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[Heroes of the Storm] 100% XP Boost active through June 24

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    FuriousJodoFuriousJodo Seattle, WARegistered User regular
    Zeratul seems so much more useful than Nova. He can lane decently if you need it and he just seems more survivable as the game goes on. Nova is very momentum dependent and if she starts falling off she has a ton of trouble being useful.

    FuriousJodo on Twitch/PSN/XBL/Whatever else
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    KhraulKhraul Registered User regular
    Looking at the Abathur part of the patch notes... are the numbers on the notes placeholders?... it seems borked that they'd add 1 damage per level to his mines and .67% damage to the siege locusts.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
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    CyrenicCyrenic Registered User regular
    Zeratul seems so much more useful than Nova. He can lane decently if you need it and he just seems more survivable as the game goes on. Nova is very momentum dependent and if she starts falling off she has a ton of trouble being useful.

    Also void prison is insanely good. I'm just now starting to get decent with it. A few of my favorite uses so far:

    Panic button for when I overextend (this happens far more often than I'd like)

    Void someone with CC or healing while I assassinate another target.

    Catch up to a gank target after they blow their escape.

    Stop enemies from disrupting an objective my teammates are getting.

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    KorrorKorror Registered User regular
    cptrugged wrote: »
    Korror wrote: »
    cptrugged wrote: »
    On the Brightwing changes.

    I think these changes will absolutely drop her into a lower tier of usefulness. Not because of the kit itself, but because of the current burst heavy meta. She was already a bit weak dealing with burst damage, but looking at these changes it looks like it will be even worse.

    Now, lowering the cooldown of phase shift + phase shield may make up for this. But people tend to forget that trying to phaseshift in middle of a team fight ain't that easy and if you do you're putting yourself directly into range. And it didn't shield you. Just them.

    I do really like that talent that lets you blink heal again for free if you do it quick. Mostly cause that negates danger of going in to the danger zone on some hero for nothing. Illidan need heals on the front line? Blink in for a heal and blink right back out.

    My opinion on the brightwing changes is that she is going to be stronger than ever while agreeing with you that she won't be able to stop burst. My reasoning for this is that her main skill, polymorph got even stronger. Early game, it gained a 20% slow at the cost of damage and -0.5 duration. The damage loss is neligable but the slow on polymorph is something you previously had to wait until 16 to pick up and it was really strong there. The only reason it wasn't picked that often was that at 16 you are full into the team fighting part of the game and the slow was best used to enable ganks. Now you can enable ganks from level 1.

    Late game, you should be picking up greater polymorph at 16. Getting your polymorph up to 2.5 seconds is so good that even though the other talents here are great, they probably won't ever be picked. With Rewind/Greater Polymorph, you can take an enemy hero out of combat for 5 seconds which is the most effective thing you can do in a team fight. If you get your double polymorph off, you probably don't need to worry about burst healing. Just take out their highest DPS hero and prevent the damage rather than healing it after the fact.

    The new poly will definitely screw all the melee assassins in the world. I agree totally. But trying to get through their front line to poly Jaina or Kael is usually a death sentence.

    We'll see though.

    Yea, any assassin whose damage all comes from abilities isn't going to be too annoyed by polymorph even if you can land it. They'll just wait out the duration and unload their combo. Sometimes you can get a flank and force them to either use their combo to try to chase you off or let you land a polymorph. Ranged assassins like Reynor or Valla are a bit easier as they can't instantly blow you up if you get in range so you can be a bit more aggressive.

    Battlenet ID: NullPointer
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    Maledict66Maledict66 Registered User regular
    Konphujun wrote: »

    Nova and Zertaul both excel on the two lane maps. You can all but guarantee that your teammates will split up 2 and 2 (assuming you're the Nova/Zeratul) in lane and allow you to roam.

    Sorry but no. Nova is DREADFUL on mines, it's easily one of her worse maps. For one thing, team mates never split 2 and 2 - the usual tactic is 4 and 1. Secondly, she can't do *anything* but fight, and can do absolutely nothing at all to farm skulls in the mines. Whilst it's fun using triple tap in the mines section (impossible to block it apart from other players no matter where you are), it's overall a dreadful map for her in every respect and definitely not one you should be picking her on. There's very little opportunity to do her thing, once exposed she's easily killed because the map is so small, and she has no capacity to help on the map objectives at all.

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    veritas1veritas1 Registered User regular
    I'm level 13 Nova, and she's still my favorite character. However, in Hero League, she's almost impossible to draft. I have picked her on last-pick when there were many squishies (and I usually take triple-tap with Nova). Picking before last-pick or near last-pick where you know they need to pick a healer is just suicide though. If she's not actively pushing down health-bars, she's pretty much useless, which is her hugest drawback.

    My favorite go-to pick for HL is Zagara (level 11 with her I think?) because she's always useful and never really that weak, and vision just shuts down so much play from the other team.

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    shrykeshryke Member of the Beast Registered User regular
    Khraul wrote: »
    Looking at the Abathur part of the patch notes... are the numbers on the notes placeholders?... it seems borked that they'd add 1 damage per level to his mines and .67% damage to the siege locusts.

    Yes, it's likely the patch notes they mined are just screwed up based on something or other with the way they do it. It happens with every patch they datamine. There's always a bunch of things that have their numbers tweaked by stupidly tiny amounts that turn out to just be errors.

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    KonphujunKonphujun Illinois, USARegistered User regular
    edited June 2015
    Maledict66 wrote: »
    Konphujun wrote: »

    Nova and Zertaul both excel on the two lane maps. You can all but guarantee that your teammates will split up 2 and 2 (assuming you're the Nova/Zeratul) in lane and allow you to roam.

    Sorry but no. Nova is DREADFUL on mines, it's easily one of her worse maps. For one thing, team mates never split 2 and 2 - the usual tactic is 4 and 1. Secondly, she can't do *anything* but fight, and can do absolutely nothing at all to farm skulls in the mines. Whilst it's fun using triple tap in the mines section (impossible to block it apart from other players no matter where you are), it's overall a dreadful map for her in every respect and definitely not one you should be picking her on. There's very little opportunity to do her thing, once exposed she's easily killed because the map is so small, and she has no capacity to help on the map objectives at all.

    I have never lost as Nova on mines. I don't try to go for skulls. I gank. The entire time. Enemy doing big golem? Gank one. Enemy doing mercs because they lost in mines like a team that isn't terrible (because a terrible team doesn't take mercs when they lose in mines)? Gank one. Enemy trying to lane any time mines isn't up (which is the majority of the match)? Gank.

    Seriously, yes, she's really bad at taking skulls. She's really GOOD at ganking. You gotta use that.

    Konphujun on
    Everything: Konphujun(#1458)
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Cyrenic wrote: »
    Zeratul seems so much more useful than Nova. He can lane decently if you need it and he just seems more survivable as the game goes on. Nova is very momentum dependent and if she starts falling off she has a ton of trouble being useful.

    Also void prison is insanely good. I'm just now starting to get decent with it. A few of my favorite uses so far:

    Panic button for when I overextend (this happens far more often than I'd like)

    Void someone with CC or healing while I assassinate another target.

    Catch up to a gank target after they blow their escape.

    Stop enemies from disrupting an objective my teammates are getting.

    You can also use void prison on your own structures to get shit to stop attacking it.

    Humor can be dissected as a frog can, but dies in the process.
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    StericaSterica Yes Registered User, Moderator mod
    Zeratul is way better than Nova. He's a fairly high-tier pick right now.

    If you want an AA-based build, try this. You may want to mix things up a bit depending on how the enemy team builds (Rewind may be better than Nexus Blades in many cases).

    The general Zeratul build is this, and I think it's better damage and a bit of survivability since you get First Aid. On the downside, dying is WAY more harmful since you lose a hearty chunk of damage every time it happens. If you're new to Zeratul, I suggest the AA build.

    YL9WnCY.png
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    CyrenicCyrenic Registered User regular
    Cyrenic wrote: »
    Zeratul seems so much more useful than Nova. He can lane decently if you need it and he just seems more survivable as the game goes on. Nova is very momentum dependent and if she starts falling off she has a ton of trouble being useful.

    Also void prison is insanely good. I'm just now starting to get decent with it. A few of my favorite uses so far:

    Panic button for when I overextend (this happens far more often than I'd like)

    Void someone with CC or healing while I assassinate another target.

    Catch up to a gank target after they blow their escape.

    Stop enemies from disrupting an objective my teammates are getting.

    You can also use void prison on your own structures to get shit to stop attacking it.

    mind-blown.gif

    Zeratul is way better than Nova. He's a fairly high-tier pick right now.

    If you want an AA-based build, try this. You may want to mix things up a bit depending on how the enemy team builds (Rewind may be better than Nexus Blades in many cases).

    The general Zeratul build is this, and I think it's better damage and a bit of survivability since you get First Aid. On the downside, dying is WAY more harmful since you lose a hearty chunk of damage every time it happens. If you're new to Zeratul, I suggest the AA build.

    Once I'm good enough at zeratul to effectively use rewind I can probably play other builds than AA centric.

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    shrykeshryke Member of the Beast Registered User regular
    Konphujun wrote: »
    Maledict66 wrote: »
    Konphujun wrote: »

    Nova and Zertaul both excel on the two lane maps. You can all but guarantee that your teammates will split up 2 and 2 (assuming you're the Nova/Zeratul) in lane and allow you to roam.

    Sorry but no. Nova is DREADFUL on mines, it's easily one of her worse maps. For one thing, team mates never split 2 and 2 - the usual tactic is 4 and 1. Secondly, she can't do *anything* but fight, and can do absolutely nothing at all to farm skulls in the mines. Whilst it's fun using triple tap in the mines section (impossible to block it apart from other players no matter where you are), it's overall a dreadful map for her in every respect and definitely not one you should be picking her on. There's very little opportunity to do her thing, once exposed she's easily killed because the map is so small, and she has no capacity to help on the map objectives at all.

    I have never lost as Nova on mines. I don't try to go for skulls. I gank. The entire time. Enemy doing big golem? Gank one. Enemy doing mercs because they lost in mines like a team that isn't terrible (because a terrible team doesn't take mercs when they lose in mines)? Gank one. Enemy trying to lane any time mines isn't up (which is the majority of the match)? Gank.

    Seriously, yes, she's really bad at taking skulls. She's really GOOD at ganking. You gotta use that.

    Sometimes ganking is not what you need. On Mines, it's frequently not what you need and the small size means help is always close by for the other team. Or you are in the mines where there's no where to run.


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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    edited June 2015
    Cyrenic wrote: »
    Zeratul seems so much more useful than Nova. He can lane decently if you need it and he just seems more survivable as the game goes on. Nova is very momentum dependent and if she starts falling off she has a ton of trouble being useful.

    Also void prison is insanely good. I'm just now starting to get decent with it. A few of my favorite uses so far:

    Panic button for when I overextend (this happens far more often than I'd like)

    Void someone with CC or healing while I assassinate another target.

    Catch up to a gank target after they blow their escape.

    Stop enemies from disrupting an objective my teammates are getting.

    Though they patched out being able to void a cleared merc camp with enemies on it and capture it yourself, I sometimes still manage to nab the enemies in a void when they've wandered off a merc's cap point and take it. Very rarely works twice in the same game, however.

    The Escape Goat on
    9uiytxaqj2j0.jpg
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    CyrenicCyrenic Registered User regular
    Cyrenic wrote: »
    Zeratul seems so much more useful than Nova. He can lane decently if you need it and he just seems more survivable as the game goes on. Nova is very momentum dependent and if she starts falling off she has a ton of trouble being useful.

    Also void prison is insanely good. I'm just now starting to get decent with it. A few of my favorite uses so far:

    Panic button for when I overextend (this happens far more often than I'd like)

    Void someone with CC or healing while I assassinate another target.

    Catch up to a gank target after they blow their escape.

    Stop enemies from disrupting an objective my teammates are getting.

    Though they patched out being able to void a cleared merc camp with enemies on it and capture it yourself, I sometimes still manage to nab the enemies in a void when they've wandered off a merc's cap point and take it. Very rarely works twice in the same game, however.

    These are great. If anyone else has any keep em coming

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    IblisIblis Registered User regular
    Another one is if the enemy team is pushing you hard, but starts to fall back as you regroup. Void Prison a runner or two and suddenly they have to choose between staying and fighting a losing battle against your team or leaving their team members to die.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
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    STATE OF THE ART ROBOTSTATE OF THE ART ROBOT Registered User regular
    HI I'M SPLIT PUSHING RAYNOR. ALL I DO IS PUSH ALL DAY LONG, EVERY DAY. PUSH PUSH PUSH THAT'S WHAT I'M FOR.

    TEAM FIGHTS? NO SIR, NOT FOR SPLIT PUSHING RAYNOR. LOOK AT THAT, I TOOK DOWN TWO FORTS AS SPLIT PUSHING RAYNOR. WHAT? THEY TOOK DOWN ALL OF OUR KEEPS? CLEARLY THAT IS THE FAULT OF MY TEAM, AND NOT OF SPLIT PUS-

    gets ganked by Zeratul. Again.

    Fixed for what I did to the enemy Raynor last game.

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    MMMigMMMig Registered User regular
    VP can also be used to avoid any major AOE or AOE combo. Since you can cancel it yourself you can use it just for that major hit (i.e. Nova's orbital strike or whatever the enemy throws at you after a maw) and then quickly cancel it so you can run away before their cool downs finish.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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    MMMigMMMig Registered User regular
    and obviously, when using it offensively, KNOW TO CANCEL IT if one of your allies is about to hit with a big AOE.

    A number of times Falstad's get a bit antsy and set off their shock-n-awe while VP is up or they just didn't time it right. You can cancel your VP to make sure it hits.



    Most of the times on streams it misses because there just isn't that coordination. Though it's the responsibility of Falstad to time it right, it's also your responsibility (or should be) to cancel it early if you see the benefit and hit.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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    Knight_Knight_ Dead Dead Dead Registered User regular
    Timing VP down to the instant is super hard as there is no indication it is about to end. Zera really needs to use his ability to cancel it, and it's one thing I never see zeratul players do.

    Maw at least has the 3 pulses that make landing abilities much easier to time imo.

    aeNqQM9.jpg
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    DibbyDibby I'll do my best! Registered User regular
    edited June 2015
    Someone was asking about Zeratul builds other than The Build, I think I can help with that a bit.

    So obviously the Focused Attack/Follow Through build has been linked. It's the new hotness, and for a good reason. It's got way more burst than any other Zeratul build right now, completely unreliant on cooldowns (rather, simply having your basic abilities up).

    But I think there's still merit in running the other builds, sometimes.



    First off, we have the full-on autoattack build: http://www.heroesfire.com/hots/talent-calculator/zeratul#xKlJ

    This build has the highest burst possible, but is entirely reliant on cooldowns. If Searing Attacks/Berserk/Shadow Assault are down, you can't do anything. When they're up? You can delete someone from the map. I honestly think this build is outdated, considering the Follow Through build, but it's still kinda fun.


    Next up was my favorite build before the Follow Through build came into prominence, and that's the Cleave build: http://www.heroesfire.com/hots/talent-calculator/zeratul#l0OA

    AoE damage is the name of the game here. Your Cleave hits HARD, and leaves a pretty hard ticking dot. Once you get Wormhole, Blink in, Cleave, Blink out. Huge chunk of the enemy team's health gets removed. Pretty fun, but you can't really "stay in", you're just left to doing hit-and-runs for the most part.


    Then there's the Singularity Spike build: http://www.heroesfire.com/hots/talent-calculator/zeratul#hH7q

    Which has high single target burst from Singularity Spike. You can also sub out GP for Sustained Anomaly for less single target but greater AoE. Though, if you want AoE damage, the Cleave build is probably better.


    So if you really don't like the Follow Through build, try one of those I suppose. I'd recommend the Cleave build over the other two.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
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    KhraulKhraul Registered User regular
    edited June 2015
    Sales and rotation for this week...

    •Li Li
    •E.T.C.
    •Anub'arak
    •Thrall
    •Zagara
    •Nazeebo (lvl 12)
    •Illidan (lvl 15)

    Sale Items
    •Arthas – Sale Price: 4.19 EUR, $4.24 USD, $5.47 AUD, 3.19 GBP
    •Crown Prince Arthas Skin – Sale Price: 4,99 EUR, $4.99 USD, $6.47 AUD, 3.69 GBP
    •High Templar Zeratul Skin – Sale Price: 2.49 EUR, $2.49 USD, $3.25 AUD, 1.89 GBP

    (This is from EU battle.net, but I assume it's the same across the board.... I assume....)

    Khraul on
    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
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    KafkaAUKafkaAU Western AustraliaRegistered User regular
    KetBra wrote: »
    JackdawGin wrote: »
    HI I'M SPLIT PUSHING RAYNOR. ALL I DO IS PUSH ALL DAY LONG, EVERY DAY. PUSH PUSH PUSH THAT'S WHAT I'M FOR.

    TEAM FIGHTS? NO SIR, NOT FOR SPLIT PUSHING RAYNOR. LOOK AT THAT, I TOOK DOWN TWO FORTS AS SPLIT PUSHING RAYNOR. WHAT? THEY TOOK DOWN ALL OF OUR KEEPS? CLEARLY THAT IS THE FAULT OF MY TEAM, AND NOT OF SPLIT PUS-

    gets ganked by Nova. Again.

    This describes a large, but not surprising, number of Raynors I have had the displeasure of playing with.

    God yes, this.

    When I first started playing QMs this was me. Had a couple of guys really chew me out once (they weren't being helpful, just calling me bad) and I was confused because I was pushing a lane super well.

    steam_sig.png
    Origin: KafkaAU B-Net: Kafka#1778
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    UrQuanLord88UrQuanLord88 Registered User regular
    don't know if this is true but there's a music playlist from the upcoming eternal conflict:
    https://www.youtube.com/watch?v=HwkgdNY3AXU&list=PLA7qt10I5gzC2OQXXgq1fmwUOnl6HMahj

    http://steamcommunity.com/id/urquanlord88
    urquanlord88.png
    Streaming 8PST on weeknights
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    Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Only one support this week? Well that is boring.

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    Knight_Knight_ Dead Dead Dead Registered User regular
    edited June 2015
    fuuuuuuck part of the tutorial should be "no you can end the game when there is one enemy player alive at level 23 and you have a keep down" so many people don't understand how fast the core dies.

    edit: also illidans that take the hunt and follow through.

    just delete heroes of the storm please, it'll save everyone the trouble.

    Knight_ on
    aeNqQM9.jpg
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    kimekime Queen of Blades Registered User regular
    Altwrnatively, keep playing and have fun?

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
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    Knight_Knight_ Dead Dead Dead Registered User regular
    kime wrote: »
    Altwrnatively, keep playing and have fun?

    it ain't fun playing with an illidan with 11 deaths by the 15th minute with a tyrande and divine shield uther both trying to save him. if only he had some sort of abilities that gave him sustain, burst, and invulnerability. :p

    aeNqQM9.jpg
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    DibbyDibby I'll do my best! Registered User regular
    Knight_ wrote: »
    kime wrote: »
    Altwrnatively, keep playing and have fun?

    it ain't fun playing with an illidan with 11 deaths by the 15th minute with a tyrande and divine shield uther both trying to save him. if only he had some sort of abilities that gave him sustain, burst, and invulnerability. :p

    Oh, so what you're saying is, that Illidan is perfectly balanced and doesn't need any nerfs? 11 deaths, man, looks like he might need some buffs then. :rotate:

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
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    FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    Khraul wrote: »
    Sales and rotation for this week...

    •Li Li
    •E.T.C.
    •Anub'arak
    •Thrall
    •Zagara
    •Nazeebo (lvl 12)
    •Illidan (lvl 15)

    Sale Items
    •Arthas – Sale Price: 4.19 EUR, $4.24 USD, $5.47 AUD, 3.19 GBP
    •Crown Prince Arthas Skin – Sale Price: 4,99 EUR, $4.99 USD, $6.47 AUD, 3.69 GBP
    •High Templar Zeratul Skin – Sale Price: 2.49 EUR, $2.49 USD, $3.25 AUD, 1.89 GBP

    (This is from EU battle.net, but I assume it's the same across the board.... I assume....)

    That Zeratul skin is garbage. The sale price should be a nickel.

    XBL : Figment3 · SteamID : Figment
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    SupagoatSupagoat Registered User regular
    I'm having fun in hero league but losing much more than I win. The battles are always real battles, though, unlike what most QM are. If any of my HL teams had been in a QM we'd have won. I don't play just to win, though - I'm much rather lose a hard fought battle than roll over newbs over and over.

    That said, I'm concerned that I'm tanking my MMR and I'm not sure what can be done about that... It's a team game and my teams seem to lose pretty often regardless of my own performance. Stats-wise playing zagara last night I was consistently the highest damage vs heroes, and 2nd vs structures, with among the least deaths. We made a couple team mistakes... Mostly it's people getting greedy and not pulling out of combat even when I or someone else calls for a retreat. I also had a sylvanas and tyrande who thought laning late in the game when the team needed their help was a good idea.

    Team communication has been good, though.

    I dunno, what's the solution? Wait till 40 and try to TL with some folks and then you can tell me if it's just all me? :)

    bnet: Supagoat#1884
    Switch: 6589-6405-3399
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    FiendishrabbitFiendishrabbit Registered User regular
    Well. Sgt.Hammer was fun.
    This was my favorite build.
    https://www.heroesfire.com/hots/talent-calculator/sergeant-hammer#wSW_

    Regen for better sustain (since I'll be laning a lot anyway)
    Maelstroms for siege baby and better confrontation in team fights.
    Thrusters for better escape and getting back in the fight faster
    Giantkiller for...well, teamfights. First strike might have been better, but barricade also looked tempting.
    Stoneskin for survivability
    Orbital BFG because it's often easy to line up 2-4 keeps/towers, fire off a missile and watch the sieging progress on its own! Also, because this video ended up in my head.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
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    MMMigMMMig Registered User regular
    For hammer I've never been able to collect enough orbs to make regen worth it. She's not mobile enough to run between lanes to help catch orbs like tass or uther who can mount and run around.

    Upgraded range is legit.

    Some people love thrusters but I've always found health kit to be crucial in surviving longer and being able to not get out-bullied out of a lane.

    Giantkiller is great vs fatty heroes (gives you a larger chunk of dps), but if it's all squishies then you're not getting as much. When it's a heavy melee enemy though (illidan, stitches, diablo, etc, muradin), the barricade has saved me tons of times. Even if they can jump over it it's a wasted use of their ability to try and just keep up with you.


    I've never tried stoneskin on her. Level 16 is kind of crucial and graduating range is INSANELY awesome if your team knows how to play with a hammer. This talent alone will win you games if the enemy doesn't have a strong hammer-counter (stitches / nova, etc.). I alternate to hover siege mode whenever they're not that good at protecting the tank.


    As for the ult, some folk also love BFG but man, napalm is just so darn versatile. At 20 taking nexus frenzy makes Hammer a Melting Machine. I find that a rotating rocket just takes too long and doesn't contribute as much to team fights as a hammer on speed and steroids.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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    FiendishrabbitFiendishrabbit Registered User regular
    MMMig wrote: »
    I've never tried stoneskin on her. Level 16 is kind of crucial and graduating range is INSANELY awesome if your team knows how to play with a hammer. This talent alone will win you games if the enemy doesn't have a strong hammer-counter (stitches / nova, etc.). I alternate to hover siege mode whenever they're not that good at protecting the tank.

    With thrusters Hammer IS mobile enough to run between lanes :) Although it's a dangerous ploy.

    Popping stoneskin and thrusters is bomb when the fight goes against you. Graduating range never did much for me except if I didn't pick maelstrom. If had picked focused attack at 4 then graduating range would have been autopick.


    Just something that struck me right now. Does anyone have experience with a Hovering Stealth fortress build?
    I mean, Ambush, Maelstrom, First Aid, Napalm, First strike/Giant killer/Barricade, Hover and Nexus (or lava) would probably be pretty pimp, right?
    Napalm&Ambush would be a pretty nasty alphastrike.

    Dammit. Now I need to buy the hammer ASAP and try it out.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
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    NobodyNobody Registered User regular
    Theres a special feeling when you are playing Hammer, can siege up, and have a team with Kerrigan and Gazelowe that know what they are doing.

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    MMMigMMMig Registered User regular
    I've found some success with a cloaked hovering hammer against Nova.


    Basically, don't uncloak yourself until she does and then BOOM. Melted nova.
    This was only 2-games where it happened though. So not sure how viable it really is.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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    SupagoatSupagoat Registered User regular
    I like mobility too much to enjoy playing hammer but I do like supporting her. I've watcher her blunt force gun operate to hilarious and excellent effect, which I really enjoyed.

    bnet: Supagoat#1884
    Switch: 6589-6405-3399
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    NeurotikaNeurotika Registered User regular
    Anyone try the new map on ptr yet?

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    CyrenicCyrenic Registered User regular
    MMMig wrote: »
    VP can also be used to avoid any major AOE or AOE combo. Since you can cancel it yourself you can use it just for that major hit (i.e. Nova's orbital strike or whatever the enemy throws at you after a maw) and then quickly cancel it so you can run away before their cool downs finish.

    Yeah...I didn't know could cancel it. So many fail ults that could have been canceled, haha

    My future teammates thank you

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    dasnoobdasnoob ArkansasRegistered User regular
    Up to about 150 games played. I'm starting to see a lot of players that think we are in LoL. People talking about they are the ADC support them. One guy complaining because we fed the Illidan on the other team and now he is stronger than everyone else (didn't understand the team shares XP and there is no gold so you can't 'feed' a specific player). Just overall awfulness. Also last two games were evidently groups of trolls. Both games three players typed 'huehuehue' in chat (literally) and then disconnected from the game.

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    MMMigMMMig Registered User regular
    Those that disconnect, seemingly on purpose, are reportable.
    It should be easy enough for blizz to notice a pattern once they look into it.


    Have no fear in reporting their poor carcasses!!
    Their accounts will be sent to jail so you won't see them back anytime soon.


    If they're just creating new blizz accounts to do that shit, well then they have much, MUCH bigger problems that will catch up with them soon enough.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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