Man it's not my fault that there are maybe three exclusives (counting this) worth playing on the PS3 and that it was more expensive than a night of hookers and blackjack until like last week.
Wow, wow, wow you're wrong
Demon's Souls, VC, 3D Game Dot Heroes, KZ2, Uncharted 1 and 2, LBP, Ratchet and Clank games, Resistance if that's your bag (it's not mine)
Also, I managed to miss the whole custom character creation aspect which is really neat. No surprise that an online sharing element won't be integrated into the game itself, considering it'll just basically be "Make NES sprites" mode, but knowing that you'll still be able to Create and Share easily is really very nice.
Man it's not my fault that there are maybe three exclusives (counting this) worth playing on the PS3 and that it was more expensive than a night of hookers and blackjack until like last week.
Wow, wow, wow you're wrong
Demon's Souls, VC, 3D Game Dot Heroes, KZ2, Uncharted 1 and 2, LBP, Ratchet and Clank games, Resistance if that's your bag (it's not mine)
that's just off the top of my head too
And unless you're a fucking jackass*, LBP counts for like five games.
Pretty sure this one is exclusive to PS3 only. Unlikely that's going to change if it sees European/North American translation.
God Fucking Damnit
Why would FROM do that? It's pretty unthinkable that Sony's paying them to make it exclusive and it's not like the 360 is difficult to program for.
As a PS3 owner, I'm glad to be getting a great looking exclusive.
This is a Japanese game being made by a Japanese company for (primely) a Japanese audience. The PS3 is pretty far ahead of the 360 in sales there so they want to sell a lot of copies without increasing the cost hence why it is not on the 360. Remember the US is always an afterthought for a game like this.
So what is this? NES Zelda with a unique graphical approach on the modern day systems? I fail to see what makes this so incredible. I hate to be the party pooper, but please fill me in on this. (<3 Atlus. I love me some Demon's Souls.)
There was a time when I was worried that the PS3 wasn't going to see the quirky titles I loved the PS2 for. That time has passed. Now all I have to do is convince the guys downstairs to order copious quantities of copies of this - including the special edition, if there is one.
If there's a re-enactment of the Demon's Souls fiasco where they didn't order a single copy for launch then I'm going to choke a bitch.
Yeah, I lost an hour to it last night. Couldn't figure out how to make the sword upgrader on the third map work. I could upgrade the weapon level but the sword didn't seem to increase in size at all when I used the other buttons.
Yeah, I lost an hour to it last night. Couldn't figure out how to make the sword upgrader on the third map work. I could upgrade the weapon level but the sword didn't seem to increase in size at all when I used the other buttons.
Anyone else notice how great the ps3's depth of field effects are at making things look miniature? I'd love to see a remake of the NES micromachines game on it sometime.
Dangerous on
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RentI'm always rightFuckin' deal with itRegistered Userregular
Hey Bursar, just wanna let you know I love you and all your mans that are with you. Thank you.
Really all that needs to be said.
I'll let 'em know. Usually we only hear from the crazies.
Still, 3dDH is a game of few words but lots to do, and oh how it does them.
3dDH is a game of plenty of words. I'd say you spend about third of the game on the main quest, a third of the game on extras like Block Defense and the monster book, and you spend the final third running around like a chicken with it's head cut off just talking to people to finish sidequests.
Unfortunately, the fresh fish sword is small and weak.
If you guys have any questions about 3D Dot Heroes, I think I'm at around 80% finished with the game. I'm going to sleep so I won't be able to answer your questions until tomorrow.
Hey Bursar, just wanna let you know I love you and all your mans that are with you. Thank you.
Really all that needs to be said.
I'll let 'em know. Usually we only hear from the crazies.
Still, 3dDH is a game of few words but lots to do, and oh how it does them.
3dDH is a game of plenty of words. I'd say you spend about third of the game on the main quest, a third of the game on extras like Block Defense and the monster book, and you spend the final third running around like a chicken with it's head cut off just talking to people to finish sidequests.
Oh yeah, and the 5th dungeon is freaking brutal
I meant that in a "Talk softly and carry a gigantic sword o' DOOOOM" way.
Bursar on
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Spoilered until images are unborked.
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SteevLWhat can I do for you?Registered Userregular
edited November 2009
I think the last game that let me wield tuna as a weapon was Dark Cloud.
Unfortunately, the fresh fish sword is small and weak.
If you guys have any questions about 3D Dot Heroes, I think I'm at around 80% finished with the game. I'm going to sleep so I won't be able to answer your questions until tomorrow.
How many hours would you say you've spent on the game so far? And how many extra hours would you be looking at roughly to complete any side quests?
I'm not saying the game isn't going to be great value at $40US, but I'm curious how much value is going into that awesome price. We all paid $60 for Legend of Zelda: LTTP on SNES probably, and that was a game with great value, length and speed runs clock in around 2 hours or less. I'm curious to know about the overall length of the standard game, and then whatever additional side-stuff there is to complete.
Feel free to put all of that behind a spoiler when you get a chance, if you like.
Unfortunately, the fresh fish sword is small and weak.
If you guys have any questions about 3D Dot Heroes, I think I'm at around 80% finished with the game. I'm going to sleep so I won't be able to answer your questions until tomorrow.
How many hours would you say you've spent on the game so far? And how many extra hours would you be looking at roughly to complete any side quests?
I'm not saying the game isn't going to be great value at $40US, but I'm curious how much value is going into that awesome price. We all paid $60 for Legend of Zelda: LTTP on SNES probably, and that was a game with great value, length and speed runs clock in around 2 hours or less. I'm curious to know about the overall length of the standard game, and then whatever additional side-stuff there is to complete.
Feel free to put all of that behind a spoiler when you get a chance, if you like.
I've spent 14 hours, 48 minutes and 12 seconds so far. Probably around 4-5 hours of that time was spent just dicking around the world, exploring areas and searching for secrets. The last dungeon I completed was really hard though, and there are still two left, so I expect my clear time to go well over 20 hours.
There are three minigames: A tower defense game, a "dash" racing game and a breakout clone. Completing each of these games nets you a weapon (though, I haven't beaten any of them yet). There are a ton of sidequests, including timed ones, if you just walk around the towns talking to people after you beat a dungeon. Even though I'm late in the game, there are still places on the map I haven't found a way to get to yet.
Overall, I'd imagine that if you make an effort to do most of the sidequests, the game is probably a little over the 30 hour mark.
Also, the character editor rocks. I've been playing for the last few days as Torneko
Game finished at 20:45 mins, fast than I thought I would complete the thing.
Ok, so basically I feel that the game is good, but it has a few flaws. First of all, the most glaring thing wrong with the games is the loading. It seems like every minute or so the action is broken up for a loading screen. Sometimes you'll only move a couple of inches on the screen and BOOM, another loading screen. It is seriously annoying, and in the least the game could have given you an option to install it to the HDD.
Second of all, the game has very little sense of direction. To those of us whom are looking for a modern day version of LoZ, it's not a problem at all. Those did not experience Zelda in the late 80s are probably not going to be so happy with the emphasis on exploration in the game. Your next destination is flashing on the world map, like in LttP, but other than that the game basicaly encourages you to run around and do your own thing. Most of the nicer secrets I found involved me going off the beating path. There are still a few things I've discovered that I have no idea what they're supposed to do.
The game also has some pretty nasty slowdown issues in areas where there are a lot of special effects going on. It's actually not a big deal during boss fights, but in the fire dungeon it feels as if the PS3 is really straining to get all the fire effects.
Another problem is with the gigantic sword. The game is basically balanced around the smaller version of the sword. When the sword is big it's simply too powerful, and because of this it's pretty easy to hold on to it in jumbo form (at least in the overworld). This actually isn't a huge complaint, since in the dungeons I find it's hard to go long without getting hit, but still... I think the game could have done without it. Another problem with the weapons is that the mini-block king weapons kind of suck. Which is kind of understandable, yet kind of stupid. In the least I think they could have balanced the swords better so that at least when you temper it, it has effect on more than just the gigantic version of it.
Now overall I do feel the game was fun to play, but I would only recommend it to someone who is already sold on the basic concept. If you don't have nostalgia for the 8-bit era, this is probably not the game for you. The quest is long, and you can play it a second time in Hard mode and Sperlunker if you're up for the challenge. There are plenty of minigames, quests, parodies and exploration to keep you occupied. The game can feel very vanilla, with a generic overworld and not-so-interesting dungeon design. I felt very underwhelmed with the ending sequence to the game.
tl;dr
PROS:
Nostalgic Zelda feel
Stylistic graphics
Great soundtrack
Good bang for the buck
Emphasis on exploration
Entertaining dialog
CONS:
NOW LOADING
Sword mechanics don't quite work
Game difficulty is erratic
Feels generic at times
Almost no originality.
There's a lovely theme for this game up on the Japan PSN, if anybody's interested. It's not dynamic, but it's nice looking all the same, and it's free. I couldn't tell you how to get to it, since I mostly just stumble around until I find what I'm looking for or give up, but it's there! Somewhere.
Posts
Wow, wow, wow you're wrong
Demon's Souls, VC, 3D Game Dot Heroes, KZ2, Uncharted 1 and 2, LBP, Ratchet and Clank games, Resistance if that's your bag (it's not mine)
that's just off the top of my head too
Also, I managed to miss the whole custom character creation aspect which is really neat. No surprise that an online sharing element won't be integrated into the game itself, considering it'll just basically be "Make NES sprites" mode, but knowing that you'll still be able to Create and Share easily is really very nice.
My Backloggery
And unless you're a fucking jackass*, LBP counts for like five games.
http://www.audioentropy.com/
Hey, you. Guy who tried to destroy my dreams.
SUCK. IT. Also, all hail Atlus, our new lords and masters.
The Final Fantasy ones are great too. I love how the chocobo becomes a straight up chicken.
If there's a re-enactment of the Demon's Souls fiasco where they didn't order a single copy for launch then I'm going to choke a bitch.
Ya I was having the same difficulties.
From the trailers, this is Ginormo Sword, but improved in so many ways.
Cannot wait.
It's Zelda, but written by people who grew up playing Dragon Warrior, Final Fantasy, and other classics. Oh, and not-Link wields a Ginormo Sword.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Atlus is just a company full of win
Now localise P3P. Now! I demand it! :P
WHY IS IT NOT HERE YET
(I can dream; you can't take that away Bursar!)
Really all that needs to be said.
I'll let 'em know. Usually we only hear from the crazies.
Still, 3dDH is a game of few words but lots to do, and oh how it does them.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
3dDH is a game of plenty of words. I'd say you spend about third of the game on the main quest, a third of the game on extras like Block Defense and the monster book, and you spend the final third running around like a chicken with it's head cut off just talking to people to finish sidequests.
Oh yeah, and the 5th dungeon is freaking brutal
Also: Tuna Sword!?
Tuna Sword!
Steam: TheArcadeBear
If you guys have any questions about 3D Dot Heroes, I think I'm at around 80% finished with the game. I'm going to sleep so I won't be able to answer your questions until tomorrow.
I meant that in a "Talk softly and carry a gigantic sword o' DOOOOM" way.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
My Backloggery
How many hours would you say you've spent on the game so far? And how many extra hours would you be looking at roughly to complete any side quests?
I'm not saying the game isn't going to be great value at $40US, but I'm curious how much value is going into that awesome price. We all paid $60 for Legend of Zelda: LTTP on SNES probably, and that was a game with great value, length and speed runs clock in around 2 hours or less. I'm curious to know about the overall length of the standard game, and then whatever additional side-stuff there is to complete.
Feel free to put all of that behind a spoiler when you get a chance, if you like.
Steam: TheArcadeBear
For me it was Phantom Brave.
I've spent 14 hours, 48 minutes and 12 seconds so far. Probably around 4-5 hours of that time was spent just dicking around the world, exploring areas and searching for secrets. The last dungeon I completed was really hard though, and there are still two left, so I expect my clear time to go well over 20 hours.
There are three minigames: A tower defense game, a "dash" racing game and a breakout clone. Completing each of these games nets you a weapon (though, I haven't beaten any of them yet). There are a ton of sidequests, including timed ones, if you just walk around the towns talking to people after you beat a dungeon. Even though I'm late in the game, there are still places on the map I haven't found a way to get to yet.
Overall, I'd imagine that if you make an effort to do most of the sidequests, the game is probably a little over the 30 hour mark.
Also, the character editor rocks. I've been playing for the last few days as Torneko
No such luck. After all, how would that work when your sword gets all huge?
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Steam: TheArcadeBear
Oh. Oh my.
That sounds ... so sweet.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Ok, so basically I feel that the game is good, but it has a few flaws. First of all, the most glaring thing wrong with the games is the loading. It seems like every minute or so the action is broken up for a loading screen. Sometimes you'll only move a couple of inches on the screen and BOOM, another loading screen. It is seriously annoying, and in the least the game could have given you an option to install it to the HDD.
Second of all, the game has very little sense of direction. To those of us whom are looking for a modern day version of LoZ, it's not a problem at all. Those did not experience Zelda in the late 80s are probably not going to be so happy with the emphasis on exploration in the game. Your next destination is flashing on the world map, like in LttP, but other than that the game basicaly encourages you to run around and do your own thing. Most of the nicer secrets I found involved me going off the beating path. There are still a few things I've discovered that I have no idea what they're supposed to do.
The game also has some pretty nasty slowdown issues in areas where there are a lot of special effects going on. It's actually not a big deal during boss fights, but in the fire dungeon it feels as if the PS3 is really straining to get all the fire effects.
Another problem is with the gigantic sword. The game is basically balanced around the smaller version of the sword. When the sword is big it's simply too powerful, and because of this it's pretty easy to hold on to it in jumbo form (at least in the overworld). This actually isn't a huge complaint, since in the dungeons I find it's hard to go long without getting hit, but still... I think the game could have done without it. Another problem with the weapons is that the mini-block king weapons kind of suck. Which is kind of understandable, yet kind of stupid. In the least I think they could have balanced the swords better so that at least when you temper it, it has effect on more than just the gigantic version of it.
Now overall I do feel the game was fun to play, but I would only recommend it to someone who is already sold on the basic concept. If you don't have nostalgia for the 8-bit era, this is probably not the game for you. The quest is long, and you can play it a second time in Hard mode and Sperlunker if you're up for the challenge. There are plenty of minigames, quests, parodies and exploration to keep you occupied. The game can feel very vanilla, with a generic overworld and not-so-interesting dungeon design. I felt very underwhelmed with the ending sequence to the game.
tl;dr
PROS:
Nostalgic Zelda feel
Stylistic graphics
Great soundtrack
Good bang for the buck
Emphasis on exploration
Entertaining dialog
CONS:
NOW LOADING
Sword mechanics don't quite work
Game difficulty is erratic
Feels generic at times
Almost no originality.