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[Liberty or Death] Let's play all of the American Revolution! - twice! Starting on page 9.

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Posts

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    btw the next card is the first one that could be WQ so if we keep up our current trend...

  • TheColonelTheColonel ChicagolandRegistered User regular
    Well you've doomed us now.

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Not having any easy direct way to build opposition is hindering me here. Was really hoping that Oreo would take that opportunity to Rabble-Rouse.

    Roderigue Hortalez et Cie
    French pay 3 resources, Patriots gain 4 resources.

    French -> 2
    Patriots ->6

    @admanb for the next card.
    @A Half Eaten Oreo for first eligible on the Culper Spy Ring event.


  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    edited September 2018
    With the limited command I felt I was better off consolidating now, and then Rabble rousing next card with a full command. Which is my plan now.

    A Half Eaten Oreo on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited September 2018
    My god, it didn't happen.

    Culper Spy Ring

    In 1778, George Washington appointed Major Benjamin Tallmadge
    as director of military intelligence, charged with creating a spy ring
    in New York City. This network became known as the Culper Spy
    Ring and operated successfully in and around New York City for
    five years, during which time no spy was ever unmasked. Hercules
    Mulligan, before he went underground as an agent, had been an
    active member of the Sons of Liberty and the New York Committees
    of Correspondence and Observation. Mulligan had participated in
    acts of rebellion, and his name had appeared on Patriot broadsides
    distributed in New York as late as 1776. Mulligan was never arrested,
    but the British missed many hints as to his relationship with
    key Patriots.


    B5YQZyE.jpg

    gsj0MNp.png

    British Resources: 1
    Patriot Resources: 6
    French Resources: 2
    Indian Resources: 2

    Total Support: 10
    Total Opposition: 15

    Cumulative British Casualties (CBC): 19
    Cumulative Rebellion Casualties (CRC): 16
    French At War

    @A Half Eaten Oreo

    admanb on
  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    edited September 2018
    Let the rabble be roused.
    Command:
    Rabble Rouse in
    1. Massachusetts
    2. Philadelphia
    3. Virginia
    4. Pennsylvania
    5. New York
    6. Maryland/Delaware

    Special Activity:
    Skirmish in North Carolina removing one Regular to casualties.

    Spending 6 Resources

    A Half Eaten Oreo on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    PA and NY also add opposition as rabble-rouse ignores Raid markers.

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    edited September 2018
    Can you then also Rabble in Virginia? Actually I'm updating my post given that. Sorry I even Ctrl+F'ed on raid marker in the rule book before posting.

    A Half Eaten Oreo on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Will do.

    Less relevant, but you're down to three propaganda markers -- in which of the chosen spaces would you like to place those?

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Pennsylvania, New York, and umm Philadelphia.

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    @TheColonel is up.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    So with that the Patriots go to 26 opposition. There's no way for the British to swing it more than a couple points (likely by winning the day in North Carolina) which means there's a 1/4 chance the game ends on the next card. If it doesn't end there, the Indians will be able to raid enough to push us out of instant-win territory.

  • TheColonelTheColonel ChicagolandRegistered User regular
    Battle in North Carolina
    Geth, roll 2d3 for British
    Geth, roll 1d3 for Patriots

    British:
    2d3 3 [2d3=2, 1]
    Patriots:
    1d3 3 [1d3=3]

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    With +1 for leader +1 for half regulars that brings the defender's LL to 5, which will wipe them out. Attacker's LL is also +1 leader +1 regulars to 5, which kills regular, tory, regular. Bad roll for the British but it was just good enough to not matter.

    I'll update tomorrow but spoiler: the next card is NOT Winter's Quarters, so the game will continue.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    @Hedgethorn where do you want Rochambeau to go?

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    admanb wrote: »
    @Hedgethorn where do you want Rochambeau to go?

    Send Rochambeau to Virginia, I guess. He can hole up at Mt. Vernon and hope that winter arrives soon.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited September 2018
    Edward Hand Raids into Indian Country

    In February 1778, General Edward Hand led a raid into the
    Indian Reserve from Fort Pitt targeting British military supplies
    hidden along the Cuyahoga River to supply Indian raids. The expedition
    didn’t reach its objective due to weather. As they returned,
    some of Hand’s men attacked peaceful Delaware Indians, killing a
    few women and children. Since no combatants had been killed, the
    expedition became known as the “squaw campaign”


    OwlLZgW.jpg

    nmppfY9.png

    British Resources: 0
    Patriot Resources: 0
    French Resources: 2
    Indian Resources: 2

    Total Support: 12
    Total Opposition: 26

    Cumulative British Casualties (CBC): 23
    Cumulative Rebellion Casualties (CRC): 19
    French At War

    @ me

    admanb on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Indians Trade in SC for a resource, then spend 3 resources to raid into Virginia, PA, and NY. Pulling 1 from SW and 2 from NW.

    Support to Opposition is now 12 to 20.

    @Hedgethorn for a LC or event.

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Pretty sure my best move is to Pass for +2 Resources and hope the next card isn't Winter Quarters.

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    The suffering continues. I don't think I've ever seen three factions at zero resources before.

    Martha Washington to Valley Forge

    Martha was at Valley Forge to comfort her husband George Washington.
    She also spent time entertaining the other wives and officers at
    Valley Forge. They worked together to provide appropriate clothes to
    the troops. She also worked to raise money and supplies from families
    in the region. Sometimes soldiers at Valley Forge who were hungry
    threatened mutiny by chanting “No bread, no meat, no soldiers!”


    8Qed47L.jpg

    hd5juMM.png

    British Resources: 0
    Patriot Resources: 0
    French Resources: 4
    Indian Resources: 0

    Total Support: 12
    Total Opposition: 20

    Cumulative British Casualties (CBC): 23
    Cumulative Rebellion Casualties (CRC): 19
    French At War

    @A Half Eaten Oreo

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Lets pray for winter.
    Special action:
    Persuasion in
    • Georgia
    • Pennsylvania
    • Philadelphia
    For 3 Resources which we spend Rabble-Rousing in:
    1. Virginia
    2. Pennsylvania
    3. New York

    It looks like there's enough propaganda to cancel raid in all of those. If not switch one for Maryland.

    @Hedgethorn and the Winter Gods.

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    edited September 2018
    I think a pass wins here? Since it makes Indians chose between raiding or getting resources next card? Or could the British do something in this card to thwart? I'm assuming 2 unseen cards.

    A Half Eaten Oreo on
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    I don't have time to run the numbers myself; what's Support vs. Opposition after Oreo's move?

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    edited September 2018
    Hedgethorn wrote: »
    I don't have time to run the numbers myself; what's Support vs. Opposition after Oreo's move?

    It was 12 vs 20 to start the turn and I just added 6 so it should be 12 vs 26.

    A Half Eaten Oreo on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    26 to 12. I think it's over. We needed WQ to flip exactly on this card.

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    I'll Pass for another 2 resources.. @TheColonel for the event or a limited command with 0 resources.

  • TheColonelTheColonel ChicagolandRegistered User regular
    Pass I suppose.

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    @admanb is up as last eligible on Valley Forge.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Apparently if it's not first it will, in fact, be last. Not gonna post a full update because so little has changed.

    uT37sQU.png

    @Hedgethorn

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    I wasn't eligible for that card.

    That said it's irrelevant. Hedgethorn just has to take a Command, do literally nothing, and I can't even raid a single space. The next card is obviously Winter's Quarters, so the game ends.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    END OF GAME

    8tw8K9M.jpg

    French and Patriots are both eligible for victory, but the French have a +4 margin while the Patriots only have +1.

    French win the game with a total score of +18. A blow-out, to say the least.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    At this point I'll invite all the players and observers to write up any post-mortem thoughts they have. I'm doing so as well and will have those up too.

  • TheColonelTheColonel ChicagolandRegistered User regular
    Boy do the Brits feel like you're fighting an uphill battle. I know I misplayed a bunch of stuff, but ouch. I feel like you really have to focus in on specific areas: keep the French out of game as long as possible, pick smaller rebel positions and dogpile on them. The Brits only have two ways outside of event cards to build support and that's either through winning big battles or through the Muster action, so knowing where, when, and having enough resources to Muster AND Reward Loyalty is huge and I fucked that up badly.

    Still had fun though!

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    • We can see from how this ended that the psuedo-2v2 set up of the game encourages players to act against their own best interests. If the Patriots were playing to "win" they wouldn't have rabble-roused any more than they needed to keep support and opposition close, and instead built up for an invasion of Indian lands (which has the double-benefit of clearing out villages and potentially causing Patriot casualties).
    • We saw the power of the British army. Even with the Patriots clobbering New York City, the British were able to take Charles Town and redirect a huge army into the south colonies. The French had to split up in order to prevent the British from just spreading out and taking over, but as a result the British were able to take Norfolk and cut off all the Patriot troops. Buuuut...
    • It didn't matter, because they Patriots don't need nearly the force the British do to influence the colonies. Rabble-rouse allows them to do a ton with nothing. So...
    • Despite the lop-sided result I think we saw the path to victory for every faction. The Patriots just want to spread out, irritate and discourage the British from expanding, and invade the colonies. The British need to invade the colonies: that's where the biggest population base is and it doesn't take a lot of British control to restrict Rebellion movement, even when the French arrive. The French, meanwhile, want to force a couple of major battles -- particularly in blockaded cities -- open and even battles are a win for the French since tories die like militia, but cause casualties.
    • The Indians didn't really get to do much since every time I had a big force and a full command I had to raid. I think I did three full raids and one limited throughout the game. At the very end I could see a route to starting some shit in NY/PA, but I never had the opportunity.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    TheColonel wrote: »
    Boy do the Brits feel like you're fighting an uphill battle. I know I misplayed a bunch of stuff, but ouch. I feel like you really have to focus in on specific areas: keep the French out of game as long as possible, pick smaller rebel positions and dogpile on them. The Brits only have two ways outside of event cards to build support and that's either through winning big battles or through the Muster action, so knowing where, when, and having enough resources to Muster AND Reward Loyalty is huge and I fucked that up badly.

    Still had fun though!

    There's not really much you can do to keep the French out of the war, other than minimizing casualties (which you want to do anyways). I think the focus needs to be on getting the most out of the period before the French are in the war, by capturing and fortifying pop-2 colonies.

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Some quick observations:

    Taking an event as first eligible is asking for it. I saw a chance to take out a village with little effort, but letting the Brits have a full Command + Special action is what turned the tides in the south.

    I had a hard time finding time to use partisans. I really wanted to march some Militia into the reservations and start burning villages, but never quite had the time and resources. Clearing the Northwest and keeping all those pop 2 colonies free from raids seems really useful.

    I have no idea how the Pats are supposed to move the continentals around. Rally and Rabble-Rousing are great commands and I felt bad not using either during a turn. I did want to eventually march a bunch of cubes into the reservations.

    I felt I couldn't do much to control the British in the cities, but by spreading out and Rabble-Rousing I wanted to force them out of the cities where they'd be out of supply come winter. Combined with Blockades you can really put a squeeze on the British resources, which in turn squeezes the Indians.

    Because of how Rabble-Rousing and Rally work the french pumping resources into the Patriots is really effective, specially since the Indians never got to steal from the Pats.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Plunder is almost an imaginary action tbh.

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    On the 2v2, I did mention to @Hedgethorn that the way the game was going I felt I would never catch up to his casualty advantage, specially with the British on the move. I tried to make attacking bad for @TheColonel in Charles Town for as long as possible, but my greed in taking the even trying to lower the number of villages just increased the number of dead. The killings in New York were almost single handed-ly French and I felt there was nothing I could do to stop that.

    I could've fed some chaff to the British forces, but I didn't think of it until too late.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    I had a hard time finding time to use partisans. I really wanted to march some Militia into the reservations and start burning villages, but never quite had the time and resources. Clearing the Northwest and keeping all those pop 2 colonies free from raids seems really useful.

    Partisans in this game are weird because the thing that they're best at -- killing troops at a low cost -- is something the Patriots actively want to avoid. Instead they end up being a lot better as a discouraging force -- a single Militia in a space not only allows you to use Persuasion and Rabble-Rousing, it also forces the British to bring at least two Regulars and two Tories to any space they want to build Support in.

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