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[WoW] [Raiding] is way too easy
Posts
You know, I really wouldn't mind if, by the last week or two before Cataclysm were released, these changes had essentially nerfed ICC into the ground and made it something more akin to Karazhan/Naxx; Something tuned down to the point that just about anybody who wanted to see the whole thing could do so in a reasonably short period of time with a group of reasonable quality and some meagre level of gear.
Yes, in part because I want to kill Arthas at least once, and I'm not entirely sure it'll happen pre 4.0, but I also argued for the same thing back pre 3.0 when I was a progression Sunwell raider who was busy knocking off Mu'ru and KJ as the timer to the End of [strike]Days[/strike] Raiding loomed over our heads.
And to be clear, I do hope I get into the new guild I've app'd to, and prove myself a valuable enough member of one of their more casual 10 man crews to earn my kill(s) without too much coddling.
I'm just thinking how popular the "easy" instances were, and the absolutely crazy achievement runs that started up around 3.0, and figure 4.0 will be more of the same.
I don't care what vibe you get. Healers fuck up badly enough and the raid wipes immediately. DPSers fuck up badly enough and the raid wipes minutes later when the boss goes big and angry.
If you want to argue the stress is what makes it harder to heal, sure, okay, I guess can see that. But beyond that, I think when the raid falls to the effects is the prime distinction.
(And keep in mind, healers failing will mask the evidence of dps failing.)
How so?
I suppose there's some truth to this (although, there's a few places where it's been applicable to healers, and healers fucked up in the same way, so meh).
It's also much easier to pay attention to encounter mechanics as a DPS (even as a feral or shadow priest) than as a raid-focused healer.
Speaking of which: WTB rogues who don't fail at interrupting.
If you're referring to needing to interrupt targets, I'd say that critical interrupts fights are very rare. There's Vezax, Jaraxxus, and ummm, that's about it? I mean it's certainly important to interrupt Deathwhisper, but it's not like it's a raid wipe if a Frostbolt or two get through. It's also pretty easy to interrupt if you're smart and use Quartz or something to put your target's cast bar right in the middle of your screen. Hell, only about half of the DPS specs even have the responsibility of interrupting since the other half have either no interrupts or just terrible/unreliable ones. Beyond that, interrupting is otherwise just another thing that's helpful but not mandatory (Deathwhisper adds) that just makes the healers' jobs harder when people don't do it.
Granted, it's not actually part of "doing damage", and it's not in every fight (closer to 10% of fights), and not every class is affected.
(Really, it's the only obvious instance I could thnk of off the top of my head.)
Edit: There's the spider adds on Anub'Arak too. Prot warriors are good for that, but I ended up doing interrupts on those for a long time.
I did play a healer a long time ago, but all I remember was that it was really boring after the first kill. That probably colors my perceptions quite a bit.
Just from from watching our healers, their reactions make it seem like fights are really hard to heal, or really boring.
When our dps fails, it doesn't look like it's hard (and doesn't feel hard), but we'd continually see failure when enrages kick in.
I healed in TBC early on a bit, too, and I still found it boring.
Edit: And now I play a character who can't possibly heal a group. COINCIDENCE? I THINK NOT.
Ranged DPS=Make sure you aren't standing there doing nothing, make sure you're hitting the correct one of your two to six buttons
Healing=Manage the health of twenty five idiots, each stupider than the last
If you think that doing amazing ranged DPS is even half as challenging as healing, you are a silly
goose
Haha, dude, at invite time on Tuesdays, we to this day have people going "MC or BWL?" Because we used to mix it up when possible so people wouldn't be able to just show up for Loot Tuesday guaranteed. I can't believe it's still being said after years.
Hah, you just called yourself an idiot!
;-)
And that's why you MT heal. Which was what I usually did.
Edit: Although, I did raid heal sometimes, and I don't remember that being hard either, but I don't really remember having to worry about 40 people when I did raid heal either. Usually we subdivided it, maybe? Is that something that doesn't happen anymore?
(Edit: Although, I don't recall seeing as much healer burnout in WotLK.)
We're in europe so I was posting at 1 AM, we've not raided again since. Next time on sunday, we're probably gonna go to Rotface first then spend the rest of the night on other hardmodes (presumably wiping to Festergut for hours again) then clear the rest on tuesday before the reset.
We are having to implement this now as we did back in Naxx/OS where we stopped doing Naxx on Weds and did Sarth + 3 instead to trick loot whores into raiding. People show up on Weds night to clear up to Arthas then don't show up Sun/Mon.
:^:
I don't even understand this mind set. What the fuck are these idiots using their gear for if not to try to get the last boss down? Why even bother to do farm content when there isn't a point? It's always baffled me.
My main guild has had to recruit someone for the first time ever recently, the nine of us all know each other and finding a replacement for our tenth has been ridden with people totally obsessed with loot so far. I've never seen a string of recruits like this who's first question they asked us was about when they would receive a certain bit a loot.
Or even the one guy who said one of our members was obviously a bad player solely based on their gear, thinking we'd suddenly drop our friend some of us have known (and lived with) for years (and has been on every raid with us because we only had ten members prior to one person quitting) and take on their buddy because he has some ICC HM gear and is therefor obviously a perfect player and human being.
I can't believe we've had trouble trying to recruit for one guaranteed raid spot.
My druid was hot shit with his 8piece tier 2! ;-)
Gear is more of a prerequisite now (and not a terribly hard one), but I'd say legendaries are still as much an accomplishment as they are a tool.
And this makes me a sad loot-whoring panda.
When I had a 9-5 job, it was even worse.
There's no rush to kill this shit. Why spend so much time only to end up beating the place five months before Cataclysm is out? Good work, your reward for being so quick is unsubbing or months of boredom.
Then your T10 sucks compared to the bonus armour kit.
Still not worth it.