Who’s Killin’ Who?Beasts of Chaos
Beasts of Chaos are the “other†Chaos army: grubby, dirty beastmen, minotaurs, centaurs, and other gribblies. Y’now that creepy medieval picture of a satyr-daemon-thing on a woman’s chest? That’s these guys.
Bretonnia
Pre-revolution French, King Arthur’s knights, and the oppressed peasants from
Monty Python and the Holy Grail squished into an army full of heavy cavalry charges, uppity nobles, and oppressed peasants.
Dark Elves
Ever wanted to play a wargame with Elric’s Melnibonean kin? Drugs, pointy ears, slaves, and the least fruity elves since medieval myth, these guys have little to do with Tolkien’s fairies.
Dogs of War
Everything else. Tilean (read: 15th century Italian) pikemen, giants, ogres, and suicidal dwarf pirates (seriously), Dogs of War is a catch-all for various mercenaries that can be played on their own, or as additions to other forces.
Dwarfs
Like every other dwafs ever, except more obsessed with gold, drunker, and a lot more sullen. If Gimli were a Warhammer dwaf, he would’ve spent three weeks checking a giant gold-lined book, found the time one of Aragorn’s ancestors scuffed his new boot, then cut the man’s head off as payment.
The Empire
The point-of-view for most of the Warhammer World (and setting for WFRP), the Empire is an especially mad take on the 16th century, pre-Protestant Holy Roman Empire. Empire armies have it all, from state-licensed battle wizards to experimental steam and gunpowder cannons. Also, codpieces, tights, and jaunty caps. The Empire is the most stylish fantasy realm ever.
High Elves
Yeah, they’re somewhat like Tolkien’s elves. Except how they’re a bit less “fade into the West†and more “exert control over everything like some facist hyper-Roman/British empire grasping at the last vestiges of divine rightâ€. So they’re more like Tolkien’s elves, with balls.
Hordes of Chaos
Willing servants of Chaos, most of this army is super elite, close combat units. If the Dark Side wasn’t a bunch of whiny bitches and old guys… it’d still be half as apocalyptically badass as Chaos. Except they still always lose… until
next time they march to destroy the world
for sure.
Lizardmen
Biological automatons created by the Old Ones to do stuff. The lizardmen are a smelly and stupid. Die-die lizard-things.
Ogre Kingdoms
Ogres are as fat as your mom. And way more badass, ‘cause they can eat rocks, horses, and have really bit swords and hammers. That’s pretty much all there is to them.
GreenskinsWAAAGH!!!Skaven
The skaven don’t exist. If they did, however, they’d rule the stupid manthings in short order and be the primary protagonists of Warhammer, destined by the will of their god to rule the above-dwellers for all eternity.
Tomb Kings
Undead that don’t suck. The Tomb Kings are the by-product of Nagash’s experiments and ambitions, who happens to be one of the coolest characters in Warhammer. Tomb Kings are less cool, but they could still beat the shit out of Brendan Frasier
and Indiana Jones. At the same time.
Vampire Counts
Whiny bitches, just like in every fantasy setting, ever. Warhammer vampires are a little cooler, though, ‘cause they were another inadvertent creation of Nagash.
Wood Elves
Before Tolkien and Christmas came along, elves were vengeful, nasty, spirits of the forest. These guys skip Tolkien and get back to that. They’re not nice, they keep human children as drugged-up slaves, and they’re allied with possibly Chaotic (or just insane) trees. Also, the Bretonnians are their unknowing bitches.
Posts
I lost.
It came down to turn six, victory points, and he won by 127 points for a minor victory. It really shouldn't have been so close, but his single earthshaker cannon misfired on the first round, and blew up.
Having played the Ogre Kingdoms enough now, i'm saddened by some of their limitations, say, compared to the regular Dwarves, who have insane customability and lots of solid choices. The OK army is just inherently limited, and I want to say, at a slight disadvantage in most games from lack of choices. Maybe i'm seeing it wrong, but that's just how I'm callin' it. I'm still a new guy sorta, so i'd be willing to listen to a counter point or two, if I haven't seen the big picture.
Anyways, next few games, I intend to try even things up. Rhinox Cavalry, here we come.
Nope, ogres are very limited and its there main problem. Bear in mind that this is there first army book ever, as opposed to say chaos, who have had a good 7 editions of warhammer to get new units and such. When Ogres V2 hits, I expect the number of options to jump up alot. Some friends and I were talking the other day and common consensus was that if they did away with gut charges, and gave you CR for charging ogres instead then ogres usability whould massively increase.
That said I have seen some Ogre armies win some impressive victory's, so OK are still a usable army, there main problem is that all OK armies are the same.
Actually, it reminds me of back when the Ogres first came out and everyone thought they were unbeatable and beardy cheese etc. Some guy came into my local GW wanting to check out the OK, but the only staff guy was busy, so I volunteered to use one of the store armies against this guy's OK. The staffer said yes, so I picked Tomb Kings, having never played them before. I picked a bunch of bowmen, some spears and a prince with the flail. The last anyone saw of the bruiser, my prince was gilding his skull to add to his flail...
Nothing to do with what you were saying but I like to ramble occasionally.
Anyway, yeah, the OK army has relatively limited options, since it has barely any missile fire that isn't gnoblar related. On the other hand, if you are having trouble with warmachines and/or cavalry, you want gorgers/yhetees because gorgers kick small unit ass and yhetees have M7 (and therefore 3d6 pursuit) and ignore terrain movement penalties.
Nintendo Network ID: AzraelRose
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Its a little risky though, as it involves lots of small units.
More importantly why do Vampire counts get 20 skeles a box and tomb kings only 16 when there exactly the same skeleton?
They say it's for the tomb kings specific archer sprue or some shit.
After you've purchased at least two of the tomb kings boxes, you should just buy VC boxes and swap your extra TK bits in.
Yeah I know a guy who has tons of the shields, so I can just buy two 'vc boxes and have all my skeles, as opposed to like 3 tk ones.
Edit: Also im pretty much done with my first unit of Warriors and chariots, Its just the Horsemen and my Lich priests and im done with my battalion.
Ogre units don't have 360' LOS do they?
They dont need it, The goblins are within their 90' arc, its just my hasty mspaint picture being crap. Bear in mind if the ogres flee the goblins/humans/whatever are going to fail and only move like 4"
I know my next purchase will be 2 units of Swordsmen and a Great Cannon or two, but I'm unsure as to how to go about buying it all. I'll be at GenCon next week and I hope to find deals there , but if not, should I get the $90 battalion box or save up for the huge army box? There's no way in hell I'm paying $22 for 10 Empire footsoldiers, that's for damn sure.
They are the best sprue ever.
Oh, don't get me wrong, I'm planning to. The background for my army is that it was a mercenary company only recently recruited into the Empire's standing army proper, so there'll be a hard core of state troops supplemented by asstons of Free Company and Dogs of War (I'm looking at Kislevites and the unit of Ogres that carries cannons around).
FC is also, currently, the best buy for Empire core as it comes with what, 16 guys? Hell of a lot better than the damn state troops box.
Yeah, there's really no good way to do it.
You can build the base and chariot separately, and then suffer the consequences as you thrash a fully painted model while putting it all together, or you can glue the chariot to the base, and then add the horses once everything is painted, completely neglecting the underside of the chariot.
pin holes in the bottom of the feet of the horses
pins sticking out of the base
easy to remove and transport, easy to reassemble and move around
If you really must have it coloured, put some paint in the PVA you use to stick the sand yo the base and it will come out nicely coloured.
Especially if you put a second coat of coloured glue on top once the first one has dried.
Also, you can break up a large base by only using patches of sand and using static grass for the rest.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
A few months ago I was told that clanrats were a mainstay unit for the bubonic court list, but I'm looking at this Lustria book, and nowhere does it say that you must include clanrats with the army. In fact, clanrats aren't even on the army list.
Does anyone know how this is really supposed to look?
The tactic you posted works, if your line of ogres is properly arranged. You actually have to stagger the line a bit, since it's possible for the over-run attempt to take you past the 90 degree arc, and thus, you can't flank charge. The kick is that it's not very often your center unit that is the bait is in that position, but a flank unit. That's still okay, you'll get a flank charge, but only 1.
If my time with the Ogres has taught me anything, it's that you will not win combat res, unless you do massive casualties, and then, maybe. Example: I had 3 bulls, a butcher, and 2 gorgers on the flank, on a chaos dwarf warrior unit, and still couldn't win combat res, even killing 5 of them a turn.
So the trick is to keep your units as small as possible. Three bulls, or Ironguts, tops. Add a Hero or Lord unit in, and keep it small. Leadblechers need to move in two man units, to maximze your field of fire. Keep the units small, for God's sake flank with your insane movement rate, and you might have a chance. Against low movement armies, you will have a turn 2 or 3 flank, easy. Keep your center units the toughest, with Trollguts, and heavy armour, and just pray.
And that's it. That's one real strategy i've deduced. Man, it just ain't easy being an Ogre these days.
(But mostly I just wanted the Blue Dot)
My sweet, untouched Miranda
And while the seagulls are crying
We fall but our souls are flying
General of the Empire on Barded Warhorse- Runefang, full plate armor, shield, lance (216)
Heroes
Captain on Barded Warhorse- Lance, Full Plate armor, shield (72)
Level 2 Wizard on Warhorse- 2 Dispel Scrolls (125)
Level 1 Wizard- Van Horstmann's Speculum (95)
Core
20 Spearmen- Full command, Shields (130)
2 detachments of 10 Free Company (100)
20 Swordsmen- Full command, Banner of Valour (160)
1 detachment of 10 Handgunners (80), 1 detachment of 10 Free Company (50)
10 Handgunners (80)
20 Spearmen- Shields, full command (130)
2 detachments of 10 Free Company (100)
10 Handgunners (80)
Special
Inner Circle Knights- 8, full command, Steel Standard (268)
Great Cannon (100)
5 Gryphon Legion- full command (170)
Rare
Helblaster Volley Gun (110)
3 Ogre Leadbelchers (165) Thanks Echo!
Total: 2151
Looks like, without the Ogres, I have 2000. But the Ogres are so damned awesome.
Musician; Standard Bearer; Hand Weapon; Heavy Armor; Shield
Veteran w/ Hand Weapon; Heavy Armor; Shield
20 Dwarf Warriors @ 205 Pts
Musician; Standard Bearer; Hand Weapon; Heavy Armor; Shield
Veteran w/ Hand Weapon; Heavy Armor; Shield
10 Thunderers @ 140 Pts
Hand Weapon; Dwarf Handgun; Light Armor
Cannon @ 165 Pts
Master Rune of Defense; Rune of Fortune; Rune of Reloading; Cannon
3 Crew w/ Hand Weapon; Light Armor
Thane @ 142 Pts
General; Hand Weapon; Gromril Armor; Shield
Runic Weapon; Rune of Cleaving
Runic Armor; Master Rune of Steel; Rune of Stone
10 Slayers @ 143 Pts
Musician; Standard Bearer; Hand Weapon; Slayer; Unbreakable
Giant Slayer; Hand Weapon
Total Roster Cost: 1000
that's because leadbelchers are terrifying
One of the first few attempts (but not the first, as that one was way too bright.)
Once I had a result I liked, I applied the wash to the rest of the warband as a base.
And this is my color test model for the rest of the band.
I want his armor to look a bit more coppery, and I think I'm going to pick up a different brown tomorrow and toss it on as another highlight.
I'm stoked how well the green wash basecoat gave him a sickly look though.
Nope, Clanrats aren't even on the list.
Heroes:
Festering Chantor
Nurglitch and Retinue
Plague Lord
Plague Pontifex
Plague Priest
Stinking Thing
Core:
Plague Monks
Pusbags
Rat Swarms
Rotten Rodents
Special:
Frothing Giant Rats
Plague Censer Bearers
Rare:
Mad Rat Ogres
Rat Spawn
Ayliana Moonwhisper Ecksus Cerazal
So, what I'm asking is, was my friend correct? If he was, what changes would you lads and lasses suggest?
But they are also zero fun to play against, and will most likely leave you with no one wanting to play you.
My sweet, untouched Miranda
And while the seagulls are crying
We fall but our souls are flying
Nice, this (mostly) plague monk army is going to tear ass.
If anything, you've got what's otherwise known as a "well balanced" army.
But, if I may make a suggestion;
It is entirely your choice, but the General isn't the most attractive choice. I mean, the runefang is quite nice, but it's still three wounds at most, which is nice but not particularly impressive. The extra banner for the state troops has also been horribly nerfed since the last version, as none of the sub-50pt banners are particularly useful, and the Griffon standard got bumped 5 points out of eligibility.
To put it another way, that it's always been put in regards to Empire armies; the general isn't meant to be a combat character, he's meant to help the troops via boosting their leadership. If you want a combat character, there are better choices, and as a leader the Elector Count/General has been somewhat nerfed to obsolescence.
Now, if you want someone to kill shit, grab a Grandmaster. If you want someone to be an amazing leader, grab an Arch Lector and stick him in the middle of your line.
Edit: also, oh dear god I hate plaguemonks, and their related plague-things.
And the guy who uses them makes sure to insist I make any unit champions take a seperate toughness test for that plague censer thing.
Plague Censer Bearers, now they're what will give you the Plague and kill you in a gruesome pus filled death. Then there are the Flails, and the Frenzy and the Hatred.
WHY is right, your friend is full of shit. Handgunner lines are good, but it suffers from Rock/paper/scissors syndrome. I played an empire handgunner army the other day with my wood elves. I just hid behind trees, got my wardancers on the flank and rolled up his whole line. Its true Tournament armys are designed to do one thing incredibly well, but they still make provisions to stop them being massacred by some random guys gorgers/miners. I have a friend who plays an empire gunline, but he also brings along two units of 25 swordsmen, and he does fairly well.
Basiclly Balance>OMGSUPERCHEESE, because whilsts gunning down hordes of men is nice, it only really works against certain opponents. Also if you play in a regular group it will take exactly one game for them to alter there list to own you.
what is that wash you're using? It's fucking sexy as hell.
It's something sharp posted in my bubonic court thread a while back. It took me a few tries to get the mix right, but my final proportions were 5 parts green paint (I used snot green), 5 parts brown ink, 2 parts brown paint, 2 parts black ink, 6 parts water, and 1 part future floor wax.