I'm seeing some new names in this thread, I sure hope you guys are getting in Vent and dropping with Oosiks. It's a completely different game when you aren't surrounded by pubbies...
+1
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NipsHe/HimLuxuriating in existential crisis.Registered Userregular
So... does anybody have those nights where you just keep getting dropped into a gank fest over and over... and you're on the wrong side of said gank fest?
I hate those nights.
I had a day and a half losing streak late last week. Grouping up with Oosiks on the weekend finally broke the bad mojo.
Get in Vent and group with Oosiks! 'Tis optimal, for sure.
M!ttens - The model designator for the Spider is wrong in the Mechlab. Should be SDR, not SPD.
Nips on
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CapsaicinI asked my 2 y/o son to draw a pic of my German mom, and thats what we got.Registered Userregular
So... does anybody have those nights where you just keep getting dropped into a gank fest over and over... and you're on the wrong side of said gank fest?
I'm seeing some new names in this thread, I sure hope you guys are getting in Vent and dropping with Oosiks. It's a completely different game when you aren't surrounded by pubbies...
Only for Oosik's? I am always on, but have another unit I run with as well. Any issues if I popped on every so often?
Guild Wars 2: Tyreh, asura Warrior
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SarksusATTACK AND DETHRONE GODRegistered Userregular
So... does anybody have those nights where you just keep getting dropped into a gank fest over and over... and you're on the wrong side of said gank fest?
I hate those nights.
Yeaaaah.
Last night I had a few matches like that. Sometimes it just feels inexplicable which way the tide turns. But since I was in my Jager I didn't care as much because I just wanted to spray enemies with more AC2 fire.
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NipsHe/HimLuxuriating in existential crisis.Registered Userregular
As long as you're Oosik'ing along with us in Vent, not in the least, I'd imagine.
IN OTHER NEWS:
I like numbers. Would you like to see some numbers? About MWO's mechs, their speeds, and the amount of free weight for a given speed? Then this link is for you: Mech Free Weights, Speed vs. Mech Tonnage
I realize this has been done more than a few times before, but I've hated every presentation of the data I've seen. I prefer tables of numbers. So there you go.
And now I'm spent. And have to do some real work, at work. Blech.
I'm seeing some new names in this thread, I sure hope you guys are getting in Vent and dropping with Oosiks. It's a completely different game when you aren't surrounded by pubbies...
Only for Oosik's? I am always on, but have another unit I run with as well. Any issues if I popped on every so often?
We welcome everyone as long as you like at least 2 of the following:
Stompy robots
Lasers
Whiskey
Dakka
Wang jokes
Dakka
+8
Options
CapsaicinI asked my 2 y/o son to draw a pic of my German mom, and thats what we got.Registered Userregular
I'm seeing some new names in this thread, I sure hope you guys are getting in Vent and dropping with Oosiks. It's a completely different game when you aren't surrounded by pubbies...
Only for Oosik's? I am always on, but have another unit I run with as well. Any issues if I popped on every so often?
We welcome everyone as long as you like at least 2 of the following:
Stompy robots
Lasers
Whiskey
Dakka
Wang jokes
Dakka
Also you must dislike at least one of the following:
Ravens
Poptarts
PPCboats
Alpine
I'm seeing some new names in this thread, I sure hope you guys are getting in Vent and dropping with Oosiks. It's a completely different game when you aren't surrounded by pubbies...
Only for Oosik's? I am always on, but have another unit I run with as well. Any issues if I popped on every so often?
Posting here makes you an Oosik. There's really nothing more to the membership than that.
I'm seeing some new names in this thread, I sure hope you guys are getting in Vent and dropping with Oosiks. It's a completely different game when you aren't surrounded by pubbies...
Only for Oosik's? I am always on, but have another unit I run with as well. Any issues if I popped on every so often?
We welcome everyone as long as you like at least 2 of the following:
Stompy robots
Lasers
Whiskey
Dakka
Wang jokes
Dakka
Also you must dislike at least one of the following:
Ravens
Poptarts
PPCboats
Alpine
As long as you're Oosik'ing along with us in Vent, not in the least, I'd imagine.
IN OTHER NEWS:
I like numbers. Would you like to see some numbers? About MWO's mechs, their speeds, and the amount of free weight for a given speed? Then this link is for you: Mech Free Weights, Speed vs. Mech Tonnage
I realize this has been done more than a few times before, but I've hated every presentation of the data I've seen. I prefer tables of numbers. So there you go.
And now I'm spent. And have to do some real work, at work. Blech.
I'm a little unclear on what your definition of 'optimal' is?
3DS FCode: 1993-7512-8991
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CapsaicinI asked my 2 y/o son to draw a pic of my German mom, and thats what we got.Registered Userregular
As long as you're Oosik'ing along with us in Vent, not in the least, I'd imagine.
IN OTHER NEWS:
I like numbers. Would you like to see some numbers? About MWO's mechs, their speeds, and the amount of free weight for a given speed? Then this link is for you: Mech Free Weights, Speed vs. Mech Tonnage
I realize this has been done more than a few times before, but I've hated every presentation of the data I've seen. I prefer tables of numbers. So there you go.
And now I'm spent. And have to do some real work, at work. Blech.
I'm a little unclear on what your definition of 'optimal' is?
Without looking at the doc, it's probably a speed vs weight ratio. Being that after a certain weight you get diminished returns. Does it take into account number of internal heat sinks? For some builds where weight isn't really an issue, packing in a larger engine is preferred because it allows more internal sinks which frees up critical slots for more pewpew or even more DHSs.
As long as you're Oosik'ing along with us in Vent, not in the least, I'd imagine.
IN OTHER NEWS:
I like numbers. Would you like to see some numbers? About MWO's mechs, their speeds, and the amount of free weight for a given speed? Then this link is for you: Mech Free Weights, Speed vs. Mech Tonnage
I realize this has been done more than a few times before, but I've hated every presentation of the data I've seen. I prefer tables of numbers. So there you go.
And now I'm spent. And have to do some real work, at work. Blech.
I'm a little unclear on what your definition of 'optimal' is?
"Optimal": For a given mech speed there exists a chassis that, after accounting for required internals and the engine weight, provides the largest amount of free weight to mount weapons and equipment in.
@Capsaicin: The numbers only account for cases where additional heat sink weight would be required outside of the engine (i.e. the base 10 heat sinks aren't all in the engine). It doesn't account for critical spaces, which is freed up by using the heavier engines.
Nips on
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Options
KayWhat we need...Is a little bit of PANIC.Registered Userregular
"Optimal": For a given mech speed, there exists a chassis that, after accounting for required internals and the engine weight, provides the largest amount of free space to mount weapons and equipment in.
@Capsaicin: The numbers only account for cases where additional heat sink weight would be required outside of the engine (i.e. the base 10 heat sinks aren't all in the engine). It doesn't account for critical spaces, which is freed up by using the heavier engines.
Oh, I see. It's based on the SPEED and not the CHASSIS, and assigns the best chassis for the speed you want to go at.
Makes way more sense now. I put together a graph aaaaages ago in tabletop to do something similar, and I remember that 55 ton mechs were pretty good at certain speeds. And odd-numbered walk speeds were also optimal, which doesn't apply here.
3DS FCode: 1993-7512-8991
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SarksusATTACK AND DETHRONE GODRegistered Userregular
Haha that video is great. It's true that the cockpit window is really nice, too.
+1
Options
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
"Optimal": For a given mech speed, there exists a chassis that, after accounting for required internals and the engine weight, provides the largest amount of free space to mount weapons and equipment in.
@Capsaicin: The numbers only account for cases where additional heat sink weight would be required outside of the engine (i.e. the base 10 heat sinks aren't all in the engine). It doesn't account for critical spaces, which is freed up by using the heavier engines.
Oh, I see. It's based on the SPEED and not the CHASSIS, and assigns the best chassis for the speed you want to go at.
Makes way more sense now. I put together a graph aaaaages ago in tabletop to do something similar, and I remember that 55 ton mechs were pretty good at certain speeds. And odd-numbered walk speeds were also optimal, which doesn't apply here.
You can also flip it the other way: For a given chassis, there is a speed above which trying to go faster results in rapidly diminishing returns in spare weight (as Cap mentioned).
There can still be good reasons to do so (Fast Dragons, Sprinturion, etc.), but that should be a conscious build decision.
im sorry, that vid is an inaccurate representation. that quickdraw should have gone down in a hail of triple uac5 gunfire a little better than peter weller in robocop...
CapsaicinI asked my 2 y/o son to draw a pic of my German mom, and thats what we got.Registered Userregular
If you are running long range weapons or something really fast (or both), then Alpine isn't so bad. But it seems that most people run brawler builds which is really frustrating to play on Alpine. That or the frustration of getting BZOT'd from 1000m away with 4+ PPCs.
So, I know it's a bit of a pipe dream since no one has ever bothered to actually include mechanics for them in previous MW games, but I'm curious what peoples thoughts on melee mechs in this game were. Like, would a mech like the Hatchetman or Berserker have any value or would the opportunity to bash people be too infrequent to be worthwhile?
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CapsaicinI asked my 2 y/o son to draw a pic of my German mom, and thats what we got.Registered Userregular
So, I know it's a bit of a pipe dream since no one has ever bothered to actually include mechanics for them in previous MW games, but I'm curious what peoples thoughts on melee mechs in this game were. Like, would a mech like the Hatchetman or Berserker have any value or would the opportunity to bash people be too infrequent to be worthwhile?
I find myself face/ass hugging quite frequently depending on the mech I'm driving.
If I could zap an Atlas in the back with 6+ MLas from my HBK-4P and then punch him in the brown starfish... I'd giggle till I peed myself.
you'd be surprised how easy it is to close and get into a furball in all manner of mechs.
melee mechs would totally have a chance to work their magic in MWO. The big concern with melee weapons would be how much power they had in their attacks, and pubs would be fodder for it (like most other weapons)
So, I know it's a bit of a pipe dream since no one has ever bothered to actually include mechanics for them in previous MW games, but I'm curious what peoples thoughts on melee mechs in this game were. Like, would a mech like the Hatchetman or Berserker have any value or would the opportunity to bash people be too infrequent to be worthwhile?
I find myself face/ass hugging quite frequently depending on the mech I'm driving.
If I could zap an Atlas in the back with 6+ MLas from my HBK-4P and then punch him in the brown starfish... I'd giggle till I peed myself.
I'm thinking more along the lines of punch open the armor back there and unloading an LB10X into the opening. A true shotgun enema, to be sure!
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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Options
KayWhat we need...Is a little bit of PANIC.Registered Userregular
So, I know it's a bit of a pipe dream since no one has ever bothered to actually include mechanics for them in previous MW games, but I'm curious what peoples thoughts on melee mechs in this game were. Like, would a mech like the Hatchetman or Berserker have any value or would the opportunity to bash people be too infrequent to be worthwhile?
I find myself face/ass hugging quite frequently depending on the mech I'm driving.
If I could zap an Atlas in the back with 6+ MLas from my HBK-4P and then punch him in the brown starfish... I'd giggle till I peed myself.
I'm thinking more along the lines of punch open the armor back there and unloading an LB10X into the opening. A true shotgun enema, to be sure!
This is something I would love to do in say, a Banshee.
10 point damage punches, 100% of the weapons in the torso. I would mount twin LB10X on that 95 ton beast, easy.
So, I know it's a bit of a pipe dream since no one has ever bothered to actually include mechanics for them in previous MW games, but I'm curious what peoples thoughts on melee mechs in this game were. Like, would a mech like the Hatchetman or Berserker have any value or would the opportunity to bash people be too infrequent to be worthwhile?
infrequent? Are you kidding? I would be loading up every mech with the biggest engine possible, and a melee weapon and a LB10X. All you know from me would be a kidney punch to the back, then kablam! Then manic laughter fading away.
+2
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CapsaicinI asked my 2 y/o son to draw a pic of my German mom, and thats what we got.Registered Userregular
Call of Duty : Stompy Modern Black Robots Ops Warfare Elite Limited Edition
I think they could do melee properly. What's the difference between a melee strike and a very short range weapon that takes no ammo and only generates a little heat? I don't think they would make it insta-kill, that would just be silly.
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SarksusATTACK AND DETHRONE GODRegistered Userregular
Melee weapons by themselves can't turn MWO into Call of Duty. They wouldn't be insta-kill and you'd still be piloting a mech with non-instantaneous turning and acceleration.
Unless you bought the ninja sword for 10,000 MC, that would make you invisible and instantly decapitate mechs.
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
Melee attacks in the board game have a very specific set of rules.
Kicks hit the legs, and do tonnage/5 damage. KICKS KILL LIGHTS.
Punches hit the partial table, and do tonnage/10 damage. You can't punch if you have weapons in the arms that are recycling.
So I was going through the latest Ask The Devs and found this:
GB Tarkus: When can we expect to see SLI/Crossfire and TrackIR in game.
A: When our team has extra time.
The wording of that answer REALLY sounds like a "Fuck you". I've got a Radeon 5770 and a 5750 in Crossfire, and my performance is great in every other modern game that I've played. Since Crossfire STILL gives me flickering in MWO, I'm stuck running on one card, at 25-35 FPS. It's quite frustrating.
Servers will be coming down at 10am PDT and will return by (at least) 1pm PDT. I will be updating this topic as things happen, so stay tuned!
PATCHNOTES:
UPDATE
Give me a Q! Q!
Give me a U! U!
Give me an I! I .... don't want to do that any more. I want to stomp around in a new 'Mech. F.Y.I. I was spelling "Quickdraw", which is the new 'Mech.
This heavy 'Mech weighs in at 60 tons and likes long walks on the beach, as long as there is glorious 'Mech combat at the end of that beach.
What happened to the Orion? The factory had some issues with orbital bombardment... production of the Orion will resume once the factory can be rebuilt. These 'Mechs don't just grow on trees, you know.
Which reminds me of a joke. If a tree falls in a forest... you must not be playing MWO.
Design is tweaking weapon numbers, so read on and if you think this patch is small, all I can say is enjoy the calm before the storm because big things are aligning for July.
Many, many, things.
See you on the Battlefield
Matt Newman
Content
New Battlemechs
Quickdraw QKD-4G
Tonnage: 60
Engine: 300
Top Speed: 81 kph
Max Engine Rating: 360
Torso Movement:
100 degrees to each side.
25 degrees up and down.
Arm Movement:
35 degrees to each side.
40 degrees up and down.
Armor: 256 (Standard)
Internal Structure: Standard
Weapons & Equipment:
Left Arm: Medium Laser
Left Torso: LRM 10
Center Torso: SRM 4
Right Torso: Medium Laser x2
Right Arm: Medium Laser
Hardpoints:
Left Arm: 1 Energy
Left Torso: 1 Missile, 1 AMS
Center Torso: 1 Missile
Right Torso: 2 Energy
Right Arm: 1 Energy
Heat Sinks: 13 Single
Jump Jets: 5 (7 Max)
ECM Capable?: No
Module Slots: 2
Quirks: +33% arm movement speed
Quickdraw QKD-4H
Tonnage: 60
Engine: 300
Top Speed: 81 kph
Max Engine Rating: 360
Torso Movement:
90 degrees to each side.
20 degrees up and down.
Arm Movement:
30 degrees to each side.
35 degrees up and down.
Armor: 256 (Standard)
Internal Structure: Standard
Weapons & Equipment:
Left Arm: Medium Laser
Left Torso: LRM 10
Center Torso: SRM 4
Right Torso: Medium Laser x2
Right Arm: Medium Laser
Hardpoints:
Left Arm: 1 Energy
Left Torso: 2 Missile, 1 AMS
Center Torso: 1 Missile
Right Torso: 2 Energy
Right Arm: 1 Energy
Heat Sinks: 13 Single
Jump Jets: 5 (5 Max)
ECM Capable?: No
Module Slots: 2
Quickdraw QKD-5K
Tonnage: 60
Engine: 300
Top Speed: 81 kph
Max Engine Rating: 360
Torso Movement:
90 degrees to each side.
20 degrees up and down.
Arm Movement:
30 degrees to each side.
35 degrees up and down.
Armor: 286 (Ferro-Fibrous)
Internal Structure: Standard
Weapons & Equipment:
Left Arm: Medium Laser
Left Torso: Medium Laser x2
Center Torso: SRM 4
Right Torso: Medium Laser x2
Right Arm: Medium Laser
Hardpoints:
Left Arm: 1 Energy
Left Torso: 2 Energy, 1 AMS
Center Torso: 1 Missile
Right Torso: 2 Energy
Right Arm: 1 Energy
Heat Sinks: 17 Double
Jump Jets: 5 (5 Max)
ECM Capable?: No
Module Slots: 2
Top Speed: 84.2 kph
Max Engine Rating: 260
Torso Movement:
120 degrees to each side.
16 degrees up and down.
Arm Movement:
40 degrees to each side.
28 degrees up and down.
Armor: 338 (Standard)
Internal Structure: Endo-Steel
Weapons & Equipment:
Head: Medium Laser
Left Arm: Medium Laser
Right Torso: Medium Laser x6
Right Arm: Medium Laser
Hardpoints:
Head: 1 Energy
Left Arm: 1 Energy
Left Torso: 1 AMS
Right Torso: 6 Energy
Right Arm: 1 Energy
Heat Sinks: 18 Double
Jump Jets: 0 (0 Max)
ECM Capable?: No
Module Slots: 1
10% XP Bonus.
Cockpit Items
Spider Statue.
Maps
Slight change to out of bounds location in River City (and River City Night) near upper city capture base to allow 'Mechs walking within visual city limits to not be considered out of bounds. Mini-map updated accordingly.
Completed art beautification pass and asset optimization pass on Caustic Valley.
Updated lighting in Caustic Valley - Extended fog distance, Extended depth of field distance, increased cloud layer fog amount, added fog pools to tailing ponds, general sunlight and ambient light tweaks.
Gameplay
Weapons
Flamer damage increased to 0.7 (up from 0.4).
Machine Gun damage increased to 0.1 (up from 0.08).
Pulse Laser Normalization (See Command Chair post on this).
Small Pulse Laser damage up to 3.4 (up from 3.0) and heat lowered to 2.4 (down from 3.0).
Large Pulse Laser damage up to 10.6 (up from 10.0) and heat increased to 8.5 (up from 7.3).
Bug Fixes
Extended view distance on many buildings on River City to solve problem where low spec machines were seeing through buildings or buildings were disappearing completely potentially revealing hidden 'Mechs.
Fixed various level stuck bugs.
Fixed some issues that were occurring in the Front End.
Made more improvements to the bandwidth costs.
Fixed a few crash issues some users were having.
General
Improved Lance and Team order icons for better visibility on the compass, mini-map and battlegrid.
The F9 button displaying FPS and location has been removed and is being reworked.
We thank you for your patience and we look forward to seeing you on the battlefield!
So I was going through the latest Ask The Devs and found this:
GB Tarkus: When can we expect to see SLI/Crossfire and TrackIR in game.
A: When our team has extra time.
The wording of that answer REALLY sounds like a "Fuck you". I've got a Radeon 5770 and a 5750 in Crossfire, and my performance is great in every other modern game that I've played. Since Crossfire STILL gives me flickering in MWO, I'm stuck running on one card, at 25-35 FPS. It's quite frustrating.
Not to disparage PGI or anything, since I'm sure they're working their butts off adding content, reacting to imbalances/bugs/anomalies, etc... but that answer is a little half-hearted. I mean, sure, TrackIR would be nice, but I hardly expect that they'll add compatibility anytime soon since there are bound to be a tiny percentage of people playing MWO who actually have the thing (I'm one of those that do...couldn't live without it in my DCS games!)...but to, as you put it, basically say a "Fuck you" to people with SLI/Crossfire rigs is certainly not going to win them many favors. :S
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Posts
I had a day and a half losing streak late last week. Grouping up with Oosiks on the weekend finally broke the bad mojo.
Get in Vent and group with Oosiks! 'Tis optimal, for sure.
M!ttens - The model designator for the Spider is wrong in the Mechlab. Should be SDR, not SPD.
Be glad you did. It was very very very sad.
Also I tried the Kablamabrand with 6x MLas instead of 2x LLas. I think the multitude of MLas is too hot running and you are gimped on range.
I call those nights "Backlog Notifications."
Steam ID: Obos Vent: Obos
Only for Oosik's? I am always on, but have another unit I run with as well. Any issues if I popped on every so often?
Guild Wars 2: Tyreh, asura Warrior
Yeaaaah.
Last night I had a few matches like that. Sometimes it just feels inexplicable which way the tide turns. But since I was in my Jager I didn't care as much because I just wanted to spray enemies with more AC2 fire.
IN OTHER NEWS:
I like numbers. Would you like to see some numbers? About MWO's mechs, their speeds, and the amount of free weight for a given speed? Then this link is for you:
Mech Free Weights, Speed vs. Mech Tonnage
I realize this has been done more than a few times before, but I've hated every presentation of the data I've seen. I prefer tables of numbers. So there you go.
And now I'm spent. And have to do some real work, at work. Blech.
We welcome everyone as long as you like at least 2 of the following:
Stompy robots
Lasers
Whiskey
Dakka
Wang jokes
Dakka
Also you must dislike at least one of the following:
Ravens
Poptarts
PPCboats
Alpine
Posting here makes you an Oosik. There's really nothing more to the membership than that.
I dislike all those things!
I don't hate any of those
and I love Alpine
3DS FCode: 1993-7512-8991
Without looking at the doc, it's probably a speed vs weight ratio. Being that after a certain weight you get diminished returns. Does it take into account number of internal heat sinks? For some builds where weight isn't really an issue, packing in a larger engine is preferred because it allows more internal sinks which frees up critical slots for more pewpew or even more DHSs.
http://www.youtube.com/watch?v=ui4vqWrijY8
"Optimal": For a given mech speed there exists a chassis that, after accounting for required internals and the engine weight, provides the largest amount of free weight to mount weapons and equipment in.
@Capsaicin: The numbers only account for cases where additional heat sink weight would be required outside of the engine (i.e. the base 10 heat sinks aren't all in the engine). It doesn't account for critical spaces, which is freed up by using the heavier engines.
Makes way more sense now. I put together a graph aaaaages ago in tabletop to do something similar, and I remember that 55 ton mechs were pretty good at certain speeds. And odd-numbered walk speeds were also optimal, which doesn't apply here.
3DS FCode: 1993-7512-8991
You can also flip it the other way: For a given chassis, there is a speed above which trying to go faster results in rapidly diminishing returns in spare weight (as Cap mentioned).
There can still be good reasons to do so (Fast Dragons, Sprinturion, etc.), but that should be a conscious build decision.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
You're dead to me.
I find myself face/ass hugging quite frequently depending on the mech I'm driving.
If I could zap an Atlas in the back with 6+ MLas from my HBK-4P and then punch him in the brown starfish... I'd giggle till I peed myself.
melee mechs would totally have a chance to work their magic in MWO. The big concern with melee weapons would be how much power they had in their attacks, and pubs would be fodder for it (like most other weapons)
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
The last thing I want is for MWO to turn into CoD with it's plasma sword (insta-kill knife).
I'm thinking more along the lines of punch open the armor back there and unloading an LB10X into the opening. A true shotgun enema, to be sure!
10 point damage punches, 100% of the weapons in the torso. I would mount twin LB10X on that 95 ton beast, easy.
3DS FCode: 1993-7512-8991
infrequent? Are you kidding? I would be loading up every mech with the biggest engine possible, and a melee weapon and a LB10X. All you know from me would be a kidney punch to the back, then kablam! Then manic laughter fading away.
No thanks.
Unless you bought the ninja sword for 10,000 MC, that would make you invisible and instantly decapitate mechs.
Kicks hit the legs, and do tonnage/5 damage. KICKS KILL LIGHTS.
Punches hit the partial table, and do tonnage/10 damage. You can't punch if you have weapons in the arms that are recycling.
3DS FCode: 1993-7512-8991
The wording of that answer REALLY sounds like a "Fuck you". I've got a Radeon 5770 and a 5750 in Crossfire, and my performance is great in every other modern game that I've played. Since Crossfire STILL gives me flickering in MWO, I'm stuck running on one card, at 25-35 FPS. It's quite frustrating.
I'm sorry wait just a second.
You are telling me, I can KICK a Raven-3L to death?
How much money do i need to send PGI for this to be a thing?
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
http://mwomercs.com/forums/topic/123071-patch-day-june-18th/
Spoiled for those poor souls at work.
PATCHNOTES:
UPDATE
Give me a Q! Q!
Give me a U! U!
Give me an I! I .... don't want to do that any more. I want to stomp around in a new 'Mech. F.Y.I. I was spelling "Quickdraw", which is the new 'Mech.
This heavy 'Mech weighs in at 60 tons and likes long walks on the beach, as long as there is glorious 'Mech combat at the end of that beach.
What happened to the Orion? The factory had some issues with orbital bombardment... production of the Orion will resume once the factory can be rebuilt. These 'Mechs don't just grow on trees, you know.
Which reminds me of a joke. If a tree falls in a forest... you must not be playing MWO.
We also added a new Champion 'Mech and made it a trial at the same time. The HBK - 4P©. A nice loadout at a good price with a 10% XP boost. Try it then buy it.
Design is tweaking weapon numbers, so read on and if you think this patch is small, all I can say is enjoy the calm before the storm because big things are aligning for July.
Many, many, things.
See you on the Battlefield
Matt Newman
Content
New Battlemechs
Quickdraw QKD-4G
Tonnage: 60
Engine: 300
Top Speed: 81 kph
Max Engine Rating: 360
Torso Movement:
100 degrees to each side.
25 degrees up and down.
Arm Movement:
35 degrees to each side.
40 degrees up and down.
Armor: 256 (Standard)
Internal Structure: Standard
Weapons & Equipment:
Left Arm: Medium Laser
Left Torso: LRM 10
Center Torso: SRM 4
Right Torso: Medium Laser x2
Right Arm: Medium Laser
Hardpoints:
Left Arm: 1 Energy
Left Torso: 1 Missile, 1 AMS
Center Torso: 1 Missile
Right Torso: 2 Energy
Right Arm: 1 Energy
Heat Sinks: 13 Single
Jump Jets: 5 (7 Max)
ECM Capable?: No
Module Slots: 2
Quirks: +33% arm movement speed
Quickdraw QKD-4H
Tonnage: 60
Engine: 300
Top Speed: 81 kph
Max Engine Rating: 360
Torso Movement:
90 degrees to each side.
20 degrees up and down.
Arm Movement:
30 degrees to each side.
35 degrees up and down.
Armor: 256 (Standard)
Internal Structure: Standard
Weapons & Equipment:
Left Arm: Medium Laser
Left Torso: LRM 10
Center Torso: SRM 4
Right Torso: Medium Laser x2
Right Arm: Medium Laser
Hardpoints:
Left Arm: 1 Energy
Left Torso: 2 Missile, 1 AMS
Center Torso: 1 Missile
Right Torso: 2 Energy
Right Arm: 1 Energy
Heat Sinks: 13 Single
Jump Jets: 5 (5 Max)
ECM Capable?: No
Module Slots: 2
Quickdraw QKD-5K
Tonnage: 60
Engine: 300
Top Speed: 81 kph
Max Engine Rating: 360
Torso Movement:
90 degrees to each side.
20 degrees up and down.
Arm Movement:
30 degrees to each side.
35 degrees up and down.
Armor: 286 (Ferro-Fibrous)
Internal Structure: Standard
Weapons & Equipment:
Left Arm: Medium Laser
Left Torso: Medium Laser x2
Center Torso: SRM 4
Right Torso: Medium Laser x2
Right Arm: Medium Laser
Hardpoints:
Left Arm: 1 Energy
Left Torso: 2 Energy, 1 AMS
Center Torso: 1 Missile
Right Torso: 2 Energy
Right Arm: 1 Energy
Heat Sinks: 17 Double
Jump Jets: 5 (5 Max)
ECM Capable?: No
Module Slots: 2
New Champion Battlemech
Hunchback HBK-4P©
Tonnage: 50
Engine: 260
Top Speed: 84.2 kph
Max Engine Rating: 260
Torso Movement:
120 degrees to each side.
16 degrees up and down.
Arm Movement:
40 degrees to each side.
28 degrees up and down.
Armor: 338 (Standard)
Internal Structure: Endo-Steel
Weapons & Equipment:
Head: Medium Laser
Left Arm: Medium Laser
Right Torso: Medium Laser x6
Right Arm: Medium Laser
Hardpoints:
Head: 1 Energy
Left Arm: 1 Energy
Left Torso: 1 AMS
Right Torso: 6 Energy
Right Arm: 1 Energy
Heat Sinks: 18 Double
Jump Jets: 0 (0 Max)
ECM Capable?: No
Module Slots: 1
10% XP Bonus.
Cockpit Items
Spider Statue.
Maps
Slight change to out of bounds location in River City (and River City Night) near upper city capture base to allow 'Mechs walking within visual city limits to not be considered out of bounds. Mini-map updated accordingly.
Completed art beautification pass and asset optimization pass on Caustic Valley.
Updated lighting in Caustic Valley - Extended fog distance, Extended depth of field distance, increased cloud layer fog amount, added fog pools to tailing ponds, general sunlight and ambient light tweaks.
Gameplay
Weapons
Flamer damage increased to 0.7 (up from 0.4).
Machine Gun damage increased to 0.1 (up from 0.08).
Pulse Laser Normalization (See Command Chair post on this).
Small Pulse Laser damage up to 3.4 (up from 3.0) and heat lowered to 2.4 (down from 3.0).
Large Pulse Laser damage up to 10.6 (up from 10.0) and heat increased to 8.5 (up from 7.3).
Bug Fixes
Extended view distance on many buildings on River City to solve problem where low spec machines were seeing through buildings or buildings were disappearing completely potentially revealing hidden 'Mechs.
Fixed various level stuck bugs.
Fixed some issues that were occurring in the Front End.
Made more improvements to the bandwidth costs.
Fixed a few crash issues some users were having.
General
Improved Lance and Team order icons for better visibility on the compass, mini-map and battlegrid.
The F9 button displaying FPS and location has been removed and is being reworked.
We thank you for your patience and we look forward to seeing you on the battlefield!
- The MechWarrior® Online™ Team
Great job PGI.
Not to disparage PGI or anything, since I'm sure they're working their butts off adding content, reacting to imbalances/bugs/anomalies, etc... but that answer is a little half-hearted. I mean, sure, TrackIR would be nice, but I hardly expect that they'll add compatibility anytime soon since there are bound to be a tiny percentage of people playing MWO who actually have the thing (I'm one of those that do...couldn't live without it in my DCS games!)...but to, as you put it, basically say a "Fuck you" to people with SLI/Crossfire rigs is certainly not going to win them many favors. :S