I feel like people are now preferring the me3 cover system just because they got used to it's horrible jankiness. Remember all those times you were trying to run in a straight line and got sucked sideways into a wall? Or the game deciding what you meant wasn't "leave cover" but instead "jump over cover right at them." Or how if you were playing mobile you couldn't afford to stick onto a wall as you're peeking enemies, you had to just stand really near a wall manually use it for cover as you sidestep back and force?
The ME:A Andromeda cover system is totally better. It's just new and we're not conditioned to it yet.
I never got magically sucked into unintended cover once in me3. I did do the hop over the rail thing occasionally, but not nearly as often as I run up to cover and just stand there getting shot in andromeda.
A bunch of stuff (the Barrier power, the Vanguard profile) have effects of reducing shield cost for biotic powers to activate
except, so far as I can tell... none of the Biotic powers actually cost your shield to activate anymore?
Nova doesn't blow out your shield anymore, it's just a normal power now with a cooldown. Annihilation doesn't cost shields, it just has a recharge penalty.
Like, am I missing something? Where is this biotic power that is somehow a shield slurpee that Vanguard and Barrier can spec to reduce the penalty on?
I am kinda bummed that the only people on your ship are the named dudes. I miss the generic crew members from the Normandy. They made the ship feel more alive.
I actually kind of like that you know everyone on your crew. It's really a pretty small ship, with a small crew. It's not really a warship. But that makes it feel like more of a tight-knit crew, you know the name of everyone you walk by.
Kana on
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
A bunch of stuff (the Barrier power, the Vanguard profile) have effects of reducing shield cost for biotic powers to activate
except, so far as I can tell... none of the Biotic powers actually cost your shield to activate anymore?
Nova doesn't blow out your shield anymore, it's just a normal power now with a cooldown. Annihilation doesn't cost shields, it just has a recharge penalty.
Like, am I missing something? Where is this biotic power that is somehow a shield slurpee that Vanguard and Barrier can spec to reduce the penalty on?
You can spec powers to cost shields in some trees.
I'm having to just not think too much about it as a game mechanic because like
Cold Hazard Level 2 is -50 C
You're telling me that full environmental body armor can't handle that indefinitely? In the Milky Way, Shepard and Co. literally walked on the fucking Moon (where temperatures swing between -150 to 200 C depending on if you are in the shade or in direct sunlight) in that armor.
Maybe if Peebee wore a god damn SHIRT this would be a non-issue.
A bunch of stuff (the Barrier power, the Vanguard profile) have effects of reducing shield cost for biotic powers to activate
except, so far as I can tell... none of the Biotic powers actually cost your shield to activate anymore?
Nova doesn't blow out your shield anymore, it's just a normal power now with a cooldown. Annihilation doesn't cost shields, it just has a recharge penalty.
Like, am I missing something? Where is this biotic power that is somehow a shield slurpee that Vanguard and Barrier can spec to reduce the penalty on?
You can spec powers to cost shields in some trees.
A bunch of stuff (the Barrier power, the Vanguard profile) have effects of reducing shield cost for biotic powers to activate
except, so far as I can tell... none of the Biotic powers actually cost your shield to activate anymore?
Nova doesn't blow out your shield anymore, it's just a normal power now with a cooldown. Annihilation doesn't cost shields, it just has a recharge penalty.
Like, am I missing something? Where is this biotic power that is somehow a shield slurpee that Vanguard and Barrier can spec to reduce the penalty on?
You can spec powers to cost shields in some trees.
I'm having to just not think too much about it as a game mechanic because like
Cold Hazard Level 2 is -50 C
You're telling me that full environmental body armor can't handle that indefinitely? In the Milky Way, Shepard and Co. literally walked on the fucking Moon (where temperatures swing between -150 to 200 C depending on if you are in the shade or in direct sunlight) in that armor.
Maybe if Peebee wore a god damn SHIRT this would be a non-issue.
I'm having to just not think too much about it as a game mechanic because like
Cold Hazard Level 2 is -50 C
You're telling me that full environmental body armor can't handle that indefinitely? In the Milky Way, Shepard and Co. literally walked on the fucking Moon (where temperatures swing between -150 to 200 C depending on if you are in the shade or in direct sunlight) in that armor.
Maybe if Peebee wore a god damn SHIRT this would be a non-issue.
I mentally think of that planet as SpaceEdmonton.
Yeah, it absolutely is.
0
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
Man my strike teams have the same success rates as X-Com.
Five missions in a row that were 80% chance of success and they all fail.
Question on strike teams. Items that increase effectiveness, has anyone tried them and if so can you tell me how much they increase the success rate by?
Space is cold but also empty. It having a low temperature doesn't matter if there are no particles to transfer heat.
Being in a place with an atmosphere it matters more. And if you encounter liquids it gets bad fast.
Still the main cause is probably "The Initiative sucks at prep"
There's a science fiction story set on like, Charon or something where it's super cold, but the spacesuits have big radiator fins on them to shed excess body heat because there's no atmosphere.
But there's also pools of like, liquid helium or methane or something and if you accidentally step in one it climbs up your suit for some reason i don't remember, surface tension or something. And if it makes it to the radiators, the heat causes it to instantly evaporate which allows more to climb up, which evaporates, etc. and basically flash freezes you.
Question on strike teams. Items that increase effectiveness, has anyone tried them and if so can you tell me how much they increase the success rate by?
And do they consume the item? Because I'm never going to spend currency that could go to real MP permanent rewards on a temporary item.
One effect I really do like is the frost that instantly forms on the Nomad and on your environmental suits as you drive around the ice cube planet.
(And on Peebee's exposed midriff)
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
The emails characters send you have some weird timing (like the email from Suvi, sitting two feet away, talking about how great our 30-seconds-ago conversation was), but man are they delightful. Drack expressing his condolences via 37 low-res, watermarked pictures of guns is... So very good.
The emails characters send you have some weird timing (like the email from Suvi, sitting two feet away, talking about how great our 30-seconds-ago conversation was), but man are they delightful. Drack expressing his condolences via 37 low-res, watermarked pictures of guns is... So very good.
I don't think so, but I've found at least one place where if you jump down instead of taking the long way down it treats you as having fallen out bounds and ports you back up.
Story spoilz
after fixing the atmosphere at eos i fast traveled to the outpost site since I'd already found it. I jumped off the cliff to help drack but it wouldn't let me stay down there, even if i tapped my jets or hovered above the ground.
I have taken falling damage, and I have been warped back to the top of a cliff with some of my health lopped off, but I don't know what the difference between the two is.
He walks the thin line between feeling Very Krogan without coming across as a Wrex knock-off brilliantly.
Drack feels very chill and more...playful, I guess, than Wrex was. Dude's been around for a long-ass time, so he takes shit less seriously; which means he's more comfortable being a bit jokey with you.
He's a good old man.
Stilts on
+12
BaidolI will hold him offEscape while you canRegistered Userregular
Posts
You're not my dad
WHY IS THERE EVEN AN OPTION NOT TO IN SOME OF THE CLIMATES?
Either way... helmets always unless on the damn ship and that's an ORDER!
I never got magically sucked into unintended cover once in me3. I did do the hop over the rail thing occasionally, but not nearly as often as I run up to cover and just stand there getting shot in andromeda.
A bunch of stuff (the Barrier power, the Vanguard profile) have effects of reducing shield cost for biotic powers to activate
except, so far as I can tell... none of the Biotic powers actually cost your shield to activate anymore?
Nova doesn't blow out your shield anymore, it's just a normal power now with a cooldown. Annihilation doesn't cost shields, it just has a recharge penalty.
Like, am I missing something? Where is this biotic power that is somehow a shield slurpee that Vanguard and Barrier can spec to reduce the penalty on?
I actually kind of like that you know everyone on your crew. It's really a pretty small ship, with a small crew. It's not really a warship. But that makes it feel like more of a tight-knit crew, you know the name of everyone you walk by.
I always set to default them off.
Well I hope you remember this conversation when you land on a planet and your party's heads explode!
You can spec powers to cost shields in some trees.
Space Magic!
I'm having to just not think too much about it as a game mechanic because like
Cold Hazard Level 2 is -50 C
You're telling me that full environmental body armor can't handle that indefinitely? In the Milky Way, Shepard and Co. literally walked on the fucking Moon (where temperatures swing between -150 to 200 C depending on if you are in the shade or in direct sunlight) in that armor.
Maybe if Peebee wore a god damn SHIRT this would be a non-issue.
which ones!
I can't find them I am a dumb dumb
Being in a place with an atmosphere it matters more. And if you encounter liquids it gets bad fast.
Still the main cause is probably "The Initiative sucks at prep"
Lance, I think Nova as well.
I mentally think of that planet as SpaceEdmonton.
Yeah, it absolutely is.
Five missions in a row that were 80% chance of success and they all fail.
There's a science fiction story set on like, Charon or something where it's super cold, but the spacesuits have big radiator fins on them to shed excess body heat because there's no atmosphere.
But there's also pools of like, liquid helium or methane or something and if you accidentally step in one it climbs up your suit for some reason i don't remember, surface tension or something. And if it makes it to the radiators, the heat causes it to instantly evaporate which allows more to climb up, which evaporates, etc. and basically flash freezes you.
I've only had one failure so far and that was on a silver 55% i think, and i didn't get a negative trait from it.
It's me, I'm the one stealing all your luck.
And do they consume the item? Because I'm never going to spend currency that could go to real MP permanent rewards on a temporary item.
Holy shit... I need this... so i can be RUNNIN IN THE 90s!!!!!!!!!!
(And on Peebee's exposed midriff)
He walks the thin line between feeling Very Krogan without coming across as a Wrex knock-off brilliantly.
Two of which are duplicates
It's really fucking frustrating. Normal is pretty fun except for those instances.
This is all I can think about whenever I use the galaxy map
I don't think so, but I've found at least one place where if you jump down instead of taking the long way down it treats you as having fallen out bounds and ports you back up.
Story spoilz
Yes?
I have taken falling damage, and I have been warped back to the top of a cliff with some of my health lopped off, but I don't know what the difference between the two is.
Related note; Nomad no do water good.
my brain knows it's a complete mess and here I am still doing it
Unless it involves finding new booze for Vortex. Even if the reward is nonexistent, it's the principle of the thing.
Drack feels very chill and more...playful, I guess, than Wrex was. Dude's been around for a long-ass time, so he takes shit less seriously; which means he's more comfortable being a bit jokey with you.
He's a good old man.
Jaal is alright, I ran around with him a bit today. I really hate how abruptly dialogue will switch off as you move though.
I'll just be out and about and then have to madly search for where the hell Mr. Belvedere came from and oh, it's Jaal again