The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

[TF2] Team Hatress 2

1356799

Posts

  • LokiamisLokiamis Registered User regular
    edited July 2011
    The engineer def needs more robot part miscs

    Lokiamis on
  • Bruce ForsythBruce Forsyth Registered User regular
    edited July 2011
    Kupi wrote: »
    After playing around with it a bit, I'd classify the Liberty Launcher as heavily suspect from a balance standpoint. I think the rage against the Tomislav is shadowing just how frustrating it is to deal with full-blast rockets that move that fast.

    There have been moments against soldiers where I would agree with this. But from a soldier-biased perspective, it always seems, no matter what nice toys soldier gets, demo and heavy get something better. But I still don't have a liberty launcher so...

    It's also annoying how pyros can spam reflect rockets often, but soldiers have never gotten a secondary weapon to do anything about that. The reserve shooter is the first secondary weapon that actually shoots and it's a downgrade in this situation.

    P.S. WTT reserve shooter + #20 crate for liberty launcher, enforcer, or quick-fix (ordered by preference).

    Bruce Forsyth on
  • mEEksamEEksa Registered User regular
    edited July 2011
    I don't see the liberty launcher as overpowered. A good soldier will be hitting most of their rockets anyway. It really just lowers the skill cap a bit and makes middling soldiers somewhat better. Good soldiers usually stick with the regular launcher because the lack of a fourth rocket is a big deal.

    mEEksa on
  • undeinPiratundeinPirat Registered User regular
    edited July 2011
    the only thing about the liberty launcher is that i feel bad for pyros who try to reflect everything

    otherwise, yeah

    you will get killed more often with the regular launcher than by the liberty launcher by anyone that is going to be killing you a lot as soldier anyways

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • tyrannustyrannus i am not fat Registered User regular
    edited July 2011
    not having that extra rocket is huge

    tyrannus on
  • undeinPiratundeinPirat Registered User regular
    edited July 2011
    tyrannus "late to the party" badmin

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Alice LeywindAlice Leywind she/her Registered User regular
    edited July 2011
    I like the liberty launcher...

    Then again, I'm still awful at the game, soooo...

    Alice Leywind on
    M A G I K A Z A M
  • undeinPiratundeinPirat Registered User regular
    edited July 2011
    heenato wrote: »
    I like the liberty launcher...

    Then again, I'm still awful at the game, soooo...

    don't feel bad! it's a great rocket launcher, 2nd best! and if you have more fun with it, go for it

    we just don't want people thinking something is overpowered when it isn't!

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • LokiamisLokiamis Registered User regular
    edited July 2011
    Brass Beast heavies kept owning everybody today. I hope nobody sees this post and is inspired to use it!

    Lokiamis on
  • tofutofu Registered User regular
    edited July 2011
    I don't have a liberty launcher but I never use the black box so I bet it sucks

    tofu on
  • GaslightGaslight Registered User regular
    edited July 2011
    The Black Box is nice in some situations, like if you're playing defense and need to camp one spot without a whole lot of support the health gain is nice.

    The Liberty Launcher is the coolest-looking one, though. And also probably makes the coolest sound.

    Gaslight on
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    edited July 2011
    I can say this from personal experience; the liberty launcher is not as good as the rocket launcher. People who say it is, can't track targets.

    That_Guy on
  • tyrannustyrannus i am not fat Registered User regular
    edited July 2011
    the liberty launcher is very good

    tyrannus on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited July 2011
    Where the fuck is Gumpy

    Zen Vulgarity on
  • Bruce ForsythBruce Forsyth Registered User regular
    edited July 2011
    mEEksa wrote: »
    It really just lowers the skill cap a bit and makes middling soldiers somewhat better.

    Well, that certainly sounds like TF2.

    I'd argue that the best part about the rocket launchers is they are all decent depending on how you play soldier. There are times I feel like the black box is really good (i hate medics and am a lone-wolf, heh). Regular launcher is best when you have a medic with a kritz. etc. The liberty launcher is better from a distance, obviously.

    If I argue that "in certain situations it's almost overpowered", it sounds really stupid.

    Bruce Forsyth on
  • VicktorVicktor Infidel Castro Rancho ChupacabraRegistered User regular
    edited July 2011
    Kupi wrote: »
    After playing around with it a bit, I'd classify the Liberty Launcher as heavily suspect from a balance standpoint. I think the rage against the Tomislav is shadowing just how frustrating it is to deal with full-blast rockets that move that fast.

    There have been moments against soldiers where I would agree with this. But from a soldier-biased perspective, it always seems, no matter what nice toys soldier gets, demo and heavy get something better. But I still don't have a liberty launcher so...

    It's also annoying how pyros can spam reflect rockets often, but soldiers have never gotten a secondary weapon to do anything about that. The reserve shooter is the first secondary weapon that actually shoots and it's a downgrade in this situation.

    P.S. WTT reserve shooter + #20 crate for liberty launcher, enforcer, or quick-fix (ordered by preference).
    The liberty launcher does help on the pryo reflect situation by narrowing the window for them to react (slightly).

    I wonder if projectiles are handled well enough (on non hit-scan weapons) to allow for a rocket launcher that shoots projectiles that can be shot down? I'm envisioning a rocket launcher with maybe increased blast radius and projectiles that detonate midair by being shot (essentially, don't go head on with a heavy using it). It would of course also detonate on airblast. (Reading back, it seems like this may put undue hardship on pyros if the projectiles don't have some obviously different flight pattern or something.)

    The increased blast radius idea isn't to help the soldier, but to balance the tradeoff of your rockets not hitting their targets alot while making it easier for the soldier to blow themselves up by getting their ordinance blowed up in their face.

    Not sure if this goes in the 'bad idea' folder, or the 'terribly bad idea' folder.

    Vicktor on
    steam_sig.png
    Origin: Viycktor
  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited July 2011
    okay that was a good like

    8 rounds of nice tf2

    i need to play soldier semi seriously more often

    also, hook up my mic

    also, picking medics all dayyyyyyyyyy

    What

    ebotastic on
    Please, call me ebo.
  • theantipoptheantipop Registered User regular
    edited July 2011
    If anyone wants a summer cooler, I have one and I guess they're disappearing later tonight. It would be nice to have something I don't have in return, but I would rather give it away than let it rot.

    theantipop on
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited July 2011
    Why u know talc aboot direkt heet?

    Seriously though I know it's not that good, but I still prefer it beacause I feel like I am being less cheesy when i do well with it. Plus it keeps from screwing up my sniper skiillzzzz.

    Basically what I am getting at is soldier is ez mode.

    Morkath on
  • undeinPiratundeinPirat Registered User regular
    edited July 2011
    direct hit is the best gimmick one

    and it can do alright

    i mean, it would be hard to make a bad rocket launcher

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • SithDrummerSithDrummer Registered User regular
    edited July 2011
    The backburner has always been the best, even after they nerfed it.

    I don't like airblast it costs wayyyy too much ammo. I've looked for a way to disable my attack 2 but I can't find it. Is there a way to disable my right click in windows or somesuch?
    unbind mouse2

    SithDrummer on
  • tofutofu Registered User regular
    edited July 2011
    Nothing is funnier than a kritzed direct hit who can't hit anything

    tofu on
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited July 2011
    Morkath wrote: »
    Demoknights are funny, because I just put an arrow in their face when they charge straight at me or pop them in the air with a rocket, or jump out of the way.

    When people say this, I wonder if they play the same TF2 I do. Because the TF2 I play has such lovely netcode that I can move 5+ feet to the side and the demo will still kill me.

    Yeah I meant scout jump to the side.

    Any other class still dies yeah.

    Also to the engineer arm. No.
    Just no.

    tofu:
    You weren't supposed to mention that! I do ok with the DH, until I get Kritzed, then I start wiffing like crazy.

    Morkath on
  • Bruce ForsythBruce Forsyth Registered User regular
    edited July 2011
    I roll direct hit + gunboats because I'm a boss.

    Bruce Forsyth on
  • xzzyxzzy Registered User regular
    edited July 2011
    I have a Tam O' Shanter and a pair of Security Shades to trade. I want a Stately Steel Toe.

    Anyone wanna make a deal?

    xzzy on
  • xzzyxzzy Registered User regular
    edited July 2011
    tofu wrote: »
    Nothing is funnier than a kritzed direct hit who can't hit anything

    Hell, I use the stock rocket launcher and still can't hit shit with a kritz. It's too damn stressful.

    xzzy on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited July 2011
    I have an extra Steel Toe but I don't want either of those. Because I have them too.

    UEAKCrash on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited July 2011
    The backburner has always been the best, even after they nerfed it.

    I don't like airblast it costs wayyyy too much ammo. I've looked for a way to disable my attack 2 but I can't find it. Is there a way to disable my right click in windows or somesuch?
    unbind mouse2
    will this work in my autoexec?

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • UEAKCrashUEAKCrash heh Registered User regular
    edited July 2011
    Yes. Unbind M2 so you can't put out team-mates. We appreciate your team spirit in team fortress.

    UEAKCrash on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited July 2011
    They only nerfed it if you're a moron and touch it

    Zen Vulgarity on
  • BlindPsychicBlindPsychic Registered User regular
    edited July 2011
    All these people giving bad advice. There's class specific configs that load every time you switch class. Just bind mouse2 to nothing on on pyro (ie "") or unbind mouse2 and then on your other classes bind mouse 2 to what you wish.

    BlindPsychic on
  • AuburnTigerAuburnTiger Registered User regular
    edited July 2011
    On the topic of rocket launchers, I've been using the Direct Hit for so long I don't think I could go back to the vanilla. Not that I'd want to, the Direct Hit is awesome.

    AuburnTiger on
    XBL: Flex MythoMass
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited July 2011
    UEAKCrash wrote: »
    Yes. Unbind M2 so you can't put out team-mates. We appreciate your team spirit in team fortress.
    Tell that to valve in 2009!!!!!

    Also putting out 1 teamate costs me 1/4th my entire ammo reserve. Putting out two is half!! This either gimps me during the next fight or leaves me out of it totally as I go scrounge for ammo.

    The only reason I'm not at 0 fuel 80% of the god damn time is because I kill so many people.

    And before you say 100 ammo is enough for anything let me direct you to the dead ringer, and the targe, and the sandvich, and mad milk, and jarate, and the blutsauger, and every other item valve has added to the game.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited July 2011
    First round of no airblast
    pl_swiftwater_frc200000.jpg

    *drops mouse*

    *walks away*

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited July 2011
    You just spent 13 seconds killing one guy in flamethrower range.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • UEAKCrashUEAKCrash heh Registered User regular
    edited July 2011
    UEAKCrash wrote: »
    Yes. Unbind M2 so you can't put out team-mates. We appreciate your team spirit in team fortress.
    Tell that to valve in 2009!!!!!

    Also putting out 1 teamate costs me 1/4th my entire ammo reserve. Putting out two is half!! This either gimps me during the next fight or leaves me out of it totally as I go scrounge for ammo.

    The only reason I'm not at 0 fuel 80% of the god damn time is because I kill so many people.

    And before you say 100 ammo is enough for anything let me direct you to the dead ringer, and the targe, and the sandvich, and mad milk, and jarate, and the blutsauger, and every other item valve has added to the game.

    And I'm sure there is absolutely no possible situation where you would have a supply of ammo near by and could save a team-mate from dying. Even just putting them out as they run to a dispenser that you could be standing AT would not only save them time but get you points.

    I just don't get why you can't just NOT right click in combat but leave it as an option, instead of nerfing yourself and your team slightly.

    UEAKCrash on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited July 2011
    Sorry bro airblast on backburner isn't a buff, it's a nerf.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • MegaMekMegaMek Girls like girls. Registered User regular
    edited July 2011
    UEAKCrash wrote: »
    Yes. Unbind M2 so you can't put out team-mates. We appreciate your team spirit in team fortress.
    Tell that to valve in 2009!!!!!

    Also putting out 1 teamate costs me 1/4th my entire ammo reserve. Putting out two is half!! This either gimps me during the next fight or leaves me out of it totally as I go scrounge for ammo.

    The only reason I'm not at 0 fuel 80% of the god damn time is because I kill so many people.

    And before you say 100 ammo is enough for anything let me direct you to the dead ringer, and the targe, and the sandvich, and mad milk, and jarate, and the blutsauger, and every other item valve has added to the game.

    Yes, these are all reasons why the backburner is terrible.

    MegaMek on
    Is time a gift or punishment?
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited July 2011
    SniperGuy wrote: »
    I don't mind new players, I mind retarded players. Going spy/sniper/engineer when we already have 4 isn't going to help. Especially if you've been playing the whole round and are at the bottom of the score charts. I've been in games with SIX ENGINEERS. THIS IS NOT A GAME WINNING STRATEGY.

    When I'm playing medic on a team I don't really mind this. It drastically cuts down the number of people I need to worry about healing.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Sign In or Register to comment.