I'm no expert, but many of these ideas feel way too goal-directed. Players will have different styles and will want to seek victory in many complimentary ways.
Fundamentally CTF feels too limited: you can build defensive structures, you can build offensive structures (water/torch/sand traps, dynamite traps), or you can directly engage enemy players. You can build cooperatively, perhaps with mismatched plans or cross purposes, or perhaps with deliberate griefing of your teammates or to the deliberate benefit of opponents.
I like the brainstorming we're doing -- cataloging all of the low-hanging-fruit ideas and seeing which ones work well together. I'll add my own couple of ideas: suppose we add a sort of spatial logic puzzle element.
Suppose a team can build in opponent lands only where their blocks do not touch any existing opponent-placed blocks. You can build a stepladder over your opponent's wall as long as there's space for you to do so without touching.
Unrelated idea: suppose blocks on the same-team side have to be built . . . pardon the graph theory speak . . . as an acyclic graph (tree) of contiguous regular solids . . . such that if you trace connected block-set to connected block-set you can never form a loop. Blocks can only be destroyed by the opposing team when they connect to other blocks on only one side (like a leaf node.) To destroy a building you have to find the lone "leaf" blocks and destroy those first, and work your way in.
Also, flying isn't in the game yet and I think that will change things dramatically. Lava-block bomber, anyone?
mspencer on
MEMBER OF THE PARANOIA GM GUILD
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
What was it.. Splieff? The game where you tried to dig out the ground underneath your opponent so they fell into lava. I remember when we had an arena in Rapture for it
I think the problem comes down to the fact that competitive CTF/etc-style games aren't really the right fit here - is at the core a game about creativity, not about speed / reaction time / strategic planning. There's almost too much freedom - it would be like playing CTF outside with jetpacks. If you can go basically anywhere, and there's not much variety in the weapondry (and very little skill, other than arrow aiming over short distances), it'll be very same-y very fast
To me, the competitive side would have to be more about creativity - think about the 'egg drop' competitions you'd have in high school.... obviously, this needs some significant improvements to the physics rules to do really interesting things, but to me it would be more interesting to do something like building a bulls-eye on the ground, flattening a 100 block radius around it, and give everyone one shot at building any contraption they want outside the 100 block radius to shoot a cow / minecart / whatever at the bulleye (closest wins)
If you could get 100 people on the server at once, maybe something like a 'castle storming' 50 vs 50 invasion map could be fun... but with low numbers of people it'll just get very sparse
So I made myself a light house, got bored with the surrounding area, and decided to start a new world. The last two worlds I've made seem to be borked. I'm not getting any cobble stones or coal when I break the blocks. I get wood, sand, dirt, ect. But no damn rock. I have been punching shit and punching it and nothing seems to drop.
So I made myself a light house, got bored with the surrounding area, and decided to start a new world. The last two worlds I've made seem to be borked. I'm not getting any cobble stones or coal when I break the blocks. I get wood, sand, dirt, ect. But no damn rock. I have been punching shit and punching it and nothing seems to drop.
I think I did the same thing. Try making a wooden pick and see if you have any luck.
Leonius on
0
JacobyOHHHHH IT’S A SNAKECreature - SnakeRegistered Userregular
edited November 2010
And that's why I'm on peaceful now. I don't like it, but I can't keep getting jumped by spiders and creepers at the same time over and over again.
Jacoby on
GameCenter: ROldford
Switch: nin.codes/roldford
0
LCDXXA flask of wood and glassTerre Haute, INRegistered User, ClubPAregular
edited November 2010
Wow, it's hard to keep up with these threads.
Great stuff, though. Today I learned about the ambient occlusion mod. That is spiffy.
Are minecart boosters currently broken? I'm trying to get one going and it seems to work for the first pass but I can't get it to reset quickly enough.
* Signs on the sides of cacti no longer crash the game
* The player won’t get stuck on the top of the world in multiplayer
* Reverted mob spawning back to the old code, it was far to annoying. I have plans on what to do with this.
* Fixed the leaf particle colors
* Reduced CPU usage for monster spawning, but there’s still a lot of work to be done to reduce lag on SMP servers.
* Attempted to fix the portal dupe bug where you could exit through a different (new) one than the one you entered through.
About the portals, it’s possible that two portals can lead to the same portal in the Nether. This is because the space down there is compressed by a factor of 8, and I haven’t come up with a good way to fix this yet.
I might just end up doing an explicit one-to-one binding between portal pairs, but that’s nontrivial as it should survive the portal being temporarily destroyed. If you TNT a portal then rebuild it, you’d expect it to still lead to the same place, right?
Hmm.
More bug updates are coming next week, mainly related to survival mode multi player.
Glad he noticed the portal issue, that was annoying especially when the distances where much greater than 8:1 I had a portal probably about 1000 meters from where my originating one and it still linked together, and, made a new one upon exiting.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
I think the problem comes down to the fact that competitive CTF/etc-style games aren't really the right fit here - is at the core a game about creativity, not about speed / reaction time / strategic planning. There's almost too much freedom - it would be like playing CTF outside with jetpacks. If you can go basically anywhere, and there's not much variety in the weapondry (and very little skill, other than arrow aiming over short distances), it'll be very same-y very fast
To me, the competitive side would have to be more about creativity - think about the 'egg drop' competitions you'd have in high school.... obviously, this needs some significant improvements to the physics rules to do really interesting things, but to me it would be more interesting to do something like building a bulls-eye on the ground, flattening a 100 block radius around it, and give everyone one shot at building any contraption they want outside the 100 block radius to shoot a cow / minecart / whatever at the bulleye (closest wins)
If you could get 100 people on the server at once, maybe something like a 'castle storming' 50 vs 50 invasion map could be fun... but with low numbers of people it'll just get very sparse
Anyone ever play the original Crossbows and Catapults game from the early 80's? I think a minecraft version of that would be fun:
- The game would be played on a dedicated map/area of the map.
- There is a predefied area for forts to be built on (maybe 50x50, floor is adminium). There would need to be a height restriction or working gravity-affected blocks
- Each team gets two (?) TNT launchers made of some invincible material and a supply of TNT to fire.
- The TNT launchers shall be outside of the build area, in front of the opposing team's forts (so the two forts are diagonal with each other)
- During the setup time, each team has a fixed quantity of cobble to build a fort with, inside of which are placed a few destructible objectives
- When the game starts, players launch TNT at the opposing team's fort in an attempt to destroy their objectives
- players are not allowed to cross over to the opposing team's side (?). TNT should not be launched at the other team's TNT launchers - only at the forts
Basically the game is focused on forts and siege weapons.
I approve. This has the potential to be epic. I really hope he fixes minecarts as a team constructing a minetrack to the front of the enemies base would be beneficial for reinforcements. It would also be a big move for the other team to TNT the sucker.
So we put windows 7 on my work computer, and now minecraft crashes after I log in and generates a log file. What the hell, what could be making it do this?
Mt brain must have stopped working when I loaded the new map. I was trying to make my wooden pick with just sticks, and cursing about how it wouldn't work.
Seriously, what the fuck. I hit login and it just dies and shuts down. No error message, just a generated error log in the folder with the .exe. I reinstalled java, did all the updates, rebooted. I would reinstall video drivers too, but I don't know which one to use. Device manager says it has a x500/x700/x1000 series radeon. Which is 3 different kinds of video card.
I got lost in a gigantic cavern last night. I'm finally finding my way back and come across yet another cave full of all kinds of monsters. I'm rapid firing my bow to keep them at bay, when BOOM DEAD. I don't even know where the creeper came from since he would have to have been behind me in the well lit tunnel I just came from. I lost diamonds, gold, and iron and it really pissed me off. I ragequit for the first time playing this game even though I've died probably hundreds of times. The constant monster spawning was just rigoddamndiculous.
The monster spawning and armor fixes could not have come too soon.
I got lost in a gigantic cavern last night. I'm finally finding my way back and come across yet another cave full of all kinds of monsters. I'm rapid firing my bow to keep them at bay, when BOOM DEAD. I don't even know where the creeper came from since he would have to have been behind me in the well lit tunnel I just came from. I lost diamonds, gold, and iron and it really pissed me off. I ragequit for the first time playing this game even though I've died probably hundreds of times. The constant monster spawning was just rigoddamndiculous.
The monster spawning and armor fixes could not have come too soon.
Too true! I spent the last couple of days repairing creeper damaged repairs, in some sort of peverse cycle.
I turned on "peaceful", look like its time to turn it of again...
Seriously, what the fuck. I hit login and it just dies and shuts down. No error message, just a generated error log in the folder with the .exe. I reinstalled java, did all the updates, rebooted. I would reinstall video drivers too, but I don't know which one to use. Device manager says it has a x500/x700/x1000 series radeon. Which is 3 different kinds of video card.
What's the error log say?
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
Seriously, what the fuck. I hit login and it just dies and shuts down. No error message, just a generated error log in the folder with the .exe. I reinstalled java, did all the updates, rebooted. I would reinstall video drivers too, but I don't know which one to use. Device manager says it has a x500/x700/x1000 series radeon. Which is 3 different kinds of video card.
What's the error log say?
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6ca61c32, pid=3604, tid=3776
#
# JRE version: 6.0_22-b04
# Java VM: Java HotSpot(TM) Client VM (17.1-b03 mixed mode windows-x86 )
# Problematic frame:
# C [aticfx32.dll+0x21c32]
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
T H R E A D
Current thread (0x4e7f9400): JavaThread "Minecraft main thread" daemon [_thread_in_native, id=3776, stack(0x504c0000,0x50510000)]
VM Mutex/Monitor currently owned by a thread: None
Heap
def new generation total 157248K, used 78088K [0x04580000, 0x0f020000, 0x19ad0000)
eden space 139776K, 55% used [0x04580000, 0x091c2320, 0x0ce00000)
from space 17472K, 0% used [0x0ce00000, 0x0ce00000, 0x0df10000)
to space 17472K, 0% used [0x0df10000, 0x0df10000, 0x0f020000)
tenured generation total 349568K, used 0K [0x19ad0000, 0x2f030000, 0x44580000)
the space 349568K, 0% used [0x19ad0000, 0x19ad0000, 0x19ad0200, 0x2f030000)
compacting perm gen total 12288K, used 8646K [0x44580000, 0x45180000, 0x48580000)
the space 12288K, 70% used [0x44580000, 0x44df19b8, 0x44df1a00, 0x45180000)
No shared spaces configured.
vm_info: Java HotSpot(TM) Client VM (17.1-b03) for windows-x86 JRE (1.6.0_22-b04), built on Sep 15 2010 00:56:36 by "java_re" with MS VC++ 7.1 (VS2003)
time: Fri Nov 05 10:32:50 2010
elapsed time: 12 seconds
Attempts to update the video driver causes the PC to blue screen and hard lock as well. Looks like a java problem, but reinstalling that didn't help.
So here is a mockup of the statue I'm going to make for Rapture, does it look taller than sea level?
Nice! Looks about 60 tall by my count. In a stock map that's about the height from sea level to bedrock. You're going to have to cut a moria sized hole to make him, and his head'll pop out of the earth a bit
But sea/ground/bedrock levels were adjusted for the last map. Don't know if we should expect same.
Notch needs to increase vertical space by about 150% to satisfy some of my ambitions. *cough homeworld mothership *cough
"I might just end up doing an explicit one-to-one binding between portal pairs, but that’s nontrivial as it should survive the portal being temporarily destroyed. If you TNT a portal then rebuild it, you’d expect it to still lead to the same place, right?" -Notch's dev. blog, today.
Not necessarily! At first I thought this was intentional, and liked it. Taking down a portal a rebuilding it should reconnect it with the next available portal on the other side, this way we can break bad connections and make new ones with proper planning. As long as the behavior is PREDICTABLE.
Really, I want to make a master portal room, choose a door style.
Yosemite Sam on
0
CarbonFireSee youin the countryRegistered Userregular
I got lost in a gigantic cavern last night. I'm finally finding my way back and come across yet another cave full of all kinds of monsters. I'm rapid firing my bow to keep them at bay, when BOOM DEAD. I don't even know where the creeper came from since he would have to have been behind me in the well lit tunnel I just came from. I lost diamonds, gold, and iron and it really pissed me off. I ragequit for the first time playing this game even though I've died probably hundreds of times. The constant monster spawning was just rigoddamndiculous.
The monster spawning and armor fixes could not have come too soon.
A few hours after the halloween update came out, I went inside my trusty cavern and found a creeper within a well lit dead end...any non lit areas were entirely unaccessable from where he was.
I died.
Oh and of course, lost everything I was carrying because of that fucking inventory bug
Rikushix on
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
I got lost in a gigantic cavern last night. I'm finally finding my way back and come across yet another cave full of all kinds of monsters. I'm rapid firing my bow to keep them at bay, when BOOM DEAD. I don't even know where the creeper came from since he would have to have been behind me in the well lit tunnel I just came from. I lost diamonds, gold, and iron and it really pissed me off. I ragequit for the first time playing this game even though I've died probably hundreds of times. The constant monster spawning was just rigoddamndiculous.
The monster spawning and armor fixes could not have come too soon.
A few hours after the halloween update came out, I went inside my trusty cavern and found a creeper within a well lit dead end...any non lit areas were entirely unaccessable from where he was.
I died.
Oh and of course, lost everything I was carrying because of that fucking inventory bug
I actually saw a zombie spawn about 30m in front of me in a well lit tunnel. It was about 50m deep, but still, he was standing right next to 4 torches.
El Guaco on
0
jackalFuck Yes. That is an orderly anal warehouse.Registered Userregular
edited November 2010
I liked the new mob spawning. It kept thing interesting.
Posts
Smart teams would use them to their advantage to protect their flag.
Fundamentally CTF feels too limited: you can build defensive structures, you can build offensive structures (water/torch/sand traps, dynamite traps), or you can directly engage enemy players. You can build cooperatively, perhaps with mismatched plans or cross purposes, or perhaps with deliberate griefing of your teammates or to the deliberate benefit of opponents.
I like the brainstorming we're doing -- cataloging all of the low-hanging-fruit ideas and seeing which ones work well together. I'll add my own couple of ideas: suppose we add a sort of spatial logic puzzle element.
Suppose a team can build in opponent lands only where their blocks do not touch any existing opponent-placed blocks. You can build a stepladder over your opponent's wall as long as there's space for you to do so without touching.
Unrelated idea: suppose blocks on the same-team side have to be built . . . pardon the graph theory speak . . . as an acyclic graph (tree) of contiguous regular solids . . . such that if you trace connected block-set to connected block-set you can never form a loop. Blocks can only be destroyed by the opposing team when they connect to other blocks on only one side (like a leaf node.) To destroy a building you have to find the lone "leaf" blocks and destroy those first, and work your way in.
Also, flying isn't in the game yet and I think that will change things dramatically. Lava-block bomber, anyone?
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK
QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
SC2: Zwillinge
http://www.youtube.com/watch?v=VDKobETGN-U
It's kinda what I imagine a Minecraft CTF would be like.
Hahaha, I had the same thought.
That game was lots of fun, until it became a contest about who could strafe jump the best :?
To me, the competitive side would have to be more about creativity - think about the 'egg drop' competitions you'd have in high school.... obviously, this needs some significant improvements to the physics rules to do really interesting things, but to me it would be more interesting to do something like building a bulls-eye on the ground, flattening a 100 block radius around it, and give everyone one shot at building any contraption they want outside the 100 block radius to shoot a cow / minecart / whatever at the bulleye (closest wins)
If you could get 100 people on the server at once, maybe something like a 'castle storming' 50 vs 50 invasion map could be fun... but with low numbers of people it'll just get very sparse
Best mod ever. It was so fun building up crazy defenses to funnel the other team through.
Sixty -40- on Origin for some ME3 goodness.
http://steamcommunity.com/id/brilliantinsanity/
I think I did the same thing. Try making a wooden pick and see if you have any luck.
And that's why I'm on peaceful now. I don't like it, but I can't keep getting jumped by spiders and creepers at the same time over and over again.
Switch: nin.codes/roldford
Great stuff, though. Today I learned about the ambient occlusion mod. That is spiffy.
STEAM
I patched, and in the hopes that he might have fixed the lighting bugs I loaded Columbia's old map onto the server.
Still unplayable. Whatever it was, it didn't fix our issue.
STEAM
Anyone ever play the original Crossbows and Catapults game from the early 80's? I think a minecraft version of that would be fun:
- The game would be played on a dedicated map/area of the map.
- There is a predefied area for forts to be built on (maybe 50x50, floor is adminium). There would need to be a height restriction or working gravity-affected blocks
- Each team gets two (?) TNT launchers made of some invincible material and a supply of TNT to fire.
- The TNT launchers shall be outside of the build area, in front of the opposing team's forts (so the two forts are diagonal with each other)
- During the setup time, each team has a fixed quantity of cobble to build a fort with, inside of which are placed a few destructible objectives
- When the game starts, players launch TNT at the opposing team's fort in an attempt to destroy their objectives
- players are not allowed to cross over to the opposing team's side (?). TNT should not be launched at the other team's TNT launchers - only at the forts
Basically the game is focused on forts and siege weapons.
Steam Username:Glirk_Dient
The monster spawning and armor fixes could not have come too soon.
Too true! I spent the last couple of days repairing creeper damaged repairs, in some sort of peverse cycle.
I turned on "peaceful", look like its time to turn it of again...
What's the error log say?
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6ca61c32, pid=3604, tid=3776
#
# JRE version: 6.0_22-b04
# Java VM: Java HotSpot(TM) Client VM (17.1-b03 mixed mode windows-x86 )
# Problematic frame:
# C [aticfx32.dll+0x21c32]
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
T H R E A D
Current thread (0x4e7f9400): JavaThread "Minecraft main thread" daemon [_thread_in_native, id=3776, stack(0x504c0000,0x50510000)]
siginfo: ExceptionCode=0xc0000005, reading address 0x0000012c
Registers:
EAX=0x00000008, EBX=0x505054ec, ECX=0x00000000, EDX=0x00000000
ESP=0x505049f4, EBP=0x50505390, ESI=0x50782890, EDI=0x507807d0
EIP=0x6ca61c32, EFLAGS=0x00010202
Top of Stack: (sp=0x505049f4)
0x505049f4: 505054ec 507807d0 00000000 6ca60338
0x50504a04: 40002080 505054ec 5030a880 6e571a09
0x50504a14: 40002080 00000000 50504a28 00000960
0x50504a24: 40002080 00000000 00000000 00000000
0x50504a34: 00000000 00000000 00000000 00000000
0x50504a44: 00000000 00000000 00000000 00000000
0x50504a54: 00000000 00000000 00000000 00000000
0x50504a64: 00000000 00000000 00000000 00000000
Instructions: (pc=0x6ca61c32)
0x6ca61c22: 6c 8b f0 85 f6 74 1b 8b 47 18 8b 4f 10 83 c0 08
0x6ca61c32: 8b 80 24 01 00 00 50 8b c7 e8 20 ff ff ff 8b f0
Stack: [0x504c0000,0x50510000], sp=0x505049f4, free space=112505044d8k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [aticfx32.dll+0x21c32]
C [atigktxx.dll+0x1d8b]
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(JIILorg/lwjgl/opengl/PixelFormat;Ljava/nio/IntBuffer;ZZZZ)I+0
j org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(JIILorg/lwjgl/opengl/PixelFormat;Ljava/nio/IntBuffer;ZZZZ)I+15
j org.lwjgl.opengl.WindowsDisplay.createWindow(Lorg/lwjgl/opengl/DisplayMode;Ljava/awt/Canvas;II)V+176
j org.lwjgl.opengl.Display.createWindow()V+68
j org.lwjgl.opengl.Display.create(Lorg/lwjgl/opengl/PixelFormat;Lorg/lwjgl/opengl/Drawable;Lorg/lwjgl/opengl/ContextAttribs;)V+63
j org.lwjgl.opengl.Display.create(Lorg/lwjgl/opengl/PixelFormat;)V+9
j org.lwjgl.opengl.Display.create()V+13
j net.minecraft.client.Minecraft.a()V+135
j net.minecraft.client.Minecraft.run()V+6
j java.lang.Thread.run()V+11
v ~StubRoutines::call_stub
P R O C E S S
Java Threads: ( => current thread )
=>0x4e7f9400 JavaThread "Minecraft main thread" daemon [_thread_in_native, id=3776, stack(0x504c0000,0x50510000)]
0x4e7f8000 JavaThread "Timer hack thread" daemon [_thread_blocked, id=3772, stack(0x4e440000,0x4e490000)]
0x01d8c000 JavaThread "Keep-Alive-Timer" daemon [_thread_blocked, id=3748, stack(0x50430000,0x50480000)]
0x01da9000 JavaThread "DestroyJavaVM" [_thread_blocked, id=3612, stack(0x003b0000,0x00400000)]
0x4ac83400 JavaThread "D3D Screen Updater" daemon [_thread_blocked, id=3716, stack(0x4e300000,0x4e350000)]
0x4ac95000 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=3712, stack(0x4e1b0000,0x4e200000)]
0x4abc1800 JavaThread "AWT-Windows" daemon [_thread_in_native, id=3656, stack(0x4b0d0000,0x4b120000)]
0x4abc1000 JavaThread "AWT-Shutdown" [_thread_blocked, id=3652, stack(0x4b040000,0x4b090000)]
0x4abc0000 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=3648, stack(0x4aff0000,0x4b040000)]
0x01d69c00 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=3640, stack(0x4aa70000,0x4aac0000)]
0x01d5cc00 JavaThread "CompilerThread0" daemon [_thread_blocked, id=3636, stack(0x4a9e0000,0x4aa30000)]
0x01d5bc00 JavaThread "Attach Listener" daemon [_thread_blocked, id=3632, stack(0x4a950000,0x4a9a0000)]
0x01d58c00 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=3628, stack(0x4a8c0000,0x4a910000)]
0x01d2d000 JavaThread "Finalizer" daemon [_thread_blocked, id=3624, stack(0x4a830000,0x4a880000)]
0x01d28400 JavaThread "Reference Handler" daemon [_thread_blocked, id=3620, stack(0x4a7a0000,0x4a7f0000)]
Other Threads:
0x01d25800 VMThread [stack: 0x4a710000,0x4a760000] [id=3616]
0x01d6b400 WatcherThread [stack: 0x4ab00000,0x4ab50000] [id=3644]
VM state:not at safepoint (normal execution)
VM Mutex/Monitor currently owned by a thread: None
Heap
def new generation total 157248K, used 78088K [0x04580000, 0x0f020000, 0x19ad0000)
eden space 139776K, 55% used [0x04580000, 0x091c2320, 0x0ce00000)
from space 17472K, 0% used [0x0ce00000, 0x0ce00000, 0x0df10000)
to space 17472K, 0% used [0x0df10000, 0x0df10000, 0x0f020000)
tenured generation total 349568K, used 0K [0x19ad0000, 0x2f030000, 0x44580000)
the space 349568K, 0% used [0x19ad0000, 0x19ad0000, 0x19ad0200, 0x2f030000)
compacting perm gen total 12288K, used 8646K [0x44580000, 0x45180000, 0x48580000)
the space 12288K, 70% used [0x44580000, 0x44df19b8, 0x44df1a00, 0x45180000)
No shared spaces configured.
Dynamic libraries:
0x00400000 - 0x00424000 C:\Program Files (x86)\Java\jre6\bin\javaw.exe
0x778a0000 - 0x77a20000 C:\Windows\SysWOW64\ntdll.dll
0x76f50000 - 0x77050000 C:\Windows\syswow64\kernel32.dll
0x75470000 - 0x754b6000 C:\Windows\syswow64\KERNELBASE.dll
0x76c80000 - 0x76d20000 C:\Windows\syswow64\ADVAPI32.dll
0x76ea0000 - 0x76f4c000 C:\Windows\syswow64\msvcrt.dll
0x77390000 - 0x773a9000 C:\Windows\SysWOW64\sechost.dll
0x773b0000 - 0x774a0000 C:\Windows\syswow64\RPCRT4.dll
0x75410000 - 0x75470000 C:\Windows\syswow64\SspiCli.dll
0x75400000 - 0x7540c000 C:\Windows\syswow64\CRYPTBASE.dll
0x76a50000 - 0x76b50000 C:\Windows\syswow64\USER32.dll
0x76800000 - 0x76890000 C:\Windows\syswow64\GDI32.dll
0x75850000 - 0x7585a000 C:\Windows\syswow64\LPK.dll
0x75860000 - 0x758fd000 C:\Windows\syswow64\USP10.dll
0x76e00000 - 0x76e60000 C:\Windows\system32\IMM32.DLL
0x75780000 - 0x7584c000 C:\Windows\syswow64\MSCTF.dll
0x7c340000 - 0x7c396000 C:\Program Files (x86)\Java\jre6\bin\msvcr71.dll
0x6d7f0000 - 0x6da97000 C:\Program Files (x86)\Java\jre6\bin\client\jvm.dll
0x738e0000 - 0x73912000 C:\Windows\system32\WINMM.dll
0x72950000 - 0x7299b000 C:\Windows\system32\apphelp.dll
0x6d7a0000 - 0x6d7ac000 C:\Program Files (x86)\Java\jre6\bin\verify.dll
0x6d320000 - 0x6d33f000 C:\Program Files (x86)\Java\jre6\bin\java.dll
0x6d280000 - 0x6d288000 C:\Program Files (x86)\Java\jre6\bin\hpi.dll
0x772f0000 - 0x772f5000 C:\Windows\syswow64\PSAPI.DLL
0x6d7e0000 - 0x6d7ef000 C:\Program Files (x86)\Java\jre6\bin\zip.dll
0x6d000000 - 0x6d14a000 C:\Program Files (x86)\Java\jre6\bin\awt.dll
0x73130000 - 0x73181000 C:\Windows\system32\WINSPOOL.DRV
0x76890000 - 0x769ec000 C:\Windows\syswow64\ole32.dll
0x72e30000 - 0x72fce000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7600.16661_none_420fe3fa2b8113bd\COMCTL32.dll
0x76580000 - 0x765d7000 C:\Windows\syswow64\SHLWAPI.dll
0x731c0000 - 0x731d3000 C:\Windows\system32\DWMAPI.DLL
0x72fd0000 - 0x73050000 C:\Windows\system32\uxtheme.dll
0x6d230000 - 0x6d27f000 C:\Program Files (x86)\Java\jre6\bin\fontmanager.dll
0x6fa90000 - 0x6fc53000 C:\Windows\system32\d3d9.dll
0x737d0000 - 0x737d9000 C:\Windows\system32\VERSION.dll
0x72610000 - 0x72616000 C:\Windows\system32\d3d8thk.dll
0x6de80000 - 0x6e285000 C:\Windows\system32\atiumdag.dll
0x4b360000 - 0x4b804000 C:\Windows\system32\atiumdva.dll
0x72740000 - 0x72756000 C:\Windows\system32\CRYPTSP.dll
0x72670000 - 0x726ab000 C:\Windows\system32\rsaenh.dll
0x72650000 - 0x72667000 C:\Windows\system32\USERENV.dll
0x72720000 - 0x7272b000 C:\Windows\system32\profapi.dll
0x6d600000 - 0x6d613000 C:\Program Files (x86)\Java\jre6\bin\net.dll
0x76e60000 - 0x76e95000 C:\Windows\syswow64\WS2_32.dll
0x76c70000 - 0x76c76000 C:\Windows\syswow64\NSI.dll
0x72c00000 - 0x72c3c000 C:\Windows\system32\mswsock.dll
0x73740000 - 0x73746000 C:\Windows\System32\wship6.dll
0x72b30000 - 0x72b40000 C:\Windows\system32\NLAapi.dll
0x72ae0000 - 0x72b24000 C:\Windows\system32\DNSAPI.dll
0x72ad0000 - 0x72ad8000 C:\Windows\System32\winrnr.dll
0x72ac0000 - 0x72ad0000 C:\Windows\system32\napinsp.dll
0x72aa0000 - 0x72ab2000 C:\Windows\system32\pnrpnsp.dll
0x72bf0000 - 0x72bf5000 C:\Windows\System32\wshtcpip.dll
0x72bd0000 - 0x72bec000 C:\Windows\system32\IPHLPAPI.DLL
0x72bc0000 - 0x72bc7000 C:\Windows\system32\WINNSI.DLL
0x72640000 - 0x72646000 C:\Windows\system32\rasadhlp.dll
0x70860000 - 0x70898000 C:\Windows\System32\fwpuclnt.dll
0x6d620000 - 0x6d629000 C:\Program Files (x86)\Java\jre6\bin\nio.dll
0x76d20000 - 0x76daf000 C:\Windows\syswow64\OLEAUT32.DLL
0x50260000 - 0x502cb000 C:\Users\helpdesk\AppData\Roaming\.minecraft\bin\natives\lwjgl.dll
0x6cbc0000 - 0x6cc88000 C:\Windows\system32\OPENGL32.dll
0x6e5b0000 - 0x6e5d2000 C:\Windows\system32\GLU32.dll
0x6cad0000 - 0x6cbb7000 C:\Windows\system32\DDRAW.dll
0x6fc60000 - 0x6fc66000 C:\Windows\system32\DCIMAN32.dll
0x76660000 - 0x767fd000 C:\Windows\syswow64\SETUPAPI.dll
0x75900000 - 0x75927000 C:\Windows\syswow64\CFGMGR32.dll
0x76db0000 - 0x76dc2000 C:\Windows\syswow64\DEVOBJ.dll
0x6d350000 - 0x6d356000 C:\Program Files (x86)\Java\jre6\bin\jawt.dll
0x69030000 - 0x69f90000 C:\Windows\system32\atioglxx.dll
0x6e570000 - 0x6e577000 C:\Windows\system32\atigktxx.dll
0x6ca40000 - 0x6cac4000 C:\Windows\system32\aticfx32.dll
0x4e360000 - 0x4e39b000 C:\Windows\system32\atiadlxy.dll
0x76dd0000 - 0x76dfd000 C:\Windows\syswow64\WINTRUST.dll
0x76b50000 - 0x76c6c000 C:\Windows\syswow64\CRYPT32.dll
0x77050000 - 0x7705c000 C:\Windows\syswow64\MSASN1.dll
VM Arguments:
jvm_args: -Xms512m -Xmx1024m
java_command: C:\Users\helpdesk\Documents\Robert\Minecraft.exe
Launcher Type: SUN_STANDARD
Environment Variables:
PATH=C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Java\jre6\bin
USERNAME=helpdesk
OS=Windows_NT
PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 23 Stepping 10, GenuineIntel
S Y S T E M
OS: Windows 7 Build 7600
CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 23 stepping 10, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1
Memory: 4k page, physical 4060788k(2694452k free), swap 8119676k(6133056k free)
vm_info: Java HotSpot(TM) Client VM (17.1-b03) for windows-x86 JRE (1.6.0_22-b04), built on Sep 15 2010 00:56:36 by "java_re" with MS VC++ 7.1 (VS2003)
time: Fri Nov 05 10:32:50 2010
elapsed time: 12 seconds
Attempts to update the video driver causes the PC to blue screen and hard lock as well. Looks like a java problem, but reinstalling that didn't help.
So here is a mockup of the statue I'm going to make for Rapture, does it look taller than sea level?
Gamertag: PM me
Nice! Looks about 60 tall by my count. In a stock map that's about the height from sea level to bedrock. You're going to have to cut a moria sized hole to make him, and his head'll pop out of the earth a bit
But sea/ground/bedrock levels were adjusted for the last map. Don't know if we should expect same.
Notch needs to increase vertical space by about 150% to satisfy some of my ambitions. *cough homeworld mothership *cough
Not necessarily! At first I thought this was intentional, and liked it. Taking down a portal a rebuilding it should reconnect it with the next available portal on the other side, this way we can break bad connections and make new ones with proper planning. As long as the behavior is PREDICTABLE.
Really, I want to make a master portal room, choose a door style.
I'm sure it will look great. However due to the underwater fog, no one will be able to see it (at least from Rapture) :?
A few hours after the halloween update came out, I went inside my trusty cavern and found a creeper within a well lit dead end...any non lit areas were entirely unaccessable from where he was.
I died.
Oh and of course, lost everything I was carrying because of that fucking inventory bug
Apparently deadmau5's early testing of a possible sunrise music track.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I actually saw a zombie spawn about 30m in front of me in a well lit tunnel. It was about 50m deep, but still, he was standing right next to 4 torches.
How do I deal with that?
Im guessing your using alot of glass? I use dirt for a shell.