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After playing around with it a bit, I'd classify the Liberty Launcher as heavily suspect from a balance standpoint. I think the rage against the Tomislav is shadowing just how frustrating it is to deal with full-blast rockets that move that fast.
There have been moments against soldiers where I would agree with this. But from a soldier-biased perspective, it always seems, no matter what nice toys soldier gets, demo and heavy get something better. But I still don't have a liberty launcher so...
It's also annoying how pyros can spam reflect rockets often, but soldiers have never gotten a secondary weapon to do anything about that. The reserve shooter is the first secondary weapon that actually shoots and it's a downgrade in this situation.
P.S. WTT reserve shooter + #20 crate for liberty launcher, enforcer, or quick-fix (ordered by preference).
I don't see the liberty launcher as overpowered. A good soldier will be hitting most of their rockets anyway. It really just lowers the skill cap a bit and makes middling soldiers somewhat better. Good soldiers usually stick with the regular launcher because the lack of a fourth rocket is a big deal.
the only thing about the liberty launcher is that i feel bad for pyros who try to reflect everything
otherwise, yeah
you will get killed more often with the regular launcher than by the liberty launcher by anyone that is going to be killing you a lot as soldier anyways
The Black Box is nice in some situations, like if you're playing defense and need to camp one spot without a whole lot of support the health gain is nice.
The Liberty Launcher is the coolest-looking one, though. And also probably makes the coolest sound.
Gaslight on
0
That_GuyI don't wanna be that guyRegistered Userregular
edited July 2011
I can say this from personal experience; the liberty launcher is not as good as the rocket launcher. People who say it is, can't track targets.
It really just lowers the skill cap a bit and makes middling soldiers somewhat better.
Well, that certainly sounds like TF2.
I'd argue that the best part about the rocket launchers is they are all decent depending on how you play soldier. There are times I feel like the black box is really good (i hate medics and am a lone-wolf, heh). Regular launcher is best when you have a medic with a kritz. etc. The liberty launcher is better from a distance, obviously.
If I argue that "in certain situations it's almost overpowered", it sounds really stupid.
After playing around with it a bit, I'd classify the Liberty Launcher as heavily suspect from a balance standpoint. I think the rage against the Tomislav is shadowing just how frustrating it is to deal with full-blast rockets that move that fast.
There have been moments against soldiers where I would agree with this. But from a soldier-biased perspective, it always seems, no matter what nice toys soldier gets, demo and heavy get something better. But I still don't have a liberty launcher so...
It's also annoying how pyros can spam reflect rockets often, but soldiers have never gotten a secondary weapon to do anything about that. The reserve shooter is the first secondary weapon that actually shoots and it's a downgrade in this situation.
P.S. WTT reserve shooter + #20 crate for liberty launcher, enforcer, or quick-fix (ordered by preference).
The liberty launcher does help on the pryo reflect situation by narrowing the window for them to react (slightly).
I wonder if projectiles are handled well enough (on non hit-scan weapons) to allow for a rocket launcher that shoots projectiles that can be shot down? I'm envisioning a rocket launcher with maybe increased blast radius and projectiles that detonate midair by being shot (essentially, don't go head on with a heavy using it). It would of course also detonate on airblast. (Reading back, it seems like this may put undue hardship on pyros if the projectiles don't have some obviously different flight pattern or something.)
The increased blast radius idea isn't to help the soldier, but to balance the tradeoff of your rockets not hitting their targets alot while making it easier for the soldier to blow themselves up by getting their ordinance blowed up in their face.
Not sure if this goes in the 'bad idea' folder, or the 'terribly bad idea' folder.
If anyone wants a summer cooler, I have one and I guess they're disappearing later tonight. It would be nice to have something I don't have in return, but I would rather give it away than let it rot.
Seriously though I know it's not that good, but I still prefer it beacause I feel like I am being less cheesy when i do well with it. Plus it keeps from screwing up my sniper skiillzzzz.
Basically what I am getting at is soldier is ez mode.
The backburner has always been the best, even after they nerfed it.
I don't like airblast it costs wayyyy too much ammo. I've looked for a way to disable my attack 2 but I can't find it. Is there a way to disable my right click in windows or somesuch?
Demoknights are funny, because I just put an arrow in their face when they charge straight at me or pop them in the air with a rocket, or jump out of the way.
When people say this, I wonder if they play the same TF2 I do. Because the TF2 I play has such lovely netcode that I can move 5+ feet to the side and the demo will still kill me.
Yeah I meant scout jump to the side.
Any other class still dies yeah.
Also to the engineer arm. No.
Just no.
tofu:
You weren't supposed to mention that! I do ok with the DH, until I get Kritzed, then I start wiffing like crazy.
The backburner has always been the best, even after they nerfed it.
I don't like airblast it costs wayyyy too much ammo. I've looked for a way to disable my attack 2 but I can't find it. Is there a way to disable my right click in windows or somesuch?
All these people giving bad advice. There's class specific configs that load every time you switch class. Just bind mouse2 to nothing on on pyro (ie "") or unbind mouse2 and then on your other classes bind mouse 2 to what you wish.
On the topic of rocket launchers, I've been using the Direct Hit for so long I don't think I could go back to the vanilla. Not that I'd want to, the Direct Hit is awesome.
Yes. Unbind M2 so you can't put out team-mates. We appreciate your team spirit in team fortress.
Tell that to valve in 2009!!!!!
Also putting out 1 teamate costs me 1/4th my entire ammo reserve. Putting out two is half!! This either gimps me during the next fight or leaves me out of it totally as I go scrounge for ammo.
The only reason I'm not at 0 fuel 80% of the god damn time is because I kill so many people.
And before you say 100 ammo is enough for anything let me direct you to the dead ringer, and the targe, and the sandvich, and mad milk, and jarate, and the blutsauger, and every other item valve has added to the game.
Yes. Unbind M2 so you can't put out team-mates. We appreciate your team spirit in team fortress.
Tell that to valve in 2009!!!!!
Also putting out 1 teamate costs me 1/4th my entire ammo reserve. Putting out two is half!! This either gimps me during the next fight or leaves me out of it totally as I go scrounge for ammo.
The only reason I'm not at 0 fuel 80% of the god damn time is because I kill so many people.
And before you say 100 ammo is enough for anything let me direct you to the dead ringer, and the targe, and the sandvich, and mad milk, and jarate, and the blutsauger, and every other item valve has added to the game.
And I'm sure there is absolutely no possible situation where you would have a supply of ammo near by and could save a team-mate from dying. Even just putting them out as they run to a dispenser that you could be standing AT would not only save them time but get you points.
I just don't get why you can't just NOT right click in combat but leave it as an option, instead of nerfing yourself and your team slightly.
Yes. Unbind M2 so you can't put out team-mates. We appreciate your team spirit in team fortress.
Tell that to valve in 2009!!!!!
Also putting out 1 teamate costs me 1/4th my entire ammo reserve. Putting out two is half!! This either gimps me during the next fight or leaves me out of it totally as I go scrounge for ammo.
The only reason I'm not at 0 fuel 80% of the god damn time is because I kill so many people.
And before you say 100 ammo is enough for anything let me direct you to the dead ringer, and the targe, and the sandvich, and mad milk, and jarate, and the blutsauger, and every other item valve has added to the game.
Yes, these are all reasons why the backburner is terrible.
MegaMek on
Is time a gift or punishment?
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
I don't mind new players, I mind retarded players. Going spy/sniper/engineer when we already have 4 isn't going to help. Especially if you've been playing the whole round and are at the bottom of the score charts. I've been in games with SIX ENGINEERS. THIS IS NOT A GAME WINNING STRATEGY.
When I'm playing medic on a team I don't really mind this. It drastically cuts down the number of people I need to worry about healing.
Posts
There have been moments against soldiers where I would agree with this. But from a soldier-biased perspective, it always seems, no matter what nice toys soldier gets, demo and heavy get something better. But I still don't have a liberty launcher so...
It's also annoying how pyros can spam reflect rockets often, but soldiers have never gotten a secondary weapon to do anything about that. The reserve shooter is the first secondary weapon that actually shoots and it's a downgrade in this situation.
P.S. WTT reserve shooter + #20 crate for liberty launcher, enforcer, or quick-fix (ordered by preference).
otherwise, yeah
you will get killed more often with the regular launcher than by the liberty launcher by anyone that is going to be killing you a lot as soldier anyways
Then again, I'm still awful at the game, soooo...
don't feel bad! it's a great rocket launcher, 2nd best! and if you have more fun with it, go for it
we just don't want people thinking something is overpowered when it isn't!
The Liberty Launcher is the coolest-looking one, though. And also probably makes the coolest sound.
Well, that certainly sounds like TF2.
I'd argue that the best part about the rocket launchers is they are all decent depending on how you play soldier. There are times I feel like the black box is really good (i hate medics and am a lone-wolf, heh). Regular launcher is best when you have a medic with a kritz. etc. The liberty launcher is better from a distance, obviously.
If I argue that "in certain situations it's almost overpowered", it sounds really stupid.
I wonder if projectiles are handled well enough (on non hit-scan weapons) to allow for a rocket launcher that shoots projectiles that can be shot down? I'm envisioning a rocket launcher with maybe increased blast radius and projectiles that detonate midair by being shot (essentially, don't go head on with a heavy using it). It would of course also detonate on airblast. (Reading back, it seems like this may put undue hardship on pyros if the projectiles don't have some obviously different flight pattern or something.)
The increased blast radius idea isn't to help the soldier, but to balance the tradeoff of your rockets not hitting their targets alot while making it easier for the soldier to blow themselves up by getting their ordinance blowed up in their face.
Not sure if this goes in the 'bad idea' folder, or the 'terribly bad idea' folder.
Origin: Viycktor
What
Seriously though I know it's not that good, but I still prefer it beacause I feel like I am being less cheesy when i do well with it. Plus it keeps from screwing up my sniper skiillzzzz.
Basically what I am getting at is soldier is ez mode.
and it can do alright
i mean, it would be hard to make a bad rocket launcher
Yeah I meant scout jump to the side.
Any other class still dies yeah.
Also to the engineer arm. No.
Just no.
tofu:
You weren't supposed to mention that! I do ok with the DH, until I get Kritzed, then I start wiffing like crazy.
Anyone wanna make a deal?
Hell, I use the stock rocket launcher and still can't hit shit with a kritz. It's too damn stressful.
Also putting out 1 teamate costs me 1/4th my entire ammo reserve. Putting out two is half!! This either gimps me during the next fight or leaves me out of it totally as I go scrounge for ammo.
The only reason I'm not at 0 fuel 80% of the god damn time is because I kill so many people.
And before you say 100 ammo is enough for anything let me direct you to the dead ringer, and the targe, and the sandvich, and mad milk, and jarate, and the blutsauger, and every other item valve has added to the game.
*drops mouse*
*walks away*
And I'm sure there is absolutely no possible situation where you would have a supply of ammo near by and could save a team-mate from dying. Even just putting them out as they run to a dispenser that you could be standing AT would not only save them time but get you points.
I just don't get why you can't just NOT right click in combat but leave it as an option, instead of nerfing yourself and your team slightly.
Yes, these are all reasons why the backburner is terrible.
When I'm playing medic on a team I don't really mind this. It drastically cuts down the number of people I need to worry about healing.
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