Given how lukewarm the reception was at the idea of yet another "physical DLC" game, I'm not surprised if they felt they have to ramp up marketing on the StarFox aspects to get it to sell.
If World of Final Fantasy Maxima lets me play as Rikku, I will buy another copy of that game despite the fact that I haven't even taken the shrinkwrap off my PS4 copy
The only problem with the Final Fantasy ports is that Nintendo and Square-Enix are collectively about the worst at pricing ports of old games, so they're gonna be ridiculously overpriced. That said, I have weird controller issues with FF9 on PC so I'm gonna get it anyway. I've been itching to revisit it.
the catch in this specific instance is that there's two conflicting game design desires here
one is that players should have as much agency to define their interaction with the control scheme as possible in order to accommodate both disabilities but also learned trends (the simplest example in the world being the swapping of what Confirm is between many Japanese and western games, a minor inconvenience that you occasionally encounter on a game that was not localized quite as heavily as normal)
the other is that developers should have the freedom to include frustration and failure as part of their game design. you often see players wishing to smooth out mechanics or remove them entirely in their suggestions to improve a game, but often see game designers push back to say yes it is a little frustrating, but including that makes the success more fun and makes the experience less flat.
and neither viewpoint is really wrong? so we all just sort of have to sit around and accept that no one's wrong in the argument and it's just kind of a dice roll to see which of the two sides an individual developer feels is more important to lean towards.
I've brought this desire up before with regard to Katamari and have usually been met with responses only slightly below the level of Dark Souls players whenever the subject of an "easy" mode is brought up. Like, I'm not trying to take away your way of playing, I'm not asking for a fundamental redesign of the game, all I want is a more intuitive control scheme option for me to enjoy the game more(or at all); You will literally not be impacted at all.
That being said the Switch would be a perfect opportunity to include tilt controls - I'd give it a try then if it did. But since it looks to be remaster I doubt they'll do anything substantive with it beyond a resolution increase.
I think it's a complicated issue. I don't really agree with the "difficulty purity" angle that a lot of players put forth, but I do think there is an ever present tug-of-war between a player having the option to play a game any way they want and the developer setting the boundaries they want to create a specific experience for the player.
Games are all about rules and boundaries. You can say that's fundmentally what most games are - intersecting rules coupled with an objective to produce some kind of challenge. In Dandara, you can only move around diagonally. It can be frustrating as shit sometimes, but if there was a "move anywhere" option, the game would be fundamentally different.
You have to take it case by case. I do think that Katamari Damacy is a fundamentally different game without tank controls. Tank controls are a part of the challenge - it's a physics-based game and part of the challenge comes from what happens to your...uh...star-thing the more you attach to it. Does that mean providing directionally-responsive controls would make it fundamentally worse (or better)? No. But I think it potentially makes it a different game.
I tend to favor the developer's vision over providing options to the player that may contradict that vision. That said, I'm also sympathetic to the accessibility angle of the discussion as well which adds another layer of complexity to the discussion. I don't think accessibility (the way we typically use that phrase) is really relevant, though, when it comes to player preference over tank vs. rotational controls if the tank controls actually serve some thematic purpose.
Drez on
Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
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Goose!That's me, honeyShow me the way home, honeyRegistered Userregular
Did you guys think they were gonna stop making Animal Crossing games?
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LasbrookIt takes a lot to make a stewWhen it comes to me and youRegistered Userregular
That Isabelle troll had me fucking cackling. It’s good they followed it up with an announcement cause I feel there would have been blood in the streets
In the Splatoon video, I'm not entirely sure what 100x Battle is supposed to be. There's a bunch of crazy looking new specials and I don't know if they'd be tied to new weapons or whatever 100x Battle is. It doesn't seem to be a completely new mode, since it also says Turf War. Some kind of mode modifier, maybe?
EDIT: Oh, there are some details on the Splatoon tumblr. 10x and 100x Battle is something that happens during Splatfests and multiplies the points from winning.
That Isabelle troll had me fucking cackling. It’s good they followed it up with an announcement cause I feel there would have been blood in the streets
There will be when she starts kicking everyone's ass in Smash.
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augustwhere you come from is goneRegistered Userregular
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5 more minutes. Hm.
Two months ago
Given how lukewarm the reception was at the idea of yet another "physical DLC" game, I'm not surprised if they felt they have to ramp up marketing on the StarFox aspects to get it to sell.
FF7/8/10 and 12 on Switch!
Very heavy Square at the end...another FF character for smash?
ITS HAPPENING
and it is I guess.
or IS it?
It's both
They actually did it
The maniacs put Isabelle in Smash
Or Nook in Smash...
THAT’S ALL I NEEDED
SWITCH IS OFFICIALLY ON THE MENU
FUCK YES ANIMAL CROSSING GAME!!!!!
Wait.
FUCKING SMASH?!?! YOU MOTHER FUCKINERS NINTENDO
wait.
FUCK YES ANIMAL CROSSING GAME!!!!!!!!!!!!!!!!!
no they very carefully did not mention 8
Smash and MK8 Deluxe are icing on the cake
the online service still seems extremely like bullshit, putting free services behind a paywall just, really makes it feel like a blatant cash grab
http://www.audioentropy.com/
DQ11 just came out...
Whoops. FF7/9/10/10-2 and 12. Got thrown off thinking it was some weird cutscene mode in another game like peek and missed which titles exactly.
...God the Switch has too many thing i want on it now, i'm not used to this
big fan of the ol' camp 'n smash
I like my sex to be in-tents
I think it's a complicated issue. I don't really agree with the "difficulty purity" angle that a lot of players put forth, but I do think there is an ever present tug-of-war between a player having the option to play a game any way they want and the developer setting the boundaries they want to create a specific experience for the player.
Games are all about rules and boundaries. You can say that's fundmentally what most games are - intersecting rules coupled with an objective to produce some kind of challenge. In Dandara, you can only move around diagonally. It can be frustrating as shit sometimes, but if there was a "move anywhere" option, the game would be fundamentally different.
You have to take it case by case. I do think that Katamari Damacy is a fundamentally different game without tank controls. Tank controls are a part of the challenge - it's a physics-based game and part of the challenge comes from what happens to your...uh...star-thing the more you attach to it. Does that mean providing directionally-responsive controls would make it fundamentally worse (or better)? No. But I think it potentially makes it a different game.
I tend to favor the developer's vision over providing options to the player that may contradict that vision. That said, I'm also sympathetic to the accessibility angle of the discussion as well which adds another layer of complexity to the discussion. I don't think accessibility (the way we typically use that phrase) is really relevant, though, when it comes to player preference over tank vs. rotational controls if the tank controls actually serve some thematic purpose.
Steam
In the Splatoon video, I'm not entirely sure what 100x Battle is supposed to be. There's a bunch of crazy looking new specials and I don't know if they'd be tied to new weapons or whatever 100x Battle is. It doesn't seem to be a completely new mode, since it also says Turf War. Some kind of mode modifier, maybe?
EDIT: Oh, there are some details on the Splatoon tumblr. 10x and 100x Battle is something that happens during Splatfests and multiplies the points from winning.