It'd cost $10 to upload that to DropBox. Google Drive would work, I think the cap is 5 GB.
I didn't sleep well, so maybe I'm missing something obvious.
The file he's talking about is ~500 MB.
It's roughly 1000 MB to a GB.
the free DropBox starts with 2 GB of space (and with referrals and such I have 5).
0
TetraNitroCubaneThe DjinneratorAt the bottom of a bottleRegistered Userregular
I was thinking I'd have to use a filelocker site, which tend to be sketch. I didn't know if those kinds of links would be a no-no around here.
Currently uploading it to my Google Drive. Though if there are alternative mirror options available, that might be a good thing. I've never really made a file public on my Google Drive before, so I'm not entirely sure what to expect.
+1
TetraNitroCubaneThe DjinneratorAt the bottom of a bottleRegistered Userregular
edited February 2013
Okay, uploaded to my Drive. I hope this works. Here it is.
This zip file contains all the recommended mods from systemshock.org. Those include:
1. SHTUP (object textures upgrade)
2. ADaoB (bug fixing and rebalancing)
3. SHMUP (original music, better quality)
4. Rebirth (new enemy models)
5. Four Hundred (environment texture upgrade)
6. Tacticool (weapon model replacements for Wrench, Pistol, Laser Pistol, Grenade Launcher, Assault Rifle, and Shotgun)
7. Eldron Psi Amp (model upgrade)
8. Vurt's Space Textures (for nice window views)
9. Vurt's Goo (organics)
To set these up, all you should need to do is unzip the contents of this archive to /DataPermMods. Make sure there are files in /DataPermMods, and that you haven't unzipped to a subdirectory in there. I think the zip spews out all the mod files into a parent subdirectory, so just copy the contents of that completely to /DataPermMods and leave the empt folder behind.
One quick way to verify that the mods are running is to start a new game and approach one of the dataphones after you step off the tram. If you can read the text, then SHTUP is running correctly, at the very least.
I'd last played this two years ago, so it's a great excuse for a revisit. I actually forgot how unnerving the early stages are before you have enough modules to beef yourself up.
Humm..Xerxes...that would make a pretty evil character name too..
Stercus, Stercus, Stercus, Morituri Sum
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TetraNitroCubaneThe DjinneratorAt the bottom of a bottleRegistered Userregular
Can we also take a moment out to recognize the most fantastic music that System Shock 1 gave us?
But seriously, I've been replaying SS1, and the music that actually plays during your attempts to clear out the groves is hauntingly awesome. That part of the game is extremely tense, and the music really helps set the atmosphere.
The System Shock franchise is one of my all time favorites. Everything about the games is designed to just pull you into that world and they both do such an amazing job of it.
Mostly just huntin' monsters.
XBL:Phenyhelm - 3DS:Phenyhelm
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Won't the first System Shock kill me? I was never any good at the old direction key shooters, and I don't know if mouse look would really help.
Shit I don't even remember if SS1 had mouselook. It had this strange, complex control scheme spawned back when WASD wasn't a standard thing. Though I remember it being very similar to Terra Nova: Strike Force Centauri, another Looking Glass joint, and having played the latter, going back to SS1 wasn't too bad.
Terra Nova totally owned. I played the hell out of the demo, too. It's horribly dated now, but back in 1996 (seventeen years ago, dang), running around in that vast polygonal landscape (seen through your armor's visor) was like Skyrim or something.
The warp-speed graphic on the first page of this thread reminds me of one of the sillier aspects of SS2's plot, though:
The Tau Ceti system is 12 light years from Earth. Beta Grove, with the mutant seeds of what will become the Many aboard, makes it there in 40. That means that when the Hacker jettisons the Grove from Citadel, it must be traveling at roughly one-quarter of the speed of light. And manages to hit a planet, in all that emptiness, at that speed, and is somehow not utterly destroyed.
Won't the first System Shock kill me? I was never any good at the old direction key shooters, and I don't know if mouse look would really help.
Shit I don't even remember if SS1 had mouselook. It had this strange, complex control scheme spawned back when WASD wasn't a standard thing. Though I remember it being very similar to Terra Nova: Strike Force Centauri, another Looking Glass joint, and having played the latter, going back to SS1 wasn't too bad.
Speaking of which, Terra Nova fuckin owns.
Not quite...
It had something similar to the sequel with toggling between it's two modes.
One was moving the cursor over the entire screen, able to manipulate anything (anything in the view area as well as inventory and your MFDs) and the other was combat where your cursor was restricted to the main view area, but was for targeting your weapon only.
The manual has a couple of "while we were making the game" anecdotes; one of them mentions the monkeys.
They shared a codebase with the guys developing Thief, and occasionally they would inherit strange bugs - like monkeys who blocked melee attacks with an invisible sword!
Won't the first System Shock kill me? I was never any good at the old direction key shooters, and I don't know if mouse look would really help.
Shit I don't even remember if SS1 had mouselook. It had this strange, complex control scheme spawned back when WASD wasn't a standard thing. Though I remember it being very similar to Terra Nova: Strike Force Centauri, another Looking Glass joint, and having played the latter, going back to SS1 wasn't too bad.
Speaking of which, Terra Nova fuckin owns.
Not quite...
It had something similar to the sequel with toggling between it's two modes.
One was moving the cursor over the entire screen, able to manipulate anything (anything in the view area as well as inventory and your MFDs) and the other was combat where your cursor was restricted to the main view area, but was for targeting your weapon only.
Actually, the original game only one control mode, not two. It had a sort of half-baked mouseaim in place. You had a cursor that you could use to aim and interact with the world, but your view/facing/movement was only altered via the use of keys (ASXD for cardinal direction movement, Z and C for turning). You could use the mouse to move if you held it at a specific place at the border of the screen and clicked (and held), but the regions for 'sidestep left' and 'turn left' were ambiguous and hard to intuitively nail down. There was never a 'restricted' view/aim mode in the game natively. The original controls were a mess.
The 'two modes' option with decent mouselook was patched/hacked into the game by a fan in the late 2000s. It makes the game infinitely more playable. You can patch it into an existing game, or it's included in SSP.
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Penny Arcade Rockstar Social Club / This is why I despise cyclists
I didn't sleep well, so maybe I'm missing something obvious.
The file he's talking about is ~500 MB.
It's roughly 1000 MB to a GB.
the free DropBox starts with 2 GB of space (and with referrals and such I have 5).
Currently uploading it to my Google Drive. Though if there are alternative mirror options available, that might be a good thing. I've never really made a file public on my Google Drive before, so I'm not entirely sure what to expect.
This zip file contains all the recommended mods from systemshock.org. Those include:
To set these up, all you should need to do is unzip the contents of this archive to /DataPermMods. Make sure there are files in /DataPermMods, and that you haven't unzipped to a subdirectory in there. I think the zip spews out all the mod files into a parent subdirectory, so just copy the contents of that completely to /DataPermMods and leave the empt folder behind.
One quick way to verify that the mods are running is to start a new game and approach one of the dataphones after you step off the tram. If you can read the text, then SHTUP is running correctly, at the very least.
Is the wrench as good in this game?
The wrench is civilization, at least until you find the laser sword.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
it still haunts me.
But seriously, I've been replaying SS1, and the music that actually plays during your attempts to clear out the groves is hauntingly awesome. That part of the game is extremely tense, and the music really helps set the atmosphere.
http://www.youtube.com/watch?v=HNnUgO_NSvk
OP'd
;D
also monkeys. every time I hear that noise I can't help but get jumpy.
the mods really make this game look great. it doesn't even feel that old playing it again.
So let's just ask him
I made a note. If it's bad, I'll take it out. But, according to the GOG thread, it's considered kosher.
XBL:Phenyhelm - 3DS:Phenyhelm
Shit I don't even remember if SS1 had mouselook. It had this strange, complex control scheme spawned back when WASD wasn't a standard thing. Though I remember it being very similar to Terra Nova: Strike Force Centauri, another Looking Glass joint, and having played the latter, going back to SS1 wasn't too bad.
Speaking of which, Terra Nova fuckin owns.
The warp-speed graphic on the first page of this thread reminds me of one of the sillier aspects of SS2's plot, though:
thanks
Not quite...
It had something similar to the sequel with toggling between it's two modes.
One was moving the cursor over the entire screen, able to manipulate anything (anything in the view area as well as inventory and your MFDs) and the other was combat where your cursor was restricted to the main view area, but was for targeting your weapon only.
Your wish is my command.
Am I Supposed to be encountering monkeys in the first area? Cause I just encountered a monkey.
I guess it depends on what you mean by the "first area"
There are something like 3 monkeys in the immediate vicinity of the elevator / Xerxes tower area, yes
They shared a codebase with the guys developing Thief, and occasionally they would inherit strange bugs - like monkeys who blocked melee attacks with an invisible sword!
Actually, the original game only one control mode, not two. It had a sort of half-baked mouseaim in place. You had a cursor that you could use to aim and interact with the world, but your view/facing/movement was only altered via the use of keys (ASXD for cardinal direction movement, Z and C for turning). You could use the mouse to move if you held it at a specific place at the border of the screen and clicked (and held), but the regions for 'sidestep left' and 'turn left' were ambiguous and hard to intuitively nail down. There was never a 'restricted' view/aim mode in the game natively. The original controls were a mess.
The 'two modes' option with decent mouselook was patched/hacked into the game by a fan in the late 2000s. It makes the game infinitely more playable. You can patch it into an existing game, or it's included in SSP.
Yes, according to the website it includes "the complete original English game of System Shock."
Which, in my view, makes it piracy.