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[Heroes of the Storm] 100% XP Boost active through June 24

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    MMMigMMMig Registered User regular
    Wait till Koreans actually play this game and realize that 5-man specialists are so so broken.

    But in all honesty, Koreans have found new ways to use and exploit game mechanics for decades. Much like Japanese in fighting games.

    It's not so much being Korean or Japanese but the way they approach things. For example, I believe Europeans are generally the best at fps?

    Anyway, getting too off topic.


    zagara has burst -_-'

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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    Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    i9AoYCxm4HbVm.png

    1. Sgt. Hammer is adorable and amazing and I want to hug her? She is a woman after my queer butch heart.

    2. Enemy team was so bad I almost felt sad

    but not quite

    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
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    SmrtnikSmrtnik job boli zub Registered User regular
    I'm not sure what to make of the fact that the game can change so quickly. Several times last night we were losing so badly i was convinced it's gave over. They had all inner keeps while our core had already lost shields. Then we somehow turn it around and win.

    steam_sig.png
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    DonnictonDonnicton Registered User regular
    edited June 2015
    1. Sgt. Hammer is adorable and amazing and I want to hug her? She is a woman after my queer butch heart.

    Due to her stocky frame and predilection for machines I always think of her as a Dwarf, but then I remember there are no Dwarves in Starcraft.

    Donnicton on
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    LucascraftLucascraft Registered User regular
    There are other characters with just as good or better vision than Zagara.

    Tyrande's owl shot is an invaluable scouting tool. Being able to shoot it down a lane, or into a merc camp or boss or objective is huge.

    Tassadar's Oracle is on a fast cooldown and lets him see over bushes and walls. It should basically be cast on cooldown, even in matches without stealth. Being able to see over walls is huge on some maps, such as spider queen.

    Characters with Clairvoyance/Far Sight also are amazingly powerful at vision. Uther, Rehgar, and anyone else with these skills can provide a huge benefit in being able to scan literally anywhere they want on the map. And they can be cast while mounted.

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    Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    Donnicton wrote: »
    1. Sgt. Hammer is adorable and amazing and I want to hug her? She is a woman after my queer butch heart.

    Due to her stocky frame and predilection for machines I always think of her as a Dwarf, but then I remember there are no Dwarves in Starcraft.

    Blizzard should totally release a Dwarf skin for her tho.

    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
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    StericaSterica Yes Registered User, Moderator mod
    Donnicton wrote: »
    1. Sgt. Hammer is adorable and amazing and I want to hug her? She is a woman after my queer butch heart.
    Due to her stocky frame and predilection for machines I always think of her as a Dwarf, but then I remember there are no Dwarves in Starcraft.
    Blizzard should totally release a Dwarf skin for her tho.
    And her tank could be a siege engine.

    Blizzard, get on this.

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    DibbyDibby I'll do my best! Registered User regular
    edited June 2015
    For those interested, Top 8 of the North America Open Road to Blizzcon tournament has started.

    GET HYPE

    Personally I'm rooting for Zeveron, they've had a meteoric rise lately and look incredibly solid. They're paired up against C9M though... Who I also love...

    This is like the Sophie's Choice of esports, man.

    Edit: Also, a link to the bracket: http://play.eslgaming.com/heroesofthestorm/americas/championship/na-open-june-top-8/rankings/

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
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    Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    And again the overlay for the cast is horrible.

    No team names, no talent builds. But hey! They have alternating Twitch and ESL logos in the lower left of the screen! woot

    SteamID: Pudgestomp
    XBL: InvaderJims
    Bnet: Pudgestomp#11153
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    Tim is on the InternetTim is on the Internet On the Internet Edmonton, ABRegistered User regular
    Donnicton wrote: »
    1. Sgt. Hammer is adorable and amazing and I want to hug her? She is a woman after my queer butch heart.

    Due to her stocky frame and predilection for machines I always think of her as a Dwarf, but then I remember there are no Dwarves in Starcraft.

    I like taking her scale compared to other Heroes at face value, so she's like 18 inches tall.

    Discord: TimIsOnTheInternet#0056
    Steam: TimIsOnSteam
    Battle.net: TimIsOnBnet#1745
    Switch: SW-7012-4788-7410
    PSN: TimIsOnTheNet
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    shrykeshryke Member of the Beast Registered User regular
    http://us.battle.net/heroes/en/blog/19803330

    doh, you can't play as the butcher on the PTR

    just the new battleground and balance patch and stuff

    you keep all your progress/stuff you own from your regular account, but the shop is closed and you don't keep any exp or gold from the PTR
    Holy shit their greed is insatiable.

    I am going to just collapse in a giggling fit when Butcher is broken as hell.

    Sylvannas and Kael and Johanna have all pretty much been fine. So they seem to be doing pretty good.

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    StericaSterica Yes Registered User, Moderator mod
    And the previous two heroes weren't.

    The point of a PTR is to test for bugs and balance issues. Not allowing people to toy around with a new hero FOR JUST A WEEK makes it so transparent as to what really matters for Blizzard.

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    milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    My youngest daughter jumped in this barrel behind me while I was playing Hero League.

    She must think she's Chen.
    1977053_10153517118170864_7684189272392332518_n.jpg?oh=a4432a676738b2eba99def7db2504e61&oe=562CB8AA

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    shrykeshryke Member of the Beast Registered User regular
    edited June 2015
    And the previous two heroes weren't.

    Yeah, that's my point. The past 3 have been pretty well balanced compared to previous releases so it seems like they've gotten their shit together on that front.

    The point of a PTR is to test for bugs and balance issues. Not allowing people to toy around with a new hero FOR JUST A WEEK makes it so transparent as to what really matters for Blizzard.

    Given their recent hero releases, it doesn't seem super necessary though.

    shryke on
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    Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    Of the three I'd say only Jo is fairly balanced, whereas kael/syl outclass almost everyone for their respective roles.

    PSN: Ubeltanzer Blizzard: Ubel#1258
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    fortyforty Registered User regular
    The first two weeks of Kael were ridiculous before they nerfed the bouncing bomb talent (name escapes me). Also, Sylvanas is about as close to broken as a hero can get without being explicitly nerfed. Plus, Possession. Come on.

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    I needed anime to post.I needed anime to post. boom Registered User regular
    "possession. come on." is what sylvanas actually says to the minion you use it on, it's just none of you have ever used the ability to hear it

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    fortyforty Registered User regular
    I thought the enemy minion just joined you because it felt bad for you for picking Possession.

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    fortyforty Registered User regular
    Oh shit team Kinguin just drafted Nova.

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    DibbyDibby I'll do my best! Registered User regular
    Of the three I'd say only Jo is fairly balanced, whereas kael/syl outclass almost everyone for their respective roles.

    Yeah, like, I guess Kael's tradeoff was supposed to be that he's super squishy and has no escapes.

    But that kind of goes all out the window when he can stand half a screen away and toss out Precision Strikes every 7 seconds.

    Thanks, Flamethrower+Ignite. Particularly Flamethrower, that completely negates any and all setbacks he might've had by letting him be incredibly safe with his ranges.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
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    Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    I cry whenever I see Kael players on my team take Chain Bomb over Flamethrower then die repeatedly.

    And I don't mean free week Kael, either.

    SteamID: Pudgestomp
    XBL: InvaderJims
    Bnet: Pudgestomp#11153
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    Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Oh is that why no one takes chain bomb?

    I kind of thought chain bomb did a ton of freaking damage though.

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    fortyforty Registered User regular
    Kai_San wrote: »
    Oh is that why no one takes chain bomb?

    I kind of thought chain bomb did a ton of freaking damage though.
    It can, but it's a higher risk, higher reward type thing. Since Kael is already high risk, high reward, it's generally excessive to try for that build.

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    fortyforty Registered User regular
    And now Kinguin drafted Raynor. Good stuff.

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    DibbyDibby I'll do my best! Registered User regular
    Kai_San wrote: »
    Oh is that why no one takes chain bomb?

    I kind of thought chain bomb did a ton of freaking damage though.

    Chain Bomb used to be the go-to defacto pick. ...Because it had a bugged interaction with Ignite.

    Basically, if Living Bomb was already applied to a target, Flamestrike (w/Ignite) would cause a second application.

    So you have Target A with Living Bomb on them (let's say Nova for the sake of simplicity). So Nova has Living Bomb, and Kael'thas lands a Flamestrike on her and two of her allies.

    So Flamestrike applies Living Bomb to all three. Living Bomb on Nova then explodes because a second was applied, spreading to the other two... but because they already have Living Bomb on them, it explodes instantly as well. And then spreads BACK to Nova.

    You could basically wipe an entire enemy team with one good Flamestrike.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
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    shrykeshryke Member of the Beast Registered User regular
    forty wrote: »
    The first two weeks of Kael were ridiculous before they nerfed the bouncing bomb talent (name escapes me). Also, Sylvanas is about as close to broken as a hero can get without being explicitly nerfed. Plus, Possession. Come on.

    Sylvannas isn't broken and one bad ult is not something that is gonna be fixed quickly on a PTR anyway, nor is it a huge balance concern.

    And Kael is super squishy. Motherfucker walks slower then other heroes I swear.

    All the new heroes have been powerful but none are broken.

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    dporowskidporowski Registered User regular
    shryke wrote: »
    forty wrote: »
    The first two weeks of Kael were ridiculous before they nerfed the bouncing bomb talent (name escapes me). Also, Sylvanas is about as close to broken as a hero can get without being explicitly nerfed. Plus, Possession. Come on.

    Sylvannas isn't broken and one bad ult is not something that is gonna be fixed quickly on a PTR anyway, nor is it a huge balance concern.

    And Kael is super squishy. Motherfucker walks slower then other heroes I swear.

    All the new heroes have been powerful but none are broken.

    I believe he does.

    After all, would mighty Kael'Thas lower himself to RUN? No, he walks. Mightily.

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    DibbyDibby I'll do my best! Registered User regular
    edited June 2015
    Datamined patch changes are up on Heroes Nexus: http://www.heroesnexus.com/news/1405-june-ptr-patch-hero-changes-battlefield-of

    A lot of interesting balance changes. Malf, Brightwing, Rehgar, and TLV all receiving some significant balance/talent changes.

    In particular, TLV finally getting a sizeable nerf. They now have to choose between Norse Force and Spin to Win, which are both at 7 now. Jump is at 13, Impatience is at 16. http://www.heroesnexus.com/heroes/45-the-lost-vikings?filter-ptr=1

    Possession also getting changed:
    [R] Possession - NEW - Uses a Charge mechanic now - 7 charges, 12 sec cooldown on each.
    [R] Possession - NEW - Costs 5 charges to convert a Catapult Minion.
    [R] Possession - Now gives possessed minion just 20% attack damage (previously also gave 20% bonus health)
    [20] Dark Lady's Call - NEW - Now increases maximum number of charges by 3 and decreases recharge time by 4 seconds.
    [20] Dark Lady's Call - NEW - 5 charges can be used to convert enemy Mercenaries.
    [20] Dark Lady's Call - REMOVED - Attack and Health bonus.

    Blood For Blood also got nerfed. Instead of a 15% lifesteal and 30% slow, it's now 10% Health in damage and heals for twice the amount. No more movespeed slow. Promote, as well:
    Promote - OLD - Activate to give target allied lane minion +300% Health and +100% damage for 30 seconds.
    Promote - NEW -Activate to cause an allied lane minion to take 75% reduced damage from non-Heroic targets and deal 100% bonus damage to non-Heroic targets for 30 seconds.
    And Envenom now deals damage over 10 seconds as opposed to 5. Same amount of damage, but less bursty I guess.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
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    I needed anime to post.I needed anime to post. boom Registered User regular
    SLAM DAMAGE BUFF

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    NobodyNobody Registered User regular
    Just had a vs AI game as Brightwing where the Illidan took hunt and we had Abathur, which was absolutely hilarious.

    Then had a game where we had my Brightwing, Mura, ETC, Chen, and Kael. When the game was mercifully over at 13 minutes the AI had 13 kills to our 3.

    Those 3 kills were done by my Brightwing. I also had the most hero damage done. The Kael had 0 take downs and 3 deaths...

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    InqInq Registered User regular
    Dibby wrote: »
    Datamined patch changes are up on Heroes Nexus: http://www.heroesnexus.com/news/1405-june-ptr-patch-hero-changes-battlefield-of

    A lot of interesting balance changes. Malf, Brightwing, Rehgar, and TLV all receiving some significant balance/talent changes.

    In particular, TLV finally getting a sizeable nerf. They now have to choose between Norse Force and Spin to Win, which are both at 7 now. Jump is at 13, Impatience is at 16. http://www.heroesnexus.com/heroes/45-the-lost-vikings?filter-ptr=1

    Possession also getting changed:
    [R] Possession - NEW - Uses a Charge mechanic now - 7 charges, 12 sec cooldown on each.
    [R] Possession - NEW - Costs 5 charges to convert a Catapult Minion.
    [R] Possession - Now gives possessed minion just 20% attack damage (previously also gave 20% bonus health)
    [20] Dark Lady's Call - NEW - Now increases maximum number of charges by 3 and decreases recharge time by 4 seconds.
    [20] Dark Lady's Call - NEW - 5 charges can be used to convert enemy Mercenaries.
    [20] Dark Lady's Call - REMOVED - Attack and Health bonus.

    Blood For Blood also got nerfed. Instead of a 15% lifesteal and 30% slow, it's now 10% Health in damage and heals for twice the amount. No more movespeed slow. Promote, as well:
    Promote - OLD - Activate to give target allied lane minion +300% Health and +100% damage for 30 seconds.
    Promote - NEW -Activate to cause an allied lane minion to take 75% reduced damage from non-Heroic targets and deal 100% bonus damage to non-Heroic targets for 30 seconds.
    And Envenom now deals damage over 10 seconds as opposed to 5. Same amount of damage, but less bursty I guess.

    I like that promote change. It means they still push an empty lane as good as ever, but tanks and supports can actually deal with them if they need to de-push a lane.

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    Knight_Knight_ Dead Dead Dead Registered User regular
    edited June 2015
    Huge nerf to meta damage, that was totally needed.

    Lowering Arcane Flare damage feels weird, since it's already such a weak ability and not why BW is so good. Remove damage and .5 seconds from poly but add base slow, probably a net increase on the ability to secure kills with it though.

    Big nerfs to promote and decent changes for BfB, probably smart. Promote always exists in a state of broken or useless, so interesting to see them go this totally splitpush thing that doesn't effect heroes. The protective shield change is no fun for murky, used to be amusing to shield him for 2x his health bar.

    edit: apparently they also removed sprint from jaina? that's a huge nerf and imo makes her way worse than kael if true. her one saving grace was against teams with a lot of hard initiate she at least could sprint away.

    Knight_ on
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    DibbyDibby I'll do my best! Registered User regular
    edited June 2015
    Had a moment to really digest the Brightwing changes. Overall I think I like what they're doing.

    The really big losses are losing Scouting Drone, Envenom, Promote, Protective Shield, Gust of Healing, Regenerative Rains, MULE, and Sprint.

    Whew. Big list. But really we can kinda cross off Regenerative Rains and MULE since they competed with Gust of Healing, meaning they were never taken. Losing Scouting Drone and Promote aren't too bad honestly, they made an already great Hero even better with all that crazy utility. Losing Envenom makes me sad, RIP Damage-wing. Protective Shield going away sucks too, but Phase Shield's at 7 now so it's fine I think.

    The really, really big one is losing Gust of Healing. That's gonna sting a bit. But I'm honestly not surprised to see it go, because it was such a ridiculously good talent. The second big thing is Soothing Mist's healing pulses got nerfed, BUT you pulse every 4 seconds instead of 5 now. I think that's fine, especially with her new talents.

    However, I'm gonna go out on a limb and say Brightwing's healing is better than ever. Here's a preliminary build I was looking at: http://www.heroesnexus.com/talent-calculator/26-brightwing?filter-ptr=1#NSISHInIMIJSDSaAA

    Undecided between Unfurling Spray and Hyper Shift, they both look great, but leaning towards Hyper Shift. The idea behind this build is full-on healing. Manic Pixie with Bouncy Dust means a LOT of extra healing. With Blink Heal and Revitalizing Mist (the new level 20 talent), Brightwing is going to be putting out way more healing than ever before. Phase Shield at 7, in addition to Hyper Shift, means a lot more shielding as well. I'm actually going to go out on a limb and say all her level 16 talents look great now. All of them are equally viable and that's fantastic.


    Polymorph change seems better all around. I was a huge fan of grabbing Sticky Powder over Critterize anyway, so having a base slow on Poly is great.

    Arcane Flare damage nerf seems strange, and unnecessary. Maybe that's to adjust for the Arcane Precision buff? Maybe. Her new Q talents don't seem that great, either. I mean, increased range on Q is actually pretty nice, but it competes with Manic Pixie. Buffed Sticky Flare is nice though.


    Overall I think she's gonna come out a bit stronger than before. She's definitely taken some hits, but she looks to be all around better. Her early game looks really good now with Manic Pixie and Phase Shield at 7. Especially with Phase Shield lasting 20 seconds, it's guaranteed to get some good use out of it.

    Dibby on
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    Battle.net Tag: Dibby#1582
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    shrykeshryke Member of the Beast Registered User regular
    Is Jump still in for TLV?

    The datamined patch notes seem ambiguous on that.

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    shrykeshryke Member of the Beast Registered User regular
    Also, I like the look of the BW and Malf changes. BW's talents feel alot more interesting and alot less like "Just grab as many new abilities as you can".

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    StericaSterica Yes Registered User, Moderator mod
    Jump is still in, but they now have multiple skills that compete with each other. In fact, they don't seem to even have three skills anymore unless Mortar is now a base skill instead of for Longboat. Spin to Win or Norse Force, and Jump or an active version of Giant Killer where each Viking's basic attacks deal 1% of the target's max HP in damage for five seconds. That can be quite a chunk of damage, I guess.

    Viking Hoard is passive, Norse Force is weaker but has half the cooldown, and there's a Viking version of Bribe (100 stacks max, 40 to Bribe). Play Again still sucks, and Impatience is a tier higher.

    Hard to say how this will pan out, but their ability to soak is untouched and perhaps even better now with Bribe. Basically you have to choose between damage or defensive skills.

    YL9WnCY.png
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    shrykeshryke Member of the Beast Registered User regular
    Jump is still in, but they now have multiple skills that compete with each other. In fact, they don't seem to even have three skills anymore unless Mortar is now a base skill instead of for Longboat. Spin to Win or Norse Force, and Jump or an active version of Giant Killer where each Viking's basic attacks deal 1% of the target's max HP in damage for five seconds. That can be quite a chunk of damage, I guess.

    Viking Hoard is passive, Norse Force is weaker but has half the cooldown, and there's a Viking version of Bribe (100 stacks max, 40 to Bribe). Play Again still sucks, and Impatience is a tier higher.

    Hard to say how this will pan out, but their ability to soak is untouched and perhaps even better now with Bribe. Basically you have to choose between damage or defensive skills.

    The Bribe is their E skill now.

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    MMMigMMMig Registered User regular
    edited June 2015
    @Dibby

    You watching this?
    Zeveron has to win this! They went with ETC.


    C9M went with Arthas?!!

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
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    STATE OF THE ART ROBOTSTATE OF THE ART ROBOT Registered User regular
    edited June 2015
    Claimed.

    STATE OF THE ART ROBOT on
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Hey all I the Heroes of the Storm starter pack and I got a spare Li Li code if anyone wants it. First person to reply gets it.

    Reply

    Humor can be dissected as a frog can, but dies in the process.
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