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Warhammer Thread: The tabletop game for people who can read.

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    3lwap03lwap0 Registered User regular
    edited August 2007
    Erandus wrote: »
    I wouldn't bother with the cleaver, it dosn't increase his combat ability any and you can just bloodgruel for wounds.

    I would personally take the bangstick over one more scroll. Its helpful for either picking off his mages or using it as dispel fodder to get your other spells off.

    Its up to you if you want all three to be bull rhinox, but I just don't see the benefit outweighing the cost. Yeah, as a large target, the bull rhinox may get picked off, but it does have a 4+ save vs shooting and 5 wounds on toughness 5. The only things likely to outright kill it through shooting are siege weapons. Chances are that by the time shooting can do any significant damage to the bull rhinox, it will be mixing it up in combat after just a turn or two.

    Alright, point. So I have 90 points, and no idea what to spend it on. Hrm. Gorger? Or, Bruiser < Tyrant.

    3lwap0 on
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    ErandusErandus Registered User regular
    edited August 2007
    3lwap0 wrote: »
    Alright, point. So I have 90 points, and no idea what to spend it on. Hrm. Gorger? Or, Bruiser < Tyrant.

    Bruiser < Tyrant
    Draeven wrote: »
    eh, back when he was just rolling 2 skink priest we still had to run heavy magic, cause of that damn comet.

    And the diadem of fucking power.

    Erandus on
    [SIGPIC][/SIGPIC]
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    3lwap03lwap0 Registered User regular
    edited August 2007
    Alright, ditched the bruiser, got a Tyrant w/ Brahmir's statue, Wyrdstone, Greatweapon, heavy Armour, and a Brace of Handguns. Puts me at 2,138. Right on.

    Ooooor: Ditch the Handguns and the Wyrdstone, for Daemon Killer Scars, aka Terror. Unless the unit is immune to psychology, they'd be taking leadership tests at a -4 to even come near me. It's...tempting...

    3lwap0 on
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    GABBO GABBO GABBOGABBO GABBO GABBO Registered User regular
    edited August 2007
    Draeven wrote: »
    eh, back when he was just rolling 2 skink priest we still had to run heavy magic, cause of that damn comet.

    That's so weird, because in the group I usually play with, I run more magic than almost anyone.
    But this is a new game, with a new group tonight so who knows?

    GABBO GABBO GABBO on
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    ErandusErandus Registered User regular
    edited August 2007
    3lwap0 wrote: »
    Alright, ditched the bruiser, got a Tyrant w/ Brahmir's statue, Wyrdstone, Greatweapon, heavy Armour, and a Brace of Handguns. Puts me at 2,138. Right on.

    Ooooor: Ditch the Handguns and the Wyrdstone, for Daemon Killer Scars, aka Terror. Unless the unit is immune to psychology, they'd be taking leadership tests at a -4 to even come near me. It's...tempting...

    Canna' have Brahmir Statue + Daemon Killer Scars. Both are "enchanted items" so they tyrant may only take one.

    I really hate the brace of handguns, myself.. I'd rather add more gnoblar trappers. Not that you're taking any. There's almost always something you can buy that will do you more good, even tooth gnoblars are marginally more useful.
    Draeven wrote: »
    eh, back when he was just rolling 2 skink priest we still had to run heavy magic, cause of that damn comet.

    That's so weird, because in the group I usually play with, I run more magic than almost anyone.
    But this is a new game, with a new group tonight so who knows?

    I think maybe our first experience with magic kinda soured us. That was also back when the comet of cassandora was easier to cast and had higher strength wounds, and didn't count as Remains in Play. We pretty much had to do anything we could to keep it from landing, cause it would so easily crush whatever it hit. And the douchebag had a knack for rolling it on both his skink priests.

    Now that the slaan has come to town, we get to deal with a second gen slaan who adds an extra casting die to every goddamn spell he casts, +1 to the roll, and brings his diadem of power to save dispell dice for the casting phase. Usually fielded with at least one additional skink priest as well. He could come to the table with 10-12 power dice per magic phase pretty easily, so all we could do was try to answer the arms race with lots of casters of our own.

    And in the middle of this, the dickhead had the balls to tell me I was making cheesy army lists by taking 3 butchers at 2k. :D

    Erandus on
    [SIGPIC][/SIGPIC]
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    GABBO GABBO GABBOGABBO GABBO GABBO Registered User regular
    edited August 2007
    Our group has a powergamer too.
    After my experience with his slayer army I stopped playing him.

    GABBO GABBO GABBO on
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    NorgothNorgoth cardiffRegistered User regular
    edited August 2007
    Quick someone give me a unit at 200 points.

    Norgoth on
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    ErandusErandus Registered User regular
    edited August 2007
    Any particular army?

    Erandus on
    [SIGPIC][/SIGPIC]
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    NorgothNorgoth cardiffRegistered User regular
    edited August 2007
    Well I have a 10'000 point mega battle, and I'm short 200 points after I altered a hero, basically I was hoping someone would shout something out and I would take the nearest alternative. I.e Dogs of war/ogres. Im playing wood elves atm, but I'm out of models.

    Norgoth on
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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited August 2007
    Our group has a powergamer too.
    After my experience with his slayer army I stopped playing him.

    slayer armies aren't exactly legal I thought

    and uh, for good reason

    PiptheFair on
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    NorgothNorgoth cardiffRegistered User regular
    edited August 2007
    PiptheFair wrote: »
    Our group has a powergamer too.
    After my experience with his slayer army I stopped playing him.

    slayer armies aren't exactly legal I thought

    and uh, for good reason

    There as legal as the lists for each vampire bloodline. So not legal. At all, there a "For Fun" list.

    Edit: Reroll dispel ( and seeing as all players on one team, reroll dispel for 10,000points of players) or a character that can move 18" fires 5 shots that ignore armour and is at -3 to hit in a wound (not counting range and cover). YOU MUST DECIDE!

    Norgoth on
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    ErandusErandus Registered User regular
    edited August 2007
    Norgoth wrote: »
    Well I have a 10'000 point mega battle, and I'm short 200 points after I altered a hero, basically I was hoping someone would shout something out and I would take the nearest alternative. I.e Dogs of war/ogres. Im playing wood elves atm, but I'm out of models.

    Uhhh... 4 Ironguts is 194 points?

    Erandus on
    [SIGPIC][/SIGPIC]
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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited August 2007
    Erandus wrote: »
    Norgoth wrote: »
    Well I have a 10'000 point mega battle, and I'm short 200 points after I altered a hero, basically I was hoping someone would shout something out and I would take the nearest alternative. I.e Dogs of war/ogres. Im playing wood elves atm, but I'm out of models.

    Uhhh... 4 Ironguts is 194 points?

    or 3 leadbelchers with a bellower and a thunderfist is 185 and would wreak havok on massed units

    PiptheFair on
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    GABBO GABBO GABBOGABBO GABBO GABBO Registered User regular
    edited August 2007
    God damnit.
    My game got rescheduled again.
    We're playing Saturday morning now.
    I guess this gives me time to finish painting this unit of chariots.

    GABBO GABBO GABBO on
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    UbikUbik oh pete, that's later. maybe we'll be dead by then Registered User regular
    edited August 2007
    So I was messing around in Army builder trying to give myself a goal to work towards. The backstory I kinda came up with is a relatively new Clan who just defeated some Dwarfs. They raided the Dwarven coffers and now have an abundance of wealth but not much power. The best way to rectify this is obviously to use their new gold and slaves to spread death and decay. The wealth has also attracted the attention of a Grey Seer who wants to use the rising Clan to advance his own standing. The Clan can now afford the help of an Assassin or two.

    Just let me know what you think, I don't have much experience playing so I don't know if my strategies will work, but that's half the fun. And I clearly won't be playing my first game with this whole army so I'll have time to build up.


    1 Grey Seer Slughorn, Bringer of the Death Toll, Tenebrous Cloak (3+ Ward Sv vs. all missles), Dispel Scroll, Warpscroll @ 670 Pts
    Screaming Bell
    30 Clanrats

    [I firgue since the Screaming Bell can be targeted inside the unit, the Sv vs. Missles will give the Grey Seer extra staying power]


    24 Clanrats, Standard, Musician @ 135 Pts

    1 Chieftain Snarl Dwarfblight, Leader of Clan Karak-doom, Hvy Amror, Shield, Dwarf-Slayer (vs. Dwarves wound on 2+, -3 armor Sv regardless of Str) @ 86 Pts



    29 Clanrats, Standard, Musician @ 160 Pts

    1 Chieftain, Hvy Armor, BSB, Banner of the Swarm (+2 Outnumber bonus) @ 94 Pts




    30 Clanrat Slaves, Slings, Musician @ 124 Pts


    30 Clanrat Slaves, Spears, Musician @ 94 Pts


    28 Clanrat Slaves, Slings, Musician @ 116 Pts

    [I'm going to convert a bunch of Skull Pass Dwarves to mix in with the Slave units.]


    1 Nokt the Hidden (Assassin), Warpstone Stars (Throw as many as A, 10" range, Str5, 1W=D3W) @ 155 Pts

    [Assassin will be Hidden in one of the units of slaves.]

    20 Stormvermin, * Shield, Standard, Musician, Umbranner (4+ Ward Sv vs. all missles <Str4) @ 230 Pts


    3 Rat Swarms @ 135 Pts


    Casting Pool: 8

    Dispel Pool: 4

    Models in Army: 196

    Total Army Cost: 1999

    Ubik on
    l8e1peic77w3.jpg

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    AsherAsher Registered User regular
    edited August 2007
    Uh, why have you given your slaves weapons? They have crap BS and WS and really cannot stand up to a charge eve nwith spears. I can't remember how much slings cost, but I doubt that they would be very useful. Honestly, just take more clanrats or something.

    Also: Start small, rather than go for a 2k army straight of the bat, build a 500 point army and play a few games wit it to get used to it, then expand it in 500 point blocks until you hit 2k. This gives you an oppertunity to find out how the army works, which units you like and so on. Also, I really do reccomend Rat Ogres or at least soething more killy. THe only really hard hitters in that army is the Assassin, who can die very easily as he has no save, and the Stormvermin who hit at str 4. I also think that 20 is really too small for a skaven unit.

    I do think your backstory and names are awesome and very Skaven. my general is Chieftan Skar-Keek the Impatient, with his second in command, Warlock-Engineer Morteek Ikbolt

    Asher on
    I put models on Instagram now: asher_paints
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    UbikUbik oh pete, that's later. maybe we'll be dead by then Registered User regular
    edited August 2007
    Alright I'll probably nix the slave weapons and see what I can do with the points. Thanks for the tips. I'm just kinda messing around right now. I am gonna start at 500 so the list can always change in the future. I was thinking maybe adding that lightning cannon, because with newfound wealth, they'd probably buy something big and shiny.

    Ubik on
    l8e1peic77w3.jpg

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    DefunkerDefunker Registered User regular
    edited August 2007
    So. The Sylvanain Levy.

    Is this army considered to a fair/balanced/not-broken creation, or is it just some scrapped together side-project?

    Defunker on
    [SIGPIC][/SIGPIC]
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    NorgothNorgoth cardiffRegistered User regular
    edited August 2007
    norgoth wrote:
    There as legal as the lists for each vampire bloodline. So not legal. At all, there a "For Fun" list.

    Norgoth on
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    DefunkerDefunker Registered User regular
    edited August 2007
    So lame. So lame.

    Defunker on
    [SIGPIC][/SIGPIC]
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    LibrarianThorneLibrarianThorne Registered User regular
    edited August 2007
    So, I'm buying at least another 500 points of Empire stuff this weekend. Maybe even an extra 1k.

    Now all I've gotta do is bait another WHFB friend to buy Mighty Empires so's we can run a campaign. If I loan another friend my ~3000 point Dwarf army, we could have a neat campaign. Chaos, Empire, High Elves, Dwarfs, maybe some more.

    GenCon's lack of GW minis was so, so disheartening. Only Crazy Egor's had any and that was all WHFB Magic boxes from 4th and 5th ed. and the 2nd ed. 40k starter.

    LibrarianThorne on
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    3lwap03lwap0 Registered User regular
    edited August 2007
    So, I was violated in my game. Violated. The guy ran a pure beast herd army, Dragon Ogres, the works. He had so many guys, and were incredibly manuverable. The only thing in my arm that survived by turn 6 was my Rhinox Cav. I didn't even get to unleash the -4 leadership combo, it was that bad.

    I was just completely out played. Sigh. Back to ze drawing board.

    3lwap0 on
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    ErandusErandus Registered User regular
    edited August 2007
    3lwap0 wrote: »
    He had so many guys, and were incredibly manuverable.

    This was really the root of my concern with your army in general. For a 2k game, you're fielding a very small amount of units because you have so many points tied up in the rhinox cav. Over 1/4th your army's points is spent on 1/8th of the models. You could have at least 2-3 more units of bulls/ironguts for their cost, and against hordey armies, thats really the best move. I imagine you saw most of the rest of your units outflanked very badly and generally overrun. More small ogre units helps protect against that a lot.

    Erandus on
    [SIGPIC][/SIGPIC]
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    DefunkerDefunker Registered User regular
    edited August 2007
    So, like, are we allowed to trade warhammer stuffs in here?

    Defunker on
    [SIGPIC][/SIGPIC]
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    GABBO GABBO GABBOGABBO GABBO GABBO Registered User regular
    edited August 2007
    Defunker wrote: »
    So, like, are we allowed to trade warhammer stuffs in here?

    We have a bits swap thread a little further down the index.

    GABBO GABBO GABBO on
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    garicgaric Registered User regular
    edited August 2007
    So there's a 10,000 point mega battle tomorrow and im taking 1000 pts of Norgoth's tombkings, have you guys got any advice for tomb king stratgies, cause i played norgoth's wood elves earlier and lost, so i think i need help.

    garic on
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    ErandusErandus Registered User regular
    edited August 2007
    Mani and Draeven are the resident TK players. I've only tried using Draeven's army once and while I'm not quite positive, I have a sneaking suspicion that I, in fact, sucked ass at it.

    Erandus on
    [SIGPIC][/SIGPIC]
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    GABBO GABBO GABBOGABBO GABBO GABBO Registered User regular
    edited August 2007
    garic wrote: »
    So there's a 10,000 point mega battle tomorrow and im taking 1000 pts of Norgoth's tombkings, have you guys got any advice for tomb king stratgies, cause i played norgoth's wood elves earlier and lost, so i think i need help.

    You're playing as his Tomb Kings?
    Protect your Heirophant. If he dies you lose.
    At 1000 points you're going to be underpowered, because you're required to dump so much into your two mandatory characters. Your best bet is going to be bringing a big block of Tomb Guard, 2 smaller skeleton bowmen units (10ish), and a catapult. This is the mix I run in megabattles, and I've always done pretty well with it.
    (Tomb Kings are reaaaaaaally gimped in 1k)

    GABBO GABBO GABBO on
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    3lwap03lwap0 Registered User regular
    edited August 2007
    Erandus wrote: »
    3lwap0 wrote: »
    He had so many guys, and were incredibly manuverable.

    This was really the root of my concern with your army in general. For a 2k game, you're fielding a very small amount of units because you have so many points tied up in the rhinox cav. Over 1/4th your army's points is spent on 1/8th of the models. You could have at least 2-3 more units of bulls/ironguts for their cost, and against hordey armies, thats really the best move. I imagine you saw most of the rest of your units outflanked very badly and generally overrun. More small ogre units helps protect against that a lot.

    The thing is, I did so good with Skrag and the Rhinox cav against the TK/Empire player. Maybe it was just a fluke.

    3lwap0 on
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    Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited August 2007
    3lwap0 wrote: »
    Erandus wrote: »
    3lwap0 wrote: »
    He had so many guys, and were incredibly manuverable.

    This was really the root of my concern with your army in general. For a 2k game, you're fielding a very small amount of units because you have so many points tied up in the rhinox cav. Over 1/4th your army's points is spent on 1/8th of the models. You could have at least 2-3 more units of bulls/ironguts for their cost, and against hordey armies, thats really the best move. I imagine you saw most of the rest of your units outflanked very badly and generally overrun. More small ogre units helps protect against that a lot.

    The thing is, I did so good with Skrag and the Rhinox cav against the TK/Empire player. Maybe it was just a fluke.

    Nuh-uh; Empire/TK play radically differently to BoC, as you just found out. In the rock/paper/scissors game that is warhammer, you are the rock that just rode up and charged a sheet of paper after doing so well against some Scissors. Change up your army, trade in the rhinox for a billion gnoblars and maybe a couple of hunters and you will get better results against beasts.

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
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    garicgaric Registered User regular
    edited August 2007
    The main problem ive got with this tomb king force im gonna be lending is the fact that i only have 3 chariots, a block of 25 warriors without bows, 8 horsemen, a priest on foot, one on a horse and a tomb price on foot.

    This leaves me pretty much no choice for an army list, so im pretty much gonna hope for other people to bring the heavy hitters and try and systematicly hold up units with the block of skele's then bring in the chariots or cav on the flanks to make sure that there gonna break.

    garic on
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    GABBO GABBO GABBOGABBO GABBO GABBO Registered User regular
    edited August 2007
    Well, on the plus side, chariots should really only be run in units of 3, and they'll kick ass at that point level.

    GABBO GABBO GABBO on
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    DraevenDraeven Registered User regular
    edited August 2007
    might i suggest proxying another chariot if they allow and putting your tomb prince in that unit so it becomes a unit of 3 , great for flanking / taking out small units. Also see if they will let you turn those 25 bowmen into sword and board. least this way you have a nice tarpit. Also if your taking those horse men you might as well use them as heavy cav. Pair them up with the chariots and at least one of them will get the flank. Could be a useful combo. Since you wont have a rare / special unit other thne the chariots , kit out your priests / tomb prince for combat. 1k pts should limit the amount of magic to a minimum.

    Draeven on
    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

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    ErandusErandus Registered User regular
    edited August 2007
    garic wrote: »
    The main problem ive got with this tomb king force im gonna be lending is the fact that i only have 3 chariots, a block of 25 warriors without bows, 8 horsemen, a priest on foot, one on a horse and a tomb price on foot.

    So you basically have the battalion box, a blister of liches and the tk/prince blister.

    I would also then be looking to see if anyone cared if you proxied a few things.

    Erandus on
    [SIGPIC][/SIGPIC]
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    GABBO GABBO GABBOGABBO GABBO GABBO Registered User regular
    edited August 2007
    Even without proxies, the force he has is perfectly acceptable for a mega battle.
    Hell, it's not even a bad 1k list. (Although I wouldn't take the horsemen as heavy horsemen. Tomb Kings heavy horsemen are a joke. Take them as light so you can use them at range, while still keeping the ability to flank with them)
    Those mega battles are so whacky that taking them seriously is an exercise in futility. Just bring what you have and try to enjoy yourself. "Losing" a mega battle is no big deal.
    (Although in our last Nemesis Crown megabattle my Tomb Kings ran riot over our part of the board, with a unit of Tomb Guard (as well as a unit of chariots) that tore through a bunch of treekin, some dryads, some dwarfs, and a treeman.

    GABBO GABBO GABBO on
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    ErandusErandus Registered User regular
    edited August 2007
    "Losing" a mega battle is no big deal.

    Honestly, i'm trying to wrap my head around the logistics of 5 people on each side each taking their turns and casting spells and shit, and it seems like playing in a mega battle is no big deal either.

    Erandus on
    [SIGPIC][/SIGPIC]
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    GABBO GABBO GABBOGABBO GABBO GABBO Registered User regular
    edited August 2007
    Erandus wrote: »
    "Losing" a mega battle is no big deal.

    Honestly, i'm trying to wrap my head around the logistics of 5 people on each side each taking their turns and casting spells and shit, and it seems like playing in a mega battle is no big deal either.

    It's a lot of fun when you have one person keeping everyone on track.

    GABBO GABBO GABBO on
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    JoeslopJoeslop Registered User regular
    edited August 2007
    Erandus wrote: »
    "Losing" a mega battle is no big deal.

    Honestly, i'm trying to wrap my head around the logistics of 5 people on each side each taking their turns and casting spells and shit, and it seems like playing in a mega battle is no big deal either.

    It's a lot of fun when you have one person keeping everyone on track.

    In games with more than two players, does everyone get fresh dispel dice on every players turn, or just for that round?

    As in, if there are 3 players do I have to split up my dice against them to make sure nothing bad happens to me, or do I get a fresh pool when it's their turn?

    We've been playing that you only get one pool per round.

    Joeslop on
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    ZepplinZepplin Registered User regular
    edited August 2007
    so i orderd my first rhinox cav, set me back about $80 but meh. and while i was there i got a chance to chat with the manager of all of the stores in ontario, who happens to be a fantastic player, and who also happens to play ogres. now i told him about my recent loss to my brother who has treekin, and that i had no idea how to beat them. so he tells me how i can better use my gnoblars to walk along with my bulls(right beside) and when the treekin can charge they face being outnumberd and some serious ranks, but if he dosent charge then i get my bull charge and its a win win situation really.
    i had never really thought about using my gnoblars in this way and i will be sure to use them in a more tactical manner. has anyone here already done this in game? i just thought ogre players might like that little tidbit.

    Zepplin on
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    EchoEcho ski-bap ba-dapModerator mod
    edited August 2007
    That's pretty much how you're supposed to use ogres. One unit gets charged? Use other units to flank the chargers!

    And don't underestimate gnoblars just because they're 2 points each. :P

    Echo on
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