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Dead Space 2: We're stuck again on a station with necromorphs? Sucks to be them.

UltimanecatUltimanecat Registered User regular
edited January 2011 in Games and Technology
dead-space-necromorph-thumb-420x316-89967.jpg

Dead Space is a horror franchise created by the good folks at EA and Visceral Games. So far, there have been five games released in the series: Dead Space for the 360/PS3/PC (released October 2008), Dead Space: Extraction for the Wii (released late September 2009), the download-only Dead Space: Ignition, released on XBLA and PSN (also as a preorder bonus for DS2), Dead Space for the iPhone / iPod touch, and finally Dead Space 2 for 360/PS3/PC (both released January 2011). Beyond the games, other works in the franchise include: the animated films, Dead Space: Downfall and Dead Space: Aftermath; the novel detailing humanity's first interaction with a Marker, Dead Space: Martyr; and the graphic novel depicting the final fate of the Ishimura after Isaacs's escape, Dead Space: Salvage.

DS2 INFO: It's out!. Get it now!
So Isaac isn't having the greatest time. While he did successfully extinct the tar out of the necromorph menace on Aegis VII and got away physically intact, he's a bit high-strung from the knockout combo of PTSD, loss of his girlfriend, and the lingering mind-warping effects of the alien Marker, and has wound up a psychiatric patient aboard The Sprawl, a massive, city-sized space station near Saturn's moon Titan. Drifting in and out of consciousness, he awakens to find that the station is overrun with those goddamned necromorphs - truly there is no rest for the wicked nor the highly capable. Isaac must fight his way once again through the entire biomass of a spacefaring society, only this time, he's got some help...

Maybe you'd like to share your love for stomping on things in an understanding environment? While we're not into crush porn here, go ahead and indulge in some multiplayer with friendly PA folks at your leisure:

PS3
adytum
beezel
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Span_Wolf (PA: The_Spaniard)
sojakfa (PA: Shorn Scrotum Man)
MagicPrime
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360
Magic Pencil (PA: mere_immortal)



Now, to the other individual games, spoilered to keep this post somewhat manageable (updates to this OP incoming for Ignition and the iPhone game!):

*Bits and pieces of this OP stolen shamelessly from 043's and Fawst's previous OPs.

DEAD SPACE (with included mini-faq if you need some plot refreshment or are just plain confused)
151635deadspacelogofinapo3.gif

PC USERS TURN OFF V-SYNC - otherwise Isaac takes your input as a suggestion and mostly just looks at things when he feels like it (ie mouse lag). Also note that the game seems to be hard-coded around having a frame-rate of 60 FPS or less. If you are a PC user with a solid rig and still have profound control issues (ie the mouse sensitivity seems dreadful), you should look into forcing v-sync through your video card's control panel. You can do this manually with Nvidia cards by adjusting the the 3D settings for Dead Space (dead space.exe) and making sure Vertical Sync is Forced On. ATI users need to download Rivatuner and use its D3D Overrider to force v-sync. Thanks to Olivaw and Ninja Snarl P for the heads up here.
043 wrote:
When the USG Ishimura (a Planet Cracker class mining ship) reports system failures throughout, and no more contact is established, the Concordance Extraction Corporation (CEC) sends the USG Kellion, thinking some simple COM problems are to blame.

Kendra, Hammond and Isaac Clarke (the player; who's girlfriend is stationed on the Ishimura) arrive with a bang, quickly discovering that whatever brought her down wasn't exactly mechanical failure. And that it needs to be taken care of before they can ever get home.

You play the role of Isaac, the engineer of the party, who generally remains silent and maintains his love of repairing various ship systems even as the shit hits the fan repeatedly around him. Gameplay is very similar to RE4 and RE5, with bits of other classics thrown in for good measure (System Shock 2, anyone?), and takes place over 12 separate chapters.

This game nails atmosphere. The entire experience is crafted to keep you unsettled, nervous, and very likely terrified throughout the extent of the game. Shadows of enemies behind you that eventuate into nothing? Check. The constant, overbearing sounds of a creaking metal ship which may or may not actually be space zombies crawling through the vents and stalking you? Check. Blood and bodies drifting through the harshness of open space? You better believe that is a check.
043 wrote:
But what does it look like? Spoiler'd for HUEG!
deadspace20080711103614la2.jpg
deadspace20080610064230ks0.jpg

Mini-FAQ (spoiler'd for size and for the fact that SPOILERS AHOY):
Q: What is the best weapon?
A: The Ripper. On this point no dissent will be tolerated...
...but actually, all of the weapons are useful when used and upgraded correctly and it mostly comes down to preference. Except the Flamer. Don't even bother with it unless you just like you're enemies to be on fire when they tear you to pieces.

Q: I wish there was an easy way to heal without going into the menu. Like maybe a button?
A: There is. There's a button for it. Y on 360, Triangle on PS3, bound to Q by default on PC. Unfortunately no such option for Stasis and Oxygen...

Q: This PC version sucks and I hate it because Isaac is slow to respond like a Canadian, eh?
A: Turn off v-sync under Visuals in the Options menu. No more input lag!

Q: So, about this Unitology stuff...
A: It's a religion started about 200 years before the beginning of Dead Space, when an alien obelisk known as a Marker was discovered on Earth by L. Ron Hubbard. Earth government at the time did not want word to get out about there being extraterrestrial life, and it is heavily suggested that the discoverer was assassinated to hush him up. Unfortunately, this made him a bit of a martyr for the little cult he had started in the meantime, and it blossomed into a full-blown religion focusing on human transcendence through death. The Church is now appropriately rich and influential, which when combined with batshit insane fundamentalism means good times are sure to occur. And who could forget the ominous sounding "mausoleum ships"?

Q: So then the Marker is...
A: An alien artefact discovered on Earth. Well, the one in the game is actually a man-made copy. It suppresses the spread of necromorphs around it (hence the DEAD SPACE) and has the ability to influence the minds of people near it. Usually for the worse - we don't know if that's because it is an imperfect copy or if Markers just like people acting like shithouse rats when they are around. We do know that it just wants to BE MADE WHOLE AGAIN, or in actual non-crazy speak, it wants to be down on Aegis VII on its pedestal.

Q: What are necromorphs?
A: The reanimated flesh of the dead crew of the Ishimura, horribly twisted to make them good at making more dead crew. Why would they do this? Well, the necromorph species seems to involve a few things going on at once: a bacterium form, which was created artificially when it was discovered that the Marker contains its genetic instructions and that seems to turn dead flesh into creepy crawlies; it also attempts to change the environment to something suitable for the species. There are also massive necromorph growths which seem to be the results of that goal, along with a Hive Mind that may or may not have been around from the very beginning.

Q: Oh the ending has me aflutter with possibilities!
A: Word of God (Visceral Studios) is that Isaac survived. So whatever you want to think about Nicolo-morph (hallucination or one last necro to curbstomp), Isaac is still cocked, locked, and ready to rock in the sequel. Or maybe it was all a dream...
Secondly, Kendra is a twat and I liked watching her die. But she died so that we may know that the Earth government is filled with people just like her that hate the idea of the Marker, Necros, and research into them becoming public knowledge to such a degree that they're willing to do just about anything to cover it up, including sending an entire ship of incompetent marines to kill everything and everyone with fire. Which leads us to...

Q: One of the later chapters is a gaping black hole of plot!
A: Yup. A single necro, not of the type that infects people, takes out an entire military ship sent to chill in the system earlier and wait for shit to go down. Better still, the government knew shit was likely to go down, warned the ship of it, and still a single necro in an escape pod fucks an entire ship of marines. The less we think about this, the better.

Q: Why in the everloving hell were any people in that craphole of a star system in the first place?
A: The Ishimura was there planet-cracking. Cracking planets. Mining. Making money. This was illegal, however, because the government marked the system OFF-LIMITS earlier. The government did this because it had been doing research with its copy of the Marker and lab-created necros there, and decided that it had seen enough at some point and left it there. Later, during the the preparations to tear off a piece of the planet the size of Australia, the CEC found the Marker, people started going insane, necros come out of the woodwork, and the the Marker was brought up to the ship. Did I mention that Unitologists had infiltrated the CEC and staffed much of the Ishimura purposely with their ranks? Anyways, a shuttle with necros crashed into the Ishimura, and the rest is fairly self-explanatory...

DEAD SPACE: DOWNFALL
043 wrote:
Dead Space: Downfall:

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An animated prequel to the game, Downfall tells the story of the Ishimura before the Necromorph infestation. It is expected to release on DVD and BluRay on October 28th.

Bonus features include:

- Two exclusive codes for the game.
- Deleted scenes.
- Soundtrack.
- And a digital copy for BluRay owners ONLY.

You can probably get this pretty cheaply nowadays. For the most part, it provides some context for the events occurring prior to those of Dead Space on Aegis VII, although all told there isn't a lot in it that you can't figure out from the game itself. Haven't seen this myself, so I'm just passing on what I know. Feel free to elaborate in the thread!

DEAD SPACE: EXTRACTION
dead-space-extraction-1.jpg

A Wii shooter-on-rails (and now a Playstation Move compatible bonus for early adopters of Dead Space 2 on the PS3), Extraction is a direct prequel to the original. You actually play several characters over the course of the game, and interact with several others, including Nicole, Isaac's girlfriend. It's honestly a good game, so if you have access to a Wii I highly recommend it (it should be dropping in price precipitously as it sold terribly, probably because it had this boxart:
deadspaceextractionboxart1110709580.jpg

If you don't have access to a Wii, you can watch the game being played all the way through on youtube. You can also just read my quick and dirty synopsis below:
You start out as a worker on the colony on Aegis VII after the Marker has been uncovered. Everyone around you goes crazy, you fight back, only to discover at the end of the chapter that you are in fact the crazy one when you are killed by security personnel. One month later, you take control of the chief of security on the colony that is now overrun with necromorphs and insane colonists. You manage to reach a shuttle to the Ishimura, but not before finding a 20 year-old woman named Lexine Murdoch and one Dr. Warren Eckhart. When approaching the Ishimura in the shuttle, you are fired upon by the ship's guns and crash land into the ship, where you are captured by the ship's security forces. Nicole examines your group of survivors, while the ship is quickly overrun by necros. Shooty stuff occurs, and you take control of a worker in the hydroponics section of the ship who meets up with the rest of the surviving group. We find out that Eckhart is a Unitologist, and the worker is killed by a necro as he flees the scene. You regain control of the security officers, the group decides that the only way off the ship is on an executive shuttle, and they split up so that one part can disable the automated guns (so they aren't shot as they attempt to leave) while the other preps it. Eckhart reveals that Lexine is significant to the Unitologist's plans before he is killed by a necromorph. More shooty stuff occurs, and the three remaining members of the group (Lexine and the two playable security officers) make it into a shuttle and take off. As they leave the ship, they hear the transmission from the Kellion but cannot respond. Suddenly, a necro attacks...

We do know that Lexine plays a part in the sequel, so the attack may not be real. In any case, she is special because the Marker has no effect on her.

SteamID : same as my PA forum name
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Posts

  • DomhnallDomhnall Minty D. Vision! ScotlandRegistered User regular
    edited December 2009
    I believe that the plasma cutter is better than the ripper! The slow firing speed of the blades is annoying when you have to be accurate over an almost long distance!

    Leave the ripper for cleaning up baby necros!

    edit:

    I never knew Y was heal...
    Also is the secret horde thing in DS anything special, fun?

    Domhnall on
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  • TairuTairu Registered User regular
    edited December 2009
    Domhnall wrote: »
    I believe that the plasma cutter is better than the ripper! The slow firing speed of the blades is annoying when you have to be accuracte over an almost long distance!

    Leave the ripper for cleaning up baby necros!

    In concur, Plasma Cutter is the best weapon in the game.
    Furthermore, anyone who disagrees is objectively wrong.

    Tairu on
  • UltimanecatUltimanecat Registered User regular
    edited December 2009
    The Cutter is fine. But real Space Engineers ply their trade with buzzsaws. As they say, to a man with a power saw, every problem looks like a necromorph.
    Cutter is probably the most all-around useful weapon, but half the fun of the game is tearing necros apart is various ways. Cutter is too vanilla to use throughout the game except for the achievement and some long-range situations.

    Ultimanecat on
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  • werehippywerehippy Registered User regular
    edited December 2009
    This game, while not quite perfect, is hands down the most immersive game I've ever played. There are games you fall into the flow of, but I can't think of another game that so perfectly controls your attention and emotions (along a range of tense to OHSHIT) throughout.

    werehippy on
  • DredZedDredZed Registered User regular
    edited December 2009
    Oh goody, a new Dead Space thread! Definitely one of my favorite games of all time. Just recently got a Wii for my girlfriend for her birthday, so definitely going to be picking up Extraction sometime soon for myself. Just hope it's a fraction of the awesomeness of the original, and I'll be happy.

    DredZed on
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  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited December 2009
    As soon as I clear room on my hard drive, I'm totally re-installing this. Definitely my favorite horror game ever.

    Vincent Grayson on
  • Darth_MogsDarth_Mogs Registered User regular
    edited December 2009
    I can't play Dead Space again until Spring hits. Because I know the moment I start really getting into it and being frightened, a blizzard or ice or the wind or something will knock out the power, and I'll be stuck alone in the dark and cold.

    And I will be scared out of my fucking mind.

    Darth_Mogs on
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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited December 2009
    I wish I knew someone around who was this terrified of the game so I could wait until one of the blackout moments to flip off the breakers. I would also consider running at them in the dark and shrieking, but I would have to balance that against how much I'm willing to risk having "Beaten to death with a keyboard" engraved on my tombstone.

    No, I don't have a soul. Why do you ask?

    Ninja Snarl P on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2009
    My gf once touched me lightly on the top of my shoulder near my neck from behind moments after I'd just finished clearing a room full of nasties that jumped out at me. She just wanted to ask me a question and didn't realise I was playing a horror game (I had headphones on).
    The loudness and speed of my jump and yell scared the hell out of her. :lol:

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • MetaHybridMetaHybrid Taste defeat!Registered User regular
    edited December 2009
    I don't know how I even manged to beat this game. I mostly played at night with surround sound speakers on by myself, so that really didn't help. The only comfort I could find was yelling "Fuck you!" to everything and stomping them a number of times after I killed them.

    MetaHybrid on
    3DS: 3265-5577-2211 NNID: Metahybrid
  • IriahIriah Registered User regular
    edited December 2009
    Maybe with a new thread people will give up this ridiculousness about the Ripper ever being useful on a difficulty above Normal.

    Iriah on
  • EtiowsaEtiowsa Registered User regular
    edited December 2009
    Ha, that's funny. The Ripper was my go to gun for my hard playthrough. It's easily the most ammo efficient gun in the game, and can take down enemies super fast once you upgrade its damage.

    Etiowsa on
  • IriahIriah Registered User regular
    edited December 2009
    See? Totally ridiculous!

    Iriah on
  • mxmarksmxmarks Registered User regular
    edited December 2009
    I only have one other weapon, the one that uses 'racks' as ammo, and I love that thing (Line gun?). The range on that thing is awesome, but I can't really get the hang of the secondary mines that come with it.

    Just found ripper schematics so I'm psyched about that...

    mxmarks on
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  • mere_immortalmere_immortal So tasty!Registered User regular
    edited December 2009
    mxmarks wrote: »
    I only have one other weapon, the one that uses 'racks' as ammo, and I love that thing (Line gun?). The range on that thing is awesome, but I can't really get the hang of the secondary mines that come with it.

    Just found ripper schematics so I'm psyched about that...

    I don't think I ever used the line gun's mines. The primary is brutal though when you upgrade it fully, it's like a tiny god is exploding from the plasma, charging its way through any necros in front of you.

    mere_immortal on
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  • subediisubedii Registered User regular
    edited December 2009
    On the hardest difficulty level, the Pulse Rifle was my go to weapon.

    The Ripper is OK but it often slips behind the enemy, and you're left frantically sweeping it back and forth whilst the enemy slashes at you. And on Impossible, even one slash at you is a huge drain on health, if not an outright game ender.

    subedii on
  • MetaHybridMetaHybrid Taste defeat!Registered User regular
    edited December 2009
    mxmarks wrote: »
    I only have one other weapon, the one that uses 'racks' as ammo, and I love that thing (Line gun?). The range on that thing is awesome, but I can't really get the hang of the secondary mines that come with it.

    Just found ripper schematics so I'm psyched about that...

    Try slowing down two enemies together, then firing a mine near them. It worked pretty well for me.

    EDIT: Add another mine just to be sure.

    MetaHybrid on
    3DS: 3265-5577-2211 NNID: Metahybrid
  • mxmarksmxmarks Registered User regular
    edited December 2009
    subedii wrote: »
    On the hardest difficulty level, the Pulse Rifle was my go to weapon.

    The Ripper is OK but it often slips behind the enemy, and you're left frantically sweeping it back and forth whilst the enemy slashes at you. And on Impossible, even one slash at you is a huge drain on health, if not an outright game ender.

    The first time I could buy a new gun I went with the Pulse Rifle and actually reloaded to try the line gun. The pulse rifle just felt too random and frantic to actually feel like I was carefully tearing limbs off.

    Man, the first time I fired the line gun was right after I bought my first HD TV, and the sonic boom looking pulse off the end of the gun, then the shockwave and then the explosion of 2 necros as it went down the hall was just awesome.

    Which reminds me, the coolest moment for me so far was when I opened a door and
    this shockwave ripple thing, coupled with a roar, just exploded the walls of the hallway inwards. It was fucking AWESOME.

    mxmarks on
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  • Panda4YouPanda4You Registered User regular
    edited December 2009
    pulserifle4lyfe

    Only other weap I used on impossible was that bazooka laser thing, for bosses and hulks. Everything else was sold to sponsor pulse ammo.

    Edit: In retrospect I probably should have saved some long-range weapon with good accuracy for those wall octopuses. I heard the "shove gun's" alt-fire worked well on those?

    Panda4You on
  • mere_immortalmere_immortal So tasty!Registered User regular
    edited December 2009
    Write up of the Game Informer preview

    - Isaac will speak "but his mind came off twisted and haunted by the monsters he thought he escaped from."
    - New weapons, including a gun that pins enemies to walls.
    - The Sprawl will make the Ishimura look tiny, built on the remains of one of saturns moons after it was cracked.
    - New enemies, including "children with no lips and their eyes sealed shut, a man whose insides come out of his skin and come flopping towards you, a tentacled man who has giant pinchers for hands and his esophagus hanging out like a giant tongue that grabs you and drags you to it so it can cut you to tiny pieces with it's claws and the stalkers, an enemy that hunts in packs."
    - Refined controls, including the ability to float in zero grav and shoot while doing so.
    - Aiming for better pacing, including making the necros appearances less predictable.

    Colour me even more excited than I was.

    mere_immortal on
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  • subediisubedii Registered User regular
    edited December 2009
    Aw man, I liked that he was a silent protagonist. :(

    Ability to float in zero-G, guess that means those really are thrusters on his boots then. And making Necro appearances less predictable implies that there's going to be a bit less scripting to encounters, and instead there might be a few random spawns.

    From what they're saying, it sounds as if they're going in a more System Shock 2 direction with the gameplay. Especially with the way they talk about the Sprawl. I get the feeling it's going to be a little more non-linear than the first game was.

    subedii on
  • Delicious SteveDelicious Steve Registered User regular
    edited December 2009
    subedii wrote: »
    Aw man, I liked that he was a silent protagonist. :(

    I liked his space suit grunts, UH! OOUGH!

    Gave a real flavour to his suit, echo-ey in there.

    Delicious Steve on
  • Big ClassyBig Classy Registered User regular
    edited December 2009
    That sounds fantastic. The Necros with their esophagus hanging out reminds me ofthe X-files episode where the inhabits are prone to a disease that causes their esophagus to violently rip out of their throats. I hated that. As for the nailgun type wepon that pins enemies to walls, you just no it's going to be the new play dead thing.

    Talking of playing dead; started my second run last night and just after picking the data board for the tram in chapter 1, on my way back to the tram I see a Necro on the ground. I remembered what you guys posted and juct chuckled (really), then went ahead and stomped the fucker. HA! Dead! Oh wait, there were two...... I love how the deformoties make it hard to determine if it's a single Necro or more.

    Big Classy on
  • mxmarksmxmarks Registered User regular
    edited December 2009
    I want to chronicle my posts in this thread because I seriously am amazed at how amazing this game is. Past horror games have stayed scary, or just not worked for me. But never have I started a game so terrified, and naturally felt more and more insane as it went on. Its the coolest feeling and I cant give enough props to the developers for it.

    Because make no mistake, I am no less scared, it's just as I said earlier - Ive gone from cowering to just channeling my fear into punching and stomping the shit out of things.

    But anyways, I had my first "Wait there were two" moment yesterday, and it's so scary. I was in a room and clearly saw 2 get out of a vent, and then the lights went out. Got one of them, and started to head to the ammo drop when I heard the second and realized oh fuck. I spun around crazily and couldn't find him.

    ...I forgot to check the ceiling.

    mxmarks on
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  • UselesswarriorUselesswarrior Registered User regular
    edited December 2009
    Issac has a voice. I am a little sad that they gave in and gave him on, there is something to be said for having a silent protagonist.

    I think having him speak may break the tension a little. I also worry that rather then writing a better story around Issac they just made him speak in order to make it easier for their writers to convey the obvious.

    Uselesswarrior on
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  • subediisubedii Registered User regular
    edited December 2009
    Don't forget the vents. There are vent gratings scattered all over the place on the walls and ceilings, and sometimes if an enemy is far away, instead of just charging straight at you, they'll clamber into a nearby vent and break out again somewhere closer to you.

    Just so you know. :P

    subedii on
  • LeumasWhiteLeumasWhite New ZealandRegistered User regular
    edited December 2009
    Issac has a voice. I am a little sad that they gave in and gave him on, there is something to be said for having a silent protagonist.

    I think having him speak may break the tension a little. I also worry that rather then writing a better story around Issac they just made him speak in order to make it easier for their writers to convey the obvious.

    This also means that he needs somebody to speak to; the impression I'm getting is that they're inflating the cast a bit. Solitude was a big part of the game, for me at least.

    LeumasWhite on
    QPPHj1J.jpg
  • subediisubedii Registered User regular
    edited December 2009
    I think you shouldn't get your hopes up on this being the same as the original.

    Personal guess is that they're going for a different "feel" and perhaps different style of gameplay with the sequel. Which surprisingly I don't actually have a problem with.

    To a large extent I felt that they managed to really nail the atmosphere and the style they were going for in the original game. If they just did the same in the sequel all they'd be doing is re-treading old ground, and I think that would've cheapened the whole thing.

    I'll be interested in seeing how the changes affect the gameplay.

    subedii on
  • Delicious SteveDelicious Steve Registered User regular
    edited December 2009
    So I'm getting this urge to replay the game, even after 1000 pointing it.

    What's a cool looking dlc armor that has terribad damage reduction?

    I'm doing this on extra-hard mode 8-)

    Delicious Steve on
  • UltrachristUltrachrist Registered User regular
    edited December 2009
    I liked Isaac as a silent protagonist, but MW2 did a great job at making Soap vocal so it can definitely be done well. Plus, if he is literally "calling the shots", he would need to talk.

    The preview says the game starts as the infection does. That sounds damn cool, though it also makes Isaac one of the unluckiest video game protagonists ever. I like the idea of the people seeing him as a savior due to his role in the first game.

    I dunno about multiplayer, but I am looking forward to the new AvP MP, so humans vs. necros could work too.

    edit
    Issac has a voice. I am a little sad that they gave in and gave him on, there is something to be said for having a silent protagonist.

    I think having him speak may break the tension a little. I also worry that rather then writing a better story around Issac they just made him speak in order to make it easier for their writers to convey the obvious.

    This also means that he needs somebody to speak to; the impression I'm getting is that they're inflating the cast a bit. Solitude was a big part of the game, for me at least.

    They're definitely inflating the cast since according to the preview, the game is in a much more populous area and doesn't begin after everyone is dead like the first one.

    Ultrachrist on
    ultrachrist2.png
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited December 2009
    Have they said that we're playing as Isaac this time? Or just that's he back?

    SyphonBlue on
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  • mxmarksmxmarks Registered User regular
    edited December 2009
    So I'm getting this urge to replay the game, even after 1000 pointing it.

    What's a cool looking dlc armor that has terribad damage reduction?

    I'm doing this on extra-hard mode 8-)

    I didnt even think to look for Dead Space DLC. Is any of it good?

    EDIT: Just looked it up and googled for pictures. Was pleasantly suprised that the coolest thing, by far, wasn't actually DLC, but the unlockable suit for beating the game.

    mxmarks on
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  • UltrachristUltrachrist Registered User regular
    edited December 2009
    SyphonBlue wrote: »
    Have they said that we're playing as Isaac this time? Or just that's he back?

    Preview writeup uses "You" and "Isaac" interchangeably so yeah, you're playing as him.

    Ultrachrist on
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  • subediisubedii Registered User regular
    edited December 2009
    I liked Isaac as a silent protagonist, but MW2 did a great job at making Soap vocal so it can definitely be done well. Plus, if he is literally "calling the shots", he would need to talk.

    The preview says the game starts as the infection does. That sounds damn cool, though it also makes Isaac one of the unluckiest video game protagonists ever. I like the idea of the people seeing him as a savior due to his role in the first game.

    I dunno about multiplayer, but I am looking forward to the new AvP MP, so humans vs. necros could work too.

    Issac is Ripley, Basically.

    As for the multiplayer, given that they're expanding things, I wouldn't be surprised to see co-op.

    Either that or team Z-ball. :P

    subedii on
  • UltrachristUltrachrist Registered User regular
    edited December 2009
    The preview mentions dismembering your friends but after the first one being a better followup to RE4 than RE5, they could always one-up capcom again and make a better co-op game.

    Ultrachrist on
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  • azith28azith28 Registered User regular
    edited December 2009
    The writeup for DS2 sounds more awesome then Brock Sampson riding a dinosaur fighting ninjas with flamethrowers!

    azith28 on
    Stercus, Stercus, Stercus, Morituri Sum
  • subediisubedii Registered User regular
    edited December 2009
    I'm still holding out for Z-ball.

    subedii on
  • CantidoCantido Registered User regular
    edited December 2009
    Ahh...Dead Space, Brutal Legend, I'm loving EA lately.

    Cantido on
    3DS Friendcode 5413-1311-3767
  • IriahIriah Registered User regular
    edited December 2009
    They are losing good money for you to love them. I don't think it can last.

    Iriah on
  • Delicious SteveDelicious Steve Registered User regular
    edited December 2009
    mxmarks wrote: »
    So I'm getting this urge to replay the game, even after 1000 pointing it.

    What's a cool looking dlc armor that has terribad damage reduction?

    I'm doing this on extra-hard mode 8-)

    I didnt even think to look for Dead Space DLC. Is any of it good?

    EDIT: Just looked it up and googled for pictures. Was pleasantly suprised that the coolest thing, by far, wasn't actually DLC, but the unlockable suit for beating the game.

    New skins for armor/weapons & a bunch of different stats.

    I bought the tank armor for Insanity, and regretted it, felt much easier than hard mode did.

    Delicious Steve on
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