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Nintendo fans launching massive campaign to get Wii RPGs localized, Reggie laughs
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But I'll make a prediction: Before fiscal 2011 is over, at least one of these games will have a confirmed release date (if not already out) here in the Americas.
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Sorry to cherrypick your comment from the larger post, but this part seemed a little odd. Nintendo has made efforts to market niche and non-niche Japanese titles here in the west. When big giants like Monster Hunter and Dragon Quest can't penetrate the barrier (or at least to the heights of their success in Japan), the results are seen as a failure. So, I think it's more a question of not marketing period, but rather how they do market--the right kind versus the wrong kind. I've got some ideas on how it could be "better", but who knows if what I or anyone else thinks could be the right way to tap into the environment here in NA. Spending gobs and gobs of money on the wrong advertising is just as bad as little to no marketing at all.
Ultimately, the North American market spoke with their cash and dollars. They made stuff like the next Mario and Wii Fit and Wii Sports a huge success. Day in and day out, this is the biggest message that gets buzzed to Nintendo HQ. Right now, if people are true to their commitment and stick with their pre-orders, and things like Japanese sales of the games like Xenoblade go up as a result, then it could be enough to tip the scales in getting noticed among the usual successful stuff.
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"Did ya hear the one about the mussel that wanted to purchase Valve? Seems like the bivalve had a juicy offer on the table but the company flat-out refused and decided to immediately clam up!"
In this specific case, it probably stands to make Nitendo an (admittedly small) profit given the likely volume of sales, but then releasing the game at all could essentially be seen a marketing cost when all of the development has already been paid for.
Most likely reason, in my opinion? It came out in Japan two years after the DS had launched worldwide.
1) Three is generally a good number.
2) Getting one over here could open the floodgates for the others.
3) All three are published by Nintendo, a clear commonality that makes sense.
4) All of them are quite recent. Still fresh in the mind.
5) Pandora's Tower is the most recent and is actually rated M.
Interests may vary (they may not even apply to any of these 3), but the unification makes them standout more. It creates a more compelling argument.
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"Did ya hear the one about the mussel that wanted to purchase Valve? Seems like the bivalve had a juicy offer on the table but the company flat-out refused and decided to immediately clam up!"
Legal most likely killed that franchise. The music it used was inspired by a number of sources (although the legal issues aren't as bad as 2). It was released on a handheld whose successor was already on the market for 2 years and was a franchise the creator had no intention of continuing. Nintendo most likely didn't want to worry about being sued and perhaps releasing 3 would draw attention to 2 and get them sued for that given that it was released as EarthBound.
Dragon Quest IX did over a million copies for Nintendo (last fiscal report). They were apparently pleased enough with the results that NoA assumed publishing responsibilities for Dragon Quest VI from SquareEnix, who had previously published DQ Rocket Slime, Monsters, IV, and V on the DS. Nintendo is also publishing DQ Monsters 2. So the franchise may not be the massive success it is in Japan, but it seems to be doing something right and NoA continues to back it heavily. Monster Hunter Tri also did 126,000 in its opening week and supposedly did reasonably well afterwards. Maybe not huge numbers, but far better than the series had previously performed in the West.
Not every game is going to be a megahit. Nintendo knew Kirby's Epic Yarn wouldn't put up NSMB numbers, and yet they funded and published it. NSMB Wii did 20 million on the Wii, and yet Nintendo did Mario Galaxy 2 knowing it would cost more and sell less because they wanted to do so. Metroid Prime Trilogy was a love-letter to fans. As was Sin & Punishment 2 (and without knowing hard numbers and expectations I'd be hesitant to call it a retail bomb, that game was always going to be niche as hell). Or plenty of others for the Wii/DS, and even more on the GameCube/GBA. You can still get a nice return on investment without selling 20 million copies, and it's only recently that Nintendo has seriously started clamping down on what they bring over.
Honestly, I think Nintendo engages in Nipponcentrism from time to time, and I think it informs decisions like the above - whether or not to get Mother 3 localized. They aren't particularly terrible about it given the entire industry. It's not like they don't like or value the American (or European) markets, it's more like they just don't give a shit what we think. We either conform to and consume what they want to shovel at as or we can basically go fuck ourselves. It's a thing. Probably the worst, most obvious culprit (at least in the video game industry) is Square Enix.
Maybe I'm wrong about Nintendo, I don't know, I just don't feel like they actually care about the consumer that much. It's more like "This is our vision. This is what we're going to do. Enjoy it or don't."
1) Companies do not have a "moral obligation" to release their entire catalogs worldwide. Movies can be transmitted through the internet, does that mean that Hollywood has a moral obligation to translate every obscure movie into Japanese and release it in Japan? How about books? How about music?
The only place where a moral obligation exists are in fields where the non-release of a technology has the potential to create significant harm. For example, refusal to distribute AIDs medication in South Africa because it's impossible to turn a profit could be seen as unethical.
2) Localization and publishing aren't cheap. Localization requires programming changes, which means that you have the developers who could be working on a new game stuck reformatting the text and tweaking the code to run in English. In other words, it can be a pretty huge opportunity cost. And if a game wasn't designed with foreign markets in mind it can take a lot of time to translate and edit the script. It's not that SE is "giving you the middle finger" for not release final mix or whatever, it's because it has real costs that are realistically never going to be recouped.
Publishing isn't cheap either. First of all, you need to actually press the discs and create the packing. Second of all, products have to be to conform to the laws and standards of the country of release. For example, submitting the game to the ERSB. There may be a need to change game content depending on what they tell you. Sometimes conforming to laws is simply expensive, like having to print up a second set of instruction manuals in French for Canadians. Third of all, as you've pointed out, the economy is global. So not only do you need to go through this progress, you better be sure that your niche market hasn't already imported the game from another market.
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The fanaticism that surrounds Nintendo never ceases to amaze me.
It was decent. Everyone rips on the voice acting, and deservedly so, but it goes from "OH GOD MY EARS" to "eh, it's not so bad" after you get past the first couple of hours. The story is your generic "save the world using the power of elemental spirits", so don't expect anything earth-shattering. The music largely falls under the same themes that you'd expect from a JRPG, but there are a few standout tracks.
At least the battle system / weapon system is unique, and I think it's extremely well done. The battle system is turn-based, but instead of each character having a turn, you have a set of points that you can distribute however you'd like. So if you want the main character to attack 3 times, you can. If you want all of your characters to attack once, you can. When it comes to boss battles, this system provides a lot more strategy than I've seen in the traditional turn-based battle systems. Weapons also are unique in that they all have the same attack power, if you will. They differ in that each weapon has a 4x4 (I think?) grid, which comes with two gems that provide bonuses. One is locked to the weapon, and the other can be removed and placed with other weapons. The weapons require "weapon points" (think EXP but for your weapon) to expand the grid (starts out 3x3) and to get access to the removable gem. Each weapon also has a bonus stat that only comes into effect if the entire grid is filled. Again, it's one of the more unique takes I've seen on a battle system in an RPG.
If you're looking for a lengthy JRPG and you're okay with a mediocre story and poor VA, it's decent. On a true 1-10 scale, with 5 being average, I'd give it a 5. It's an average, okay game. As I said, the battle system is great and unique, but it doesn't do enough to overcome the poor voice acting and recycled JRPG story. But again, if you enjoy JRPGs and are searching out a new one, this one would satisfy that yearning.
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This isn't about Nintendo, it is about the state of our current tug of war between globalization and regionalization.
Globalization is better. It is better for everyone if art were available everywhere. I already said, I do not expect any company to actually throw money away. What I do expect, and what I do think is a moral duty, is to trend away from laziness and bean counting. THAT is what companies like Nintendo and Square Enix engage in.
I also believe that if you have a choice between not-turning-a-large-profit-but-recouping-losses and not bothering, the better moral choice with regard to this subject is the former, not the latter. I absolutely do not think companies need to throw money away. But I also do not believe for a second that companies don't look at their potential profit margins for certain and go "eh, why bother?"
You can disagree. I am sure many people do. I don't think that companies should have a legal obligation to "gamble" on products, but I do think they don't even put the effort in to figure out how to properly market and release more things overseas and that laziness or whatever you want to call it not good.
Also, the solution to squelching imports? Release them in ALL locales at the same time. Despite what Square Enix would like everyone to believe, proper localization does not require 9-15 months of work.
Really? Because my understanding was that they wanted to hit the same numbers as DKCR (for Kirby).
If you're talking familiar franchises or sequels, I get the feeling the Big N is teensy bit more comfortable with taking the risk on bringing the games to a new market. But for new ventures or unknown franchises, it's definitely more of a leap of faith. They may have simply become more and more hesitant over time to take that leap without a safety harness. So while these mega-recognizable games do enough to sell, in the end it still doesn't do any convincing for the lesser known games. And that goes back to my whole marketing argument: is it the name that sells? What's the right way to make it so the unknown games can be brought out into a vicious market where the economy stinks, bias is in favor of Western games, and above all is brutal on the dollar conversion?
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"Did ya hear the one about the mussel that wanted to purchase Valve? Seems like the bivalve had a juicy offer on the table but the company flat-out refused and decided to immediately clam up!"
In response, the internet immediately became hopeful that the response would be well-considered and not simply canned, as that would've been easy to push out at any time.
Right?
I'm almost crazy enough to suggest Nintendo might be preferring to eventually repackage Xenoblade on the WiiU where it might do better merely by being a launch game on a brand new system.
Or ... IGN is full of shit and now scrambling to get a comment from Nintendo.
One thing's for sure, it'd be trivial for Ninty to tell Amazon to pull the listing and that'd be that. If they were going to do it they probably would've done it by now.
I would actually give it a much better grade then that. It's not groundbreaking, but it's much much better then any of your regular Tales-installments at least. Overall the game is a very solid JRPG that suffers a little form pacing issues towards the end.
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It has been fan translated, semi related but so has Tales of Innocence. Fire Emblem DS 2 and Miles Edgeworth 2 are in the works currently because it seems like neither will be localised.
I admire the enthusiasm of this campaign but at the same time it seems weird to have to beg for NOA to have a worthwhile release schedule for the Wii. Flash cartridges are cheap and Wiis are easy to hack for region free: If they won't localise stuff then there are other avenues.
I'm going to keep following this myself. I've had a long history of disappointment with localization efforts (Sakura Taisen.....*sigh*), but that's come and gone years ago. It's very interesting to hear about this now.
Sounds like it's worth a look thanks. I just finished DQVI and am working through Radiant Historia so it'd probably feel like a bit of a step down but I imagine it can be gotten pretty cheap.
29. I was in Sega's camp from Genesis to Dreamcast, I'm entitled to be bitter against Nintendo. :P
http://vgplus.blogspot.com/2011/06/were-joining-operation-rainfall.html
Holy crap.
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Then you should know there's no way Nintendo could go out like Sega because they aren't that stupid. Unless you call the 32x, SegaCD, and Saturn a success that is. But if you do you might as well lump PSPGo in with those as well.
Sega had failure after failure before the Dreamcast even hit. There was no digging themselves of the hardware grave they put themselves in.
http://www.vooks.net/story-20261-Xenoblade-Chronicles-hits-Europe-September-2nd-Australia-as-well.html
This leaves the US as the only major territory without a release confirmation.
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The Last Story and Pandora's Tower I'm less hopeful about.
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Wait, Trace Memory has a sequel?
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I am pissed. I am pissed more about that than anything else. Jesus Christ.
Huh, I liked the music that's been posted here so I might give it a look.
Yes.
http://www.amazon.co.uk/Nintendo-Another-Code-R-Wii/dp/B002AAVDUY
And it's actually quite good, in a snoozy ultra-relaxed sort of way! Certainly feels like you're exploring more of a world than what I've seen of the DS game
And y'know what? I liked Disaster: Day of Crisis. It's a collection of gimmicky minigames interspersed with competent rail shooter sequences and a ludicrous plot, which gives it the feel of an even stupider and hyper-condensed series of 24.