Ya got brain on ya.
New Units in Chaos Rising Revealed:
Librarian Revealed!
The Wraithguard Walk Amoung Us!
A new way to be cut down while retreating!
Da bestest fer da last! Dis game is gettin' WEIRDER!
Hope is the first step on the road to disappointment.
[/CENTER]
In the grim dark future of patch 1.8 there is only complete apathy and bitterness. Forget the promise of quick patches and balance, for there is no peace amongst Games for Windows Live, only an eternity of carnage, slaughter and the laughter of thirsting developers.
Game ModesSingle Player(Co-op)
Image shamelessly stolen from Pancake. Thanks, Pancake!
Widely regarded as the best thing that DoW2 has to offer, Dawn of War 2 brings a unique take on the usual RTS single player formula. You take command of the Space Marine's Blood Ravens chapter to defend sub-sector Aurelia from certain doom. Players will select four squads from six total to deploy and fight. Each squad can be custom equip with the emperor's finest weapons and armors. Each battle pits your handful against untold billions. Shit gets real.
Screenshots: (possible minor spoilers within)
The Last Stand
A new game mode that was introduced with patch 1.8, The Last Stand is a co-op hero survival. Choose the Ork Mekboy, Eldar Farseer, or Space Marine Captain and team up with two other players in a fight to survive 20 waves. The difficulty curve goes quite high. Only a handful of teams have defeated the final wave which shows off new Chaos Space Marine units that will be in the expansion.
Some notes about Last Stand:
- Leveling is persistent. Your Mekboy who levels up in your first game will be the same Mekboy you bring next time.
- Every level unlocks new equipment for your commander. Wargear tends to unlock new tactical options and rather than make your guy straight up more powerful (not usually true early on though)
- Every kill gives you points, strive for a high score! Tactical points on the map will boost your score, as well as each wave you survive without anyone dying. Scores are stored on a GFWL leaderboard, allowing players to crush any idea that they might be any good at this game with a few clicks!
- Every four waves is a boss wave.
- It is pretty fun. We used to have a bunch of players playing it every day, now you'd probably have to like post here or jump on vent and look for people.
Screenshots:
Multiplayer
Mutiplayer is 'aight. It is becoming a deeper and deeper game with every patch. Sadly the learning curve to get into any RTS multiplayer is really steep. DoW2 is no exception.
Each race has three commanders which give you special abilities as well as themselves to fight and kill on the battlefield.
As you play in multiplayer you will rank up. Rank is simply how often/much you have played. Rank conveys itself through making your troops look more flashy. For instance, look at this rank 19 FC compared to some higher rank FC:
A low rank FC followed by a high rank one
Rank tends to imply that someone is skilled (After 100-200 games you've probably picked something up), however "true skill" a GFWL thing actually determines who you match up against in auto match and more accurately predicts how well you will play.
Meet the Races!
EldarTheir arrogance is only matched by their bullshit.
Commanders: Farseer, Warlock, Warp Spider Exarch
The Eldar specialize in hard hitting, specialized units. Once masters of the galaxy they fucked it up and made a dark god during orgies. Whoops! Hasn't hurt their egos though. They're fast and really annoying. If you can pin them down they'll fall quick enough.
Corp's Comments:
Eldar are probably OP this patch, in the very least against SM. They're also probably the most popular choice now too. That being said they're still a ton of fun to play. Guardian spam is the flavor of the month, with sprinklings of rangers and falcons to keep things in hand. Actually, I'm not sure the flavor has really changed much over time... regardless, they are the "new kings of shit mountain".
BALANCE METER
Spore MinesGo eat a dick.
Commanders: Lictor Alpha, Ravener Alpha, Hive Tyrant
These guys just love to gobble things up. They just can't get enough, I swear. If you play this race you will probably be universally hated no matter what the balance is like. Probably not. I don't know if anyone cares anymore.
Nids are all about overwhelming numbers of little guys backed up by huge synapse creatures that extend auras. Nids are very flexible and powerful. They tend to suffer from a great deal of attrition late game and lackluster tier 2/3 units.
If you're looking for a strategy guide to nids, look no further! All you'll need to know is here.
Corp's Comments:
In all reality the nids aren't really all that bad anymore. They've still got some problems but they've got weaknesses now which is really nice. In some twisted circular balance the Ravener Alpha has gone from OP to "alright" and now the hive tyrant is king. Go figure. Spore mines are still way too destructive, but they're manageable now. Weirdest of all they are almost extinct out there, or so it feels. When I play 2v2s they show up maybe once every 10 games. It's crazy.
BALANCE METER
Space MarinesAnd they shall know no fear.
Commanders: Force Commander, Apothecary, Techmarine
The Emperor's finest. The sickle of the Imperium. The last hope of humanity. The space marines have a number of titles but really you can go with "bad ass" to be safe.
Space marines are a well rounded force that specializes in elite troops. They can be a little inflexible but tend to have enough durability to get around it. They have an amazing late game.
Corp's Comments:
Now that tac blobbing is a thing of the past these guys are pretty fun to play as and against. SM v SM is like watching grass grow still but some people are
into that. The new shotgun has really fixed up their melee balance; the entire game seems to have shifted over to a ranged focus with it. Everybody but orks maybe. SM are still really popular, so there's that.
BALANCE METER
OrksWAAAAAAAAAAAAGGGHHHHHHH
Commanders: Warboss, Mekboy, Kommando Nob.
Orks love a good fight and they've got the brawn to win em'. They wander the galaxy on their makeshift craft looking for whatever romp the galaxy is up to.
The Greenskins are hard to match in close combat. They've got a strong line up of units each with cunning tricks. They're tough to beat in an all out fight until late game!
Corp's Comments
I really like what they have done with the Orks. Orks no longer have a completely dominant tier 1, but thankfully have a well balanced tier 2 and tier 3 now. It feels like every unit is finding it's place. The popular strategy tends to be double slugga, shoota, loota early game. That's fine with me, it's an interesting mesh of units rather than triple slugga.
Warboss is still pretty much damn useless though.
BALANCE METER
Multiplayer screenshots
GFWL copy and pasted from the previous OP
This list is completely useless. No one here really plays anymore. Delve into at your own risk.
And here's a list of GFWL tags I have no intention of keeping updated
Nerd Forumer Name= Stupid GFWL Tag
Internet Superstars are in red
Akira = MechaAkira
3clipse= R3clipse
815165 = thee telescopes
A-Puck = Za Puck
Accualt = The Accualt
admanb = admanjb
Aegeri= Aegeri
Battle Jesus = Aarnog (what the fuck why is this nothing like your name, jesus)
biscuitbutt81 = biscuitbutt81
BlueDestiny = BlueDouble
bongi = bongitrs
cakemikz = ryantschutter (can't fucking send it to me with forumer/gfwl or just gfwl like a normal person, so Ryan I hope someone castrates you.)
Captain K = I Am Captain K
Canada_jezus = Canada Jezus
CanisAquilus = Canis Aquilus
ChubbyRaccoon = Juice Tinn
Computer Generated Faggotry = CasinoGhost
Core= defconcore
Critter = TrotskysIcepick
Cronus = MasterCronus
Custom Special/F4ll0ut = customRUB
darksteel=Cokesakto
darunia106=darunia106
Defunker = JollyGreenJssus
Demiurge = Demiurge03
Dissociater= Dissociater
Dr.Oblivious = DrOblivious
Enosh20 = Enosh20
Figgy = FigmentNS
Fizban140 = Fizban140 (?)
Foefaller = FoefallerMagus
Hawk= Hawk xSx
jdarksun= jdarksun
Jebu= Chrethon
Jives = JilesFTW
Joril = Cordiss
Just_Bri_Thanks = BrianJ012
kaliyama = marblesthechimp
Kami = KamiDaHobo
Kinderparty = Kinderparty
kildy = Kildy
Kivutar = Morgant M
Klyka = Klyka
Kruite = Bluflare
Leitner= Colonel Leitner
Lord_Asmodeus= I3rigand
Lurk = Saltek
MagicPrime = FireSideWizard (an ungrateful cunt for not saying "please" add me)
Medan = CaptDearborn
mightyspacepope= mightyspacepope
Moridin889 = LazyGit889
NebulousQ = NebulousQ
ObstSkwerl = Pvtskwerl
Pyromaniac221 = Pyromaniac221
Sepah = Seppah (heh, he can't spell, what a tard).
Shade = Cannoncore
Shamus= El Shamus
Shorn Scrotum Man= SojakFA
Shujaa = ShenanigansUK
SJ= Warboss SJ
SniperGuy = SniperGuy710
Sonar = sonarogre
Quid = Asmadeus
Sidarthur = Eff O Eff (FoF? Fleet of Foot? Eldar scum.)
Spindrift = Cudboat
TekDragon= TekDragon84
TheBog = TheBog2
TheCrumblyCracker = CrumblyCracker
TheGerbil = TheGerbil86
The_Scarab = SomeBug
troublebrewing = TroubleBrewin
Traikan = Traikan
TychoCelchuuu = TychoCelchuu
urahonky = IMAPWNJ00 (wins award for name most likely used by a pedophile)
Urian = Fathom216
valtzy = valtzy
Varega = Varega (likes to be called "Vagina Man" because he's a big vagina)
Velmeran = Vechloran
Vi Monks= ViMonks2
Woggle = Woggle 0
Wulf= Wulf
Zen Vulgarity= ZenVulgarity (probably the worst poster/player on the forums)
Oh yeah, they announced an...
EXPANSION PACKKKKK
Most recent trailer showing off singleplayerA games replay Interview on Chaos RisingExtended trailer of Chaos Rising
Want to change the OP? PM me. Your request will be passed by the tribunal and deliberated upon. The High Council of Terra itself will pass judgment and maybe we'll see it implemented around the 42nd millennium. We'll see.
Posts
I particularly like the pic with all the rangers. It made me chorttle.
http://beta.humugus.com/index.php/auth/register/inv/1966
If anyone else has some good ones I could throw them up there as well.
Also, I am surprised that suppression teams are now actually quite useful. Overall balance is getting better, I'm pretty much re-discovering the usefulness of units that were neglected before. I never used to use Walkers before, but with the right management they can be really effective now.
Well, maybe not the Deff Dread, that's still made of paper.
Heyyy wait a minute!
Also: Please add GFWL Deaddin
MWO: Adamski
I mean I have no idea because I havnt played this patch, but you know...
It's much less so with other match ups. Every Eldar unit is great now. Wraith lords might be the most lacking. That's about it.
We had an epic moment in our games tonight (which were mostly lack luster). Akira's dreadnought, fresh from base raping, is barely escaping with three HP. He's trucking along with no support, only a spiteful drop-pod to keep the eldar from pursuing with ranged troops. But the drop pod doesn't get the eldar farseer. A fleet of foot far seer comes barreling out of the fog of war with a single warp spider in tow. One hit of her Doomblade would spell an end to the heroic dreadnought. My allied falcon is nearby but it's just not enough.
Only one thing stands between the dread and certain doom: power fist force commander. The warp spider retreats under the falcon's barrage. He gets stunned momentarily by Emperor's Fist. The force commander runs up to finish him off, but the farseer looks like she's going to speed past and finish the job...
He goes into a special attack. He force commander slams the warp spider into the farseer, knocking her down with the corpse her allied eldar. He sprints forward and finishes her off. The guy immediately rage quits.
screenshots or it didn't happen!
The foe pursues!
POW RIGHT IN DA KISSER
Oof! Same team!
VICTORY
http://beta.humugus.com/index.php/auth/register/inv/1966
EDIT: Also, when are we getting Tau 8-)
That is epically amazing.
I never asked for this!
I'd say balance is working out quite well now. All the sides have a chance in early, mid and late game.
One thing I noticed about Akira though, from watching one or two replays he seems to favour just pushing one squad of TSM out and then trying to fast-tech to T2. I don't think I've ever managed to survive early-game without at least a couple of squads.
The problem with SM balance is they are lacking units to counter basic units from other armies. If someone comes at you with a banshee squad early game there really isnt much you can do to stop that. They need to make the specialized SM units better at what they do like the force commander.
I never asked for this!
Last night I dabbled in some TM and Apoth and both times was able to crush the opposing banshees without taking a casualty.
I'm not saying that their are aspects of commanders that don't need work, but I think SM melee counters are pretty safe as it stands. Most commanders have very viable ways to deal with them and the common pool shotgun is wonderful.
Banshees have become somewhat uncommon again it feels to me.
Banshees (and Eldar units in general) are glass cannons. In the early early game you just keep your distance and fire when you can. Assuming he hasn't got Aspect yet on the Banshee squad, you can keep a safe distance, and Banshees go down quite fast to fire. If they've got Aspect, then you should have enough energy for shotguns on the scout, which effectively makes a Banshee squad sitting ducks.
Main problem I've had in that scenario is keeping my scouts away from the enemy, since he's naturally going to target them first with his guardians / commander.
Realistically though, I'm seeing far more Guardian spam these days, even against Space Marines.
Guardians get spammed because they can actually counter the things Relic says can counter them and they're among the, if not the best, scaling unit in the game.
Balance seems better but at what cost I wonder. I'm having difficulties telling factions apart. SM are probably the most unique though that place should be the Tyranids'. They are the faction whose design I currently loathe with a seething passion because really it's completely moronic. Despite them not being rapetastic I cannot play Tyranids because these are not Tyranids Relic.
The only reason I can even play Eldar is because at least now I get to actually see one Aspect and because supposedly I'm playing Ulthwe, let alone play Tyranids where synapse is only important with one commander.
Instead, the only swarm I'm seeing is swarms of synapse creatures and Raveners. Warriors and Zoeys up the ass late game. It's almost like 1.2.
Can anyone explain to me what this one means?
That is really the reason why because they become outright amazing with all the wargear they get. It's kind of stupid just how much damage they can do fully upgraded with grenades and all sorts of shit.
I never asked for this!
Not that I played a multiplayer game since 1.8 - but I seem to recall reading cries of imba on how it devoured every single vehicle in less than 2-4 seconds. From range.
Well vehicles are pretty weak in general. A few of any AT unit will annihilate any vehicle unit.
I never asked for this!
Vehicles are weak but usually they stand a little more chance than that.
God fucking damn barbed stranglers.
Oh hell. Space Hulk is all kinds of tits.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
It's because I get bored of the T1 units and get overeager to start using shiny Dreadnoughts and Plasma Cannons. It's not really a valid strategy but most of the teams we fight are so bad that I can handle T1 with just my handful of units and/or let Shep fight two armies himself because I am not a team player.
These actually seem like really solid patch notes, considering how short they are. The Predator speed nerf fills me with rage however, it just seems unnecessary. Maybe if SM had more than one T3 unit it would be ok.
As for the corrosive devourer ala Ravenor Alpha I haven't really seen it in action much but it hasn't seemed too OP. I've used it a few times and it does require energy and a cooldown to do it's burst damage. When you compare it to the Hive Tyrant's venom cannon and the Kommando Nob's rokkit launcha it is definately weaker than those two. He cannot fire it on the run either, unlike the previous two.
Of course, Kommando rokkit launcha was nerfed so that's somthing.
The speed boost on the Razorback and Predator always seemed so unnecessary to me so I'm not sure I'm sad to see them go. Likewise, that fucking warlock jump can just go to hell.
It is good to see some love for the Lictor(unit). I used one the other day when I randomed as nids and it was really not worth 500/50. I'm just not sure what it's purpose is supposed to be.
Just because I hate putting my age in when I visit the site I am going to post 1.9 below.
===============================
1.9 Hotfix release notes
===============================
Bug Fixes
The Last Stand
* Fixed issue that could result in the loss of Last Stand profile data, and added a means to recover lost data based on Leaderboards and Player Statistics
* Fixed fatal scar that can occur on wave 20 of Last Stand if players had previously left the game
* Fixed Last Stand impasse exploit
* Fixed issue where a player couldn't join a Last Stand party if another member had quit the party
Multiplayer Balance Updates
General
* Sniper Damage no longer does 125% damage to heavy armour
* Predator Extra Armour upgrade no longer increases its speed
* Kommando Nob’s Rokkit Launcha damage has been reduced to 65 from 72
Balance Bug Fixes
* Hive Tyrant’s improved synapse no longer applies to the Carnifex or Screamer Killer
* Ranger’s kinetic shot now does weapon knock back instead of medium weapon knockback
* Lictor damage increased from 51 to 75
* Scout Sergeant’s melee skill has been increased to 71 (Same as scouts)
* Warlock commander’s melee skill leveling table has been fixed and properly increases his skill when he levels
* Warlock commander leap knockback distance has been changed to 3.5m from 8m and now does weapon knockback with a domino strength of 35 instead of 50
* Seer Council can now be affected by debuffs using ‘wargear equips’
* Warrior barbed strangler radius properly reduced to 6m
* Hormagaunts and Termagants grant 55 XP per entity down from 75 and 70 respectively
* Scout knockback ability now suppresses consistently against units in light and heavy cover
* Lictor Alpha’s Leap ability no longer knocks back retreating units
* The Fire Prism’s Focused Blast ability no longer knocks back retreating units
* The Hive Tyrant’s Seismic Roar ability no longer knocks back retreating units
==============================
/ end of notes for 1.9 hotfix
==============================
Nice.
What do you is getting replaced? I'm calling that Guardians with Dire Avengers, as more or less a pallet swap.
I hope assault marines are getting replaced with something more useful.
I never asked for this!
One can only hope
I hope its Banshees for some more generic base aspect, then have that unit be upgradable to multiple different aspects.
Alternately, move Bright Lance platform to a Shuriken Cannon upgrade, and create a new aspect.
MWO: Adamski
1. We aren't actually getting a new hero for all the races, and the Librarian replaces one of the current SM ones
2. Some SM unit getting replaced as a result of the new campaign storyline (like Tacs are now BURLY WARP TACS that start with melee weapons and bolt pistols etc)
3. One of the Guardian types getting replaced by an Aspect Warrior (Bright Lance -> Fire Dragons, Shuriken -> Dark Reapers, Guardians -> Dire Avengers, etc).
FAKE EDIT: wait forget all this shit replace Banshees with Striking Scorpions. If Relic does that then all is forgiven
I thought they're pretty useful. They do nasty things to ranged and suppression squads, and whilst they're not directly melee they can handily tie up melee squads whilst your Tac squads get their shots in.
It slows your progression to T2 but realistically I find them useful through a whole match depending on the opponent. Then again, I tend to prefer apothecary and double-knockback is nothing to be sneezed at.
In general, I build ASM pretty much as mandatory when playing against other Space Marines. Other sides it depends, usually on whether they've got suppression teams giving me problems, or if I need to tie down melee blobs (although often a devastator squad might be better there). Infiltrated Scouts are decent, but if they've got a detector it's just not going to work. And every Eldar player makes sure to bring their detector unit with them now. :P