko herself, who promises to explain everything should they meet again. Before he can ask any questions, a strange light engulfs the world, and a phenomenon known as the "Conception" begins reshaping the world...
Nocturne introduces the much-loved/much-hated (depending on who you ask) "Press Turn" system, which rewards smart play and punishes incompetence. Each side is given a number of "Press Icons" (usually one per ally, though bosses typically have more), and a standard action consumes one Press Icon; a side's turn ends when all icons are used. When a character attacks, the current icon becomes "half-used" (begins flashing) if they score a critical hit or an enemy they hit is weak against the attack's element, giving the team an extra turn. However, if they miss or hit an enemy who nullifies the element, two icons are used, and if the attack is absorbed or repelled, all remaining icons disappear. The same rules apply to both you and your enemies...and your enemies will not forgive mistakes.
GBA/DS Era
Strange Journey deals with a strange black hole-slash-giant vortex of doom dubbed the "Schwarzwelt". Initially spotted over Antarctica, it becomes a source of panic when 1) investigation teams sent to check it out mysteriously vanish, and 2) it starts to expand over the entire planet. The UN decides this strangely-named anomaly is a Very Bad Thing and sends its finest to check things out - that would be our hero and his superiors. When they arrive, they soon discover a world filled with demons...
Strange Journey brings back old-school MegaTen, with a set of maps so unbelievably sadistic the entire game makes Etrian Odyssey look like a 100-metre sprint. The Press Turn system is gone, replaced by a really annoying gimmick: when someone scores a critical hit or exploits a weakness, every ally of their alignment gets a free physical attack. Sounds great in theory, but in practice it can get your party killed very easily - assuming you even have more than a couple of demons of matching alignment. Despite this, Strange Journey is still a worthy title, with new systems for you to exploit. One such system is demon password system; you enter a password and, provided you meet the requirements, you'll get a badass new demon to use. This also means you can perform demon fusions anywhere, anytime - no more having to run across the whole map just to get to a Cathedral of Shadows.
As with all DS SMT titles, this one doesn't have a PAL release, but you can still import the US version for your PAL DS since the console isn't region-locked.
More info on spin-offs coming soon.
Please localize SMT1 in english, Atlus.
http://en.wikipedia.org/wiki/Digital_Devil_Story:_Megami_Tensei
That actually makes it older than Final Fantasy. Not to mention if you count the books too.
The other half aren't really nearly as good.
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Persona 1 is the one that is all bad.
Both 2s and 4 are pretty good
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So, the P4 Arena game looks... um.
Strange Journey is, strictly speaking, a videogame. My list of reasons why I don't like it only took 3 hours to type, which is less of a time investment than some other things I don't like. Woo!
I'm trying to decide which path to choose.
I played through a lot of Persona 1 back when I stupidly bought the UMD version.
I liked:
- The soundtrack (a lot)
- The dungeons (even the one people bitch about)
It's an annoying game in many ways, but it's not so terrible.
First look at high res Baofu in the system section. Still no OP, just screens from it.
is DS:O a lot harder than regular DS? The only route I can see being really hard is atsuros as that final battle is an utter bitch unless you have access to the right skills.
Here's all you need to know about P4A.
http://www.youtube.com/watch?v=7e72YarYdDc
Mass Destruction as battle music!
She has access to Mudoon, Hamaon, Maragidyne, Mabufudyne, Maziodyne, and Magarudyne.
Then kills you with Megidolaon.
edit: oh right DS:O...I don't know about that then.
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I'm confused about Drain, actually. How does it scale?
Like, my MC has a Mag stat of 36 right now. Is it based on Mag, or on some percentage...or what?
edit: My point being, it is worth it to put Drain on my MC. I'm thinking he should have:
Holy Dance
Drain
[something], maybe Recarm?
Null Phys
Anti-Most
Dual Shadow or Endure
Blitzkrieg or something else, maybe Ying Yang.
For an auto-skill, I suggest the one that ups spell power by 1.5 but doubles cost. Can't remember if that's Magic Yin or Magic Yang. For your other slot, probably Samarecarm or Mediarahan or Prayer or something like that.
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I'm pretty sure Yang halves cost. I don't have Yin yet.
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The other stuff is okay I guess.
I like spreading my almighty damage over the entire team, so MC gets dance, someone else drain, someone else megidolaon. And go for phys repel, not null since repel makes you immune to pierce. in DS2 I'm running holy dance/samarecarm/elemental weakness of most dangerous mob this fight dance with repel phys/anti most/whatever element I have dance off amp. Once I unlock victory cry I'll just roll with that instead of the amp and maybe get some heal for the last slot to be the ultimate unkillable murdermachine. For passive I currently have blitzkrieg, since I haven't seen the passive that increases magic damage by 50% yet.
I have no god-tier ultimates(like Lucifer), but I do have the ultimate base Personae and Beelzebub, so there's that.
I'm gonna finish out Day 6 now.
Grazie
3DS: 1607-3034-6970
Almost at Mr. P's lair. Made it through the final solo battle because Maya's a boss.
Level 65! This should end hilariously badly.
It's go time. I'm right outside Philly's door. (This should end badly.)
edit: also, you do know you can fusion to make the buffs hit your whole ream, right?
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Some things never change.
3DS: 1607-3034-6970