edit: apparently they also removed sprint from jaina? that's a huge nerf and imo makes her way worse than kael if true. her one saving grace was against teams with a lot of hard initiate she at least could sprint away.
Ouch. That hits pretty hard. She still has Ice Block, at the very least...
I decided to go digging and see if any other Heroes had any talents removed/changed. Turns out Tyrael's Vampiric Assault was replaced with a hero-specific version called Vampiric Strike. Which is basically Vampiric Assault, except it heals for 25% of damage done, rather than 15%.
Ah, and Zeratul has Vampiric Strike too. Interesting.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Yeah, ice block can be crucial, but it won't save your life like a true escape would.
Humor can be dissected as a frog can, but dies in the process.
Had a moment to really digest the Brightwing changes. Overall I think I like what they're doing.
The really big losses are losing Scouting Drone, Envenom, Promote, Protective Shield, Gust of Healing, Regenerative Rains, MULE, and Sprint.
Whew. Big list. But really we can kinda cross off Regenerative Rains and MULE since they competed with Gust of Healing, meaning they were never taken. Losing Scouting Drone and Promote aren't too bad honestly, they made an already great Hero even better with all that crazy utility. Losing Envenom makes me sad, RIP Damage-wing. Protective Shield going away sucks too, but Phase Shield's at 7 now so it's fine I think.
The really, really big one is losing Gust of Healing. That's gonna sting a bit. But I'm honestly not surprised to see it go, because it was such a ridiculously good talent. The second big thing is Soothing Mist's healing pulses got nerfed, BUT you pulse every 4 seconds instead of 5 now. I think that's fine, especially with her new talents.
Undecided between Unfurling Spray and Hyper Shift, they both look great, but leaning towards Hyper Shift. The idea behind this build is full-on healing. Manic Pixie with Bouncy Dust means a LOT of extra healing. With Blink Heal and Revitalizing Mist (the new level 20 talent), Brightwing is going to be putting out way more healing than ever before. Phase Shield at 7, in addition to Hyper Shift, means a lot more shielding as well. I'm actually going to go out on a limb and say all her level 16 talents look great now. All of them are equally viable and that's fantastic.
Polymorph change seems better all around. I was a huge fan of grabbing Sticky Powder over Critterize anyway, so having a base slow on Poly is great.
Arcane Flare damage nerf seems strange, and unnecessary. Maybe that's to adjust for the Arcane Precision buff? Maybe. Her new Q talents don't seem that great, either. I mean, increased range on Q is actually pretty nice, but it competes with Manic Pixie. Buffed Sticky Flare is nice though.
Overall I think she's gonna come out a bit stronger than before. She's definitely taken some hits, but she looks to be all around better. Her early game looks really good now with Manic Pixie and Phase Shield at 7. Especially with Phase Shield lasting 20 seconds, it's guaranteed to get some good use out of it.
The big question is whether they're fixing the bug where Brightwing double-heals herself. That's a huge part in making it useless to lane against her.
Abathur so OP he's first ban in C9 vs Complexity game!
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Abathur is the most OP of the Ps.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
WHO THE FUCK DOESN'T BAN TLV ON FUCKING CURSED HOLLOW
OH MY GOD
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I feel like the only person that never took sprint on Jaina. I still find her safer than Kael just due to the fact that everything she does slows. Maybe I just whiff Kael's stun too much.
Oh, Rehgar and Malfurion apparently have access to Cleanse now. That's a good addition. Perhaps a bit overdue, but yknow.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I feel like the only person that never took sprint on Jaina. I still find her safer than Kael just due to the fact that everything she does slows. Maybe I just whiff Kael's stun too much.
Yeah, his stun is his key to keeping people at bay and/or wombo comboing them.
Still surprised that that smash melee term is popular here.
Humor can be dissected as a frog can, but dies in the process.
I don't play Stitches often anymore, but when I do, I try and convince myself he can't be as awful as I remember (post nerfs). No, he really is that awful. I mean, he is just flat out garbage now.
Does nobody play tanks in this game, or is that just because it's Chen week? I swear I've seen like two warriors in ten games. It's making it hard to judge precisely how awful I am with Kael'thas.
I feel like the only person that never took sprint on Jaina. I still find her safer than Kael just due to the fact that everything she does slows. Maybe I just whiff Kael's stun too much.
Yeah, his stun is his key to keeping people at bay and/or wombo comboing them.
Still surprised that that smash melee term is popular here.
I know I fuck up that stun frequently and it always costs you.
t's important to save it for on defense, to run after that and to know when to give the stun the D to save your ass from multiple chasers or from chasers hiding in minion/summon swarms.
It's a combination of a ton of new players without characters unlocked and Chen being meh. Because earlier in the week there was a ton of Chens and now pretty much no one is playing him.
Eh, if you literally just installed this yesterday you probably don't want to jump into QM so quickly. Unless you're some kind of prodigy demigod your new-ness will stand out a bit. Try VS AI for a few rounds until you're comfortable with a hero.
Also, your heroes are all talent gated too which means you're playing a training-wheel version of the heroes which can make you a bit limited. "WHY WOULD YOU TAKE NYDUS ON ZAG?!" kind of limited. Which might draw more ire from others.
If you must jump into QM so quickly, at least say that you're still learning the game at the start so that they'll understand.
Yes, there are still assholes out there but it's a team game so you gotta understand that as team mates will be relying on all to participate. It's very difficult to be a single pro carry in this game the way the xp is built.
Wow, Brightwing's getting hit pretty hard in this next patch. I still definitely think she's viable, but they've significantly decreased her ability to deal with burst damage. Protective Shield is gone at level 4, and Gust of Healing was removed at 7. That's huge. Also, Phase Shield was moved from 13 to 7. Cool, but now it competes with 3 other awesome talent options. All of the options at 16 look good, and I really like the look of Revitalizing Mist at 20, but the loss of some other talents makes me feel like Storm Shield is an absolute necessity there. Overall, really interesting changes. I don't disagree that she needed to be toned down, and I like the direction they're taking her, however.
Now that I've really looked at her, I feel like Brightwing has so many more options in this next patch. I can imagine her talent selection and playstyle will actually vary a lot from game to game now, depending on team comps and map rotation. I like that. She's already an amazing character, but I do sometimes feel like I rely too much on her ability to mitigate huge chunks of damage with her shields. It stings a bit to lose that, but overall, I feel like she's in a much more interesting position now. That can only be a good thing.
Eh, if you literally just installed this yesterday you probably don't want to jump into QM so quickly. Unless you're some kind of prodigy demigod your new-ness will stand out a bit. Try VS AI for a few rounds until you're comfortable with a hero.
Also, your heroes are all talent gated too which means you're playing a training-wheel version of the heroes which can make you a bit limited. "WHY WOULD YOU TAKE NYDUS ON ZAG?!" kind of limited. Which might draw more ire from others.
If you must jump into QM so quickly, at least say that you're still learning the game at the start so that they'll understand.
Yes, there are still assholes out there but it's a team game so you gotta understand that as team mates will be relying on all to participate. It's very difficult to be a single pro carry in this game the way the xp is built.
Eh, I had a decent LoL history to help but I jumped right in and was fine. I even said in chat "hey this is my first hots game ever" and was greeted with like 2 others the same and another guy who it was just their second.
We won too. In fact I won like 4 out of my first 5. Then it went downhill...
Apparently the matchmaking attempts to keep your win/loss rate at roughly 50% so it will put you with teams with varying levels of statistics or picks to either assist you in winning or losing depending on your progress so far. That's just what someone told me.
I don't know how true that is but it makes sense to me. Sometimes my team is awesome and we win handily and sometimes I get put into games with a clown college and we don't have a change.
I'm at 65%+ with Nova in QM so I'm happy.
Whenever I play with a specific friend we always run a Zeratul + Nova roaming duo and it is glorious.
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I genuinely think that thus far this game is a lot more forgiving than LoL on multiple levels. The fact that you don't have a highly specific lane comp, the speed of the matches, the objectives, the fact that you have fewer overall build choices (none of this sitting at the store going BUT WHAT DO I PICK), no last hitting
I also think that because it's new, the meta is still developing so you don't have nearly as many people raging and going U CANT DO X IN Y THINGY :O That'll come in oh, six months On the flip side, maybe I can be a little optimistic and say that given how sick and tired the LoL community has become of their OWN toxicity, maybe this game won't be as bad
Personally, I always try to be encouraging and civil. If someone is royally fucking up, I try to give advice, not abuse. If someone is abusive, well... then I 1. protect and encourage the person they're being a dick to, 2. be a dick to them (especially easy if I'm Brightwing. No heals 4 u, dick), and then 3. block & report, always.
Eh, if you literally just installed this yesterday you probably don't want to jump into QM so quickly. Unless you're some kind of prodigy demigod your new-ness will stand out a bit. Try VS AI for a few rounds until you're comfortable with a hero.
Also, your heroes are all talent gated too which means you're playing a training-wheel version of the heroes which can make you a bit limited. "WHY WOULD YOU TAKE NYDUS ON ZAG?!" kind of limited. Which might draw more ire from others.
If you must jump into QM so quickly, at least say that you're still learning the game at the start so that they'll understand.
Yes, there are still assholes out there but it's a team game so you gotta understand that as team mates will be relying on all to participate. It's very difficult to be a single pro carry in this game the way the xp is built.
I probably should have explained. Enemy team was pushing bottom hard, and the only ones trying to do anything about it were LiLi and I (Malfurion). Despite repeatedly asking the rest of the team via chat and ping to respond (not assholishly, like, "Hey, guys, they're almost to the core, please come help defend"), the other three just merrily kept farming their lanes until we lost.
Apparently the matchmaking attempts to keep your win/loss rate at roughly 50% so it will put you with teams with varying levels of statistics or picks to either assist you in winning or losing depending on your progress so far. That's just what someone told me.
I don't know how true that is but it makes sense to me. Sometimes my team is awesome and we win handily and sometimes I get put into games with a clown college and we don't have a change.
I'm at 65%+ with Nova in QM so I'm happy.
Whenever I play with a specific friend we always run a Zeratul + Nova roaming duo and it is glorious.
While a matchmaker is trying to get you to have a 50% win rate, it doesn't specifically set out to make you win or lose an individual game. If you win, you naturally get matched against better opponents because you're a better player. Eventually you naturally have a 50% win rate because it knows how good you and the members of your team are, as well as the members of the opposing team.
At the moment, QM is kinda wacky because there are a lot of new players for which it doesn't really know their proper rating. Although even in the long run, since QM is the non-ranked mode, its also the most likely place where people are going to be playing heroes against humans for the first time ever and so it will probably never feel like every match is perfect.
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I also think that because it's new, the meta is still developing so you don't have nearly as many people raging and going U CANT DO X IN Y THINGY :O That'll come in oh, six months On the flip side, maybe I can be a little optimistic and say that given how sick and tired the LoL community has become of their OWN toxicity, maybe this game won't be as bad
I honestly feel like HotS is probably going to go more the way of DotA meta than LoL meta. Because all the heroes are so diverse and different in how their playstyle is, there's not going to be an empirical 'best' choice for a role (barring obviously OP ones like Arthas/Stitches back in the day). All the meta will do is dictate counter-picks (Tassadar vs. stealthers, etc) and the 'bottom of the barrel' (aka the heroes who are just bad right now and need QoL buffs/a rework). So if you go picking Chen and not winning the game single-handedly, your teammates might yell at you for picking a trash character, but you're probably not going to see people squabbling over whether you picked Muradin or Diablo or Anub or Tyrael as long as you did a decent job with them.
there is nothing worse than warriors who refuse to tank. muradin why are you hiding in a bush from nova while making me on sylvanas try to cap this curse solo? she can autogank me, you can kill her easily but instead you hide in a bush for no fucking reason. it's infuriating losing to a nova only because your team is incompetant.
Sometimes it feels good to remember how you can come behind in this game.
Just played a hero league game on the spider map my team was down 10-0 in the first half. Two levels behind. I don't even know what the top and mid were doing. I was solo bot on Muradin verse a really good Sonya. It was a tough lane since Sonya is pretty hard hitting early and Muradin is not. He is good but 1v1 Sonya will probably win early on.
Our Kerrigan was like, "gg" after they got the first spider clutch of the entire game. I was like, nah its early keep playing.
We hold okay verse the clutch and turn ours in. Then get a team fight mid as we hit 10 to their 11. Win. Then another clutch. Then another team fight. And rinse and repeat. By the end it 23-15 for us. We got to 20 first. And I got a nice 23-0 game on Muradin. Always nice to have that Hero of the Storm sound come up.
Still even though we won it was a close on in my mind. The opponent Anub a little over aggressive I think from their early victories. The Kael was slippery though and the Sonya knew how to move in and out of combat well.
Of course none of that matters when you are playing Murderdin. Master Dwarf and drinker of enemy tears.
Wow, Brightwing's getting hit pretty hard in this next patch. I still definitely think she's viable, but they've significantly decreased her ability to deal with burst damage. Protective Shield is gone at level 4, and Gust of Healing was removed at 7. That's huge. Also, Phase Shield was moved from 13 to 7. Cool, but now it competes with 3 other awesome talent options. All of the options at 16 look good, and I really like the look of Revitalizing Mist at 20, but the loss of some other talents makes me feel like Storm Shield is an absolute necessity there. Overall, really interesting changes. I don't disagree that she needed to be toned down, and I like the direction they're taking her, however.
I agree on the points of losing Gust of Healing and Protective Shield, that stings a lot.
But I disagree heavily on the points of level 7 talents. The only two good level 7 talents, in my opinion, are Phase Shield and Cleanse.
Dream Shot doesn't really accomplish much other than giving you extra damage and Q casts. But there's not many good Q talents, so Q itself doesn't really do much. Also there was the damage nerf anyway, and even the buffed Arcane Precision doesn't add up to the old numbers. We're talking ~450 (new) vs ~600 (old).
Mystified seems okay, but let's really look at it. So, reduces Soothing Mists's cooldown by 1 second everytime you use an ability. It pulses every 4 seconds, so if you use all 3 abilities, the cooldown gets lowered to 1 second between pulses. Okay, but Brightwing's cooldowns are fairly long (8 secs on Q, 15 secs on W, and 10 secs on E), and her W and E are fairly situational. Even if you were to use Q and E on cooldown in a fight, that means every 10 seconds or so, you're cutting 2 seconds off the pulse cooldown, sometimes 3 with Polymorph. Most fights aren't going to last long enough for more than one cycle. Her pulse cooldown is already pretty short (4 seconds with this patch), it just doesn't really seem that great, all said and done.
Cleanse is great when it's applicable. Phase Shield has always been great, even better now that it lasts 20 seconds. Phase Shield in combination with Hyper Shift means a lot more potential Shielding as well. If you're in the middle of a teamfight and you heal everyone with Soothing Mists, that will knock 8 seconds off Phase Shift's cooldown, every 4 seconds. Possibly 10 sec cooldown reduction if it applies to Brightwing herself, as well.
Wow, Brightwing's getting hit pretty hard in this next patch. I still definitely think she's viable, but they've significantly decreased her ability to deal with burst damage. Protective Shield is gone at level 4, and Gust of Healing was removed at 7. That's huge. Also, Phase Shield was moved from 13 to 7. Cool, but now it competes with 3 other awesome talent options. All of the options at 16 look good, and I really like the look of Revitalizing Mist at 20, but the loss of some other talents makes me feel like Storm Shield is an absolute necessity there. Overall, really interesting changes. I don't disagree that she needed to be toned down, and I like the direction they're taking her, however.
I agree on the points of losing Gust of Healing and Protective Shield, that stings a lot.
But I disagree heavily on the points of level 7 talents. The only two good level 7 talents, in my opinion, are Phase Shield and Cleanse.
Dream Shot doesn't really accomplish much other than giving you extra damage and Q casts. But there's not many good Q talents, so Q itself doesn't really do much. Also there was the damage nerf anyway, and even the buffed Arcane Precision doesn't add up to the old numbers. We're talking ~450 (new) vs ~600 (old).
Mystified seems okay, but let's really look at it. So, reduces Soothing Mists's cooldown by 1 second everytime you use an ability. It pulses every 4 seconds, so if you use all 3 abilities, the cooldown gets lowered to 1 second between pulses. Okay, but Brightwing's cooldowns are fairly long (8 secs on Q, 15 secs on W, and 10 secs on E), and her W and E are fairly situational. Even if you were to use Q and E on cooldown in a fight, that means every 10 seconds or so, you're cutting 2 seconds off the pulse cooldown, sometimes 3 with Polymorph. Most fights aren't going to last long enough for more than one cycle. Her pulse cooldown is already pretty short (4 seconds with this patch), it just doesn't really seem that great, all said and done.
Cleanse is great when it's applicable. Phase Shield has always been great, even better now that it lasts 20 seconds. Phase Shield in combination with Hyper Shift means a lot more potential Shielding as well. If you're in the middle of a teamfight and you heal everyone with Soothing Mists, that will knock 8 seconds off Phase Shift's cooldown, every 4 seconds. Possibly 10 sec cooldown reduction if it applies to Brightwing herself, as well.
If you want to really look at Mystified, then it's probably a guaranteed extra pulse or two in every fight, which is quite a bit of extra healing.
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Ouch. That hits pretty hard. She still has Ice Block, at the very least...
I decided to go digging and see if any other Heroes had any talents removed/changed. Turns out Tyrael's Vampiric Assault was replaced with a hero-specific version called Vampiric Strike. Which is basically Vampiric Assault, except it heals for 25% of damage done, rather than 15%.
Ah, and Zeratul has Vampiric Strike too. Interesting.
Battle.net Tag: Dibby#1582
C9 vs Complexity starting now!
http://www.teamliquid.net/video/streams/Heroes of the Storm
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wra
I grab it only if the enemy Kael grabs Pyro.
The big question is whether they're fixing the bug where Brightwing double-heals herself. That's a huge part in making it useless to lane against her.
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OH MY GOD
Streaming 8PST on weeknights
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Hopped into a Quick Match. Oh, right, I forgot how fast the addition of other people can ruin a good thing.
Battle.net Tag: Dibby#1582
Yeah, his stun is his key to keeping people at bay and/or wombo comboing them.
Still surprised that that smash melee term is popular here.
Good night, my fat prince.
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I know I fuck up that stun frequently and it always costs you.
t's important to save it for on defense, to run after that and to know when to give the stun the D to save your ass from multiple chasers or from chasers hiding in minion/summon swarms.
@Houn
Eh, if you literally just installed this yesterday you probably don't want to jump into QM so quickly. Unless you're some kind of prodigy demigod your new-ness will stand out a bit. Try VS AI for a few rounds until you're comfortable with a hero.
Also, your heroes are all talent gated too which means you're playing a training-wheel version of the heroes which can make you a bit limited. "WHY WOULD YOU TAKE NYDUS ON ZAG?!" kind of limited. Which might draw more ire from others.
If you must jump into QM so quickly, at least say that you're still learning the game at the start so that they'll understand.
Yes, there are still assholes out there but it's a team game so you gotta understand that as team mates will be relying on all to participate. It's very difficult to be a single pro carry in this game the way the xp is built.
Witty signature comment goes here...
wra
Eh, I had a decent LoL history to help but I jumped right in and was fine. I even said in chat "hey this is my first hots game ever" and was greeted with like 2 others the same and another guy who it was just their second.
We won too. In fact I won like 4 out of my first 5. Then it went downhill...
I don't know how true that is but it makes sense to me. Sometimes my team is awesome and we win handily and sometimes I get put into games with a clown college and we don't have a change.
I'm at 65%+ with Nova in QM so I'm happy.
Whenever I play with a specific friend we always run a Zeratul + Nova roaming duo and it is glorious.
Please shoot me a PM if you add me so I know to add you back.
I lost 8 in a row.
I only win when I play with friends I can coordinate with.
I also think that because it's new, the meta is still developing so you don't have nearly as many people raging and going U CANT DO X IN Y THINGY :O That'll come in oh, six months On the flip side, maybe I can be a little optimistic and say that given how sick and tired the LoL community has become of their OWN toxicity, maybe this game won't be as bad
Personally, I always try to be encouraging and civil. If someone is royally fucking up, I try to give advice, not abuse. If someone is abusive, well... then I 1. protect and encourage the person they're being a dick to, 2. be a dick to them (especially easy if I'm Brightwing. No heals 4 u, dick), and then 3. block & report, always.
https://podcast.tidalwavegames.com/
Also, does that backflip have iframes? I thought I remember someone mentioning it did?
immediately won in HL after only leveling him to 5 in QM (I'm rank 5, partner is rank 9)
he's so dumb
I probably should have explained. Enemy team was pushing bottom hard, and the only ones trying to do anything about it were LiLi and I (Malfurion). Despite repeatedly asking the rest of the team via chat and ping to respond (not assholishly, like, "Hey, guys, they're almost to the core, please come help defend"), the other three just merrily kept farming their lanes until we lost.
*facepalm*
You know I agree that he's broken in his current state.
But to be fair, you were against Vikes.
While a matchmaker is trying to get you to have a 50% win rate, it doesn't specifically set out to make you win or lose an individual game. If you win, you naturally get matched against better opponents because you're a better player. Eventually you naturally have a 50% win rate because it knows how good you and the members of your team are, as well as the members of the opposing team.
At the moment, QM is kinda wacky because there are a lot of new players for which it doesn't really know their proper rating. Although even in the long run, since QM is the non-ranked mode, its also the most likely place where people are going to be playing heroes against humans for the first time ever and so it will probably never feel like every match is perfect.
I honestly feel like HotS is probably going to go more the way of DotA meta than LoL meta. Because all the heroes are so diverse and different in how their playstyle is, there's not going to be an empirical 'best' choice for a role (barring obviously OP ones like Arthas/Stitches back in the day). All the meta will do is dictate counter-picks (Tassadar vs. stealthers, etc) and the 'bottom of the barrel' (aka the heroes who are just bad right now and need QoL buffs/a rework). So if you go picking Chen and not winning the game single-handedly, your teammates might yell at you for picking a trash character, but you're probably not going to see people squabbling over whether you picked Muradin or Diablo or Anub or Tyrael as long as you did a decent job with them.
Just played a hero league game on the spider map my team was down 10-0 in the first half. Two levels behind. I don't even know what the top and mid were doing. I was solo bot on Muradin verse a really good Sonya. It was a tough lane since Sonya is pretty hard hitting early and Muradin is not. He is good but 1v1 Sonya will probably win early on.
Our Kerrigan was like, "gg" after they got the first spider clutch of the entire game. I was like, nah its early keep playing.
We hold okay verse the clutch and turn ours in. Then get a team fight mid as we hit 10 to their 11. Win. Then another clutch. Then another team fight. And rinse and repeat. By the end it 23-15 for us. We got to 20 first. And I got a nice 23-0 game on Muradin. Always nice to have that Hero of the Storm sound come up.
Still even though we won it was a close on in my mind. The opponent Anub a little over aggressive I think from their early victories. The Kael was slippery though and the Sonya knew how to move in and out of combat well.
Of course none of that matters when you are playing Murderdin. Master Dwarf and drinker of enemy tears.
I agree on the points of losing Gust of Healing and Protective Shield, that stings a lot.
But I disagree heavily on the points of level 7 talents. The only two good level 7 talents, in my opinion, are Phase Shield and Cleanse.
Dream Shot doesn't really accomplish much other than giving you extra damage and Q casts. But there's not many good Q talents, so Q itself doesn't really do much. Also there was the damage nerf anyway, and even the buffed Arcane Precision doesn't add up to the old numbers. We're talking ~450 (new) vs ~600 (old).
Mystified seems okay, but let's really look at it. So, reduces Soothing Mists's cooldown by 1 second everytime you use an ability. It pulses every 4 seconds, so if you use all 3 abilities, the cooldown gets lowered to 1 second between pulses. Okay, but Brightwing's cooldowns are fairly long (8 secs on Q, 15 secs on W, and 10 secs on E), and her W and E are fairly situational. Even if you were to use Q and E on cooldown in a fight, that means every 10 seconds or so, you're cutting 2 seconds off the pulse cooldown, sometimes 3 with Polymorph. Most fights aren't going to last long enough for more than one cycle. Her pulse cooldown is already pretty short (4 seconds with this patch), it just doesn't really seem that great, all said and done.
Cleanse is great when it's applicable. Phase Shield has always been great, even better now that it lasts 20 seconds. Phase Shield in combination with Hyper Shift means a lot more potential Shielding as well. If you're in the middle of a teamfight and you heal everyone with Soothing Mists, that will knock 8 seconds off Phase Shift's cooldown, every 4 seconds. Possibly 10 sec cooldown reduction if it applies to Brightwing herself, as well.
Battle.net Tag: Dibby#1582
If you want to really look at Mystified, then it's probably a guaranteed extra pulse or two in every fight, which is quite a bit of extra healing.