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Contra + BlazBlue = Hard Corps for PSN/XBLA : Out for everything! It's payback time.
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Contra: Hard Corps on the SEGA Genesis is one of my favorite Contra games. The enormous bosses, branching paths, and epic action sequences made for one of the most thrilling 16-bit experiences back in the day. So imagine my delight when Konami told me it is bringing the spiritual sequel to Contra: Hard Corps to Xbox Live Arcade and the PlayStation Network this year. Picture a more anime-styled Contra game with the word "Contra" removed from the title, and you're starting to get a good idea of what Hard Corps: Uprising is. Konami describes it as "homage to legacy Konami run-and-gun platformers," of which Contra is the most famous (although there is also Rush 'N Attack, which is getting a facelift this year, as well). I got to play a bit of Hard Corpse recently and came away excited.
Hard Corps: Uprising stars Colonel Bahamut, who, interestingly enough, was a bad guy in Contra: Hard Corps. For some reason or another he seems to have had a change of heart and is now battling against the aliens he was previously working with. He can be joined by a pal so that players can play cooperatively, both online and off. Unlike the Genesis Hard Corps, where we had four characters to choose from, here we just have two -- although Konami is looking into making additional downloadable characters available.
Gameplay is straight up what you would expect from Contra. You'll be running left to right through eight alien-infested stages blasting everything in your way, collecting familiar power-ups, and riding vehicles. One sequence I saw had Bahamut riding a motorbike while a flying saucer with legs chased after him. The boss of level one is, appropriately, a giant wall much like in the original Contra.
Spoilered for huge:
So yeah, there's every indication that this is a reenvisioning of the hardest Contra game ever:
Should be awesome.
Kind of disappointed WayForward isn't behind this, because I consider Contra 4 the best, but ah well, ASW is a close second.
Little disappointed by the screenshot and lack of coo' characters, but I'm still looking forward to it. Hopefully there will be a gameplay video of it soon.
Wait, that's a health bar? I thought they were empty slots for different weapon types, like the original game.
The weapons looks like the two-slot system used in Contra 3/4/Rebirth (the capsules with the wing iconography left of the green bars -- pretty unmistakable). I think the game is a homage of the Contra series in general, not just Hard Corps.
Why they don't just make it "Contra [something]" in the first place, I dunno. Whatev.
Never played Hard Corps, but yes. Hell yes. More Contra style goodness is always welcome. I really need to get back to Contra 4 some time. And about the 3-hit mechanic, there's apparently the option to toggle it on (in "Rising Mode") or off.
And am I supposed to be surprised that the blonde chick (I'd assume) on the left looks just like Noel Vermillion with the Fenrir Distortion Drive?
Hard Corps was so awesome. Branching paths and all that. I only ever got the easier endings. It was the first Contra game where I didn't feel like I had truly beaten it.
MrVyngaardLive From New EtoileStraight Outta SosariaRegistered Userregular
edited June 2010
Hard Corps was a good game. Too bad it's being apparently "remade" with this new anime look, tastes of the younger generation and all.
Feh. Well, hopefully the action at least is good.
MrVyngaard on
"now I've got this mental image of caucuses as cafeteria tables in prison, and new congressmen having to beat someone up on inauguration day." - Raiden333
It's made by arc system works though, who are pretty much kings of sprite making at the moment alongside with SNK, though there isn't much competition for the position.
They also make really good fighting games too.
Their side scrollers were kinda shit though. To be fair, they've only ever really made one, and that's more of a side thing.
Antihippy on
PSN: Antiwhippy
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Brainiac 8Don't call me Shirley...Registered Userregular
Day 1 purchase for me. I miss my copy of Contra 3 (Super Contra) for the SNES. I just about had the game down to an artform on Hard when I lost the cart in a move.
Contra games are typically brutally difficult affairs where one bullet puts you in the grave. Hard Corps sticks to this tradition with its Arcade Mode, but also introduces a new Rising Mode. Rising lets you take three hits before losing a life, making for a considerably more forgiving game.
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Hard Corps was so cruel.
I will easily buy this though. ASW always gets my money.
But if this is awesome Contra action, sign me the hell up
Shattered Soldier was so good
The weapons looks like the two-slot system used in Contra 3/4/Rebirth (the capsules with the wing iconography left of the green bars -- pretty unmistakable). I think the game is a homage of the Contra series in general, not just Hard Corps.
Why they don't just make it "Contra [something]" in the first place, I dunno. Whatev.
And am I supposed to be surprised that the blonde chick (I'd assume) on the left looks just like Noel Vermillion with the Fenrir Distortion Drive?
My Backloggery
Feh. Well, hopefully the action at least is good.
Yeah, I would definitely prefer a Masamune Shirow influenced style. This is too clean and cheap looking.
I bet they're going to get rid of the original music style too and do some stupid J-pop crap.
NEW THING SUCK!
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Fun for a while but then you need to wash it all off to avoid a yeast infection?
They also make really good fighting games too.
Their side scrollers were kinda shit though. To be fair, they've only ever really made one, and that's more of a side thing.
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Prequel, to be precise.
Not exactly; there are two modes, one with the lifebar, one without.
From IGN:
Actually...
...the Japanese version of the original had the same anime thing going on.
Just "Winter 2010" right now, no price.
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here was the final boss music
http://www.youtube.com/watch?v=f6qoSBs-F5U
http://www.youtube.com/watch?v=2Cq1BQN5Fdo
Q:"I was wondering if you make any music music outside of the blazblue and guilty gear universe?"
A: "I actually can't say anything right now, but you might find some good news at E3."
So, daisuke ishiwatari might be the composer for this game.
If you don't know who daisuke is, he's the maker of some of the best metal to ever grace games, or just really good metal in general.
http://www.youtube.com/watch?v=p_S43AP1tgc
http://www.youtube.com/watch?v=Li_1QCgTDvs
http://www.youtube.com/watch?v=5fZOoeHFG6s
http://www.youtube.com/watch?v=RZmwRmVSS6c
http://gamevideos.1up.com/video/id/29819
I like what I see there.
Ha, familiar boss at the end of the video. Contra fan service.
But that gives me a really huge metal slug vibe.
Yeah, the 3D stuff looks... eh.
Try to play metal slug 3 if you can.
It's pretty much the best 2D sidescroller EVER.
I've played all of them. It's just not for me.