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  • PixiePixie They/Them Registered User regular
    I couldn't watch a ton of the Cyberpunk gameplay stream cause I was at work, but does it look like there is much character customization in it?

    Yes, it looks that way from what I could tell.

    ~~ Pixie on Steam ~~
    ironzerg wrote: »
    Chipmunks are like nature's nipple clamps, I guess?
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited August 2018
    I couldn't watch a ton of the Cyberpunk gameplay stream cause I was at work, but does it look like there is much character customization in it?

    Yes, it looks that way from what I could tell.

    So exactly how much time will you be spending in the character creator? :D

    cooljammer00 on
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  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    Also I'm not blaming them for it, but not releasing Donut County on Android while there is a well known clone out there on Android is probably not the best strategy.

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  • SteevSteev What can I do for you? Registered User regular
    I wonder if this was viral marketing for Donut County:

  • 21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    SteevL wrote: »
    I wonder if this was viral marketing for Donut County:

    On one hand fuck people who’d walk ON art.

    On the other that seems a bit dangerous.

  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    SteevL wrote: »
    I wonder if this was viral marketing for Donut County:

    On one hand fuck people who’d walk ON art.

    On the other that seems a bit dangerous.

    Some art is interactive.
    Everything else is a video game.

    You're muckin' with a G!

    Do not engage the Watermelons.
  • ElvenshaeElvenshae Registered User regular
    edited August 2018
    @cooljammer00
    I couldn't watch a ton of the Cyberpunk gameplay stream cause I was at work, but does it look like there is much character customization in it?

    Yes.

    There's a section at the beginning where they do character creation, including a couple of "Q&A"s on who your childhood hero was, how you got into the biz, and why you happen to be in Night City now.

    Lots of options for faces, skin colors, cyberware prominence, scars, etc.

    @MagicPrime just posted this video that goes into just the character creation portion that was shown during the demo:

    https://www.youtube.com/watch?v=pob7legNEYQ

    Elvenshae on
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    Honestly I kinda dig the robo undercut look.

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  • MugsleyMugsley DelawareRegistered User regular
    @KoopahTroopah I also volunteer as tribute! I'll try to hop into your stream if I get the time tonight (though not until like 830pm EDT).

  • MugsleyMugsley DelawareRegistered User regular
    edited August 2018
    Also, that is pretty amazing gameplay for Cyberpunk. I know there's a lot that's cherrypicked for the vid (note: it was recorded at 1080 and upscaled in YT to 4K. Apparently Reddit thinks this matters for some reason).

    Having never played a Fallout game (yet), this seems to strike me as a Fallout without the, uh, fallout.

    Edit: Actually, thanks to stims and enhancements, I'm guessing the better analogy is a modern version of Witcher.

    Mugsley on
  • BeryllineBerylline One Tiara to rule them all Registered User regular
    Iolo wrote: »
    Iolo wrote: »
    Brolo wrote: »

    Huh, that's cute. Wonder what that game's about...
    Donut County is a story-based physics puzzle game where you play as an ever-growing hole in the ground. Meet cute characters, steal their trash, and throw them in a hole.

    Cross postin' as public service to Berylline and other lovers of cuteness and quirky gameplay!

    Thank you! I've had this on my wishlist for ages, and have been looking forward to its release! <3

  • JragghenJragghen Registered User regular
    Ianator wrote: »
    At this point, I'm holding Battle Royale games to the same standard I hold Minecraft-likes: I promise not to roll my eyes if you can do something interesting with the concept.

    I want one where instead of a zone closing in, every death makes everyone else bigger.

    So at the end of the game people are crouching behind houses and such.

  • PixiePixie They/Them Registered User regular
    I couldn't watch a ton of the Cyberpunk gameplay stream cause I was at work, but does it look like there is much character customization in it?

    Yes, it looks that way from what I could tell.

    So exactly how much time will you be spending in the character creator? :D

    I prefer not to think of these experiences in terms of "time"... but rather... "results." ;)

    ~~ Pixie on Steam ~~
    ironzerg wrote: »
    Chipmunks are like nature's nipple clamps, I guess?
  • Steel AngelSteel Angel Registered User regular
    Mugsley wrote: »
    Also, that is pretty amazing gameplay for Cyberpunk. I know there's a lot that's cherrypicked for the vid (note: it was recorded at 1080 and upscaled in YT to 4K. Apparently Reddit thinks this matters for some reason).

    Having never played a Fallout game (yet), this seems to strike me as a Fallout without the, uh, fallout.

    Edit: Actually, thanks to stims and enhancements, I'm guessing the better analogy is a modern version of Witcher.

    It's a mix of influences. A lot of the combat reminds me more of Deus Ex though the potential for heavy item use does echo The Witcher.

    The widely branching quest structure feels more unique though. Even The Witcher tended to be more about how a quests resolved and less having it approached in different ways.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    Jragghen wrote: »
    Ianator wrote: »
    At this point, I'm holding Battle Royale games to the same standard I hold Minecraft-likes: I promise not to roll my eyes if you can do something interesting with the concept.

    I want one where instead of a zone closing in, every death makes everyone else bigger.

    So at the end of the game people are crouching behind houses and such.

    I could have sworn there was an FPS on a Nintendo device with that exact premise. Every bullet you land on someone else makes you bigger depending on where you shoot them, where if you shoot them in the head your head gets bigger, or in the legs your legs get bigger, etc...

  • DesyDesy She/Her YeenRegistered User regular
    Jragghen wrote: »
    Ianator wrote: »
    At this point, I'm holding Battle Royale games to the same standard I hold Minecraft-likes: I promise not to roll my eyes if you can do something interesting with the concept.

    I want one where instead of a zone closing in, every death makes everyone else bigger.

    So at the end of the game people are crouching behind houses and such.

    I could have sworn there was an FPS on a Nintendo device with that exact premise. Every bullet you land on someone else makes you bigger depending on where you shoot them, where if you shoot them in the head your head gets bigger, or in the legs your legs get bigger, etc...

    Morphies Law?

    camo_sig2.png
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  • ioloiolo iolo Registered User regular
    More cross-postin'!
    Iolo wrote: »
    Okay so Donut County is:

    (a) totally cute and charming,
    (b) fun - it's essentially a nega-Katamari where you have to eat littler stuff to make the hole bigger to eat bigger stuff. Later some light puzzling elements come in,
    (c) quite easy, and
    (d) short. As in I just finished it.

    There doesn't appear to be an NG+. I can see I didn't trigger a bunch of cheevos for finishing levels with certain conditions. That looks fun, although it's not immediately obvious if I can go back to specific levels directly or if I need to do another whole playthrough with the cheevos in mind.

    Anyway, fun and charming, but crazy short. 108 minutes it looks like. I'm never unhappy for short, discrete gaming experiences that have their own style and are executed well. But if $11.69/$13 for less than two hours of gameplay doesn't your needs, maybe wait for a sale.

    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    edited August 2018
    New Humble Bundle!
    Pay $1:
    • Ticket to Ride Complete
    • Sentinels of the Multiverse
    • Mysterium
    • Ticket to RIde & Mysterium Android Versions
    BTA:
    • Pathfinder Adventures
    • Carcassone
    • Sentinels of the Multiverse Shattered Timelines Expansion
    • Talisman
    • Talisman Dungeon Expansion
    • Talisman Highland Expansion
    • Talisman Android Version
    Pay $10+:
    • Armello

    KoopahTroopah on
  • PixiePixie They/Them Registered User regular
    A boardgame themed bundle that doesn't include One Deck Dungeon? I'm disappointed.

    ~~ Pixie on Steam ~~
    ironzerg wrote: »
    Chipmunks are like nature's nipple clamps, I guess?
  • RoyceSraphimRoyceSraphim Registered User regular
    So I call Darkness 2 finished, until I go back for achievements.

    Endgame basically boiled down to chaining as many executions and tentakills together as possible.

    Same for vendetta.

    This was actually fun and took me back to killzone 1 on the PSOne. I forget how by there were special execution animations for each gun. Rico's heavy bastard would play out with one animation that was quick, while Luger's stealth rifle would involve beating a soldier's head in for several blows. Then there was the combat knife.

    I carried the knife an obscenely long way to make the most of it, throwing the knife, rushing forward, yanking it out of their throat.

    Memories.

    Rather disappointed Vendetta didn't include animations for each gun, just each gun type.

    But fuck it, it was fun.

    Vendetta final boss spoiler..
    Moussad character had the gun channeling skill, which I maxed out, so it was simply a matter of hiding behind the pillar, maxing out the power meter, and shooting the hellbeast through the pillar.

    Darklings kept me from getting bored.

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  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    Hoi boys and girls. I got my next Twitch Bounty, it's for Battletech. It's been a game that I was looking forward to but just sort of forgot about as release got closer and closer. I know it's popular around these parts because MECHS. As far as I know, I believe you can create your own team of mechs, so I'd like volunteers from the thread and I'll try to do my best to recreate the mechs based on avatar palette and style if customization allows.

    If you'd care to watch my bounty stream, I'll be going live around 5PM EST. Thanks, friendos. <3

    Setting up sound and visuals now and then I'm gonna start.

  • PixiePixie They/Them Registered User regular
    xe45OMR.png

    @Big Classy did a naughty! Bad Isy, bad!


    Also, thanks! Woo! Nothing like a gift of Agony to make one's day!

    <3<3<3

    ~~ Pixie on Steam ~~
    ironzerg wrote: »
    Chipmunks are like nature's nipple clamps, I guess?
  • Talus9952Talus9952 Registered User regular
    edited August 2018
    Hoi boys and girls. I got my next Twitch Bounty, it's for Battletech. It's been a game that I was looking forward to but just sort of forgot about as release got closer and closer. I know it's popular around these parts because MECHS. As far as I know, I believe you can create your own team of mechs, so I'd like volunteers from the thread and I'll try to do my best to recreate the mechs based on avatar palette and style if customization allows.

    If you'd care to watch my bounty stream, I'll be going live around 5PM EST. Thanks, friendos. <3

    I volunteer!

    Edit: Looks like I missed the fact that this already started :(

    Talus9952 on
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  • RoyceSraphimRoyceSraphim Registered User regular
    Going to make my way through ground control 1 and 2, lets see how this goes

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  • SteevSteev What can I do for you? Registered User regular
    edited August 2018
    Going to make my way through ground control 1 and 2, lets see how this goes

    I'll be curious to hear about that one. I remember playing the first one on my new PC and having it get stuck with some looping in the dialogue. Those games are basically the precursor to World in Conflict. They seemed pretty neat at the time.

    edit: I should have said I played the first one on my first self-built PC about 14 years ago. Whoops.

    Steev on
  • KarozKaroz Registered User regular
    edited August 2018
    Loaded up Battle Chef Brigade to be greeted by a new intro due to the free upgrade to Deluxe mode for all owners:

    https://www.youtube.com/watch?v=1Teg90P6hic

    Edit: Speaking of I just beat the game! Anime as fuck and hectic hunting and match 3 gameplay with additional challenges you can strive for to improve your final score. Even lost a few matches on the normal difficulty so it definetly isn't a cakewalk.

    Quite a few nice games I was able to grab from the Twitch Prime. Course it's doing no favors for my backlog.

    Karoz on
  • 21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    edited August 2018
    OMG, i loved Battle Chef Brigade so much!

    21stCentury on
  • TeeManTeeMan BrainSpoon Registered User regular
    edited August 2018
    I finished THE RED STRING CLUB last night and it was pretty good. I enjoyed the story beats more than the story itself, but it's a game that comes alive moment-to-moment so it plays to that strength. Having dialogue choices be permanent and block off other channels of query (you're an information broker) feels inspired in a very Legacy boardgame way (where you're sometimes prompted to destroy cards instead of discarding them). The mini games are a hit and miss, but it all fed into pulling that thread of investigative reasoning to piece together a bigger picture that was really worth experiencing.

    Really liked it. Certainly not perfect but point and click fans should check it out for something different and worthwhile. At least once you've finished Unavowed, which I'm going to back into :smile: (holy FUCK that opening hour of gameplay, amirite?)

    TeeMan on
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  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    Talus9952 wrote: »
    Hoi boys and girls. I got my next Twitch Bounty, it's for Battletech. It's been a game that I was looking forward to but just sort of forgot about as release got closer and closer. I know it's popular around these parts because MECHS. As far as I know, I believe you can create your own team of mechs, so I'd like volunteers from the thread and I'll try to do my best to recreate the mechs based on avatar palette and style if customization allows.

    If you'd care to watch my bounty stream, I'll be going live around 5PM EST. Thanks, friendos. <3

    I volunteer!

    Edit: Looks like I missed the fact that this already started :(

    You didn't miss much Talus, I didn't get to rename people or make mechs until after I was done playing. Game is slightly better than okay in my head. It has some fun elements mashed together from games like XCOM, FTL, and Mech-warrior. The graphics in game look good when they're zoomed out, but zoomed in looks like a mess. Stretched textures, some serious pop-in, and some polygonal models make it look very rough. Outside of combat the game looks great, the 3D model representations of your crew mates and the inside of the ship look good, and comic-y cinematics are awesome. Definitely liked those, just wish the game itself looked as good as the rest of it. Camera zoom was also a big problem for me, the game is set to zoom in by default on combat between two mechs, but every time it would zoom in on a rock in the way instead of the mechs. After like the 5th or 6th time I just turned it off. Neat feature, not executed properly.

    Gameplay wise, I played three - maybe four missions in about two hours, and I had a good bit of fun. There's way too much info going on on the screen for a first player like myself to catch everything, so the first go around on my actual first mission after the prologue was a suicide run. My biggest con is the sheer amount of world-building and lore through text. I felt like I read 5-6 chapters of a book by the time I get into a mission. Backstory maker, intro story, prologue, in game lines, definitions on abilities, exposition story between missions, intros to the next missions, etc... It's all text based. There's a couple voicelines for the main story, but they're mostly just reactionary lines to what is going on during the missions. If you're into that thing, cool. I just wanted to be a mech army does the stompy stomps. What I have read of the story seems decent enough and well thought out. There's a LOT of lore here.

    tldr; In short, all I really wanted from BattleTech was to build a PA crew and do tactics missions, but this is more of a Turn Based Strategy than a tactics game. I think I personally might like something similar to Into The Breach more, but what is here is a decent strategy game with a ton of depth, LOTS of story, and if you have the time, a vast amount of customization. I don't think it's worth $40, but it's a decent buy on sale.

  • ioloiolo iolo Registered User regular
    edited August 2018
    I don't think it's worth $40, but it's a decent buy on sale.

    Counterpoint:

    jypUJTJ.png

    Those are not the playtimes of people who didn't get value for money for BATTLETECH. The list goes on, too. Don't make me post the whole thing, Koopah! :razz:

    The game has a learning curve, yes. Folks here and in the thread can help. (Although the pilot skills were just tweaked in a 1.2 update, so even the grognards are regaining their sealegs. Gone may be the days where Bulwark was best full stop.)

    And like just about any kickstarter game, it's not going to be AAA polished everywhere and deliver all of its exposition in cinematics and voiced content. But the reading does slow down a bit as you get out of the connected series of story missions at the beginning and have more flexibility to take procedural missions for cash, rep and that sweet, sweet salvage.

    So, you know, strong disagree on assessment of BATTLETECH as not being worth full retail.

    :)

    iolo on
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  • RoyceSraphimRoyceSraphim Registered User regular
    After rewatching some of the witchblade anime, it is no more fanservicey than bloody boobs and other such steam games

    The plot...
    :cry:

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  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    Iolo wrote: »
    I don't think it's worth $40, but it's a decent buy on sale.

    Counterpoint:

    [img]https://i. imgur.com/jypUJTJ.png[/img]

    Those are not the playtimes of people who didn't get value for money for BATTLETECH. The list goes on, too. Don't make me post the whole thing, Koopah! :razz:

    The game has a learning curve, yes. Folks here and in the thread can help. (Although the pilot skills were just tweaked in a 1.2 update, so even the grognards are regaining their sealegs. Gone may be the days where Bulwark was best full stop.)

    And like just about any kickstarter game, it's not going to be AAA polished everywhere and deliver all of its exposition in cinematics and voiced content. But the reading does slow down a bit as you get out of the connected series of story missions at the beginning and have more flexibility to take procedural missions for cash, rep and that sweet, sweet salvage.

    So, you know, strong disagree on assessment of BATTLETECH as not being worth full retail.

    :)

    That's awesome. Haha, I imagine I could lose myself in it if I allowed. In terms of value, I can't deny that there's ton of game there but I think it needs some more polish. I didn't realize it was a Kickstarter, that makes more sense. I think in the Steam market, you have to nail everything on first launch because people will just play something else if they don't fall in love with it. Also granted, the game didn't really open up until after I felt finished with it. I could definitely drop a bunch more hours in it, or I could keep backloggering.

  • MugsleyMugsley DelawareRegistered User regular
    I haven't tried it, Koops, but can you name/set up mechs if you jump into a skirmish instead of doing the campaign? (I've only done the campaign so far; I should probably redo my most recent mission because way too many people got taken out by the end)

  • ioloiolo iolo Registered User regular
    edited August 2018
    Iolo wrote: »
    I don't think it's worth $40, but it's a decent buy on sale.

    Counterpoint:

    [img]https://i. imgur.com/jypUJTJ.png[/img]

    Those are not the playtimes of people who didn't get value for money for BATTLETECH. The list goes on, too. Don't make me post the whole thing, Koopah! :razz:

    The game has a learning curve, yes. Folks here and in the thread can help. (Although the pilot skills were just tweaked in a 1.2 update, so even the grognards are regaining their sealegs. Gone may be the days where Bulwark was best full stop.)

    And like just about any kickstarter game, it's not going to be AAA polished everywhere and deliver all of its exposition in cinematics and voiced content. But the reading does slow down a bit as you get out of the connected series of story missions at the beginning and have more flexibility to take procedural missions for cash, rep and that sweet, sweet salvage.

    So, you know, strong disagree on assessment of BATTLETECH as not being worth full retail.

    :)

    That's awesome. Haha, I imagine I could lose myself in it if I allowed. In terms of value, I can't deny that there's ton of game there but I think it needs some more polish. I didn't realize it was a Kickstarter, that makes more sense. I think in the Steam market, you have to nail everything on first launch because people will just play something else if they don't fall in love with it. Also granted, the game didn't really open up until after I felt finished with it. I could definitely drop a bunch more hours in it, or I could keep backloggering.

    Yeah, it was a pretty small team. All the animations in the game, for example, were done by one person. (Which just amazes me.)

    As for nailing everything on launch, I guess? Maybe on Steam proper and Twitch. (Although there are plenty of games these days that were messes at launch but gained a following when the dev teams stuck with them, heard feedback, and made the game better over time.) Here in the Steam thread I would hope we'd operate on a slightly different standard, you know?

    I mean, it's now being published by Paradox Interactive. Would you try Crusader Kings II for 1.9 hours and then say, "So much text!! Started in Welsh hinterlands and was doing okay until the neighboring Duke decided I was unfit for the throne, the pope declared me a pariah, I declined to marry my sister and now I'm dead. Not worth $40."

    tl;dr: There's a difference between not-my-cup-of-tea or not what I was hoping for and not worth full value. If it's not for you, that's obviously fine. I'm not arguing that you need to spend the time to climb the learning curve or immerse yourself in the lore. There are too many games to get bogged down in something you aren't feeling. All that said, if you are interested and want to spend a bit more time with it, I am super happy to help. :)

    iolo on
    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • MugsleyMugsley DelawareRegistered User regular
    edited August 2018
    I'm going to keep saying it, in the hopes that the more I say it, the sooner it will become a reality. I want a game that is basically, "WoW with mechs." Let me customize my loadout, then grab my friends and we can go kick some major boss's/group's ass with our robots.

    Mugsley on
  • Steel AngelSteel Angel Registered User regular
    Battletech is a game I backed and completely forgot about until it released and I discovered it ran awfully on my system and having that game chug is not great on top the already methodical pace.

    When I get around to upgrading my system I look forward to going back to it assuming I'm able to tear myself away from Warframe, the premier sci-fi themed ADD simulator.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    edited August 2018
    Mugsley wrote: »
    I'm going to keep saying it, in the hopes that the more I say it, the sooner it will be come a reality. I want a game that is basically, "WoW with mechs." Let me customize my loadout, then grab my friends and we can go kick some major boss's/group's ass with our robots.

    Oh God... Don't give PGI any ideas for MechWarrior 5!

    "Looking for Lights and Mediums for DC Raid. Whisper MechWarrior G0tba11z for invite."

    Edit: I'd so buy that in a heartbeat.

    Betsuni on
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    Steam: betsuni7
  • LD50LD50 Registered User regular
    Mugsley wrote: »
    I'm going to keep saying it, in the hopes that the more I say it, the sooner it will become a reality. I want a game that is basically, "WoW with mechs." Let me customize my loadout, then grab my friends and we can go kick some major boss's/group's ass with our robots.

    I want this except I want the 'go grab my friends' part to just be actual real life. Give me a mech and an irl mech company please.

This discussion has been closed.