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[Game On] Quake: weekly play date permanently moved to Thursday at 10:30PM ET
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I am considerably worse now, but it doesn't stop me from enjoying the old timey goodness.
I really should not be admitting that I'm USED to anything in daikatana.
There are bigger maps available. We have mostly smaller to medium sized maps because we rarely have more than 4-5 people on the server at a time. There were at least 7 at one point tonight.
I'll be back on the server at 10:30 for the normal start time.
even with 4 to 5 people, there are some spawn telefrags happening, which is never good. seems like the maps on now are almost exclusively 1v1.
also, anyone know a good size to make a crosshair? im tired of the ugly one i cant see at all
Type "crosshairsize x" in the console, where x is any number between 0.2 and 8. There's a slider in one of the options menus that will change it as well, but I don't remember which menu it's under.
http://steamcommunity.com/id/idolninja
I'm so happy we are doing this.
There was some talk of possibly doing Team DM next week if we get a similar turnout next week. Anyone else interested in this?
Hopefully we can find some good maps for next week that are more suitable for 8+ players. This kind of turnout was really unexpected, and I know it can be quite frustrating to try to get a weapon and a decent chunk of armor off of spawn when the whole map is filled with combatants.
After playing a 1v1 with TelMarine with Quad mutually ignored, I checked the server configs and found a setting for just such purposes - now the big powerups (quad, pent, ring) won't spawn until there are 3 or more players on the server.
edit: I guess I should vote too - tridm3 and ztndm4 are my picks to stay in rotation.
I call that partially my fault on account of not being aware of the regular time. Sorry for drawing everyone's attention too soon.
I'm "kupiyupaekio" on Discord.
That port is awesome, will post more impressions soon.
Aside from some weird issues with water transparency it's pretty damn cool. It's kind of a Lo-Fi Quake with modern effects. It'll give you flashbacks to the DOS days, but run at a good framerate and has some nice modern effects. It won't be replacing ezQuake for online play in my case, but I can see myself having fun with some offline play on this source port.
If you get the weird water glitch you'll see all the level geometry if your view intersects with the plane of the water. You can fix it by cranking water opacity all the way up in the video options.
edit: Also; WOOOO GAME TONIGHT!
The broke the whole thing.
too many rockets
http://steamcommunity.com/id/idolninja
I was having such good times.
Hey Bullio, I hope to have the server back online at that time but I cannot say for certain. Tomorrow night at 5PM EST they are moving the server to a physical rack with APC support, so we can power cycle it remotely. They claim that once they move the box over its a quick 1 hr turn around, but you never know.
I'll have Idol update once we know when things will be popping. Sorry for the downtime I hope this will be the last of it. No likely though.
PSNID: DigitalX86
Nintendo ID: digitalsyn
3DS Friend Code: 5300 - 9726 - 6963
Steam: http://steamcommunity.com/id/D1G1T4LSYN/
No idea. A quick Google isn't turning anything up, though I think there are
Our server is still down and it doesn't appear it will be up for tonight, so I've found a public that will at least be serviceable for tonight. Server name is "Quake-Legion.net (FODFFA)". I don't know what FODFFA is, but the rotation is comprised mostly of maps that people should be familiar with. Hopefully the server will be back for next week, or a makeup date later this week.
63.251.20.251
http://steamcommunity.com/id/idolninja
http://steamcommunity.com/id/idolninja
Once it's done downloading it you can play it from the demos menu.
Steam: Ashengor