I won as TEC against TEC on the default Small map (14 planets). The pirates were in a chokepoint system seperating our empires. Until I blasted them with an interplanetary bombardment cannon and its twin. The AI hadn't done much on his side of the line, and I totally steamrolled his forces, which always fled. 3.5 hours all told, and a great time.
Okay. I have an account on totalgaming.net. This is apparently not tied to my Stardock account, which is what makes it throw a hissy fit when I try to log on.
Gah, do I really have to add some silly random numbers to my nickname just to get it to work?
Echo on
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
On the fence? Download broken? Jealous of everyone else?
Please Note: Pictures Ahead
(Addendum: You will probably have to buy the game now).
Oh god pirates!
BOMBS AWAY!!
Attacks from the rear don't do more damage, but they look cool and its what real space bombers would do. 8-)
Impact! Take that, space scum!
A blitz of ballistics bombard the brigands.
Return to base.
Now, look back over this section and look at the left of each picture; see those white ships? Those are the pirates, and from the first picture to the last you can see their numbers dwindle. I could track the whole battle just using that and not even having to look at the system view. Thus, less micro; you can see, at a glance, what is going on on every planet you own even if you are focused as close as I was on a tiny tiny part of the battle.
Now, those pirates had to come from somewhere, right?
Pirate bases are nasty. I don't know how I'll crack this open when I get to it.
Poor scout. The instant I arrived, they all turned and burned straight in his direction
For scale: Every single white pip on the left is a pirate ship or structure. If you zoom out a bit and mouse over the planet, it tells you exactly whats there. I think there was something like 33 turrets floating out there.
Space Battle!
Yellow bastids have been messing with me the whole game. Time to annihlate their outpost! After I take it, their home system is cut off.
Over the shoulder view. If this were a movie, there'd be shakycam about now.
Numerical superiority!
Note the blue dots; those are at the planet my big attack fleet just came from, where I left a few ships and a bunch of turrets. I don't know if the AI was just chasing a fleet there, or actually saw I was weak and covered my back, but blue moved a bunch of his guys into the chokepoint I had just left and protected my planet from the fleet I was axing; the AI moves away their support ships (bombardment ships, colonizers, etc) when attacked, and half of em flew to the home planet and half of them ran the opposite direction, the chokepoint I had captured. Yellow's whisper is talking about the half going to my planet; all of em were planetbusters. I had turrets up, but blue definitely saved me from getting bruised at the very least. It was pretty cool, and I like to think the AI actually did it on purpose.
The boomerangs are said bombardment ships running AWAY from blue back into my fleet. I hate them, so much; the AI usually sends in a fleet along with 8-9 of these, and they head right past you and into the planet. It's a bit annoying because you have to concentrate on them while the AI pounds your backside. I kind think there should be some kind of interdiction, where they can only run past you once they blow at least some of your fleet up. It's kind of a cheap tactic, because even if you have the same number of ships, if they have a 50/50 split you're either going to lose most of your planet or most of your fleet, depending on which you focus on saving.
We've cleaned most of them out. Victory lap!
Now I get to bombard you!
ITS TOO LATE YOU CAN'T SAVE THEM I WIN!
A sense of scale
First off: the scale in this game is magnificent. It takes a bit to get used to, but you the zoom function works exactly as advertised. Also, know that the game can look much better than this; I had the settings turned down starting out, but was able to up most of the model resolutions to medium/high even on my old laptop.
So. Here's a couple research stations floating around a blurry planet. The purple ribcage to the bottom right is a shipyard.
Now I've zoomed out enough to make the icons turn on for the structures. They're actually fairly easy to work out; while some of the frigate classes blur together, you can always tell the difference between the enemy units that matter, especially attack squads vs. planetary bombardment frigates.
The highlighted planet here is the one we were just looking at. Note the bars to the left, the right, and below each planet; the little pips tell you at a glance which fleets are there. Anything on the left is friendly, anything on the right is an enemy, and anything on the bottom is an orbital structure.
And here is the solar system!
Actually, there's a bit more... We're still the middle system. Half of the players started here, the other half started across the cluster. There's going to be an interesting fight for the middle systems once things settle down in the starting solar systems. (The other start system is out of view).
And here's EVERYTHING. Note the colors; technically, you could control most everything from this screen if you had autoplace structures on. However, seeing other fleets is crucial, so most of my time is spent on the solar system level,
I have more pictures, but this is enough for one post. Also, if I take more they will be much prettier; I tested it with my settings higher and everything worked fine.
Edit: Aegis' pictures are prettier However, I have more!
Also... is your whole background that sky blue-ish color? I wonder if some of the different maps have different background pallets or something. Or maybe there's more settings for me to turn up
...and done downloading with my Big Swedish Internet Penis.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited February 2008
Also... is your whole background that sky blue-ish color? I wonder if some of the different maps have different background pallets or something. Or maybe there's more settings for me to turn up
Yea, I got a very bright map with a light green star and blue-ish background. I scaled back from a 5 star map with 100 planets to this one 7 planet one until I learn the ropes. The save I'm at isn't doing that bad either.
Okay, though tons of planets per star... arg. Although it looked like some weren't planets so much as large structures. But still! It makes the amateur astronomer in me cringe.
Okay, though tons of planets per star... arg. Although it looked like some weren't planets so much as large structures. But still! It makes the amateur astronomer in me cringe.
But anyways. Wow. Shit dang awesome.
There are asteroid clusters, dead asteroids (single asteroids that aren't buildable outside some defensive structures), gas giants, various types of planets, the central star for each system, and some other types of locations.
steejee on
The Great DAMNED STEAM SALES AND WII/U Backlog Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4 Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
Anyone interested in a small game later? It's too late tonight, but I have most of the afternoon/evening open tomorrow, and I'd like to see how the multiplayer goes. Also, someone figure out how to make the economy run well; I'm still getting the hang of having research/infrastructure/military all on the same level; usually I am on top with one but get beat up because of one of the others.
Okay, though tons of planets per star... arg. Although it looked like some weren't planets so much as large structures. But still! It makes the amateur astronomer in me cringe.
But anyways. Wow. Shit dang awesome.
There are asteroid clusters, dead asteroids (single asteroids that aren't buildable outside some defensive structures), gas giants, various types of planets, the central star for each system, and some other types of locations.
Wheee!
I thought that's what I noticed in the screenshots.
So how do the three Empires differ from each other? I was looking at TEC, since I've always been a sucker for the more "rough" looking ships but it would be nice to know where their strenghts and weaknesses lie as well.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
So far in the short bit of 9 computer opponents I had, it seemed to involve alot of demands on their part: Give me 1000 credits; Give me 200 Metal (though this one was easier to solve); Blow up Player X's ships; etc. Completing their requests tends to give you a 25% boost to rating with them (starts at 0%) whereas failing/ignoring it involves 15% drop.
After a bit they seemed to offer me some trading partnerships and the like, but I ended my game there. Then there's the bounty bit (which is nice) and a black market if you're low on materials.
So, even though I've been looking at this game and it looks nice, I know that I have way too many other games to play. Break my resolve and force me to buy it.
So, uh... is the tutorial supposed to do anything but have a bunch of invincible ships firing at my invincible defenses and not saying what the hell I'm supposed to do?
edit: huh. OK. Had to restart the tutorial twice before it started tutorialing.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited February 2008
Note Echo: When doing the initial tutorial, don't click on capital ship abilities until it instructs you to in the tutorial. I had it break, stopping the tutorial as it asked me to spend a point on an ability I had already raised that was now locked out
I had a quick game as the TEC on the small random map and its good fun. I'd like to try a game online if anyone is up to it later today around 15:30 GMT.
I love the option to save multiplayer games, because even the smallest game can last hours. It's insane. But insanely awesome.
Seriously, though, we need to get a player list going so we can add each other all to the buddy list. Give your player name in a post so we can start the rampant friend list adding. I'm Vacorsis.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
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HardtargetThere Are Four LightsVancouverRegistered Userregular
edited February 2008
wait a second, there is no single player campaign?
on man i wanted this so much but now ....
I never realized how popular campaigns are in strategy games.
To me they are, since I pretty much never play multiplayer. The fact that there is no single player campaign has jsut convinced me that I won't be getting this until they release one. My guess is that the first expansion pack will include one.
I never realized how popular campaigns are in strategy games.
I was really hoping for a homeworld type campaign. if I want the no singleplayer just skirmish i can load up Gal Civ 2 anytime. I thought this was gonna be a more campaign type oriented game.
There's also some complaints going around that Australian players cant play with the rest of the world because of a ping limit. Seems a bit harsh to isolate oceanic players entirely.
I never realized how popular campaigns are in strategy games.
To me they are, since I pretty much never play multiplayer. The fact that there is no single player campaign has jsut convinced me that I won't be getting this until they release one. My guess is that the first expansion pack will include one.
What exactly were you expecting? This is supposed to be a 4X strategy game, not Starcraft.
I never realized how popular campaigns are in strategy games.
To me they are, since I pretty much never play multiplayer. The fact that there is no single player campaign has jsut convinced me that I won't be getting this until they release one. My guess is that the first expansion pack will include one.
What exactly were you expecting? This is supposed to be a 4X strategy game, not Starcraft.
it's a 4x rts strategy game that was sort of being billed as a successor to homeworld. i was expecting some sort of narrative that i could really get into.
It was never billed as a successor to Homeworld, certainly not by the developers, who refrained from comparing it to anything. It's just something people who hadn't played came up with because hey, it's in space! And it has spaceships! And maybe a couple of the developer's guys used to work with Barking Dog or Relic or whatever.
In other words, and I'll bold this for anyone new to the thread, this is not homeworld based, derived, inspired, tributed nor a spiritual sequel. It just isn't. Don't expect to draw such comparisons during play, you won't.
The only similiarities they share are space, ships, and a tactical 3d battle element.
(Plus this isn't a bash post, I love the game, and I love Homeworld, but they are very different experiences)
Posts
Gah, do I really have to add some silly random numbers to my nickname just to get it to work?
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Please Note: Pictures Ahead
(Addendum: You will probably have to buy the game now).
Oh god pirates!
BOMBS AWAY!!
Attacks from the rear don't do more damage, but they look cool and its what real space bombers would do. 8-)
Impact! Take that, space scum!
A blitz of ballistics bombard the brigands.
Return to base.
Now, look back over this section and look at the left of each picture; see those white ships? Those are the pirates, and from the first picture to the last you can see their numbers dwindle. I could track the whole battle just using that and not even having to look at the system view. Thus, less micro; you can see, at a glance, what is going on on every planet you own even if you are focused as close as I was on a tiny tiny part of the battle.
Now, those pirates had to come from somewhere, right?
Poor scout. The instant I arrived, they all turned and burned straight in his direction
For scale: Every single white pip on the left is a pirate ship or structure. If you zoom out a bit and mouse over the planet, it tells you exactly whats there. I think there was something like 33 turrets floating out there.
Space Battle!
Over the shoulder view. If this were a movie, there'd be shakycam about now.
Numerical superiority!
Note the blue dots; those are at the planet my big attack fleet just came from, where I left a few ships and a bunch of turrets. I don't know if the AI was just chasing a fleet there, or actually saw I was weak and covered my back, but blue moved a bunch of his guys into the chokepoint I had just left and protected my planet from the fleet I was axing; the AI moves away their support ships (bombardment ships, colonizers, etc) when attacked, and half of em flew to the home planet and half of them ran the opposite direction, the chokepoint I had captured. Yellow's whisper is talking about the half going to my planet; all of em were planetbusters. I had turrets up, but blue definitely saved me from getting bruised at the very least. It was pretty cool, and I like to think the AI actually did it on purpose.
The boomerangs are said bombardment ships running AWAY from blue back into my fleet. I hate them, so much; the AI usually sends in a fleet along with 8-9 of these, and they head right past you and into the planet. It's a bit annoying because you have to concentrate on them while the AI pounds your backside. I kind think there should be some kind of interdiction, where they can only run past you once they blow at least some of your fleet up. It's kind of a cheap tactic, because even if you have the same number of ships, if they have a 50/50 split you're either going to lose most of your planet or most of your fleet, depending on which you focus on saving.
We've cleaned most of them out. Victory lap!
Now I get to bombard you!
ITS TOO LATE YOU CAN'T SAVE THEM I WIN!
A sense of scale
First off: the scale in this game is magnificent. It takes a bit to get used to, but you the zoom function works exactly as advertised. Also, know that the game can look much better than this; I had the settings turned down starting out, but was able to up most of the model resolutions to medium/high even on my old laptop.
So. Here's a couple research stations floating around a blurry planet. The purple ribcage to the bottom right is a shipyard.
Now I've zoomed out enough to make the icons turn on for the structures. They're actually fairly easy to work out; while some of the frigate classes blur together, you can always tell the difference between the enemy units that matter, especially attack squads vs. planetary bombardment frigates.
The highlighted planet here is the one we were just looking at. Note the bars to the left, the right, and below each planet; the little pips tell you at a glance which fleets are there. Anything on the left is friendly, anything on the right is an enemy, and anything on the bottom is an orbital structure.
And here is the solar system!
Actually, there's a bit more... We're still the middle system. Half of the players started here, the other half started across the cluster. There's going to be an interesting fight for the middle systems once things settle down in the starting solar systems. (The other start system is out of view).
And here's EVERYTHING. Note the colors; technically, you could control most everything from this screen if you had autoplace structures on. However, seeing other fleets is crucial, so most of my time is spent on the solar system level,
I have more pictures, but this is enough for one post. Also, if I take more they will be much prettier; I tested it with my settings higher and everything worked fine.
Edit: Aegis' pictures are prettier However, I have more!
Also... is your whole background that sky blue-ish color? I wonder if some of the different maps have different background pallets or something. Or maybe there's more settings for me to turn up
Oh, I already gave them money, I'm just waiting for a game in return.
So now I have two registered accounts with the same email address. Man do they mess things up.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Yea, I got a very bright map with a light green star and blue-ish background. I scaled back from a 5 star map with 100 planets to this one 7 planet one until I learn the ropes. The save I'm at isn't doing that bad either.
Edit:
O_O That was fast. You on FiOS?
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Okay, though tons of planets per star... arg. Although it looked like some weren't planets so much as large structures. But still! It makes the amateur astronomer in me cringe.
But anyways. Wow. Shit dang awesome.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
There are asteroid clusters, dead asteroids (single asteroids that aren't buildable outside some defensive structures), gas giants, various types of planets, the central star for each system, and some other types of locations.
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
Wheee!
I thought that's what I noticed in the screenshots.
That kind of sucks. Weren't there a couple other homeworld spiritual successors on the way? What were they?
So far in the short bit of 9 computer opponents I had, it seemed to involve alot of demands on their part: Give me 1000 credits; Give me 200 Metal (though this one was easier to solve); Blow up Player X's ships; etc. Completing their requests tends to give you a 25% boost to rating with them (starts at 0%) whereas failing/ignoring it involves 15% drop.
After a bit they seemed to offer me some trading partnerships and the like, but I ended my game there. Then there's the bounty bit (which is nice) and a black market if you're low on materials.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
edit: huh. OK. Had to restart the tutorial twice before it started tutorialing.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
This game runs flawlessly. I'm running it maxed, 1680x1050, not seen a drop in framerate yet and I had some epic battles last night.
Seriously, though, we need to get a player list going so we can add each other all to the buddy list. Give your player name in a post so we can start the rampant friend list adding. I'm Vacorsis.
on man i wanted this so much but now ....
But there's noooooooooooo storymode!
OOOOOOOOOOOOOOOohhhhhhhhhhhhhhhooooooooooooooooohHHHHHHHHHHHHH!
Spooky.
Great Game all around. The only thing that can stop me from playing Aurora.
it's a 4x rts strategy game that was sort of being billed as a successor to homeworld. i was expecting some sort of narrative that i could really get into.
hell evne gal civ has a story mode
In other words, and I'll bold this for anyone new to the thread, this is not homeworld based, derived, inspired, tributed nor a spiritual sequel. It just isn't. Don't expect to draw such comparisons during play, you won't.
The only similiarities they share are space, ships, and a tactical 3d battle element.
(Plus this isn't a bash post, I love the game, and I love Homeworld, but they are very different experiences)