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[Game On] Quake: weekly play date permanently moved to Thursday at 10:30PM ET

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  • Alice LeywindAlice Leywind she/her Registered User regular
    I am bad at this. I fear my deathmatch skills have been hampered by too much Daikatana.

    M A G I K A Z A M
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Join the club. I was never better than "approaching competency" at my best.

    I am considerably worse now, but it doesn't stop me from enjoying the old timey goodness.

  • Alice LeywindAlice Leywind she/her Registered User regular
    I think it's partly the size of the maps. I'm used to Daikatana's rather large DM maps.

    I really should not be admitting that I'm USED to anything in daikatana.

    M A G I K A Z A M
  • BullioBullio Registered User regular
    edited August 2011
    Aw man, why'd you have to go and desecrate this thread by mentioning that thing?

    There are bigger maps available. We have mostly smaller to medium sized maps because we rarely have more than 4-5 people on the server at a time. There were at least 7 at one point tonight.

    I'll be back on the server at 10:30 for the normal start time.

    Bullio on
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  • dav3ybdav3yb Registered User regular
    edited August 2011
    Bullio wrote:
    Aw man, why'd you have to go and desecrate this thread by mentioning that thing?

    There are bigger maps available. We have mostly smaller to medium sized maps because we rarely have more than 4-5 people on the server at a time. There were at least 7 at one point tonight.

    I'll be back on the server at 10:30 for the normal start time.

    even with 4 to 5 people, there are some spawn telefrags happening, which is never good. seems like the maps on now are almost exclusively 1v1.

    also, anyone know a good size to make a crosshair? im tired of the ugly one i cant see at all

    dav3yb on
    PSN: daveyb1337 || XBL: dav3yb360 || Steam: dav3yb || Switch: SW-5274-1897-8495 || 3DS FC: 2079-7419-8843
  • BullioBullio Registered User regular
    Spawnfrags happen. I've had them happen messing around in 2 and 3 player games. The maps are smaller to keep the action fast and plentiful. If we consistently start getting higher turnout then I'll adjust the rotation to include larger maps. I agree that the maps felt small for the number of people we had, but again the rotation is currently setup to accomdate a small group of around 4.

    Type "crosshairsize x" in the console, where x is any number between 0.2 and 8. There's a slider in one of the options menus that will change it as well, but I don't remember which menu it's under.

    steam_sig.png
  • dav3ybdav3yb Registered User regular
    edited August 2011
    woohoo, i have conquered the crosshairs! for now... i have a greeN dot in a black circle, and a white dot in a black circle... woots

    dav3yb on
    PSN: daveyb1337 || XBL: dav3yb360 || Steam: dav3yb || Switch: SW-5274-1897-8495 || 3DS FC: 2079-7419-8843
  • IdolNinjaIdolNinja Registered User regular
    Pretty great turnout and some fun matches tonight. Looking forward to next time!

  • TelMarineTelMarine Registered User regular
    quake in the hizzouse! lots of fun games guys

    3ds: 4983-4935-4575
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Man, this is just pure joy.

    I'm so happy we are doing this.

  • BullioBullio Registered User regular
    Glad people enjoyed themselves tonight. I think it was the most fun I've had so far. The sheer chaos was fantastic, but I can see why people might not enjoy it so much. The current plan is to make the two maps that survive this week's rotation the small, chaotic maps; the other 3 will be bigger and more suitable for a larger group of people. I'm doing the map voting thing again, so I need people to vote for their two favorite maps from tonight's rotation to use next week.

    There was some talk of possibly doing Team DM next week if we get a similar turnout next week. Anyone else interested in this?

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  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    I'd like to keep the map with the walkway across the lava in rotation. Even though I hate frying in the lava that map is a lot of fun. :D

  • RSPRSP Registered User regular
    edited August 2011
    I had a great time, although I pretty much wore myself out by 10 and only played for one of the post 10:30 games. I'll have to be more patient next time!

    Hopefully we can find some good maps for next week that are more suitable for 8+ players. This kind of turnout was really unexpected, and I know it can be quite frustrating to try to get a weapon and a decent chunk of armor off of spawn when the whole map is filled with combatants.

    After playing a 1v1 with TelMarine with Quad mutually ignored, I checked the server configs and found a setting for just such purposes - now the big powerups (quad, pent, ring) won't spawn until there are 3 or more players on the server.

    edit: I guess I should vote too - tridm3 and ztndm4 are my picks to stay in rotation.

    RSP on
  • KupiKupi Registered User regular
    RSP wrote:
    I had a great time, although I pretty much wore myself out by 10 and only played for one of the post 10:30 games. I'll have to be more patient next time!

    I call that partially my fault on account of not being aware of the regular time. Sorry for drawing everyone's attention too soon.

    My favorite musical instrument is the air-raid siren.

    I'm "kupiyupaekio" on Discord.
  • BullioBullio Registered User regular
    edited August 2011
    Found another source port a couple days ago that looks interesting. I haven't had the chance to try it out thanks to being completely enthralled by DX:HR, but if someone wants to check it out and post opinions they're welcome to. Thinking I'll add it to the OP later after impressions are posted or I get the chance to try it out.

    Bullio on
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  • BullioBullio Registered User regular
    Map rotation starting tomorrow will be TriDM3, ZTNDM4 (these two are the returning champs), UKPAK5, BalDM3, and BalDM8. You can get the new maps off of the server, but if for some reason you're having trouble getting them then grab them here.

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  • donhonkdonhonk Registered User regular
    Bullio wrote:
    Found another source port a couple days ago that looks interesting. I haven't had the chance to try it out thanks to being completely enthralled by DX:HR, but if someone wants to check it out and post opinions they're welcome to. Thinking I'll add it to the OP later after impressions are posted or I get the chance to try it out.

    That port is awesome, will post more impressions soon.

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited August 2011
    donhonk wrote:
    Bullio wrote:
    Found another source port a couple days ago that looks interesting. I haven't had the chance to try it out thanks to being completely enthralled by DX:HR, but if someone wants to check it out and post opinions they're welcome to. Thinking I'll add it to the OP later after impressions are posted or I get the chance to try it out.

    That port is awesome, will post more impressions soon.

    Aside from some weird issues with water transparency it's pretty damn cool. It's kind of a Lo-Fi Quake with modern effects. It'll give you flashbacks to the DOS days, but run at a good framerate and has some nice modern effects. It won't be replacing ezQuake for online play in my case, but I can see myself having fun with some offline play on this source port.

    If you get the weird water glitch you'll see all the level geometry if your view intersects with the plane of the water. You can fix it by cranking water opacity all the way up in the video options.

    edit: Also; WOOOO GAME TONIGHT!

    Drake on
  • RSPRSP Registered User regular
    Huge points to that sourceport for the fisheye support (try r_fisheye 1, fov 90, ffov 220), but I think "Physics and movement fixes for a smoother experience" translates to "no bunnyhopping". Although as a Quake replacement rather than a QuakeWorld one I guess that doesn't matter much.

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    So that's why I couldn't get off a simple speed jump.

  • BullioBullio Registered User regular
    Yes the server just died. Sit tight.

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  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    We broke digi's server.

    The broke the whole thing. D:

  • TelMarineTelMarine Registered User regular
    Drake wrote:
    We broke digi's server.

    The broke the whole thing. D:

    too many rockets

    3ds: 4983-4935-4575
  • IdolNinjaIdolNinja Registered User regular
    The entire network the box is on seems to be unreachable. We have a ticket open with the colo. More details as we get them.

  • BullioBullio Registered User regular
    Server's back. Quake night for this week is rescheduled for Thursday (tomorrow) at 10:30PM ET. Quake night will resume it's normal Tuesday at 10:30PM date afterwards.

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  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Awesome. Quakeus Interruptus is so frustrating.

    I was having such good times.

  • DigitalSynDigitalSyn Dr Digital Cumming, GARegistered User regular
    Bullio wrote:
    Server's back. Quake night for this week is rescheduled for Thursday (tomorrow) at 10:30PM ET. Quake night will resume it's normal Tuesday at 10:30PM date afterwards.

    Hey Bullio, I hope to have the server back online at that time but I cannot say for certain. Tomorrow night at 5PM EST they are moving the server to a physical rack with APC support, so we can power cycle it remotely. They claim that once they move the box over its a quick 1 hr turn around, but you never know.

    I'll have Idol update once we know when things will be popping. Sorry for the downtime :( I hope this will be the last of it. No likely though.

    Xbox360: D1G1T4LSYN ( Yes, those are numbers. )
    PSNID: DigitalX86
    Nintendo ID: digitalsyn
    3DS Friend Code: 5300 - 9726 - 6963
    Steam: http://steamcommunity.com/id/D1G1T4LSYN/
  • augustaugust where you come from is gone Registered User regular
    What's the best way to get Q2 running on Linux? A lot of these ports seem to be Windows only.

  • BullioBullio Registered User regular
    august wrote:
    What's the best way to get Q2 running on Linux? A lot of these ports seem to be Windows only.

    No idea. A quick Google isn't turning anything up, though I think there are

    Our server is still down and it doesn't appear it will be up for tonight, so I've found a public that will at least be serviceable for tonight. Server name is "Quake-Legion.net (FODFFA)". I don't know what FODFFA is, but the rotation is comprised mostly of maps that people should be familiar with. Hopefully the server will be back for next week, or a makeup date later this week.

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  • TelMarineTelMarine Registered User regular
    hmm, can't seem to locate that server

    3ds: 4983-4935-4575
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
  • RSPRSP Registered User regular
    Its address is:
    63.251.20.251

  • TelMarineTelMarine Registered User regular
    Have to admit, that server you guys have been hosting is great. Sorely missed tonight.

    3ds: 4983-4935-4575
  • IdolNinjaIdolNinja Registered User regular
    We expect things to be resolved this week. It's looking like tomorrow or possibly Thursday for more murder fun times.

  • IdolNinjaIdolNinja Registered User regular
    All the issues have been resolved and the server is permanently back up. Get your Quake on 24/7.

  • BullioBullio Registered User regular
    So now that the server's back, how about tomorrow at the usual time for a make up day?

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  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    I would, but anniversary night.

  • BullioBullio Registered User regular
    I guess we'll plan on tomorrow then. Usual time.

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  • RSPRSP Registered User regular
    For anyone curious about the server-side demos, you can download them directly through your client (at least with ezQuake). Connect to the server, and type "cmd dlist" in console to view the list of demos saved. Find the number of the one you want to get, then use cmd dl <number> to get it. If, for example, if you want demo 155, use "cmd dl 155".

    Once it's done downloading it you can play it from the demos menu.

  • MentisMentis Registered User regular
    Did my first game in years tonight. I did alright I guess, but I don't know any maps now.

    Minecraft & XBL name: TheCJX
    Steam: Ashengor
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