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[Total War]: 3 Kingdoms is out! Rats and Lizardman fight it out in WH2.

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    KruiteKruite Registered User regular
    Moridin889 wrote: »
    The biggest thing working against Settra is that those are Savage Orcs. They have physical resist which makes it rough as you don't have any good magic damage early outside of a casket of souls.

    But they're orcs and your entire army causes fear?

    skeles are not especially good at chasing down fleeing units.

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    JepheryJephery Registered User regular
    edited April 2019
    Chariots worked well for me against the orcs. They don't use enough cavalry or monsters to put the chariots in danger, so I had free rein to run them over.

    Jephery on
    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
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    KruiteKruite Registered User regular
    So do I finally bite the bullet and play Skaven as the new faction lord? Skaven and Norsca are the two races I have not touched.

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    FiendishrabbitFiendishrabbit Registered User regular
    Kruite wrote: »
    So do I finally bite the bullet and play Skaven as the new faction lord? Skaven and Norsca are the two races I have not touched.

    You should touch them. Skaven and Norsca are super fun.
    Norsca has a ton of fun units like Marauder horsemasters/champions/hunters (w/javelins), mammoths, armored skin wolves, fimirs, ice wolf chariots etc. What you basicly have is savage infantry, mammoths and superb monsterhunters (Javelins are cheapo, armored skinwolves and fimirs with greatweapons can tear anything big to shreds).

    Skaven have meatshield infantry backed up by some of the best artillery and specialist troops in the game. And now they'll also have jezzails, machineguns and biker mice.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
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    KruiteKruite Registered User regular
    Kruite wrote: »
    So do I finally bite the bullet and play Skaven as the new faction lord? Skaven and Norsca are the two races I have not touched.

    You should touch them. /quote]

    giggity

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    KarozKaroz Registered User regular
    If you're waiting on the new Skaven and Lizardmen DLC I would wait till then (4/17), also their mechanics are getting beefed up for what looks to be a more satisfying experience.

    Go for Norsca. The best DLC from 1 IMO. Their hunt and god system can make each playthrough a bit more unique then the standard of most other races.

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    Metzger MeisterMetzger Meister It Gets Worse before it gets any better.Registered User regular
    don't actually touch a skaven you'll catch something

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    FiendishrabbitFiendishrabbit Registered User regular
    edited April 2019
    don't actually touch a skaven you'll catch something

    And it will most likely be awesome. Both Father Nurgle and your best boy Slaneesh encourages you to. If Nurgle and Slaanesh agree, how can it be wrong?

    P.S: Besides, not a lot of people touch skaven. With Ikit Claw you'll have to do it. It's For Science.

    Fiendishrabbit on
    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
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    KruiteKruite Registered User regular
    agreed;

    Lorewise, is the great Horned Rat his own chaotic god? Or is he some sort of manifestation of Nurgle?

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    JusticeforPlutoJusticeforPluto Registered User regular
    I think he's a regular God all his own. He just sometimes allies with the Chaos God's.

    Basically, he's a chaotic God but not a Chaotic God, ya dig?

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    ExtreaminatusExtreaminatus Go forth and amplify, the Noise Marines are here!Registered User regular
    edited April 2019
    He's his own thing. In Age of Sigmar (the current Warhammer Fantasy setting), he's currently keeping Slaanesh's chair warm as a full-fledged Chaos God.

    Extreaminatus on
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    TerrendosTerrendos Decorative Monocle Registered User regular
    Tomb Kings are my favorite faction from TWW2. I've played their campaigns a lot.

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    KruiteKruite Registered User regular
    He's his own thing. In Age of Sigmar (the current Warhammer Fantasy setting), he's currently keeping Slaanesh's chair warm as a full-fledged Chaos God.

    what happened to slaanesh? Is he/she/it taking a nude beach trip down in Bermuda?

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    Metzger MeisterMetzger Meister It Gets Worse before it gets any better.Registered User regular
    They! They're not around anymore. Or are but are trapped somewhere in the Warp?

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    ExtreaminatusExtreaminatus Go forth and amplify, the Noise Marines are here!Registered User regular
    Slaanesh got caught out of sorts by Tyrion, Teclis, and Malekith while glutting itself on delicious, delicious elf souls during the apocalypse. Nobody knows where shklee went, so followers and daemons of Slaanesh have been searching high and low trying to find out where the (now) elf gods stashed their deity.

    In the meantime, the Great Horned Rat stole the throne because nobody else called it first.

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    JusticeforPlutoJusticeforPluto Registered User regular
    Kruite wrote: »
    He's his own thing. In Age of Sigmar (the current Warhammer Fantasy setting), he's currently keeping Slaanesh's chair warm as a full-fledged Chaos God.

    what happened to slaanesh? Is he/she/it taking a nude beach trip down in Bermuda?

    I'm not sure about in universe but I'm pretty sure the mother reason was that slaanesh was performing poorly compared to the other chaos gods and needed a reboot of some sort do get consumers interested.

    I saw someone said it and I agree that the dark elves do slaaneshs aesthetic better than slaanesh.

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    FiendishrabbitFiendishrabbit Registered User regular
    Kruite wrote: »
    He's his own thing. In Age of Sigmar (the current Warhammer Fantasy setting), he's currently keeping Slaanesh's chair warm as a full-fledged Chaos God.

    what happened to slaanesh? Is he/she/it taking a nude beach trip down in Bermuda?

    I'm not sure about in universe but I'm pretty sure the mother reason was that slaanesh was performing poorly compared to the other chaos gods and needed a reboot of some sort do get consumers interested.

    I saw someone said it and I agree that the dark elves do slaaneshs aesthetic better than slaanesh.

    Dunno. The new slaanesh models are awesome. All perversion, perfection, decadence and mindboggling sinuous in a package of flesh, chitin, metal and cloth blending into one.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
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    ExtreaminatusExtreaminatus Go forth and amplify, the Noise Marines are here!Registered User regular
    Kruite wrote: »
    He's his own thing. In Age of Sigmar (the current Warhammer Fantasy setting), he's currently keeping Slaanesh's chair warm as a full-fledged Chaos God.

    what happened to slaanesh? Is he/she/it taking a nude beach trip down in Bermuda?

    I'm not sure about in universe but I'm pretty sure the mother reason was that slaanesh was performing poorly compared to the other chaos gods and needed a reboot of some sort do get consumers interested.

    I saw someone said it and I agree that the dark elves do slaaneshs aesthetic better than slaanesh.

    Dunno. The new slaanesh models are awesome. All perversion, perfection, decadence and mindboggling sinuous in a package of flesh, chitin, metal and cloth blending into one.

    The new Slaanesh stuff is looking really great, but before that they weren't doing so well. Which is totally understandable when the other three Chaos Gods get frequent model and rules updates and Slaanesh rarely did. And the Dark Elf aesthetic is more of a dark mirror to the High Elf aesthetic than it is Slaanesh's deal.

    Either way, I'm excited to see what CA is going to be doing for daemons in Total Warhammer 3.

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    TurambarTurambar Independent Registered User regular
    Skaven haven't really seemed like my thing, but with the coming DLC they seem much more appealing

    Rattling Gunners look cool, Jezzails look cool, Doom Flayers look cool, Ikit Claw looks cool

    Ready to get my dakka dakka on

    Steam: turamb | Origin: Turamb | 3DS: 3411-1109-4537 | NNID: Turambar | Warframe(PC): Turamb
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    KanaKana Registered User regular
    It's so basic but empire is still my favorite aesthetic.

    Shot and pikes vs large slavering hordes of orcs and undead is just dope.

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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    IblisIblis Registered User regular
    Kruite wrote: »
    agreed;

    Lorewise, is the great Horned Rat his own chaotic god? Or is he some sort of manifestation of Nurgle?

    Ages ago the theory was he was a daemon of Tzeentch that manipulated the events of The Doom of Kavzar to create the Skaven and go independent. Then Clan Pestilens was corrupted by Nurgle influence and started a civil war, and their worship altered the Horned Rat.

    Of course they never ended up supporting this theory and seem to just leave the origin of the Skaven and the Horned Rat mysterious in a sort of Chicken and the Egg way.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
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    KruiteKruite Registered User regular
    It's much better to give a nudge and a wink wink on such origins anyway. leaves the truth to the imagination of the fans

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    Metzger MeisterMetzger Meister It Gets Worse before it gets any better.Registered User regular
    Kana wrote: »
    It's so basic but empire is still my favorite aesthetic.

    Shot and pikes vs large slavering hordes of orcs and undead is just dope.

    There's great empire mods too. But yeah, especially with Karl Franz just like, smashing dudes with Ghal Maraz, it's just rad. Reiksgard crashing into the enemy flanks like a mailed fist.

    Thinking about it, there's really no faction that I, like, actively dislike. There's some I like more than others surely, but they're all really fun in their own way and that's pretty cool.

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    FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    I am enjoying the Mortal Empires campaign more than the Old World campaign, even with Old World factions.

    Even if I have to restart multiple times because I am bad.

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    IblisIblis Registered User regular
    Kruite wrote: »
    It's much better to give a nudge and a wink wink on such origins anyway. leaves the truth to the imagination of the fans

    Oh yeah, kind of wish they would play up some of the weirder potential explanations though. Like some Dwarfs believe that the Horned Rat is a disgraced ancestor god, cousin of Grimnir, that was exiled because he had no skill with rock or metal crafting. Later he discovered he had a skill; flesh-crafting, and used that to create a race to exact his revenge.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
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    FiendishrabbitFiendishrabbit Registered User regular
    edited April 2019
    Did you see the ratling gunners? O_O


    (You also see the underempire).

    P.S: Ikit Claw can upgrade his Jezzails so that they all get hawkish precision, Stalker as well as bonus range and AP damage. Ikit Claw is god damn nuts.

    Fiendishrabbit on
    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
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    FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    Ok, playing as Orion basically meant sitting around.

    Playing as Aranessa is fun.

    Except for the level 20 20 stack Norsca pirate that just follows me around at the beginning.

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    IblisIblis Registered User regular
    Did you see the ratling gunners? O_O


    (You also see the underempire).

    P.S: Ikit Claw can upgrade his Jezzails so that they all get hawkish precision, Stalker as well as bonus range and AP damage. Ikit Claw is god damn nuts.

    Watched a bit of that earlier. Yeah, Ikit seems to be far and away the best Skaven lord in both campaign and probably multiplayer. In campaign his forbidden workshop offers so much crazy shit, including special regiments of renown, that he kind of overshadows all the other LL. Which to be fair, he's the only Skaven LL I've liked so far, so that's good for me.

    The underempire is much more robust than I thought. It has a lot of buildings with a bunch of shit you can do, including spawning an army on top of the city and instantly declaring war, building a structure that causes undercities to randomly spread to nearby cities, and just generating a whole bunch of food.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
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    KarozKaroz Registered User regular
    The talk of the Empire got me caught up in starting a new ME campaign for Hard on a change and I've come to appreciate the new changes.

    Now there is the Barrow Legion to the west as a threat you decide how much attention you want to pay attention to, Marienburg is always a tasty target, Crooked Moon lurks in the Southwest, the counts in the east and north and looming in the distance Chaos and Vampire Counts.

    Starting out was rough with Volkmar as I lost my Knights of the Blazing Sun to an autoresolve. Militia spam was plentiful and I still haven't mastered firing lines so this can come to bite me in the ass of what should otherwise be a much easier fight if properly positioned. Combined with the prices of the structure and inter dependencies to build certain units (unlike some other factions), it was pretty daunting. Yet I came to respect the Empire's rank and file once again, not merely meat shields but stalwart soldiers, able to hold the line where I tell them to. Along with making a luck seizure of Marienburg early on helped fuel my economy to start putting in mortars, knights and halbediers.

    Now the Barrow Legion is wiped out, Crooked Moon is taking it on the nose, Norsca is saber rattling off in the north but the Vampires are creeping in. The Empire is a really good and challenging campaign.

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    SharpyVIISharpyVII Registered User regular
    As Empire I really enjoy using several mortars when sieging a settlement. They're amazing for clearing walls and can pretty much guarantee a win as you kill so many of their troops on the wall.

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    GoumindongGoumindong Registered User regular
    Is there a mod that removes the red tree from every lord? Cause i really want one.

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    FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    Pirating around is super fun

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    FiendishrabbitFiendishrabbit Registered User regular
    You know that Tehenhauin hates skaven.
    Well, it turns out that through his Prophecy of Sotek faction ability he can trigger an all out war to the death between Lizardmen and Skaven. At the second level of Prophecy of Sotek all Lizardmen factions are at war with all Skaven factions (and they love Tehenhauin. Confederations ahoy).

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
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    Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    edited April 2019
    Whenever I see Ikit Klaws name I hear it like this

    https://youtu.be/yulfu1YhhLM

    Lord_Asmodeus on
    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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    FiendishrabbitFiendishrabbit Registered User regular
    So what are your plans for the new skaven/lizardmen mechanics?
    Personally I'm thinking Mortal Empires for Ikit Claw (because I have yet to do a long-term Skaven campaign in mortal empires. I've taken 8-peaks as Queek as a proof of concept, but that's it for the skaven mortal empires campaign), while I'll do the vortex for Tehenhauin (since I think his campaign of extermination fits the crowded Lustria like a glove) and I'll ignore tictactoe because I'm still salty.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
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    Lord_MordjaLord_Mordja Registered User regular
    Lol, who were you hoping for? The Kroxigor or the generic-sounding Saurus guy?

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    TheGerbilTheGerbil Registered User regular
    edited April 2019
    Patch notes tomorrow (or today I guess if you're not MST or PST). Here's hoping for more cool shit or just some fun stuff to read whilst waiting for Wednesday.

    TheGerbil on
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    IblisIblis Registered User regular
    Patch notes are out, though having trouble loading for me at the moment. A lot of neat details I've seen mentioned though, like Feral Cold Ones are now a standard recruitable unit for Lizardmen.

    Also in bad news for Araby, Grace confirmed there will be no new races added to Warhammer 2, but we do have more lord packs coming.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
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    KruiteKruite Registered User regular
    Apparently there was a bug with AOE spells not having the correct areas. Vortex and large AOE spells should be doing more damage now.

    Brimstone Gyrocoptors have a slight damage increase (both AP and base) and are more accurate. This was a much needed buff.

    Lizardmen: the "go feral" ability triggers at 20% health instead of 50%.

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    GoumindongGoumindong Registered User regular
    Link to the patch notes: Its too long to copy/paste and i don't want to bother formatting.

    https://www.totalwar.com/blog/total-war-warhammer-ii-patch-notes-the-doomsayer-update/

    Notable things:
    • Start Position based mods will no longer work as new regions are being added
    • Autoresolve penalties are being removed!(for playable and horde factions). Comes with AI buffs that should accelerate their strategic presence.
    • AI Vampire Counts will develop bloodlines (specific to each minor faction)
    • Vampire Coast and Vampire strength significantly reduced
    • Reiksguard no longer require a smith to build! (among other building requirement changes)
    • All Bretonian Units no longer have secondary building requirements. Peasant Units Free until over the unit cap
    • Researching a Heraldry will trigger a confederation dilemma (supposed to be costly) so it looks like you will be able to confederate with Bretonian Factions even if you're not high enough in diplomacy.
    • Green Knight is immune to assassinations, lasts for 25 rounds and you get infinite of him at rank 5 chivalry.
    • All Bretonian Lords/Albrec/Paladins start on a barded warhorse
    • "Rebalanced all vortex, breath, wind and explosion abilities, as a bug that was making them use a reduced radius for area of effect was fixed"
    • Summoned Units are Rebalanced (can now break, timer is now more fixed than prior in similar to crumbling mechanic for undead). Should generally increase the effective duration of summons.
    • Various Buffs/Nerfs: Notably "Witch Hunters: Accusation is now a hex. No longer deals direct damage. Instead reduces armour by 30, melee defence by 26 and missile resistance by 22 for 35 seconds."
    • "Primal Instincts: Reduced the hitpoint percentage at which rampage triggers from 50% to 20% When triggered, the affected unit also benefits from +8 melee attacks and +16% charge bonus"
    • "Comet of Casandora: +648 ap projectile damage (the actual comet, not the explosion)"

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