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Dead Space 2: We're stuck again on a station with necromorphs? Sucks to be them.

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  • SiliconStewSiliconStew Registered User regular
    edited December 2009
    subedii wrote: »
    klemming wrote: »
    Huh.
    So far, I'm really liking the flamethrower. As long as you aim at the limbs rather than just spray all over the things, it burns through them pretty well.
    Haven't faced a tentacle yet (I think the secondary fire might do the trick), but the laws of physics are accurate enough to keep me from using it in a vacuum, so I'll have to use another gun for those bits at least.
    I'll probably go with the Force Gun, since I've never really given it a chance before.

    As a baseline to judge my experiences by, I've tried the Ripper, and didn't like it.
    I know, there's something wrong with me.

    Actually not being able to use the Torch in Vacuum really felt incongruous to me. The hydrazine Torch would've been designed to work without oxygen considering it's on a space based vessel and I would've thought it would originally be intended to be used for things like hull repairs and such. The DS wiki actually mentions as much as well:
    The Flamethrower does not work in a vacuum, due to the lack of oxygen needed to sustain the flame. This is technically an error by EA, since in reality hydrazine - a hypergolic fuel - is typically used with a liquid oxidizer stored along with it, and can even burn without any oxidizer as a mono-propellant. Therefore, a hydrazine flamethrower could theoretically be made to work in a vacuum.

    It would be much less effective in vacuum since there would be no secondary combustion of the target. If you shot it at a piece of paper, some portion of it may be scorched or even vaporized by the direct heating, but as soon as the hydrazine burned off no further damage would occur. But yes, it should still fire in vacuum.

    SiliconStew on
    Just remember that half the people you meet are below average intelligence.
  • subediisubedii Registered User regular
    edited December 2009
    subedii wrote: »
    klemming wrote: »
    Huh.
    So far, I'm really liking the flamethrower. As long as you aim at the limbs rather than just spray all over the things, it burns through them pretty well.
    Haven't faced a tentacle yet (I think the secondary fire might do the trick), but the laws of physics are accurate enough to keep me from using it in a vacuum, so I'll have to use another gun for those bits at least.
    I'll probably go with the Force Gun, since I've never really given it a chance before.

    As a baseline to judge my experiences by, I've tried the Ripper, and didn't like it.
    I know, there's something wrong with me.

    Actually not being able to use the Torch in Vacuum really felt incongruous to me. The hydrazine Torch would've been designed to work without oxygen considering it's on a space based vessel and I would've thought it would originally be intended to be used for things like hull repairs and such. The DS wiki actually mentions as much as well:
    The Flamethrower does not work in a vacuum, due to the lack of oxygen needed to sustain the flame. This is technically an error by EA, since in reality hydrazine - a hypergolic fuel - is typically used with a liquid oxidizer stored along with it, and can even burn without any oxidizer as a mono-propellant. Therefore, a hydrazine flamethrower could theoretically be made to work in a vacuum.

    It would be much less effective in vacuum since there would be no secondary combustion of the target. If you shot it at a piece of paper, some portion of it may be scorched or even vaporized by the direct heating, but as soon as the hydrazine burned off no further damage would occur. But yes, it should still fire in vacuum.

    Yeah but that would ideally be the whole point of having what's basically a souped up industrial blow-torch on a ship like that. You're using it for direct heating, not necessarily for its incendiary usage. Isaac just adapted it for that purpose.

    Well not that I'm arguing anything other than piffly minutiae in a game or anything. :lol:

    subedii on
  • Mortal SkyMortal Sky queer punk hedge witchRegistered User regular
    edited December 2009
    The flamethrower would be best if it had a close range cutting effect sorta like a real blowtorch. So the cone of fire out to ten feet or so would do residual damage, yeah, but along with that, if anything gets within two feet of its nozzle it's like a fucking lightsaber.

    EDIT: Also, Don Bluth gives me the best idea for a weapon ever in Titan AE at about :20 into that video.

    Mortal Sky on
  • subediisubedii Registered User regular
    edited December 2009
    Mortal Sky wrote: »
    The flamethrower would be best if it had a close range cutting effect sorta like a real blowtorch. So the cone of fire out to ten feet or so would do residual damage, yeah, but along with that, if anything gets within two feet of its nozzle it's like a fucking lightsaber.

    I could buy into something like that. According to the fluff it heats to about 4000 degrees centigrade, which ought to be enough to toast metal.

    Problem is that it'd essentially be filling a similar role to the Ripper then.

    Apparently it's good against Brutes because they won't attack you whilst they're on fire. Never knew that.


    EDIT: And I'd rate Dead Space way higher on sci-fi realism than anything in Titan AE. Although for some reason I still liked that movie.

    subedii on
  • Mortal SkyMortal Sky queer punk hedge witchRegistered User regular
    edited December 2009
    subedii wrote: »
    Mortal Sky wrote: »
    The flamethrower would be best if it had a close range cutting effect sorta like a real blowtorch. So the cone of fire out to ten feet or so would do residual damage, yeah, but along with that, if anything gets within two feet of its nozzle it's like a fucking lightsaber.

    I could buy into something like that. According to the fluff it heats to about 4000 degrees centigrade, which ought to be enough to toast metal.

    Problem is that it'd essentially be filling a similar role to the Ripper then.

    Apparently it's good against Brutes because they won't attack you whilst they're on fire. Never knew that.
    It'd have a slightly different role than the ripper due to the sheer instakill power of said firelancing. Also close range, so a more risky gamble to kill shit, not to mention the lower ammo levels. Maybe the secondary fire could then extend the firelance, as seen in said video.

    EDIT: Titan AE is one of my favorite movies ever, so yeah. I just like the idea of a plasma chainsaw.

    Mortal Sky on
  • WankWank Registered User regular
    edited December 2009
    Titan A.E. is fantastic, agreed. Do you guys think the whole arsenal will be back in DS2, with adjustments? Or are they going to come up with new improvised weapons for a new setting? I can't imagine much mining equipment lying around in the
    Sprawl.

    Wank on
  • EtherealWalrusEtherealWalrus Registered User regular
    edited December 2009
    Wank wrote: »
    Titan A.E. is fantastic, agreed. Do you guys think the whole arsenal will be back in DS2, with adjustments? Or are they going to come up with new improvised weapons for a new setting? I can't imagine much mining equipment lying around in the
    Sprawl.

    There are gonna be new weapons, like the Javelin Gun that pins necros to walls...and then electrocutes them or explodes 8-)
    Judging from some of the articles, a lot of the old guard will still be there, albeit altered or souped up. No word on why such a place would NEED mining equipment though.

    EtherealWalrus on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2009
    The Javelin gun made me want this game. All by itself.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • Skull2185Skull2185 Registered User regular
    edited December 2009
    The Javelin gun made me want this game. All by itself.

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2009
    Can you imagine getting that and a necro comes all stalking around the corner?

    It'll be all like "Aw yeahhhh" BAM! and he's up against the wall.

    And you saunter up just out of his range while he's flailing and snarling and struggling and you are all like "Oh yeah you like that? I like that. You know what else I'd like? How about if I press this little red button on this here gun that's what I'd like, how about that?"

    And you step back.

    And he's all "Rawr rawr rawr"

    Click!

    KABOOOOM!

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • Skull2185Skull2185 Registered User regular
    edited December 2009
    Even more exciting is:

    They aren't going to nerf plasma cutter. Then the first new gun I see is the javelin. What's next?! I get the feeling that this game is going to have some frickin awesome guns.

    I do plan to do plasma cutter only run first time through. Then its all Javelin all the time, suckas!

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • subediisubedii Registered User regular
    edited December 2009
    Can you imagine getting that and a necro comes all stalking around the corner?

    It'll be all like "Aw yeahhhh" BAM! and he's up against the wall.

    And you saunter up just out of his range while he's flailing and snarling and struggling and you are all like "Oh yeah you like that? I like that. You know what else I'd like? How about if I press this little red button on this here gun that's what I'd like, how about that?"

    And you step back.

    And he's all "Rawr rawr rawr"

    Click!

    KABOOOOM!

    I'm sensing some pent up emotion in there. :lol:

    subedii on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2009
    Man I will knock a necro down and let it get up and knock it down and let it get up and knock it down until it dies. I stalk up closer to it in between each shot, just to be sure.

    Slow death.

    That's what you get for scaring me I get mean when I'm scared!

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • MiSTieOtakuMiSTieOtaku Registered User regular
    edited December 2009
    It is now necessary to use the Javelin gun to pin a necromorph to the wall and leave it alive just so you can say something like 'Sorry to leave you hanging but I've got a space station to save.'

    MiSTieOtaku on
  • subediisubedii Registered User regular
    edited December 2009
    It is now necessary to use the Javelin gun to pin a necromorph to the wall and leave it alive just so you can say something like 'Sorry to leave you hanging but I've got a space station to save.'

    Only you move through that area again later and the corpse suddenly jumps back to life as you pass by, scaring the tar out of you even as it's still pinned to the wall.

    I would have mountains of praise for EA if they did that, although I know it's unlikely considering you'd have to store the location of every single necromorph pinned to a wall. It would be well worth it if they stored just one or two though, just so that could happen.

    subedii on
  • SzechuanSzechuan Registered User regular
    edited December 2009
    Admittedly I do not have an encyclopaedic knowledge of the game lore, but if the Sprawl is to the Ishimura what a major city is to an oil platform, do you think there'll be zoo? Do you even want to think about it?
    I don't.

    Szechuan on
  • klemmingklemming Registered User regular
    edited December 2009
    Szechuan wrote: »
    Admittedly I do not have an encyclopaedic knowledge of the game lore, but if the Sprawl is to the Ishimura what a major city is to an oil platform, do you think there'll be zoo? Do you even want to think about it?
    I don't.

    Aww, look at the cute giraffe!
    Wait, what's he -OH GOD THAT'S JUST WRONG.

    Not to mention what they'd do with spiders.

    In other news, the flamethrower kills tentacles incredibly quickly. I just sprayed the thing for half a second, and the burn killed it before it could drag me around the second corner. I'm really liking this thing.

    klemming on
    Nobody remembers the singer. The song remains.
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2009
    According to a FAQ I read, for the flame thrower you use short bursts on their limbs because it works like every other gun and does much more damage to limbs.

    Sort of like blast, stunned, burny burny, creature comes out of stun, burst, stunned, burny burny etc. I think it also mentioned that for large things it is a good idea to hoof it for a bit while they are burninating, which could be kind of fun in an odd way. Like the Fury from MGS3.

    It's secondary fire is apparently best used on stasised enemies. I do intend to try and use this gun, at the moment though in order to upgrade another gun I have to give up one of my fully upgraded ones and it's hard you know. I like those guns. They got me through the game. I can't pick which one to put away. I know I'll miss them.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • FalstaffFalstaff Registered User regular
    edited December 2009
    I've been watching the youtube videos of Extraction, and I must say that I'm very impressed. So far this game watches better than 90% of sci fi movies.

    Falstaff on
    Still verbing the adjective noun.
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited December 2009
    The #1 thing I'm hoping for is a limited number of scripted enemies being replaced with random spawns and semi-scripted events. Go through a section one time and it could be just one long sequence of things jumping out at you from vents and whatnot. Then playing the game again (or just going back to the section later), the section has nothing for ages, then a couple big fights and nothing else.

    The biggest thing that hurt the replayability of Dead Space was that after a couple of plays, you know where everything is going to pop out. Randomizing that stuff would be awesome provided it isn't just "spawn more enemies for Isaac to kill". You know how the medical offices lock down and enemies pop out when you cross the magic line? Events like that, except you can search through all of the offices, find what you need, and then BAM, flood of enemies from the bathroom. Or you go through it, get what you need, the quarantine mysteriously lifts, and then when you step into the hallway it's wall-to-wall monster around the corner. Or enemies just randomly pop out of vents while you're looking around.

    Variety like that would be great; even if the "random" events are scripted and there's only three or four types, it would be a huge boost to replayability.

    Ninja Snarl P on
  • Mortal SkyMortal Sky queer punk hedge witchRegistered User regular
    edited December 2009
    Yeah, they're doing that. It's been confirmed. Apparently some monsters will even hunt/stalk at random through the levels.

    Mortal Sky on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2009
    Oh god I thought they were making this game less scary. I couldn't actually play through system shock 2 because of random spawns.

    On the other hand, javelin gun. Oooooooooooh tough choices.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited December 2009
    I just hope there aren't as many air vents this time around.

    I always hated that one part of DS1 where you're quarantined in that huge room that has vents everywhere and you can barely see because of the flashing red lights.

    Dragkonias on
  • Skull2185Skull2185 Registered User regular
    edited December 2009
    I was just thinking.

    L4D's AI Director could mean great things for the future of survival horror games.

    I do like the idea of less scripted encounters and being hunted through some levels. Gonna have to make sure bowels are emptied prior to playing DS2.

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • TryscadaTryscada Registered User regular
    edited December 2009
    I tend to get motion sickness with games - I've heard this one is bad for it, anyone have problems with the game?

    Tryscada on
  • Proven MortalProven Mortal Registered User regular
    edited December 2009
    Tryscada wrote: »
    I tend to get motion sickness with games - I've heard this one is bad for it, anyone have problems with the game?

    I havent had trouble with motion sickness, but you might want to keep a fresh (clean) pair of boxers close.

    You'll need it.

    Proven Mortal on
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  • subediisubedii Registered User regular
    edited December 2009
    Tryscada wrote: »
    I tend to get motion sickness with games - I've heard this one is bad for it, anyone have problems with the game?

    Never experienced anything like that with Dead Space. In general, isn't motion sickness typically tied more to 1st person games? 3rd person games are usually a lot easier to handle.

    For the most part there's no view bobbing and turning is generally slower than most FPS's. I'd say if you were fine with RE4 you'd probably be OK with this.

    subedii on
  • Lord JezoLord Jezo Registered User regular
    edited December 2009
    How are the three difficulty modes?

    Should I just play it on Easy if I want to get through it? If its like Resident Evil in space and I am going to stress out about every single bullet I fire and reset my game 45 times if I miss a single rifle shot because ammo is more precious than my time, I dont think I can go through that again.

    Will I miss out on anything if I pick easy?

    Lord Jezo on
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  • mal330mal330 Registered User regular
    edited December 2009
    Easy is really easy.

    Normal is difficult enough until you get the hang of the game, and then you're just swimming in health packs and ammo because the enemies die too easily and don't hurt you enough.

    My first playthrough was on hard, and by the time I had the mechanics down I was getting by from ammo drop to ammo drop, and that added to the atmosphere. Also, never carry more than 3 guns.

    So I'd recommend hard, but if you pick normal and it starts getting not-scary halfway through the game, that's why. :P

    edit: Now that I go back and read instead of just speed-reading... maybe better off playing on normal? The ripper is the best.

    mal330 on
  • subediisubedii Registered User regular
    edited December 2009
    Lord Jezo wrote: »
    How are the three difficulty modes?

    Should I just play it on Easy if I want to get through it? If its like Resident Evil in space and I am going to stress out about every single bullet I fire and reset my game 45 times if I miss a single rifle shot because ammo is more precious than my time, I dont think I can go through that again.

    Will I miss out on anything if I pick easy?

    You won't miss out on anything, except the tension, which really is the whole point of playing.

    I'd suggest hard mode. Ammo isn't as scarce as Resident Evil, more along the lines of RE4, there's plenty enough ammo for what you need to do but that doesn't mean you can waste it. To a large extent you get enough that you're worried about conserving ammunition and try to be relatively efficient, but not so little that you run out on a regular basis. I can only remember one time that I actually completely ran out of ammo for my main weapon, and even then immediately after I bought some more I found another stash of ammo before the next fight anyway.

    Ammo drops depend on the weapons you have (you can carry up to 4 with you at any time, any others you can keep in storage), and on a first playthrough it's usually best to keep 3 main weapons instead of keeping and upgrading 4.

    EDIT: Plus unlike the RE games if you really need to you can buy ammo as well. You'll often be selling off excess stuff, and the only other thing the money goes towards is usually upgrade nodes.

    subedii on
  • MechanicalMechanical Registered User regular
    edited December 2009
    klemming wrote: »
    Not to mention what they'd do with spiders.

    No. Fuck you, no. Don't say that. Don't give them ideas like that.

    Mechanical on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2009
    Mechanical wrote: »
    klemming wrote: »
    Not to mention what they'd do with spiders.

    No. Fuck you, no. Don't say that. Don't give them ideas like that.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • klemmingklemming Registered User regular
    edited January 2010
    Mechanical wrote: »
    klemming wrote: »
    Not to mention what they'd do with spiders.

    No. Fuck you, no. Don't say that. Don't give them ideas like that.

    Look on the bright side. When you've got to shoot the limbs off, you're spoilt for choice.

    klemming on
    Nobody remembers the singer. The song remains.
  • Zoku GojiraZoku Gojira Monster IslandRegistered User regular
    edited January 2010
    Mechanical wrote: »
    klemming wrote: »
    Not to mention what they'd do with spiders.

    No. Fuck you, no. Don't say that. Don't give them ideas like that.

    What?

    Ideas like massive spiders, possibly fused together from animated shrieking corpses?

    Or ideas like very small spiders? Perhaps one randomly crawls right up Isaac's back before your very eyes. Or drops down between him and the camera.

    Just want to be clear which ideas we're not supposed to be giving the devs here.

    Zoku Gojira on
    "Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
  • Mortal SkyMortal Sky queer punk hedge witchRegistered User regular
    edited January 2010
    It'd be cool if each necro was slightly randomized in looks, too. Seeing the same zombie ten thousand times can get boring.

    Mortal Sky on
  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    edited January 2010
    I hate that I don't have the impossible option after I finished the game, gotta start anew. Argh!

    Apothe0sis on
  • Darth_MogsDarth_Mogs Registered User regular
    edited January 2010
    Apothe0sis wrote: »
    I hate that I don't have the impossible option after I finished the game, gotta start anew. Argh!

    Yeah, that's kinda buggy. I think you have to load your clear game, and then go and start a new game? Something like that.

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  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    edited January 2010
    Darth_Mogs wrote: »
    Apothe0sis wrote: »
    I hate that I don't have the impossible option after I finished the game, gotta start anew. Argh!

    Yeah, that's kinda buggy. I think you have to load your clear game, and then go and start a new game? Something like that.

    You might be a genius. I will have to try this shortly.

    Apothe0sis on
  • jeddy leejeddy lee Registered User regular
    edited January 2010
    Started playing this last night. I woke up at about 3 am and couldn't fall back asleep with my light off. Finally fell back into a snooze at about 4 am, then woke up again at 6 and couldn't fall back asleep... so I played more of the game. I'm only like 2 hours in, but it's amazing. I think the fact that I started off the bat on hard mode really amped up the terror for me.

    jeddy lee on
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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited January 2010
    As long as rocket-stomping the spiders is an option, I'd be totally okay with creepy necrospiders. Let's all hope that the annoying flippy-rolly things get replaced with spiders because those things weren't creepy at all, just annoying. Mostly, I like the idea of spider things just crawling up Isaac's back with no warning; that is a completely and horrifying awesome idea. Or walking around and suddenly getting bogged down, only to look down and see a horde of tiny things encasing your legs in webs. To make it even better, they don't even attack until after you look at them; otherwise, they just keep spinning until you're completely encased or you quickly kill them.

    And if anyone is getting motion sick, it's likely due to the lighting in some spots. I could especially see the strobe lights in some areas, combined with flashes from explosions and shooting, being enough to bother some people.

    Ninja Snarl P on
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