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[Game On] Quake: weekly play date permanently moved to Thursday at 10:30PM ET

BullioBullio Registered User regular
edited September 2011 in Games and Technology
Server info and current status
Server has been terminated, but we're looking into alternatives. I may host us myself, but I have some testing to do beforehand.

We have a scheduled weekly play date of Thursdays at 10:30PM ET. If you can only make one night to play, this is the night to make. New map rotations will debut then as well.

Thank you to everyone that showed up for the first PA Quake night! It was a much bigger success than I was expecting and am looking forward to doing it again.

I'll add more stuff to the OP as I discover it or is brought up in the thread, but what's here will get people up and running quickly should people want to quickly jump back into Quake 1 and 2. Additionally, the stickied Quake threads on the Steam forums are actually helpful and include some of the info I've included here (though I made sure the links I have to stuff in here are working and current) while going into better detail about other stuff I've neglected to mention.

PA Quake Steam group!

FileQuake1cover.jpg

The one that started it all. Roughly based on D&D campaigns that Carmack DM'ed for the rest of the id crew, Quake starts each episode out in a military installation before travelling through "slipgates" to a Lovecraftian, medieval-Gothic fantasy land. You play as the sole survivor of the outfit tasked with carrying out "Operation Counterstrike", whose goal is to stop an enemy code-named "Quake" from opening portals to the monster/demon realm. The game is a unique entry into the series in that it is the only game in the series with this setting. A truly pioneering game, the industry and cultural impact this game unleashed still reverberates throughout the gaming community 15 years after it was released. The game received two official "mission packs" that were developed by outside studios and published by id: Scourge of Armagon developed by Hipnotic Entertainment (now Ritual Entertainment, I guess?) and Dissolution of Eternity developed by Rogue Entertainment.

Source Ports (If you want a screenshot comparison of a host of the more popular souce ports, check here.)

Source ports work with the shareware version of Quake. So if you want to get online with us and not pay, grab a source port (nQuake is ideal) and the shareware version of Quake. Note that you will not get any of the id created MP maps and only episode one of the single player doing this. However, Quake is some of the best $10 you'll ever spend, so consider the purchase.
Darkplaces is my current source port of choice for single player because it's easy to retain the original look and feel of the graphics, yet offers some improvements like widescreen support and improved shadows (example). It also includes full support for the mission packs. You can mess with it to make it look super (like, nQuake) pretty if you want. Includes a built-in server browser and Quake soundtrack, thus doesn't require another file or the CD for the NIN music. Not recommended for multi as it does not use QuakeWorld physics.

nQuake is ezQuake with a bunch of extra content like maps and super pretty graphics support packed in. If you just want to jump right into multi and/or have really great-looking high-res textures, and not have to mess around with stuff too much, get this. Built on QuakeWorld, and thus uses QW physics. Haven't figured out a way to get this to work with the mission packs. If you want to be able to launch nQuake from Steam copies of Quake, use the source ports trick below.

Fitzquake appears to be quite traditional in look with a focus on fixing rendering bugs in GLQuake. Perhaps the most "traditional" of the source ports I've discovered thus far.

Mods (mods are typically installed in the root, or /quake, folder)
Team Fortress, the version that started it all.

Threewave CTF is a take on CTF that requires external files to install, which can be found at the link. Regular CTF requires no external files.

Rocket Arena maps installer for the original RA, although you should be able to download stuff from servers themselves (this may depend on the source port you're using). RA is a style of deathmatch where players spawn with the same stats and weapons, and there are no power-ups on the map.

X-Men: Ravages of Apocalypse was the first commercial, big property total conversion for Quake. I never understood what the hell this was as a 10-11 year old kid and spent lots of time trying to figure it out. Full version now made free from the creator's website. Has singleplayer and multiplayer.

AGRIP allows blind people to kick your ass at Quake. Probably not all that helpful for people reading these forums, but very interesting nonetheless!

ARQuake is an augmented reality version of Quake. Not available for public consumption, but is another entry in the "unique" category of Quake mods.

Resources
Ultimate Quake patch is a file that patches the soundtrack into Steam versions of Quake and the mission packs. Enjoy your NIN. (Not required for Darkplaces.)

Quake Revitalization Project is a high-res, surprisingly faithful texture set for Quake that is compatible with (I believe) most, if not all, source ports. I think nQuake has this included, but I'm not certain.

Quake Injector is a program that lets you easily download, install, and play custom singleplayer maps.

For a crap ton of Quake 1 maps, check here.

250px-Quake2box.jpg

A somewhat odd sequel. It's the next game in the franchise, but the first to utilize the Strogg/human plot. "Quake II" was the project name of the title while it was under development at id, but id could not secure the rights to the name they wanted to use for the game so they fell back to the game's project title for the official title of the game. You play as a marine named Bitterman who, as part of "Operation Alien Overlord", is tasked with protecting Earth from Strogg invasion by blasting into the Strogg capital and assassinating the Strogg leader. However, most of the other marines are either captured or killed almost immediately, so it's ultimately up to you to get the job done. The singleplayer deviated from Q1 somewhat in that "units" are composed of objective based missions that guide your progress around big, open levels. A lot of Q2's improvements were under the hood, with improvements and refinements to online code, mod support, and OpenGL support out of the box. Quake II received two official mission packs (The Reckoning by Xatrix Entertainment and Ground Zero by Rogue Entertainment) and a "netpack" (Netpack I: Extremities, which is "a collection of some of the best custom maps, models, and mods developed by the online community" compiled by id). All of these were published by Activision.

Source Ports
KMQuake II is my current Q2 source port of choice for single player because it does for Quake 2+mission packs all (or extremely close to it, no built-in browser of course) of the non-graphical stuff that Darkplaces does for Quake 1, though the graphical improvements are greater out of the box than what Darkplaces does. Kind of annoying for getting online with as it defaults to KMQ2's protocol that is only compatible with KMQ2 and requires (rather easily) switching to normal protocol in-game (esc to main menu and change it to default protocol in the MP menu).

R1Q2 seems to be the standard source port for getting online with little fuss. Does some graphical improvement stuff, but the focus is definitely on getting online easily and full mod support. Also has an anti-cheat mod that you can choose to install during installation. If online is the objective, grab this.

Quake 2 Evolved makes Q2 look pretty. Very pretty. It appears to use a combination of Doom 3 lighting (the D3 UI is also here), new textures (guns and some terrain have brand new textures), and bump mapping to make the game look much more modern than any other source port I've found. Do yourself a favor and turn off screen blends under performance options unless you like having double vision every time you get hit.

Mods (mods are typically installed in the root, or /quake2, folder)
Action Quake 2 is a multiplayer mod that turns the game into something out of a fast-paced action movie with real world environments, new weapons. and a semi-realistic damage system. This link actually goes to a bot for AQ2, but AQ2 is included in the download (feel free to rename the folder "action" if you wish). Someone also made a singleplayer, campaign version of AQ2, but I have no idea if it's any good.

Threewave CTF for Quake II.

Rocket Arena for Quake II. The .exe seems to not work with modern OS's, so grab the .zip.

Rail Arena is a rail gun-only multiplayer mod. The mod is server-side only, so you don't need to actually download anything to play it. However, the "all maps" pack from tastyspleen.net has some Rail Arena maps packed in (see resources section of OP).

Weapons Factory is basically Team Fortress for Quake II. 10 classes to choose from with CTF and point-capture gameplay.

Gloom is a class-based aliens vs. humans mod. The objective is to eliminate the other team and all of their spawn points (which can be setup by each side's respective class). More powerful classes can purchased with frags, so you gotta make with the kills to get the skills! A map pack with all of the Gloom maps is available here (other link goes to planetgloom, the homepage for the mod).

Warsow isn't so much a mod as it is a standalone game built on the Quake II engine. Movement plays a big part in the gameplay. People seem to be interested in it, so I'm including it here.

DDay Normandy is another standalone built on the Quake II engine. It's a WWII mod that has iron sights (in my Q2's?!) aiming. The next map loaded depends on which side wins the current round, and sides have various classes to play as.

Resources
Qtracker is an external server browser that works with many games, including all Quakes. You can set whichever .exe file you want to associate with each game when it launches when you connect to a server, which is highly helpful if you're using a source port. If you want to play online, get this. It's very handy for all of the Quakes, as well as many other games that are not Quake/id related, but pretty much essential for Q2 since neither Q2 nor any of the source ports have a built-in server browser.

QuakeServers is a website that tracks the status of Quake II servers. Includes filters for mods like AQ2, CTF, and Rocket Arena.

Ultimate Quake 2 patch is the Q2+mission packs version of the UQ1patch. Not required for KMQ2 or Q2E.

The Quake 2 beta Q2Test is still out there if you want to play the public beta version of Quake II that id released.

tastyspleen.net has lots of custom content for download, including a handy 1.4gb (zipped, unzipped is closer to 4gb's) map pack with maps for base Q2 and some more popular mods like Rocket Arena and Rails Arena.

If you want to install high resolution texture packs, go here to find said packs and installation instructions for your source port of choice.

FileQuake3Title.jpg

The multiplayer-only entry into the series. There's no plot to speak of, but the setting is a sort of alternate reality where a collection of new and previous id characters battle each other. An official expansion, titled Team Arena, was developed by id and officially brought team based modes into the mix as well as new maps, weapons, and models.

Not planning on focusing on this too much (primarily because I was a corrupt UT-loving dog), but if you want to play with no fuss and for free then head over to the excellent QuakeLive service. The Steam version should suffice otherwise, though source ports do exist.

Quake Live player list (forum name: QL username, PM to be added to the list)

Source Ports
ioquake3 is pretty much the source port to get. Full support for Arena, TA, and mods. Maintains the original graphics with improvements like widescreen and high resolutions support, surround sound, and IPv6 among other things.

Mods
Generations Arena is a class-based mod. Players choose from 1 of 5 classes (or "generations") that have unique powers and weapons, then fight it out with new and old power-ups. A Quake II version also exists...somewhere (try tastyspleen.net, they have fragging everything for Q2).

A general tip about source ports and Steam
If you want to launch them from Steam copy links, go into the game folder and rename the source port .exe to quake2.exe, glqwcl.exe, Winquake.exe, or whatever you want to launch from the respective menu item. Very helpful if you want to have multiple source ports launch out of Steam and have the overlay and game time tracked. So for example, say I want to launch ezQuake from my "Launch GLQuakeWorld" menu shortcut.

1) Make sure you have everything installed in the root Quake folder correctly (if using a default nQuake install, move everything in the nQuake folder up a folder level to the root Quake folder)

2) Make a copy of glqwcl.exe (this is the GL QuakeWorld .exe)

3) Rename the ezQuake .exe (I forget what it's called, probably ezQuake.exe) to glqwcl.exe.

4) Double click Quake in Steam, this will bring up the familiar menu with 4 shortcut launching options.

5) Click "Launch GLQuakeWorld". If everything is setup correctly, you'll be greeted by ezQuake's console.

For handy reference, here is the .exe that each shortcut menu item corresponds to.

Winquake.exe - Play Quake
qwcl.exe - Launch QuakeWorld
glquake.exe Launch GLQuake
glqwcl.exe - Launch GLQuakeWorld

This works with the other Quakes (and theoretically any game purchased through Steam), but the others don't have multiple menu options so renaming their .exe's will just launch the game through the source port.

steam_sig.png
Bullio on
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Posts

  • VelmeranVelmeran Registered User regular
    Quake 1 and 2 were the glory days of modding IMHO, used to connect up to ftp.com and check what was in the quake mod area every week. Download the new maps and mods and play them with my brother on our two computer LAN at home. Our best times were with some of the really random and broken ones that allowed all sorts of super powers. Action Quake 2, Ninja Quake were our favorites for 1v1, with TF and Three wave CTF being awesome too.

    I miss the days when mods were allowed to even exist, these days you don't get anything from companies. They could of Saved Duke Forever by just releasing tools and says "hey, you guys fix it"...because we would of!

    Vechloran.png
  • IdolNinjaIdolNinja Registered User regular
    The original Quake has always been my favorite out of the series, mainly due to the Reznor soundtrack and the Lovecraftian vibe. I would definitely dig playing some coop if anyone is up for it. We had some really fun coop games going a while back with donhonk and some of the other gents (the PA Saints Row 2 group.)

    I do have a minor bug with the Darkplaces source port where if I alt+tab out, I completely lose mouselook until I restart the game. Anyone seen this or know a fix? Well, besides just not alt+tab'ing out while playing.

  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Quake is the only game in the series I liked. 2 and 3 didn't feel right and I never played 4.

    JtgVX0H.png
  • BullioBullio Registered User regular
    edited August 2011
    IdolNinja wrote:
    The original Quake has always been my favorite out of the series, mainly due to the Reznor soundtrack and the Lovecraftian vibe. I would definitely dig playing some coop if anyone is up for it. We had some really fun coop games going a while back with donhonk and some of the other gents (the PA Saints Row 2 group.)

    I do have a minor bug with the Darkplaces source port where if I alt+tab out, I completely lose mouselook until I restart the game. Anyone seen this or know a fix? Well, besides just not alt+tab'ing out while playing.

    I'd be down for that at some point. I never played Quake co-op, or online for that matter.

    Not sure what to tell you about the mouse thing. I've never had that happen, but I'm also not sure if I've ever alt tabbed out while using it. Have you tried opening the console and typing +mlook?
    Darmak wrote:
    Quake is the only game in the series I liked. 2 and 3 didn't feel right and I never played 4.

    The original Quake is probably my favorite as well. It pretty much perfected the Doom gameplay style while making it look damn nice to boot. There really hasn't been another game like it. A Lovecraft-style medieval/Gothic FPS? Awesome. I can see how going from Quake to Quake 2 could be strange. It was a little jarring for me considering there's nothing in common between them. Carmack's mentioned that there are factions at id that would really love to see Quake go back to the style of Quake 1, which I'm taking as a sign of hope that we may see a new entry in the series in Q1's setting someday.

    Bullio on
    steam_sig.png
  • Page-Page- Registered User regular
    Quake 2, though I played it a lot, is lacking for multiplayer stuff. Rocket Arena 2 is the best mod (and a billion times better than Rocket Arena 3), but the weapon balance and scale are clunky and off. I can go back and play QuakeWorld without many issues, and Quake 3 is one of my all-time favourite games, but returning to Quake 2 is painful. Though it does have the best out-of-the-box maps.

    My connection is pure ass right now, so I don't play Quake very often (except to run around maps and burn off stress), but I'd play QuakeLive or Threewave or something with anyone who's interested.

    Here is my obligatory Quake 3 content. One of my old demos, and a terrible frag video I made 6 or 7 years ago.

    http://www.youtube.com/watch?v=EA_4cSfwHkw

    http://www.youtube.com/watch?v=eH_YM_hxG9c

    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
    stream
  • IdolNinjaIdolNinja Registered User regular
    Bullio wrote:
    Have you tried opening the console and typing +mlook?

    Very first thing I tried. No dice.

  • stimtokolosstimtokolos Registered User regular
    http://www.youtube.com/watch?v=uptpNhaehuc

    This is what needs to be said about Quake 1 single player.

  • ZombiemamboZombiemambo Registered User regular
    I did a cursory search for Quake ports and didn't find anything worth having. Thanks for the links.

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  • Page-Page- Registered User regular
    Tomorrow I will bombard the thread with my usual list of videos. Or not. Depends on how busy I am. But Quake videos are the best thing.

    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
    stream
  • stimtokolosstimtokolos Registered User regular
    Also if you have pak0 for Quake 3 (the main data pak for the game from a legit copy).

    You can get ioquake3, CPMA, cnq3.exe (better client exe) and play some CPMA. CPMA is some good stuff.

    Here are some videos for warsow. Warsow is quake, but control and trick jumping are weighted more heavily than most of the other titles. Positioning is still very important but takes a back seat to being able to be anywhere from anywhere in under 5 seconds.

    http://www.youtube.com/watch?v=yEgfGsicIiE

    There is another video I can't find that I wish I could.

    The weapon set is basically a quake 3 weaponset with tweaks and a strong / weak ammo system. (not secondary primary)
    Except the basic weapon is a combination of blaster (q2), gaunlet and rocketlauncher (it has some splash)

  • Page-Page- Registered User regular
    Warsow's movement is great.

    The weapons are terrible.

    Though it's been nearly a year since I played it last, so maybe they're finally improved.

    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
    stream
  • stimtokolosstimtokolos Registered User regular
    edited August 2011
    The only problems with the weapons are how much ammo they give you for the plasma gun, and the fact that the rockets don't bounce players enough in the horizontal, and give them plenty of vertical bounce. Making juggling too easy if you get someone with one good hit.

    If they put in similar bounce to the CPMA rockets, and reduced PG ammo, especially storng it would be pretty decent. The Australian community pretty much died because of the rocket bounce being shit.

    stimtokolos on
  • Page-Page- Registered User regular
    Rocket radius is the real problem. And the lg having awful range. And the pg being too ineffective in Warsow's more open maps.

    It's not even that they're bad in a balance sense (though they are, when balanced against Warsow's maps and movement), but they're not fun to use. That's what got me to stop playing Warsow; I had a lot of fun running around the maps, but almost no fun fighting people.

    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
    stream
  • stimtokolosstimtokolos Registered User regular
    I don't mind the weapons at all, the LG range has been put up before, it just becomes completely dominant.
    The PG is really effective in the right situation but it shouldn't ever be a go to weapon.
    And do yuo mean too large on the rocket radius? You kind of need it with people moving at 800+ so easily.

  • Page-Page- Registered User regular
    It's not too large, it's too small. Maybe they buffed it since I last played, but that used to be the problem with it.

    While pg is and always has been a situational weapon, Warsow doesn't present the types of situations where it's useful often enough to justify how poor it is. I'd rather they replaced it with something else, like a hyperblaster.

    Overall, I find that Warsow's biggest strengths are also it's biggest weaknesses. Movement should never be as dominant as it is. Even in cpma it's a means to an end. It starts to cut down on the strategy and thought involved in individual fights, even in CA games (it also makes CA's biggest problem -- idiots running around in circles -- even worse). There is simply too much focus on the movement right now (or then, when I was playing). I like defrag as much as the next guy, but not when I'm trying to have a fight.

    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
    stream
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited August 2011
    A source port I used to use a lot was Telejano but work on it ceased years ago. Still it was a nice looking port with plenty of nice features, mod compatibility and the like. Not as resource intensive as the prettier Tenebrae.

    I've never tried Darkplaces but I think Idolninja has convinced me to give it a look. It'll have a tough time replacing ezQuake for me though, I've really grown attached to that port.

    As far as the eternal debate of Quake or Quake 2, I love them both dearly for different reasons. The techno/industrial grittiness of Quake 2 along with its metallic, industrial soundtrack will always grip me, as well as the theme of a lone soldier on an alien world who rises to become an unstoppable force. Quake has excellent atmosphere, and I prefer the gameplay of it online over Quake 2, but the single player gameplay is outpaced by Quake 2 in my opinion. That said, I can play both online or off, happily for many hours to this day.

    Really though, Doom and Doom II is where it's at.

    Drake on
  • stimtokolosstimtokolos Registered User regular
    Over the years I played warsow, the only complaint I've heard other players make is that you're making is that movement is dominant, and that was mostly from VQ3 / QL players.
    And I sat in the community's IRC channel in its dying days here, which was people basically bitching about how it is a shit game and they'd go back to CPMA if it had a community (they're back playing CPMA now and I guess I'm sort of there sometimes)

    I feel the view on movement is mostly personal preference. Movement being a massive skill on its own is sort of the selling point of the game. The game is about trick jumping.

    The opposite of your weapon complaints were pretty common. Rockets are too good in most situations due to the ease with which you can juggle people compared with other quake games and that plasma gives far too much area denial because of how powerful it can be were pretty common, it isn't really there to kill people so much as it is to stop people +forwarding you to death and area denial. It was a much stronger weapon before, and was toned back with reason.

  • HalfhandHalfhand a stalwart bastion of terrible ideas Registered User regular
    edited August 2011
    yeah doom and doom 2 are in my gaming hall of fame book along with half-life 1 and 2. doom was actually the first game i ever played... i was 7 or 8.

    anyway, how dated is quake 4? i was thinking of replaying it

    also, im pissed we got no doom 4 taste this year. everything ive been hearing about it makes it sound like it will be a masterpiece.

    Halfhand on
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  • stimtokolosstimtokolos Registered User regular
    People tend to rank Quake 4 as either the worst or second worst Quake game for duel depending on their preference.
    I'd rank it above Quake 3, I feel theo nyl thing VQ3 got right was the weapon set.

    I'd never really judge a Quake game on its single player though.

    Doom 2 duels are cooler than most people think.

  • HalfhandHalfhand a stalwart bastion of terrible ideas Registered User regular
    Pretty stoked about the news that id is making Quake 5 and it's going to be in the style of Quake 1.

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  • SvKSvK Registered User regular
    edited August 2011
    BRB, digging out my Quake 1, 2, and 3 CDs.
    Page- wrote:
    This and the Tribes Ascend footage coming out of Quakecon reminds me how awesome it was ten years ago when we were all flying through the air bristling with implausibly powerful weapons. Reloading? Cover? What are those?

    SvK on
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    SvK wrote:
    BRB, digging out my Quake 1, 2, and 3 CDs.
    This and the Tribes Ascend footage coming out of Quakecon reminds me how awesome it was ten years ago when we were all flying through the air bristling with implausibly powerful weapons. Reloading? Cover? What are those?

    Seriously. If you'd told me back then that the future of FPS would abandon the grapel and the jetpack, and restrict the arsenal we would be carrying I would have laughed in your face.

  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    Picking up medkits to get health back? No ADS? Unlimited running? You have to find your guns in the level???

    Neanderthals.

  • stimtokolosstimtokolos Registered User regular
    Drake wrote:
    SvK wrote:
    BRB, digging out my Quake 1, 2, and 3 CDs.
    This and the Tribes Ascend footage coming out of Quakecon reminds me how awesome it was ten years ago when we were all flying through the air bristling with implausibly powerful weapons. Reloading? Cover? What are those?

    Seriously. If you'd told me back then that the future of FPS would abandon the grapel and the jetpack, and restrict the arsenal we would be carrying I would have laughed in your face.

    I probably would've jumped ship to RTS sooner.
    I still play warsow when it has a community and CPMA when I can be bothered. Which is unfortunately not that often because I don't feel like investing the same amount of time to perfect a new movement system.
    That and I can't aim as well as I could 10 years ago.

  • Dac VinDac Vin S-s-screw you! I only listen to DOUBLE MUSIC! Registered User regular
    I come bearing the most interesting of gifts for this Quake thread:

    Quake Injector - For the first Quake, a catalog of all the Quake singleplayer maps ever released, that you can download and play easily. Very nice thing.

  • Page-Page- Registered User regular
    edited August 2011
    Over the years I played warsow, the only complaint I've heard other players make is that you're making is that movement is dominant, and that was mostly from VQ3 / QL players.
    And I sat in the community's IRC channel in its dying days here, which was people basically bitching about how it is a shit game and they'd go back to CPMA if it had a community (they're back playing CPMA now and I guess I'm sort of there sometimes)

    I feel the view on movement is mostly personal preference. Movement being a massive skill on its own is sort of the selling point of the game. The game is about trick jumping.

    The opposite of your weapon complaints were pretty common. Rockets are too good in most situations due to the ease with which you can juggle people compared with other quake games and that plasma gives far too much area denial because of how powerful it can be were pretty common, it isn't really there to kill people so much as it is to stop people +forwarding you to death and area denial. It was a much stronger weapon before, and was toned back with reason.

    I remember the last time I was playing Warsow seriously the rl was a big letdown. The splash radius was terrible. The weapons were too weak in general, making it feasible for most players to simply turn and run for it if any confrontation started to go south for them. Even if you could chase, hitting them became so much more difficult, and you lost positioning and everything else. Rockets needed to be buffed: rockets should be the strongest weapon in the game.

    I love the movement, and I don't mind that it's dominant in play, but I think it's too strong within individual encounters, making positioning feel less important, and letting players get away with shit they never should have.

    For general defrag and the occasional CA nonsense, though, Warsow is wonderful. I don't like to duel anyway, so that's not a big deal to me.

    It's also possible that all this stuff has been addressed since I last played; it's been a while.

    The most criminally under appreciated mod has got to be cctf. Threewave cctf was the most fun I ever had with that mod, and I played ctfs competitively. Too bad cctf was too difficult for most, and took too much team work. But a good grapple monkey could make Warsow movement look tame.

    Page- on
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    Anyone want to beta read a paranormal mystery novella? Here's your chance.
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  • AumniAumni Registered User regular
    Q2DM1 RAILZ will always have a place in my heart.

    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Dac Vin wrote:
    I come bearing the most interesting of gifts for this Quake thread:

    Quake Injector - For the first Quake, a catalog of all the Quake singleplayer maps ever released, that you can download and play easily. Very nice thing.

    I know I keep talking about this, but this is the only mod I've ever used with Quake and it's pretty cool. It allows people who are blind to play Quake

    JtgVX0H.png
  • Page-Page- Registered User regular
    Q2DM1 was a fun map. And Q2DM3. That was my favourite.

    I think my impression of each game is slightly coloured by how I played it. Almost all of my Q2 experience was lans, mostly ffa, with some cctf and ra2, and mostly with players much better than myself. A lot of my Q3 experience was lan, but far less ffas (that was all Q3test), but more of it was was online, and I played Quake 3 competitively, while I only played Q2 with friends.

    Still, Q2DM3 will always have a special place in my heart. And boss2, I guess.

    http://www.youtube.com/watch?v=VAVsJI2PCiM

    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
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  • BullioBullio Registered User regular
    OP updated to not look so terrible, and has some new stuff. I'm working on tracking down working versions of mods for Q1 and Q2, and will add them to the OP later tonight or sometime tomorrow. I may eventually get around to adding more Q3 stuff, but like I mentioned in the OP I don't have a strong interest in tracking stuff down for that section. If people want to play it and/or have stuff to contribute to it, please feel free to help out.

    steam_sig.png
  • IdolNinjaIdolNinja Registered User regular
    Since this is a Quake love-in, here's some clothing logos I added to the Gentlemen of the Row mod for Saints Row 2 that you can use in-game on shirts, hats, etc:

    main.php?cmd=imageorig&var1=SR2_pics_misc%2Fmod_v1.9%2Flogoa_quake.jpg
    main.php?cmd=imageorig&var1=SR2_pics_misc%2Fmod_v1.9%2Flogoa_quake2.jpg
    main.php?cmd=imageorig&var1=SR2_pics_misc%2Fmod_v1.9%2Flogoa_quake3.jpg
    main.php?cmd=imageorig&var1=SR2_pics_misc%2Fmod_v1.9%2Flogoa_quake4.jpg

  • RSPRSP Registered User regular
    I made a Warsow thread a while back and got next to no interest. But I'd love to play with PAers so add me on Steam if you're down for that.

    Having not played pre-0.6, I can't possibly agree with Page on the weapons. The RL is still the most versatile weapon and easily the most used, but everything else has its place, and each weapon is satisfying and good in exactly the situations it should be. It's definitely better than the VQ3/QL Rocket/LG/Rail snorefest, though I can't comment on CPMA balance having never played it.

  • M_WM_W Registered User regular
    IdolNinja wrote:
    The original Quake has always been my favorite out of the series, mainly due to the Reznor soundtrack and the Lovecraftian vibe. I would definitely dig playing some coop if anyone is up for it. We had some really fun coop games going a while back with donhonk and some of the other gents (the PA Saints Row 2 group.)

    I do have a minor bug with the Darkplaces source port where if I alt+tab out, I completely lose mouselook until I restart the game. Anyone seen this or know a fix? Well, besides just not alt+tab'ing out while playing.
    Try going into the console and typing in "+mlook" (without quotes)?

    Also, I like the style of Quake, but I much prefer Quake II's gameplay. Quake II feels like a true-3D Doom.

  • Page-Page- Registered User regular
    RSP wrote:
    I made a Warsow thread a while back and got next to no interest. But I'd love to play with PAers so add me on Steam if you're down for that.

    Having not played pre-0.6, I can't possibly agree with Page on the weapons. The RL is still the most versatile weapon and easily the most used, but everything else has its place, and each weapon is satisfying and good in exactly the situations it should be. It's definitely better than the VQ3/QL Rocket/LG/Rail snorefest, though I can't comment on CPMA balance having never played it.

    I made a Warsow thread once and it got flamed and trolled into oblivion. Going unnoticed is a minor victory.

    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
    stream
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    M_W wrote:
    Also, I like the style of Quake, but I much prefer Quake II's gameplay. Quake II feels like a true-3D Doom.

    Repeatedly, when Carmack mentioned that Doom 4 is going to be locked at 30fps in singleplayer (on consoles, obviously) so they can have "have 30 demons crawling all over you," my brows raise in interest a bit.

  • BullioBullio Registered User regular
    edited August 2011
    Mods have been added to the OP. I only included what appear to be some of the more popular and currently played ones. I didn't play around much with mods back in the day, so my knowledge of what's good and is available is quite limited. If people have suggestions on stuff I missed, or just general mod recommendations, please feel welcome to post suggestions.

    There appear to be lots of empty servers available for Quake and Quake II, so if people are interested in getting some games going we shouldn't have any problems with getting someone to host.

    @IdolNinja: those SR2 shirts are pretty rad. I'll have to check out that mod whenever I finally check out SR2.

    EDIT: Made a Steam group for those interested.

    Bullio on
    steam_sig.png
  • M_WM_W Registered User regular
    Is there a large number of people using ProQuake 4 to play? It's one I've been using for a while and really like. It's basically vanilla with extra options.

  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    Nice OP. I wish I had some time to get in on some Quake action.

    Hopefully a lot of people start playing again, I've tried a couple times to get old games going on PA, but it usually doesn't kick off. I hope this does.

    Steam: offday
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