The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
Dead Space 2: We're stuck again on a station with necromorphs? Sucks to be them.
Posts
It would be much less effective in vacuum since there would be no secondary combustion of the target. If you shot it at a piece of paper, some portion of it may be scorched or even vaporized by the direct heating, but as soon as the hydrazine burned off no further damage would occur. But yes, it should still fire in vacuum.
Yeah but that would ideally be the whole point of having what's basically a souped up industrial blow-torch on a ship like that. You're using it for direct heating, not necessarily for its incendiary usage. Isaac just adapted it for that purpose.
Well not that I'm arguing anything other than piffly minutiae in a game or anything.
EDIT: Also, Don Bluth gives me the best idea for a weapon ever in Titan AE at about :20 into that video.
I could buy into something like that. According to the fluff it heats to about 4000 degrees centigrade, which ought to be enough to toast metal.
Problem is that it'd essentially be filling a similar role to the Ripper then.
Apparently it's good against Brutes because they won't attack you whilst they're on fire. Never knew that.
EDIT: And I'd rate Dead Space way higher on sci-fi realism than anything in Titan AE. Although for some reason I still liked that movie.
EDIT: Titan AE is one of my favorite movies ever, so yeah. I just like the idea of a plasma chainsaw.
There are gonna be new weapons, like the Javelin Gun that pins necros to walls...and then electrocutes them or explodes 8-)
Judging from some of the articles, a lot of the old guard will still be there, albeit altered or souped up. No word on why such a place would NEED mining equipment though.
It'll be all like "Aw yeahhhh" BAM! and he's up against the wall.
And you saunter up just out of his range while he's flailing and snarling and struggling and you are all like "Oh yeah you like that? I like that. You know what else I'd like? How about if I press this little red button on this here gun that's what I'd like, how about that?"
And you step back.
And he's all "Rawr rawr rawr"
Click!
KABOOOOM!
They aren't going to nerf plasma cutter. Then the first new gun I see is the javelin. What's next?! I get the feeling that this game is going to have some frickin awesome guns.
I do plan to do plasma cutter only run first time through. Then its all Javelin all the time, suckas!
I'm sensing some pent up emotion in there.
Slow death.
That's what you get for scaring me I get mean when I'm scared!
Only you move through that area again later and the corpse suddenly jumps back to life as you pass by, scaring the tar out of you even as it's still pinned to the wall.
I would have mountains of praise for EA if they did that, although I know it's unlikely considering you'd have to store the location of every single necromorph pinned to a wall. It would be well worth it if they stored just one or two though, just so that could happen.
Aww, look at the cute giraffe!
Wait, what's he -OH GOD THAT'S JUST WRONG.
Not to mention what they'd do with spiders.
In other news, the flamethrower kills tentacles incredibly quickly. I just sprayed the thing for half a second, and the burn killed it before it could drag me around the second corner. I'm really liking this thing.
Sort of like blast, stunned, burny burny, creature comes out of stun, burst, stunned, burny burny etc. I think it also mentioned that for large things it is a good idea to hoof it for a bit while they are burninating, which could be kind of fun in an odd way. Like the Fury from MGS3.
It's secondary fire is apparently best used on stasised enemies. I do intend to try and use this gun, at the moment though in order to upgrade another gun I have to give up one of my fully upgraded ones and it's hard you know. I like those guns. They got me through the game. I can't pick which one to put away. I know I'll miss them.
The biggest thing that hurt the replayability of Dead Space was that after a couple of plays, you know where everything is going to pop out. Randomizing that stuff would be awesome provided it isn't just "spawn more enemies for Isaac to kill". You know how the medical offices lock down and enemies pop out when you cross the magic line? Events like that, except you can search through all of the offices, find what you need, and then BAM, flood of enemies from the bathroom. Or you go through it, get what you need, the quarantine mysteriously lifts, and then when you step into the hallway it's wall-to-wall monster around the corner. Or enemies just randomly pop out of vents while you're looking around.
Variety like that would be great; even if the "random" events are scripted and there's only three or four types, it would be a huge boost to replayability.
On the other hand, javelin gun. Oooooooooooh tough choices.
I always hated that one part of DS1 where you're quarantined in that huge room that has vents everywhere and you can barely see because of the flashing red lights.
L4D's AI Director could mean great things for the future of survival horror games.
I do like the idea of less scripted encounters and being hunted through some levels. Gonna have to make sure bowels are emptied prior to playing DS2.
I havent had trouble with motion sickness, but you might want to keep a fresh (clean) pair of boxers close.
You'll need it.
Never experienced anything like that with Dead Space. In general, isn't motion sickness typically tied more to 1st person games? 3rd person games are usually a lot easier to handle.
For the most part there's no view bobbing and turning is generally slower than most FPS's. I'd say if you were fine with RE4 you'd probably be OK with this.
Should I just play it on Easy if I want to get through it? If its like Resident Evil in space and I am going to stress out about every single bullet I fire and reset my game 45 times if I miss a single rifle shot because ammo is more precious than my time, I dont think I can go through that again.
Will I miss out on anything if I pick easy?
I KISS YOU!
Normal is difficult enough until you get the hang of the game, and then you're just swimming in health packs and ammo because the enemies die too easily and don't hurt you enough.
My first playthrough was on hard, and by the time I had the mechanics down I was getting by from ammo drop to ammo drop, and that added to the atmosphere. Also, never carry more than 3 guns.
So I'd recommend hard, but if you pick normal and it starts getting not-scary halfway through the game, that's why. :P
edit: Now that I go back and read instead of just speed-reading... maybe better off playing on normal? The ripper is the best.
You won't miss out on anything, except the tension, which really is the whole point of playing.
I'd suggest hard mode. Ammo isn't as scarce as Resident Evil, more along the lines of RE4, there's plenty enough ammo for what you need to do but that doesn't mean you can waste it. To a large extent you get enough that you're worried about conserving ammunition and try to be relatively efficient, but not so little that you run out on a regular basis. I can only remember one time that I actually completely ran out of ammo for my main weapon, and even then immediately after I bought some more I found another stash of ammo before the next fight anyway.
Ammo drops depend on the weapons you have (you can carry up to 4 with you at any time, any others you can keep in storage), and on a first playthrough it's usually best to keep 3 main weapons instead of keeping and upgrading 4.
EDIT: Plus unlike the RE games if you really need to you can buy ammo as well. You'll often be selling off excess stuff, and the only other thing the money goes towards is usually upgrade nodes.
No. Fuck you, no. Don't say that. Don't give them ideas like that.
Look on the bright side. When you've got to shoot the limbs off, you're spoilt for choice.
What?
Ideas like massive spiders, possibly fused together from animated shrieking corpses?
Or ideas like very small spiders? Perhaps one randomly crawls right up Isaac's back before your very eyes. Or drops down between him and the camera.
Just want to be clear which ideas we're not supposed to be giving the devs here.
Yeah, that's kinda buggy. I think you have to load your clear game, and then go and start a new game? Something like that.
You might be a genius. I will have to try this shortly.
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
And if anyone is getting motion sick, it's likely due to the lighting in some spots. I could especially see the strobe lights in some areas, combined with flashes from explosions and shooting, being enough to bother some people.