More proof that Funcom's marketing team is terrible. Those slides might be good for investors, but they should be accompanied by something targeted at customers.
The only time I ever hear mention of Funcom's marketing team is when they are mentioned as telling the devs that they can't talk about something yet.
I hope that the devs can convince marketing to give more details about this very soon because the vague wording of this, combined with the very long silence preceding it, is leading people to conclude the worst.
Man, if they actually do some sort of Combat Upgrade to TSW I may actually come back to try it. The lore and atmosphere of the game is amazing, but the extremely limiting combat is what eventually drove me from the game.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
My wife and I got a copy of this from a humble bundle a while ago but haven't had the time to actually use the code yet. Still don't, really.
However...
I was wondering if there was any indication yet whether there was a good reason to activate and make an account before any of this happens?
There's probably not enough info yet to tell, but I got curious since even though there's little chance of it right now we do still plan on trying it out eventually.
Look, it can't possibly turn out any worse than Star Wars: Galaxies, amirite?
Actually the Combat Upgrade to SWG did a good job of balancing classes, opening up options, and allowing a more varied playfield not dominated by TK/Pikeman/Doctors wielding Mind-Fire Dot Nightsister Lances.
It was the NGE that was shit.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
So in case y'all haven't gone out yet, the golems do not have a cooldown, but do have that participation ranking system in place. I don't see any new rewards this time around.
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
I got bored and decided to dress up as an edgelord gothic punk antihero in Pangaea.
I really want this to be good, because while I loved Secret World, my husband took one look at the combat and gave it a pass. I would be thrilled if this revamp was enough for my husband to give it a try, so that we could play together.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
The no character crossover makes sense, but it also sort of a bummer because I made a new character recently and finally caught up with my original character from when the game launched (ie, vampire country). Now I have to start AGAIN =p.
I mean, I don't HAVE to, but I'm really curious to try the revamped combat.
The no character crossover makes sense, but it also sort of a bummer because I made a new character recently and finally caught up with my original character from when the game launched (ie, vampire country). Now I have to start AGAIN =p.
I mean, I don't HAVE to, but I'm really curious to try the revamped combat.
So, the relaunch is actually a new game that lifts The Secret World's story and assets and The Secret World itself is functionally over. This... is crushing. I'm crushed.
The no character crossover makes sense, but it also sort of a bummer because I made a new character recently and finally caught up with my original character from when the game launched (ie, vampire country). Now I have to start AGAIN =p.
I mean, I don't HAVE to, but I'm really curious to try the revamped combat.
The FAQ does not mention it at all but I wonder if we will still pick a faction.
It sounds like it will have multiplayer elements, but that you won't see other players out and about like you normally would (unless they're in your group, sounds like).
They also mention improved graphics and stuff, but also mention that they're using the same engine.
The FAQ does not mention it at all but I wonder if we will still pick a faction.
It sounds like it will have multiplayer elements, but that you won't see other players out and about like you normally would (unless they're in your group, sounds like).
They also mention improved graphics and stuff, but also mention that they're using the same engine.
Huh?
Wow, really? That is super disappointing.
I've not gotten to read up on it yet (at work), but that really took the wind out of my sails.
The FAQ does not mention it at all but I wonder if we will still pick a faction.
It sounds like it will have multiplayer elements, but that you won't see other players out and about like you normally would (unless they're in your group, sounds like).
They also mention improved graphics and stuff, but also mention that they're using the same engine.
Huh?
Wow, really? That is super disappointing.
I've not gotten to read up on it yet (at work), but that really took the wind out of my sails.
Conversely, that just got me super excited to get back to some TSW someday. I've always maintained it would be a nearly perfect game if there were fewer/no people around (and it was balanced accordingly).
(edit to clarify: I'm totally hyperbolizing the "nearly perfect" bit. But I do think it would be a lot better!)
The FAQ does not mention it at all but I wonder if we will still pick a faction.
It sounds like it will have multiplayer elements, but that you won't see other players out and about like you normally would (unless they're in your group, sounds like).
They also mention improved graphics and stuff, but also mention that they're using the same engine.
Huh?
Wow, really? That is super disappointing.
I've not gotten to read up on it yet (at work), but that really took the wind out of my sails.
Conversely, that just got me super excited to get back to some TSW someday. I've always maintained it would be a nearly perfect game if there were fewer/no people around (and it was balanced accordingly).
(edit to clarify: I'm totally hyperbolizing the "nearly perfect" bit. But I do think it would be a lot better!)
hey, could be you're right! I mean, I never really group with anyone or chat, so I guess it's not really any difference.
Chipmunks are like nature's nipple clamps, I guess?
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Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
Hmm. HRM. HRRRMMMM.
Well, I'll give it a shot. I was wondering about starting up a new character and going through the storyline again, if the experience is done through a new game with a new combat system to use that would be a plus. I'm not crazy about my nice beefy max-level character and all his upgraded gear being left behind in a version of the game that will probably not be updated further, though.
But if all of this results in more story progression and more battles with the Filth and the Dreamers, then I pretty much have to support it.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
It also looks like PVP is going to continue to be a thing so that is great.
It feels weird to go to a new game format but as others mentioned it has never really felt like an MMO. I would see other players but there was no reason to interact directly beyond helping a new player being swarmed by enemies.
I'm looking forward to Legends but I am bummed to looks all the cool transmogs I have collected over my time with TSW.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I wonder how the dungeons would work. Would they be something you'd still need a group for, or would they be more geared towards a single player like the story mission instances?
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
I wonder how the dungeons would work. Would they be something you'd still need a group for, or would they be more geared towards a single player like the story mission instances?
They'd probably work exactly as they do now- get a group of people together, go run it. I don't see why they'd change that, if the game is going to have some multiplayer aspect.
And maybe it's because I did RP before, but I totally see other people out and about (when I'm actually in the game) and I even interacted with them. (Not for a long while, though, since I've stopped RP'ing.) But it does exist.
I do think that if you and your friends didn't roll the same faction, not having the option to be in a cabal hindered the social aspect somewhat. (c wut i did thar)
Posts
I hope that the devs can convince marketing to give more details about this very soon because the vague wording of this, combined with the very long silence preceding it, is leading people to conclude the worst.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
However...
I was wondering if there was any indication yet whether there was a good reason to activate and make an account before any of this happens?
There's probably not enough info yet to tell, but I got curious since even though there's little chance of it right now we do still plan on trying it out eventually.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Actually the Combat Upgrade to SWG did a good job of balancing classes, opening up options, and allowing a more varied playfield not dominated by TK/Pikeman/Doctors wielding Mind-Fire Dot Nightsister Lances.
It was the NGE that was shit.
3DS FCode: 1993-7512-8991
3DS FCode: 1993-7512-8991
The full FAQ is looked at over at MassivelyOP, but the FAQ just raises more questions.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I really want this to be good, because while I loved Secret World, my husband took one look at the combat and gave it a pass. I would be thrilled if this revamp was enough for my husband to give it a try, so that we could play together.
I signed up for the beta.
I mean, I don't HAVE to, but I'm really curious to try the revamped combat.
You mean the revampired combat, right?
I'll see myself out.
The FAQ does not mention it at all but I wonder if we will still pick a faction.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
It sounds like it will have multiplayer elements, but that you won't see other players out and about like you normally would (unless they're in your group, sounds like).
They also mention improved graphics and stuff, but also mention that they're using the same engine.
Huh?
Massively sat down with Tilty (Romain Amiel) for an interview about all this.
And here's the thread on the official TSW forums.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Wow, really? That is super disappointing.
I've not gotten to read up on it yet (at work), but that really took the wind out of my sails.
Conversely, that just got me super excited to get back to some TSW someday. I've always maintained it would be a nearly perfect game if there were fewer/no people around (and it was balanced accordingly).
(edit to clarify: I'm totally hyperbolizing the "nearly perfect" bit. But I do think it would be a lot better!)
hey, could be you're right! I mean, I never really group with anyone or chat, so I guess it's not really any difference.
Also a good point.
It'd be cool if they just made Agartha a player hub and then the rest was solo.
Yeah I haven't played in a long time. When I did play last, there were always people all over the place.
Well, I'll give it a shot. I was wondering about starting up a new character and going through the storyline again, if the experience is done through a new game with a new combat system to use that would be a plus. I'm not crazy about my nice beefy max-level character and all his upgraded gear being left behind in a version of the game that will probably not be updated further, though.
But if all of this results in more story progression and more battles with the Filth and the Dreamers, then I pretty much have to support it.
It feels weird to go to a new game format but as others mentioned it has never really felt like an MMO. I would see other players but there was no reason to interact directly beyond helping a new player being swarmed by enemies.
I'm looking forward to Legends but I am bummed to looks all the cool transmogs I have collected over my time with TSW.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
They'd probably work exactly as they do now- get a group of people together, go run it. I don't see why they'd change that, if the game is going to have some multiplayer aspect.
And maybe it's because I did RP before, but I totally see other people out and about (when I'm actually in the game) and I even interacted with them. (Not for a long while, though, since I've stopped RP'ing.) But it does exist.
I do think that if you and your friends didn't roll the same faction, not having the option to be in a cabal hindered the social aspect somewhat. (c wut i did thar)