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[Heroes of the Storm 2.0] Sign-ups open for PAC Nexus Throwdown VI! Hit me up!

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    WingedWeaselWingedWeasel Registered User regular
    So It Goes wrote: »
    Jubal77 wrote: »
    Aponi it should be cause Tauren>>>>Space Goats.

    There's already a Tauren in the game tho!

    You say that like it's enough.
    I'm always amazed people like the draenei. I was way more interested in them when they were "just" the broken

    The Broken are interesting, but as I joined in on Warcraft way late my only exposure to them was questing through the marshy part of Outland (after having played some 65 levels as a Draenei).

    Also I'm biased towards satyrs for what should be obvious reasons.

    I think they are more interesting visually than the current iteration of draenei. I dunno the draenei as they are now are just so boring

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    MMMigMMMig Registered User regular

    Based on Hearthstone, Tyrion is def the WC paladin they'd go with


    Jo is a pretty solid paladin tank as-is though, and Uther does the healing piece, with Tyrael doing the dps piece, so I don't really see a spot for Tyrion

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    MMMig wrote: »
    Jo is a pretty solid paladin tank as-is though, and Uther does the healing piece, with Tyrael doing the dps piece, so I don't really see a spot for Tyrion

    He can do any three of those, but with a different kit. Why do you think we can only have one tanky (or healy, or dps-y) paladin?

    9uiytxaqj2j0.jpg
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    LucascraftLucascraft Registered User regular
    I'm always amazed people like the draenei. I was way more interested in them when they were "just" the broken

    Speaking of Broken, I am honestly surprised that they haven't ever included Akama.
    Knight_ wrote: »
    I would like a Draenei ret paladin a lot. Yrel would be good for that. They could use the paladin class leader guy for a tank, but that's going to end up really similar to Johanna.

    Yrel would be my top choice for paladin DPS. With recent expansions, they have given the Retribution kit enough new toys that they could throw together something fairly unique that wouldn't have any overlap with the other paladin-type figures in the game.

    I would also like to see Prophet Velen in HotS, but not as a Disc Priest. I want them to use Prince/King Anduin as the Disc Priest. And when I say Disc Priest, I am talking about the healer version from a few expansions ago that was very shield heavy. Anymore, Disc Priests are basically "holy mages" and I think a Holy Mage would fit Velen nicely. They could build a kit around Atonement healing and all the Archangel stuff.

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    NyhtNyht Registered User regular
    MMMig wrote: »
    Based on Hearthstone, Tyrion is def the WC paladin they'd go with


    Jo is a pretty solid paladin tank as-is though, and Uther does the healing piece, with Tyrael doing the dps piece, so I don't really see a spot for Tyrion

    I don't think Tyrael touches the DPS side of the paladin at all, especially with the awesome we can have with bringing the Ashbringer to HotS and lines he could have with Arthas.

    I wanted to assume Velen too for Draenei but if they want to bring Anduin, they have to make sure they don't step on one another. As mention, Disc priest and leave Holy for Anduin?

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    LucascraftLucascraft Registered User regular
    Follow-up: Priests in WoW and the overall Warcraft lore are diverse enough that they could easily squeeze 3-4 characters out of all available abilities, and all of them would be strong kits.

    I want to see a Shadow priest - the Forsaken would be a good choice here - with a Darkness/Madness kit from the recent Legion Shadow overhaul. In recent times, Shadow has been associated with the Old Gods, and new spell effects have taken on properties of tentacles and other eldritch type imagery. And I'd love to see a Forsaken Shadow Priest cast some tentrils of doom, and all that business.

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    Jubal77Jubal77 Registered User regular
    edited July 2017
    Disc Priests as they are now are pretty universally loved from what I have seen (even from the mass shield version people). Not Holy Mages really. But rather active/battle healers who need to both do ~tank damage and heal to provide aoe healing and shields.

    That would work so much better in hots than mass shielding disc.

    Jubal77 on
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    WingedWeaselWingedWeasel Registered User regular
    Let's be real, blizzard needs to release a new hero everyday for the next year and maybe we will near an appropriate amount.

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Let's be real, blizzard needs to release a new hero everyday for the next year and maybe we will near an appropriate amount.

    Honestly I am enjoying their slower release schedule because one of the things that got me here in the first place was League of Legends fatigue.

  • Options
    WingedWeaselWingedWeasel Registered User regular
    Auralynx wrote: »
    Let's be real, blizzard needs to release a new hero everyday for the next year and maybe we will near an appropriate amount.

    Honestly I am enjoying their slower release schedule because one of the things that got me here in the first place was League of Legends fatigue.

    I agree. It's just thinking about the number of heroes I want to see a representation of (and I could settle for skins for some) is just staggering. Kel'thuzad is a big deal and I could easily see him get bumped to like 2019 or farther because there are so many to get through.

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    Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    Oh man, Garrosh was right.

    I was totally on board with everything he was doing. They just made me switch sides and oppose him for dumb gameplay reason. I wanted a Horde powered by the black blood of a fallen Old God, and mantis friends. He wasn't even that racist, he had goblins!

    H9f4bVe.png
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    Knight_Knight_ Dead Dead Dead Registered User regular
    Auralynx wrote: »
    Let's be real, blizzard needs to release a new hero everyday for the next year and maybe we will near an appropriate amount.

    Honestly I am enjoying their slower release schedule because one of the things that got me here in the first place was League of Legends fatigue.

    I agree. It's just thinking about the number of heroes I want to see a representation of (and I could settle for skins for some) is just staggering. Kel'thuzad is a big deal and I could easily see him get bumped to like 2019 or farther because there are so many to get through.

    or if the rumors are right, august!

    dude's model was done in what, 2014. i assume they're trying to find a good kit for him or something but i'm always amazed he hasn't come out yet.

    aeNqQM9.jpg
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    JookieJookie Registered User regular
    I have no idea who Kel'thuzad is but I want him out just for Kronk style, "Kill KT first!"
    ...
    "Wrong Kaaaaaaaaaaaaaaaayyyyyyyyyyyyteeeeeeeeeeeeeeeeeeeeeeeeeeee"

    butts
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    WingedWeaselWingedWeasel Registered User regular
    Knight_ wrote: »
    Auralynx wrote: »
    Let's be real, blizzard needs to release a new hero everyday for the next year and maybe we will near an appropriate amount.

    Honestly I am enjoying their slower release schedule because one of the things that got me here in the first place was League of Legends fatigue.

    I agree. It's just thinking about the number of heroes I want to see a representation of (and I could settle for skins for some) is just staggering. Kel'thuzad is a big deal and I could easily see him get bumped to like 2019 or farther because there are so many to get through.

    or if the rumors are right, august!

    dude's model was done in what, 2014. i assume they're trying to find a good kit for him or something but i'm always amazed he hasn't come out yet.

    I'll believe it when he is released. Either way wasn't zuljin in a similar situation where he had a model very early on and just took forever to come out?

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    Jubal77Jubal77 Registered User regular
    Jookie wrote: »
    I have no idea who Kel'thuzad is but I want him out just for Kronk style, "Kill KT first!"
    ...
    "Wrong Kaaaaaaaaaaaaaaaayyyyyyyyyyyyteeeeeeeeeeeeeeeeeeeeeeeeeeee"

    Kel Thuzad was the end boss of one of the hardest ever raids... the last of the original old school raids before blizz started going down the eaZy mode path in Wrath.

    He should have a fun kit if he comes out though. Bound to be some bleed in on characters but he would be a ranged mage or assassin of ice type that lays down ice explosions and summons legions of skeletons.

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    edited July 2017
    Knight_ wrote: »
    Auralynx wrote: »
    Let's be real, blizzard needs to release a new hero everyday for the next year and maybe we will near an appropriate amount.

    Honestly I am enjoying their slower release schedule because one of the things that got me here in the first place was League of Legends fatigue.

    I agree. It's just thinking about the number of heroes I want to see a representation of (and I could settle for skins for some) is just staggering. Kel'thuzad is a big deal and I could easily see him get bumped to like 2019 or farther because there are so many to get through.

    or if the rumors are right, august!

    dude's model was done in what, 2014. i assume they're trying to find a good kit for him or something but i'm always amazed he hasn't come out yet.

    I'll believe it when he is released. Either way wasn't zuljin in a similar situation where he had a model very early on and just took forever to come out?

    I am assuming that Kel's issue is that Jaina and Kael came out first, and now Cassia has Ball Lightning.

    Auralynx on
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Auralynx wrote: »
    Knight_ wrote: »
    Auralynx wrote: »
    Let's be real, blizzard needs to release a new hero everyday for the next year and maybe we will near an appropriate amount.

    Honestly I am enjoying their slower release schedule because one of the things that got me here in the first place was League of Legends fatigue.

    I agree. It's just thinking about the number of heroes I want to see a representation of (and I could settle for skins for some) is just staggering. Kel'thuzad is a big deal and I could easily see him get bumped to like 2019 or farther because there are so many to get through.

    or if the rumors are right, august!

    dude's model was done in what, 2014. i assume they're trying to find a good kit for him or something but i'm always amazed he hasn't come out yet.

    I'll believe it when he is released. Either way wasn't zuljin in a similar situation where he had a model very early on and just took forever to come out?

    I am assuming that Kel's issue is that Jaina and Kael came out first, and now Cassia has Ball Lightning.

    I don't really care that Ball Lightning is in the game, if we don't get Chain Frost I'm going to riot.

    9uiytxaqj2j0.jpg
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    Jubal77Jubal77 Registered User regular
    They could also make KT eat mana which would be interesting in HOTS.

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    shrykeshryke Member of the Beast Registered User regular
    edited July 2017
    So It Goes wrote: »
    Sigh another orc

    When do we get a draenei...blizz plz qq

    Nobody cares about your silly lore-breaking space goats.

    shryke on
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    WingedWeaselWingedWeasel Registered User regular
    edited July 2017
    I almost expect there is the resurrection issue as well and overlap with xul. It'd be cool to have a transformation at level 10, so he is a necro until level 10 then he is a lich. For reference because I can't help but talk about Warcraft 3:

    Necromancer
    Raise dead - summon 2 skeleton warriors (or 1 warrior and 1 mage) from a nearby corpse. Potentially autocast.
    Unholy frenzy - huge attack speed on the target, but target loses health for the duration
    Cripple - target has reduced move and attack speed plus reduced damage

    Lich
    Frost Nova - heavy single target damage with additional aoe damage and slow whoever is hit
    Frost armor - target gets a frost shield that provides armor and slows melee attackers who hit the target. Potentially auto cast
    Dark ritual - destroy a friendly unit to get mana
    Death and decay - channeled aoe damage

    History
    Kel'thuzad was an archmage in dalaran that delved into forbidden magic and eventually traveled to Northrend after hearing the call of the lich King. Anub'arak escorted him to the frozen throne where he found it wasnt quite the deal he was expecting. He ended up becoming the leader of the cult of the damned and then was killed by arthas. Ultimately after arthas became a DK he resurrected kel'thuzad in the sunwell.

    As mentioned kel'thuzad was the final boss in naxxramas (twice). Lich phylacteries tend to make them more difficult to address than initially expected.

    WingedWeasel on
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    LucascraftLucascraft Registered User regular
    I really hope Frost Armor is a part of his kit. HotS does not really have anything like that at this point in time, and so in that regard it would fill a unique space.

    In fact, I was thinking about it, and there are a lot of buff and beneficial-effect types of spells that they haven't really touched at all. Heals and shields are really the only form of friendly-team player interaction. There's so much more they can do to allow players on the same team to interact with each other.

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    edited July 2017
    Lucascraft wrote: »
    I really hope Frost Armor is a part of his kit. HotS does not really have anything like that at this point in time, and so in that regard it would fill a unique space.

    In fact, I was thinking about it, and there are a lot of buff and beneficial-effect types of spells that they haven't really touched at all. Heals and shields are really the only form of friendly-team player interaction. There's so much more they can do to allow players on the same team to interact with each other.

    There's a version of Kel'thuzad who's a support they could make, for sure, and I'd be okay with that.

    E: Thinking a bit more: Cripple (or Unholy Frenzy), Frost Armor, Frost Nova, with Death and Decay and Chain Frost as ultimates is a character I'd definitely play.

    Auralynx on
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    General_ArmchairGeneral_Armchair Registered User regular
    edited July 2017
    Jookie wrote: »
    I have no idea who Kel'thuzad is but I want him out just for Kronk style, "Kill KT first!"
    ...
    "Wrong Kaaaaaaaaaaaaaaaayyyyyyyyyyyyteeeeeeeeeeeeeeeeeeeeeeeeeeee"

    He's a lich.

    In Warcraft 3, the lich toolset was:
    *Frost Nova: an extremely potent AOE nuke /slow
    *Frost armor: buffed armor and debuffed enemy movement and attack rate
    *Dark ritual : sacrifice friendly unit to gain mana
    *Death and decay: AOE Painfield that damaged everything within its radius, even buildings, for 4% health per second.

    Edit :
    That's what I get for neglecting to refresh before typing that out on my phone...

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
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    shrykeshryke Member of the Beast Registered User regular
    Jubal77 wrote: »
    They could also make KT eat mana which would be interesting in HOTS.

    They don't want Mana Burn in the game.

    Jubal77 wrote: »
    Kel Thuzad was the end boss of one of the hardest ever raids... the last of the original old school raids before blizz started going down the eaZy mode path in Wrath.

    You are skiping over like multiple expansions here.

    Kel'thuzad was end-boss of Naxx which was the last Vanilla WoW raid that nobody ever saw, then there was TBC, then there was WOTLK where he was the end boss of the first raid at release, then it wasn't till the end of Cata when they released shit like the Raid Finder.

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    Jubal77Jubal77 Registered User regular
    edited July 2017
    shryke wrote: »
    Jubal77 wrote: »
    They could also make KT eat mana which would be interesting in HOTS.

    They don't want Mana Burn in the game.

    Jubal77 wrote: »
    Kel Thuzad was the end boss of one of the hardest ever raids... the last of the original old school raids before blizz started going down the eaZy mode path in Wrath.

    You are skiping over like multiple expansions here.

    Kel'thuzad was end-boss of Naxx which was the last Vanilla WoW raid that nobody ever saw, then there was TBC, then there was WOTLK where he was the end boss of the first raid at release, then it wasn't till the end of Cata when they released shit like the Raid Finder.

    Nah I remember fine. But that argument is old.

    KT 1.0 was of course what I referencing and he was a lot harder than the later iteration. He had a lot more lich style abilities on him then.

    Edit: Ohh they gave Guldan some insane regen imagine if KT had Chains of KT as one of his Ults. Short MC where the player doesnt directly control the players MCd but instead they act as heal bots to KT.

    Jubal77 on
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    shrykeshryke Member of the Beast Registered User regular
    edited July 2017
    Jubal77 wrote: »
    shryke wrote: »
    Jubal77 wrote: »
    They could also make KT eat mana which would be interesting in HOTS.

    They don't want Mana Burn in the game.

    Jubal77 wrote: »
    Kel Thuzad was the end boss of one of the hardest ever raids... the last of the original old school raids before blizz started going down the eaZy mode path in Wrath.

    You are skiping over like multiple expansions here.

    Kel'thuzad was end-boss of Naxx which was the last Vanilla WoW raid that nobody ever saw, then there was TBC, then there was WOTLK where he was the end boss of the first raid at release, then it wasn't till the end of Cata when they released shit like the Raid Finder.

    Nah I remember fine. But that argument is old.

    KT 1.0 was of course what I referencing and he was a lot harder than the later iteration. He had a lot more lich style abilities on him then.

    Your quote implies TBC was after Blizzard started "going down the eaZy mode path", which ... what?

    There's a whole expansion between even what you are claiming was "easy mode" that has never been defined as easy mode by, like, anyone.

    shryke on
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    Jubal77Jubal77 Registered User regular
    shryke wrote: »
    Jubal77 wrote: »
    shryke wrote: »
    Jubal77 wrote: »
    They could also make KT eat mana which would be interesting in HOTS.

    They don't want Mana Burn in the game.

    Jubal77 wrote: »
    Kel Thuzad was the end boss of one of the hardest ever raids... the last of the original old school raids before blizz started going down the eaZy mode path in Wrath.

    You are skiping over like multiple expansions here.

    Kel'thuzad was end-boss of Naxx which was the last Vanilla WoW raid that nobody ever saw, then there was TBC, then there was WOTLK where he was the end boss of the first raid at release, then it wasn't till the end of Cata when they released shit like the Raid Finder.

    Nah I remember fine. But that argument is old.

    KT 1.0 was of course what I referencing and he was a lot harder than the later iteration. He had a lot more lich style abilities on him then.

    Your quote implies TBC was after Blizzard started "going down the eaZy mode path", which ... what?

    There's a whole expansion between even what you are claiming was "easy mode" that has never been defined as easy mode by, like, anyone.

    Its an old argument and OT here I suppose. But even blizz said Wrath was dialed back too far in several places later on.

  • Options
    WingedWeaselWingedWeasel Registered User regular
    Lucascraft wrote: »
    I really hope Frost Armor is a part of his kit. HotS does not really have anything like that at this point in time, and so in that regard it would fill a unique space.

    In fact, I was thinking about it, and there are a lot of buff and beneficial-effect types of spells that they haven't really touched at all. Heals and shields are really the only form of friendly-team player interaction. There's so much more they can do to allow players on the same team to interact with each other.

    They do have the attack speed debuff.I know rexxar and Misha still get it, although it has changed over time and now has an active component. not sure if there is anything that pairs that debuff with armor though.

  • Options
    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    edited July 2017
    Lucascraft wrote: »
    I really hope Frost Armor is a part of his kit. HotS does not really have anything like that at this point in time, and so in that regard it would fill a unique space.

    In fact, I was thinking about it, and there are a lot of buff and beneficial-effect types of spells that they haven't really touched at all. Heals and shields are really the only form of friendly-team player interaction. There's so much more they can do to allow players on the same team to interact with each other.

    They do have the attack speed debuff.I know rexxar and Misha still get it, although it has changed over time and now has an active component. not sure if there is anything that pairs that debuff with armor though.

    Most of the revised tank-ability interaction is raw -damage instead of slower attack speed though Xul and a couple others have it as well.

    This is wrong, apparently I play too much Diablo.

    Auralynx on
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    shrykeshryke Member of the Beast Registered User regular
    edited July 2017
    Jubal77 wrote: »
    shryke wrote: »
    Jubal77 wrote: »
    shryke wrote: »
    Jubal77 wrote: »
    They could also make KT eat mana which would be interesting in HOTS.

    They don't want Mana Burn in the game.

    Jubal77 wrote: »
    Kel Thuzad was the end boss of one of the hardest ever raids... the last of the original old school raids before blizz started going down the eaZy mode path in Wrath.

    You are skiping over like multiple expansions here.

    Kel'thuzad was end-boss of Naxx which was the last Vanilla WoW raid that nobody ever saw, then there was TBC, then there was WOTLK where he was the end boss of the first raid at release, then it wasn't till the end of Cata when they released shit like the Raid Finder.

    Nah I remember fine. But that argument is old.

    KT 1.0 was of course what I referencing and he was a lot harder than the later iteration. He had a lot more lich style abilities on him then.

    Your quote implies TBC was after Blizzard started "going down the eaZy mode path", which ... what?

    There's a whole expansion between even what you are claiming was "easy mode" that has never been defined as easy mode by, like, anyone.

    Its an old argument and OT here I suppose. But even blizz said Wrath was dialed back too far in several places later on.

    No, I meant literally between Original Naxx, the last of old school raids and where you claim they went down the past to easy mode is an entire expansion with what have generally been considered to be some of the hardest raids at the time they were released.

    But nobody really saw original KT anyway and he's best known still from WC3.

    shryke on
  • Options
    LucascraftLucascraft Registered User regular
    Lucascraft wrote: »
    I really hope Frost Armor is a part of his kit. HotS does not really have anything like that at this point in time, and so in that regard it would fill a unique space.

    In fact, I was thinking about it, and there are a lot of buff and beneficial-effect types of spells that they haven't really touched at all. Heals and shields are really the only form of friendly-team player interaction. There's so much more they can do to allow players on the same team to interact with each other.

    They do have the attack speed debuff.I know rexxar and Misha still get it, although it has changed over time and now has an active component. not sure if there is anything that pairs that debuff with armor though.

    I guess I was more talking about the buff side of Frost Armor.

    Kel'thuzad gives Frost Armor to a teammate. That's a buff. And I was saying that HotS doesn't have a lot of buffs. Mostly (and yes, there are exceptions), your interaction between two players is either A) a heal, or B) a shield. And I guess there are some friendly auras too. But there's a very clear and open space where they could do a lot more with buffs between friendly players.

    I'm not talking about the slow component of when an attacker hits someone who is wearing Frost Armor. I'm talking about the act of giving Frost Armor.

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    Jubal77Jubal77 Registered User regular
    You know what would be fun to have is Mimiron as another Lost Vikings type player with each body piece.

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    Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    The really hilarious part about Kel'thuzad and Kael'thas both being "KT" is that shortening one to "Kel" and the other to "Kael" is still prone to confusion, especially when you take into account yelling and different accents.

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    TheStigTheStig Registered User regular
    We need a Tauren feral druid. Cat form for dps, bear form for tanking and an instant shift to cheetah form instead of mount.

    bnet: TheStig#1787 Steam: TheStig
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    LucascraftLucascraft Registered User regular
    We'll just call him "Lich."

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    Jubal77Jubal77 Registered User regular
    To differentiate we just called Kael "drug fiend" back in the day.

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Lucascraft wrote: »
    Lucascraft wrote: »
    I really hope Frost Armor is a part of his kit. HotS does not really have anything like that at this point in time, and so in that regard it would fill a unique space.

    In fact, I was thinking about it, and there are a lot of buff and beneficial-effect types of spells that they haven't really touched at all. Heals and shields are really the only form of friendly-team player interaction. There's so much more they can do to allow players on the same team to interact with each other.

    They do have the attack speed debuff.I know rexxar and Misha still get it, although it has changed over time and now has an active component. not sure if there is anything that pairs that debuff with armor though.

    I guess I was more talking about the buff side of Frost Armor.

    Kel'thuzad gives Frost Armor to a teammate. That's a buff. And I was saying that HotS doesn't have a lot of buffs. Mostly (and yes, there are exceptions), your interaction between two players is either A) a heal, or B) a shield. And I guess there are some friendly auras too. But there's a very clear and open space where they could do a lot more with buffs between friendly players.

    I'm not talking about the slow component of when an attacker hits someone who is wearing Frost Armor. I'm talking about the act of giving Frost Armor.

    This is where I bring up the recent swap in armor-types on Pixie Dust, I think?

    But yeah, it's a pretty rare ability function.

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    WingedWeaselWingedWeasel Registered User regular
    Lucascraft wrote: »
    Lucascraft wrote: »
    I really hope Frost Armor is a part of his kit. HotS does not really have anything like that at this point in time, and so in that regard it would fill a unique space.

    In fact, I was thinking about it, and there are a lot of buff and beneficial-effect types of spells that they haven't really touched at all. Heals and shields are really the only form of friendly-team player interaction. There's so much more they can do to allow players on the same team to interact with each other.

    They do have the attack speed debuff.I know rexxar and Misha still get it, although it has changed over time and now has an active component. not sure if there is anything that pairs that debuff with armor though.

    I guess I was more talking about the buff side of Frost Armor.

    Kel'thuzad gives Frost Armor to a teammate. That's a buff. And I was saying that HotS doesn't have a lot of buffs. Mostly (and yes, there are exceptions), your interaction between two players is either A) a heal, or B) a shield. And I guess there are some friendly auras too. But there's a very clear and open space where they could do a lot more with buffs between friendly players.

    I'm not talking about the slow component of when an attacker hits someone who is wearing Frost Armor. I'm talking about the act of giving Frost Armor.

    There are some things that grant armor. Off the top of my head I'm only thinking of Uther that grants armor to other players. Granted it's tied to heals.

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    shrykeshryke Member of the Beast Registered User regular
    Auralynx wrote: »
    Lucascraft wrote: »
    I really hope Frost Armor is a part of his kit. HotS does not really have anything like that at this point in time, and so in that regard it would fill a unique space.

    In fact, I was thinking about it, and there are a lot of buff and beneficial-effect types of spells that they haven't really touched at all. Heals and shields are really the only form of friendly-team player interaction. There's so much more they can do to allow players on the same team to interact with each other.

    They do have the attack speed debuff.I know rexxar and Misha still get it, although it has changed over time and now has an active component. not sure if there is anything that pairs that debuff with armor though.

    Most of the revised tank-ability interaction is raw -damage instead of slower attack speed though Xul and a couple others have it as well.

    It's not actually. Only Diablo has a unique version of Imposing Presence afaik. And even he has the passive -attack speed component. It's just his active version has -20% damage instead of the -attack speed and slow that everyone else has. Mostly because he's got the slow on another ability on that tier and slow is really powerful on Diablo.

    ETC, Johanna, Leoric, Muradin, Rexxar and Sonya all have standard IP which is passive -20% attack speed and active aoe that is -50% attack speed and 20% slow.

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    shrykeshryke Member of the Beast Registered User regular
    Lucascraft wrote: »
    Lucascraft wrote: »
    I really hope Frost Armor is a part of his kit. HotS does not really have anything like that at this point in time, and so in that regard it would fill a unique space.

    In fact, I was thinking about it, and there are a lot of buff and beneficial-effect types of spells that they haven't really touched at all. Heals and shields are really the only form of friendly-team player interaction. There's so much more they can do to allow players on the same team to interact with each other.

    They do have the attack speed debuff.I know rexxar and Misha still get it, although it has changed over time and now has an active component. not sure if there is anything that pairs that debuff with armor though.

    I guess I was more talking about the buff side of Frost Armor.

    Kel'thuzad gives Frost Armor to a teammate. That's a buff. And I was saying that HotS doesn't have a lot of buffs. Mostly (and yes, there are exceptions), your interaction between two players is either A) a heal, or B) a shield. And I guess there are some friendly auras too. But there's a very clear and open space where they could do a lot more with buffs between friendly players.

    I'm not talking about the slow component of when an attacker hits someone who is wearing Frost Armor. I'm talking about the act of giving Frost Armor.

    There are some things that grant armor. Off the top of my head I'm only thinking of Uther that grants armor to other players. Granted it's tied to heals.

    Pixie Dust from BW and Safeguard from Morales.

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