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[Splatoon] Kid/Squid color coating warfare with style!

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    UncleSporkyUncleSporky Registered User regular
    edited August 2017
    Yeah I'm just about done with this game. I just went on like a 15 game losing streak, all full of bullshit like this:

    Matchmaking in this game sucks sooo bad.

    :( Man. I don't even play ranked, I just love Salmon Run and Turf War, and without any real rank thing going on there's less sense of being dicked over, y'know? I just like unlocking stuff on my gear.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
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    BronzeKoopaBronzeKoopa Registered User regular
    Had a horrible losing streak on rainmaker last night as well. The art academy and port mackerel stages are brutal on rainmaker, whoever gets the first kills and advances has all the momentum with such small stages.

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    UncleSporkyUncleSporky Registered User regular
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
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    Dr. Phibbs McAtheyDr. Phibbs McAthey Registered User regular
    Yeah I'm just about done with this game. I just went on like a 15 game losing streak, all full of bullshit like this:

    dTnRpYI.jpg


    Matchmaking in this game sucks sooo bad.

    I'm not sure what I'm looking at here? Is it the K/D ratios on each team? Weapon loadout distribution?
    For me, ranked mode is just full of people that don't grok that they're not playing Turf War. Granted, my experience is still in the Cs because I just don't like playing most of the modes as much as Turf War and Salmon run, but I've read here and elsewhere that it's the same at all ranks.

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    Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    edited August 2017
    Yeah I'm just about done with this game. I just went on like a 15 game losing streak, all full of bullshit like this:

    dTnRpYI.jpg


    Matchmaking in this game sucks sooo bad.

    I'm not sure what I'm looking at here? Is it the K/D ratios on each team? Weapon loadout distribution?
    For me, ranked mode is just full of people that don't grok that they're not playing Turf War. Granted, my experience is still in the Cs because I just don't like playing most of the modes as much as Turf War and Salmon run, but I've read here and elsewhere that it's the same at all ranks.

    Yes it's the KD ratios on each team. Normally k:d's don't matter as much as teamwork in shooters, but in this game if even one teammate dies you're at a significant disadvantage in the ranked modes. if you're entire team is dying as much as theyre killing/more than theyre killing you're not going to win.. ever.. and every match is like this. After the 50th game it stops being a coincidence. I'm doing everything I can to keep my teammates alive and together too. And when I eventually do win? It's not because I've suddenly been given a competent team, its usually because I run around like a maniac splatting the entire enemy team over and over again (just wiping them once doesn't work because the second they come back they kill all my teammates instantaneously and I'm left to fend for myself in a 3 or 4v1). Like I said, it's exhausting.

    Handsome Costanza on
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    Dr. Phibbs McAtheyDr. Phibbs McAthey Registered User regular
    Yeah I'm just about done with this game. I just went on like a 15 game losing streak, all full of bullshit like this:

    dTnRpYI.jpg


    Matchmaking in this game sucks sooo bad.

    I'm not sure what I'm looking at here? Is it the K/D ratios on each team? Weapon loadout distribution?
    For me, ranked mode is just full of people that don't grok that they're not playing Turf War. Granted, my experience is still in the Cs because I just don't like playing most of the modes as much as Turf War and Salmon run, but I've read here and elsewhere that it's the same at all ranks.

    Yes it's the KD ratios on each team. Normally k:d's don't matter as much as teamwork in shooters, but in this game if even one teammate dies you're at a significant disadvantage in the ranked modes. if you're entire team is dying as much as theyre killing/more than theyre killing you're not going to win.. ever.. and every game is like this. After the 50th game it stops being a coincidence. I'm doing everything I can to keep my teammates alive and together too.

    The one ranked mode I truly like and play (Splat Zone), I often end up being that guy too (I prefer the standard slosher to the tri though). Like if you've got half a brain you realize this isn't Turf War and strategize accordingly. Unfortunately that seems to be a rarity. It is shocking how effective a simple flank approach works, even if you're the only fucking one doing it.
    Sorry if I came off like a goose asking about your screen cap, I was just looking at it and not seeing anything terribly out of the ordinary, which probably speaks to your point :D

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    MetaHybridMetaHybrid Taste defeat!Registered User regular
    Doesn't help that the aerospray is probably the worst weapon you can use for that mode and map.

    3DS: 3265-5577-2211 NNID: Metahybrid
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    Dr. Phibbs McAtheyDr. Phibbs McAthey Registered User regular
    MetaHybrid wrote: »
    Doesn't help that the aerospray is probably the worst weapon you can use for that mode and map.

    Splatoon 2 has a serious aerospray problem in general.

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    PolaritiePolaritie Sleepy Registered User regular
    MetaHybrid wrote: »
    Doesn't help that the aerospray is probably the worst weapon you can use for that mode and map.

    Splatoon 2 has a serious aerospray problem in general.

    I mean, it's pretty good on a lot of maps in turf wars because it's got very good coverage. And then the special lets you charge blindly (people rarely use it smartly, but). So they see big numbers.

    The people who are murdering the enemy team with double-digit kill counts? Never an aerospray. It's terrible for that against anything with range or mobility. Dualies, the longer ranged shots, squelchers, blasters, splatlings... the list of what wrecks it head to head is long.

    But DAMN can it lay down ink, and that's valuable on its own.

    Even in ranked it can be useful... rapid coverage can help for splat zones (probably better off using something else still, like octobrush), or breaking the rainmaker open fast (and once you're carrying it who cares about your gun).

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    Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    edited August 2017
    Yeah I'm just about done with this game. I just went on like a 15 game losing streak, all full of bullshit like this:

    dTnRpYI.jpg


    Matchmaking in this game sucks sooo bad.

    I'm not sure what I'm looking at here? Is it the K/D ratios on each team? Weapon loadout distribution?
    For me, ranked mode is just full of people that don't grok that they're not playing Turf War. Granted, my experience is still in the Cs because I just don't like playing most of the modes as much as Turf War and Salmon run, but I've read here and elsewhere that it's the same at all ranks.

    Yes it's the KD ratios on each team. Normally k:d's don't matter as much as teamwork in shooters, but in this game if even one teammate dies you're at a significant disadvantage in the ranked modes. if you're entire team is dying as much as theyre killing/more than theyre killing you're not going to win.. ever.. and every game is like this. After the 50th game it stops being a coincidence. I'm doing everything I can to keep my teammates alive and together too.

    The one ranked mode I truly like and play (Splat Zone), I often end up being that guy too (I prefer the standard slosher to the tri though). Like if you've got half a brain you realize this isn't Turf War and strategize accordingly. Unfortunately that seems to be a rarity. It is shocking how effective a simple flank approach works, even if you're the only fucking one doing it.
    Sorry if I came off like a goose asking about your screen cap, I was just looking at it and not seeing anything terribly out of the ordinary, which probably speaks to your point :D

    Nah you didn't come off that way at all, I was just answering the question.

    Re:flanking. Flanking only works if you have a competent team who's holding their own as a "base of fire". Otherwise you'll get one or two kills before being splatted after they roll the rest of your team up. At least thats what happens to me.

    Handsome Costanza on
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    Dr. Phibbs McAtheyDr. Phibbs McAthey Registered User regular
    Polaritie wrote: »
    MetaHybrid wrote: »
    Doesn't help that the aerospray is probably the worst weapon you can use for that mode and map.

    Splatoon 2 has a serious aerospray problem in general.

    I mean, it's pretty good on a lot of maps in turf wars because it's got very good coverage. And then the special lets you charge blindly (people rarely use it smartly, but). So they see big numbers.

    The people who are murdering the enemy team with double-digit kill counts? Never an aerospray. It's terrible for that against anything with range or mobility. Dualies, the longer ranged shots, squelchers, blasters, splatlings... the list of what wrecks it head to head is long.

    But DAMN can it lay down ink, and that's valuable on its own.

    Even in ranked it can be useful... rapid coverage can help for splat zones (probably better off using something else still, like octobrush), or breaking the rainmaker open fast (and once you're carrying it who cares about your gun).

    I just think it's telling when 9 out of 10 Turf War matches I get into has teams comprised out of at least 2 aerosprays. When it is the weapon of choice it's time to take a look at it. Just my opinion though.
    Yeah I'm just about done with this game. I just went on like a 15 game losing streak, all full of bullshit like this:

    dTnRpYI.jpg


    Matchmaking in this game sucks sooo bad.

    I'm not sure what I'm looking at here? Is it the K/D ratios on each team? Weapon loadout distribution?
    For me, ranked mode is just full of people that don't grok that they're not playing Turf War. Granted, my experience is still in the Cs because I just don't like playing most of the modes as much as Turf War and Salmon run, but I've read here and elsewhere that it's the same at all ranks.

    Yes it's the KD ratios on each team. Normally k:d's don't matter as much as teamwork in shooters, but in this game if even one teammate dies you're at a significant disadvantage in the ranked modes. if you're entire team is dying as much as theyre killing/more than theyre killing you're not going to win.. ever.. and every game is like this. After the 50th game it stops being a coincidence. I'm doing everything I can to keep my teammates alive and together too.

    The one ranked mode I truly like and play (Splat Zone), I often end up being that guy too (I prefer the standard slosher to the tri though). Like if you've got half a brain you realize this isn't Turf War and strategize accordingly. Unfortunately that seems to be a rarity. It is shocking how effective a simple flank approach works, even if you're the only fucking one doing it.
    Sorry if I came off like a goose asking about your screen cap, I was just looking at it and not seeing anything terribly out of the ordinary, which probably speaks to your point :D

    Nah you didn't come off that way at all, I was just answering the question.

    Re:flanking. Flanking only works if you have a competent team who's holding their own as a "base of fire". Otherwise you'll get one or two kills before being splatted after they roll the rest of your team up. At least thats what happens to me.

    Flanking has worked for me in situations when the opposing team is holding the splat zone (again, it's the only one I've really gotten into) and the rest of my team just takes the most straightforward approach to the zone and runs into a wall of ink. Flanking in and raining death with the slosher is about as complicated a strategy as I use and it tends to work. Again, still in the C rank range so this could be atypical.

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    Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    Polaritie wrote: »
    MetaHybrid wrote: »
    Doesn't help that the aerospray is probably the worst weapon you can use for that mode and map.

    Splatoon 2 has a serious aerospray problem in general.

    I mean, it's pretty good on a lot of maps in turf wars because it's got very good coverage. And then the special lets you charge blindly (people rarely use it smartly, but). So they see big numbers.

    The people who are murdering the enemy team with double-digit kill counts? Never an aerospray. It's terrible for that against anything with range or mobility. Dualies, the longer ranged shots, squelchers, blasters, splatlings... the list of what wrecks it head to head is long.

    But DAMN can it lay down ink, and that's valuable on its own.

    Even in ranked it can be useful... rapid coverage can help for splat zones (probably better off using something else still, like octobrush), or breaking the rainmaker open fast (and once you're carrying it who cares about your gun).

    I just think it's telling when 9 out of 10 Turf War matches I get into has teams comprised out of at least 2 aerosprays. When it is the weapon of choice it's time to take a look at it. Just my opinion though.
    Yeah I'm just about done with this game. I just went on like a 15 game losing streak, all full of bullshit like this:

    dTnRpYI.jpg


    Matchmaking in this game sucks sooo bad.

    I'm not sure what I'm looking at here? Is it the K/D ratios on each team? Weapon loadout distribution?
    For me, ranked mode is just full of people that don't grok that they're not playing Turf War. Granted, my experience is still in the Cs because I just don't like playing most of the modes as much as Turf War and Salmon run, but I've read here and elsewhere that it's the same at all ranks.

    Yes it's the KD ratios on each team. Normally k:d's don't matter as much as teamwork in shooters, but in this game if even one teammate dies you're at a significant disadvantage in the ranked modes. if you're entire team is dying as much as theyre killing/more than theyre killing you're not going to win.. ever.. and every game is like this. After the 50th game it stops being a coincidence. I'm doing everything I can to keep my teammates alive and together too.

    The one ranked mode I truly like and play (Splat Zone), I often end up being that guy too (I prefer the standard slosher to the tri though). Like if you've got half a brain you realize this isn't Turf War and strategize accordingly. Unfortunately that seems to be a rarity. It is shocking how effective a simple flank approach works, even if you're the only fucking one doing it.
    Sorry if I came off like a goose asking about your screen cap, I was just looking at it and not seeing anything terribly out of the ordinary, which probably speaks to your point :D

    Nah you didn't come off that way at all, I was just answering the question.

    Re:flanking. Flanking only works if you have a competent team who's holding their own as a "base of fire". Otherwise you'll get one or two kills before being splatted after they roll the rest of your team up. At least thats what happens to me.

    Flanking has worked for me in situations when the opposing team is holding the splat zone (again, it's the only one I've really gotten into) and the rest of my team just takes the most straightforward approach to the zone and runs into a wall of ink. Flanking in and raining death with the slosher is about as complicated a strategy as I use and it tends to work. Again, still in the C rank range so this could be atypical.

    Yeah that kind of stuff stops working consistently once you reach A rank.

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    MrBlarneyMrBlarney Registered User regular
    Somewhat along the lines of Handsome Costanza's ranking discussion, I wonder if skill variance is still pretty high in the A ranks right now.
    Maz- wrote: »
    Alright, first ranked session went well. I went straight from C- to B- in Tower Control.

    Can you send these competent players my way?

    Based on my experience, jumping to B- or B from the initial C- can be done with individual skill, without an intricate amount of team support. I wonder if the accelerated ranking up has brought some folks up too quickly that there's still a lot of variability? But sometimes the games do get rolly and there's no way to avoid it. Just gotta roll with the punches. It took me about a year to get to A+ in the original Splatoon 1. And now, in Splatoon 2, after the initial ranking up to B- and B, I've been stuck going about 50:50 in wins and losses, rather than the relatively easy time I expected to have to get to B+ or A-. Stuff takes time, especially when playing with others. Maybe that's just me, though. Shooters aren't really my genre of expertise.

    4463rwiq7r47.png
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    Dr. Phibbs McAtheyDr. Phibbs McAthey Registered User regular
    I really want to get together for some premades or whatever for ranked some time. But tbh the whole phone app thing is one reason I'm dragging my feet. And I also tend not to play in longer than half-hour to an hour chunks. And also I'd be embarrassed if I did poorly.

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    Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    edited August 2017
    Jfc it's never ending

    HMtx91d.jpg

    Edit: a little bit different since the guy dropped, still being fucked by the game though.

    Handsome Costanza on
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    Resident 8bitdo expert.
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    SulSul Registered User regular
    Can one organize teams here and successfully use them in game? I would be willing to anger you as a teammate. I mean… crush our foes. (Jokes aside, I hover around A to S rank because of inconsistent matchmaking.)

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    Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    Sul wrote: »
    Can one organize teams here and successfully use them in game? I would be willing to anger you as a teammate. I mean… crush our foes. (Jokes aside, I hover around A to S rank because of inconsistent matchmaking.)

    Yes! I need a consistent team so badly rn. My friend code is in my sig. You need the Nintendo app if we're gonna communicate though. We can still play without it but we'd be relegated to booyahs and this ways.

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    Dr. Phibbs McAtheyDr. Phibbs McAthey Registered User regular
    Jfc it's never ending

    HMtx91d.jpg

    Edit: a little bit different since the guy dropped, still being fucked by the game though.

    Holy shit, that splat-count though.

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    Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    Jfc it's never ending

    HMtx91d.jpg

    Edit: a little bit different since the guy dropped, still being fucked by the game though.

    Holy shit, that splat-count though.

    Now you know my frustration.

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    King RiptorKing Riptor Registered User regular
    Like in rain maker theres always guys that try and rush the goal instead of waiting for back up. You can win by time out theres no hurry.

    In splat zones Ill try and snipe with a heavy splatling but my team wont take advantage ( or one guy will and keep dying because the other team is in force) or worse Ill run up with inkbrush siginal for them to jump to me and nobody wil.

    I feel like Ill never escape C

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    PMAversPMAvers Registered User regular
    Rainmaker really racks up a body count.

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    Road BlockRoad Block Registered User regular
    Usually I don't mind the Salmon run loadouts.

    This one's pretty rough.

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    BronzeKoopaBronzeKoopa Registered User regular
    They should put salmon run schedules on the phone app.

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    UncleSporkyUncleSporky Registered User regular
    edited August 2017
    Road Block wrote: »
    Usually I don't mind the Salmon run loadouts.

    This one's pretty rough.

    Yeah I might be intentionally skipping this one.

    I know from experience that the brush is awful for Salmon Run. And a roller too? Basically two roller-types for this one? And did I see a sniper rifle, or was I not looking closely enough? I remember seeing the Zapper which is fine.

    And all this on the harder of the two maps.

    UncleSporky on
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    PeewiPeewi Registered User regular
    They should put salmon run schedules on the phone app.

    I would also like if all that stuff was also on a website.

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    Road BlockRoad Block Registered User regular
    Road Block wrote: »
    Usually I don't mind the Salmon run loadouts.

    This one's pretty rough.

    Yeah I might be intentionally skipping this one.

    I know from experience that the brush is awful for Salmon Run. And a roller too? Basically two roller-types for this one? And did I see a sniper rifle, or was I not looking closely enough? I remember seeing the Zapper which is fine.

    And all this on the harder of the two maps.

    Yeah the Zapper is acceptable if a little lacking in range, the Roller/Octobrush double up is really awkward and the Roller (Flinga?) doesn't seem very well suited to the job. And the Sniper is one of the ones with a fairly long charge.

    Sub out the Roller for a Splatershot and it'd be fine but as is... Yeah.

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    Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    edited August 2017
    Whats this, Costanza's about to rank up? Better unleash the worst fucking teammates ever.

    -Nintendo

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    StericaSterica Yes Registered User, Moderator mod
    The Brella is less...shotgunny than I expected. It's almost more like a Blaster with decent range, but better fire rate and spread at the cost of killing power.

    I expected more of a close-range instant kill weapon

    YL9WnCY.png
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    UncleSporkyUncleSporky Registered User regular
    To me the brella feels like shooting with a charger when you just tap the button and get that line squirt. Not too blasterish because there isn't that specific sweet spot range you need to aim for.

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    PMAversPMAvers Registered User regular
    Man... I think I might be a new Brella main? How it shoots fits my personal playstyle pretty well, and the shield is just gravy.

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    StericaSterica Yes Registered User, Moderator mod
    does the umbrella itself still block projectiles once it's fired?

    YL9WnCY.png
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    TDawgTDawg Registered User regular
    Salmon run today was brutal. What a crap weapon load-out. Doubling down on roller-style weapons + charger just means that your team doesn't have enough firepower to handle big waves of enemies.

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    PMAversPMAvers Registered User regular
    To be fair, there's only one real roller in this loadout. The brushes are all about mashing the flick to spread out damage in waves. Whoever has the E-Liter has to really be on point.

    Pretty sure I cleared more rounds than lost tonight, although never really racked up big scores.

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    Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    does the umbrella itself still block projectiles once it's fired?

    I think so yeah.

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    PeewiPeewi Registered User regular
    edited August 2017
    The Brella is less...shotgunny than I expected. It's almost more like a Blaster with decent range, but better fire rate and spread at the cost of killing power.

    I expected more of a close-range instant kill weapon

    I think it can still splat in a single shot if you but dead on. That or I sprayed some people that had already been but.

    Edit: Nevermind. I tested it and it does 90 damage on a perfect hit.

    Peewi on
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    Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    Coincidentally the brella launch does 10 damage to anyone it hits…

    ...because dragons are AWESOME! That's why.
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    BronzeKoopaBronzeKoopa Registered User regular
    edited August 2017
    Actually did okay with this salmon run's load out. Only the griller and high tide waves gave real team wipe/timeout problems.

    Also I think too many players forget about specials. Either that or do the "got to save it when I need it most but never end up using it" thing. I tended to save specials until wave 3 as well but have started to use them more often and earlier to some success.

    BronzeKoopa on
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    ZythonZython Registered User regular
    So...am I the only one who thinks Marooner's Bay is a MUCH better Salmon Run stage than the Spawning Grounds?

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    PeewiPeewi Registered User regular
    Zython wrote: »
    So...am I the only one who thinks Marooner's Bay is a MUCH better Salmon Run stage than the Spawning Grounds?

    It certainly has a lot more space to move around in at high tide.

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    Maz-Maz- 飛べ Registered User regular
    Alright, went straight to B in Splat Zones.

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