Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
They'll have to step up basically every element of the game to get me interested in the sequel. I got the game for cheap and I still couldn't help thinking the whole time about how it was just a bland, bland experience. Felt like the game design was a good 3-4 generations old, complete with weakass physics puzzles. Even putting aside the jank, the combat was slow and boring and I have no idea why they put such absurd limits on Force powers. And wow was the main character uninteresting and uncompelling; it was like he was ripped straight from an example paragraph on generic protagonists for an intro level writing course.
Overall, the game looked much much better than it played or felt. Actively had to push myself to even finish it, simply because it was dull the whole way through.
The combat was engaging enough for me. I think they can tighten up the mechanics and make more boss fights. I'd also love a vs mode online, even if it's a simple 1v1 with limited options thing.
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
The combat was the dullest shit to me, half because of the jank and half because it was just so, so simple.
Bottom line, fighting as a Jedi should feel like fighting as a Jedi. And in Fallen Order, I just felt like a lucky klutz with Force powers that worked intermittently. There was just no excuse for a combat system that simple to also be that clumsy and buggy, particularly when the Arkham Batman series and the Dark Souls games (I would say Sekiro, but Fallen Order would've mostly been done when that came out) both provide excellent examples of two completely different approaches to well-tuned, entertaining, and rewarding combat systems.
Really, it was just another completely standard mediocre EA Star Wars game for me. Too much money spent on visuals, writing that is technically present but never actually good, and things like good gameplay design waaaaay towards the bottom of the list of priorities.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
+2
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
To each their own. To me, that clip looks slow, dull, and janky. The stormtroopers are coded terribly (taking a full second or two to decide to even attack the player), the voice lines are random nonsense ("Someone else take him!", but there's only one other soldier. "Where'd he go?", when the character is literally standing there hacking away with a lightsaber.), the combat animation lurches around instead of being fluid, there is obvious clipping, and the lightsaber hits are completely random as to when they leave marks or not.
The whole thing just says typical lazy EA Star Wars project to me.
You keep saying lazy and I think it's the worst possible descriptive word you could choose. Games at this budget take hundreds of people a tremendous amount of effort, often carried out in crunch conditions. Be more precise with your criticism. Most people can sense that Fallen Order was rushed, there's far too much bugginess and random jank for it to have been fully polished. That doesn't mean the design effort behind it was lazy, though, not even a little. It means a too soon deadline was forced on the team.
+14
Brainiac 8Don't call me Shirley...Registered Userregular
Yeah, I've never cared for the lazy dev rhetoric. The game seems like it came from a place of love from the developers and has some really cool stuff designed into it as well as really good level design.
The game is, as others have said, a bit janky and has some really goofy bugs but that isn't from lazy developers, that is from a publisher giving them a deadline that wasn't fair for a project of that size.
The whole thing just says typical lazy EA Star Wars project to me.
did.. you actually play the game?
+10
Brainiac 8Don't call me Shirley...Registered Userregular
Also say what you will, I really liked the cast. I thought Cal was a fine protagonist, even if he wasn't the most interesting. Cere was the most interesting character in the game and I hope she has a bigger part in the sequel. I thought the story was really interesting and had me engaged throughout the whole thing. The planets were interesting to visit and the finale was pretty wild and awesome. The escape from REDACTED was on the level of the Rogue One finale. I thought the combat was great. It took patience and if you tried to just spam the attach button, you were going to die. The game was anything but lazy.
The bugs the game had were unfortunately, but hopefully the success of the game convinced EA to give them more time to complete the sequel with less issues.
The whole thing just says typical lazy EA Star Wars project to me.
did.. you actually play the game?
Ninja Snarl is one of the most critical people I've seen on this forum and while I do respect his intelligence and analytical capabilities, I think it's a good idea to keep in mind that he's real, real harsh (which is fine). There's no real reason to take this tack of assuming they didn't pay attention properly. He's still played it, he paid attention to it, and he doesn't have to like it.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited January 2022
Also he's totally wrong and that clip is fucking awesome. 8-)
I will forever love that guy for saying "They couldn't beat you, I can!" Much respect poor little stormtrooper minion. You had heart.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I, for one, was absolutely delighted to play Fallen Order after the last decade or so of how the Star Wars IP has been treated in gaming.
I played though it like, four times! Even on the hardest difficulty! I don't even like Souls-like games as a rule!
Just give me some new locales, maybe a new character, and something to collect other than a new colour of the same poncho and you have yourself a SALE my friend.
In another game, that AI might look real stilted with the way they just... do nothing while only one guy fights. And hell, maybe it is stilted and comes from shoddy design. Putting in dialog that suggests that the stormtroopers are scared shitless to actually fight the lightsaber wielding jedi though is a stroke of genius and sells the whole thing.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited January 2022
Limiting AI attackers is standard game design. Most just allow more than one, this one does not. Although for some enemies it does.
They mostly look like idiots cos I killed half the group before the rest had time to get over their "enemy is here" behaviors. Melee enemies have to go through a "see and prepare to respond to enemy" behavior routine before they attack, it's obviously deliberately programmed that way. That's also standard.
There's also fights in the game where you are being chased around by several melee enemies at once while others are shooting at you.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
The whole thing just says typical lazy EA Star Wars project to me.
did.. you actually play the game?
Ninja Snarl is one of the most critical people I've seen on this forum and while I do respect his intelligence and analytical capabilities, I think it's a good idea to keep in mind that he's real, real harsh (which is fine). There's no real reason to take this tack of assuming they didn't pay attention properly. He's still played it, he paid attention to it, and he doesn't have to like it.
He's also wrong. Say what you want about EA (I know I sure do) but they're like 3 for 4 with star wars.
Played this game and beat it on normal, it's free via Twitch prime right now.
Ultimately, for me, it's probably 7 out of 10.
I liked the story and world building, it had a good combo of member-berries and new stuff for me. Shame we spend such little time with one character. A very, very odd choice.
I did not really like the combat. I played on normal. It just never clicked for me, I guess. It was really bad in the beginning, but I ended up begrudgingly getting through it. Parrying and dodging always felt wrong to me, and Cal's "range" on his attacks always felt way too low. Camera often sucked too. Just a big shrug of a combat system for me... it had some neat moments, but yeah.
I guess I don't like metroidvanias? Can't remember the lasted I played. Every time I'd explore and come across something that was obviously meant for later I'd just groan and eye-roll. Going back always felt like a chore. However...
it wasn't too bad because literally only Secrets matter? The cosmetics are awful. Just some really lame filler to justify the map I guess? I'd find the secret and not care about chests. Miss me with that palette swap filler. What a terrible idea but necessary evil because you gotta have something right?
So I'll probably get the sequel at a steep discount, and that's fine with me. I can't wait to see how they make Cal weak in the sequel to justify getting strong again. For that reason I assume we play someone else. Maybe a certain someone...
The whole thing just says typical lazy EA Star Wars project to me.
did.. you actually play the game?
Ninja Snarl is one of the most critical people I've seen on this forum and while I do respect his intelligence and analytical capabilities, I think it's a good idea to keep in mind that he's real, real harsh (which is fine). There's no real reason to take this tack of assuming they didn't pay attention properly. He's still played it, he paid attention to it, and he doesn't have to like it.
He's also wrong. Say what you want about EA (I know I sure do) but they're like 3 for 4 with star wars.
This is pretty much the most rational way to look at a potential sequel in this case, doubly so given how the Star Wars license works.
For me, EA is 3 out of 4 with sloppy Star Wars games (then again, I feel like if you were active during LucasArt's Golden age--where they still produced plenty of failures, including expensive ones like The Force Unleashed--this isn't a rare opinion), so I'm not very optimistic. Even though Jedi Fallen Order, dumb title aside, was not as offensively sloppy as something like the self-hyped Battlefront II excuse of a singleplayer campaign, so at least there's that.
Man idk I loved the droid and ship skins, and maybe my favorite part is the saber customization
I agree more outfits would have been nice, especially non poncho ones
That's totally fine!
But for me I wanted more than palette swaps. Occasionally you'd get a texture swap (where a plastic poncho changes to burlap/cloth or something). That just aint good enough for me to care.
I wanted outfits and stuff which had the actual mesh/geometry of the outfit change. I noticed precious few add or change anything physical. The commando poncho is slightly shorter on the sides, I think? Maybe?
0
Brainiac 8Don't call me Shirley...Registered Userregular
Speaking of this great game. G4 just released a review on it. Since returning they are reviewing some of the big games that have released while G4 didn't exist any longer.
In another game, that AI might look real stilted with the way they just... do nothing while only one guy fights. And hell, maybe it is stilted and comes from shoddy design. Putting in dialog that suggests that the stormtroopers are scared shitless to actually fight the lightsaber wielding jedi though is a stroke of genius and sells the whole thing.
It was kind of funny how scout troopers only get issued beating sticks, so if you're up on a ledge or something they just stand there and look at you and :shrug:
The whole thing just says typical lazy EA Star Wars project to me.
did.. you actually play the game?
Ninja Snarl is one of the most critical people I've seen on this forum and while I do respect his intelligence and analytical capabilities, I think it's a good idea to keep in mind that he's real, real harsh (which is fine). There's no real reason to take this tack of assuming they didn't pay attention properly. He's still played it, he paid attention to it, and he doesn't have to like it.
He's also wrong. Say what you want about EA (I know I sure do) but they're like 3 for 4 with star wars.
This is pretty much the most rational way to look at a potential sequel in this case, doubly so given how the Star Wars license works.
For me, EA is 3 out of 4 with sloppy Star Wars games (then again, I feel like if you were active during LucasArt's Golden age--where they still produced plenty of failures, including expensive ones like The Force Unleashed--this isn't a rare opinion), so I'm not very optimistic. Even though Jedi Fallen Order, dumb title aside, was not as offensively sloppy as something like the self-hyped Battlefront II excuse of a singleplayer campaign, so at least there's that.
i actually really liked battlefront 2's singleplayer
The whole thing just says typical lazy EA Star Wars project to me.
did.. you actually play the game?
Ninja Snarl is one of the most critical people I've seen on this forum and while I do respect his intelligence and analytical capabilities, I think it's a good idea to keep in mind that he's real, real harsh (which is fine). There's no real reason to take this tack of assuming they didn't pay attention properly. He's still played it, he paid attention to it, and he doesn't have to like it.
He's also wrong. Say what you want about EA (I know I sure do) but they're like 3 for 4 with star wars.
This is pretty much the most rational way to look at a potential sequel in this case, doubly so given how the Star Wars license works.
For me, EA is 3 out of 4 with sloppy Star Wars games (then again, I feel like if you were active during LucasArt's Golden age--where they still produced plenty of failures, including expensive ones like The Force Unleashed--this isn't a rare opinion), so I'm not very optimistic. Even though Jedi Fallen Order, dumb title aside, was not as offensively sloppy as something like the self-hyped Battlefront II excuse of a singleplayer campaign, so at least there's that.
i actually really liked battlefront 2's singleplayer
so there!
It doesn't count if you were paid to, like John Boyega. For starters, I bet you're not half as skilled an actor!
This game is actually pretty great, I have the special edition on PS4.
They were gonna do a Bounty Hunter 2 starring Boba Fett but it got cancelled in the concept stage.
I read more this more than once as "Special Edition PS4", and I was extremely confused.
Synthesis on
0
MortiousThe Nightmare BeginsMove to New ZealandRegistered Userregular
edited January 2022
So I just got this game for free with Prime, and I think I'm pretty far in. It's got the sounds and the look down, but it's not clicking with me.
I think it's mostly the combat. The camera is all over the place with your attacks sometimes going towards the character facing and sometimes the camera facing, and that even the most basic enemy attack staggers you, but yours does not. Which is fine in the beginning, but I've almost maxed out the skill tree and I just dont feel powerful, I'm still playing reactively against basic troopers.
But at the end of the day it's Star Wars and I will put up with a lot for Star Wars
GnomeTankWhat the what?Portland, OregonRegistered Userregular
As a pretty dyed in the wool Soulsborne fan, I thought Fallen Order's combat was fine. I played it on the hardest difficulty and it was quite a bit of fun. As tuned as something like Sekiro or Bloodborne? No, and I didn't expect it to be because Respawn doesn't have 5+ games under their belt building that kind of combat at this point. I still found it interesting and passable. It didn't quite push the challenge of a Soulsborne, I think I only died to any single boss more than once...but the basics are there and I'm interested to see what Respawn does with an iteration of this kind of combat engine under their belt.
MortiousThe Nightmare BeginsMove to New ZealandRegistered Userregular
edited January 2022
I mean that style of combat is fine for a souls game, you're supposed to be the underdog.
In this one I am not feeling a sense of progression. The force powers are meh even against basic troopers. I feel like I am playing the weakest character in the game, not a Jedi. I dont know, I am just not having fun with it.
edit: for example, I just had a fight against 3 basic shock stick troopers (dont know what they're called) and I just had to wait for them to attack me, so I can parry kill them because against 3 I cant get an attack off. After that it was 2 elite shock stick troopers which also involved me running around the room in circles whittling them down.
Boss fights against single entities are better, other the fact that your force powers now even less useful, it's more methodical. Playing reactive makes sense there, and they have openings where you can be aggressive.
I think if you don't enjoy the saber combat it's just not for you, but I loved the desperate scrap that was each fight. It felt like the game had stakes.
Posts
Overall, the game looked much much better than it played or felt. Actively had to push myself to even finish it, simply because it was dull the whole way through.
Bottom line, fighting as a Jedi should feel like fighting as a Jedi. And in Fallen Order, I just felt like a lucky klutz with Force powers that worked intermittently. There was just no excuse for a combat system that simple to also be that clumsy and buggy, particularly when the Arkham Batman series and the Dark Souls games (I would say Sekiro, but Fallen Order would've mostly been done when that came out) both provide excellent examples of two completely different approaches to well-tuned, entertaining, and rewarding combat systems.
Really, it was just another completely standard mediocre EA Star Wars game for me. Too much money spent on visuals, writing that is technically present but never actually good, and things like good gameplay design waaaaay towards the bottom of the list of priorities.
https://youtu.be/5U5-Q24RscE
Honestly best Star Wars game since Academy.
https://www.youtube.com/watch?v=npzlAgibNSk
The whole thing just says typical lazy EA Star Wars project to me.
The game is, as others have said, a bit janky and has some really goofy bugs but that isn't from lazy developers, that is from a publisher giving them a deadline that wasn't fair for a project of that size.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
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The bugs the game had were unfortunately, but hopefully the success of the game convinced EA to give them more time to complete the sequel with less issues.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
Ninja Snarl is one of the most critical people I've seen on this forum and while I do respect his intelligence and analytical capabilities, I think it's a good idea to keep in mind that he's real, real harsh (which is fine). There's no real reason to take this tack of assuming they didn't pay attention properly. He's still played it, he paid attention to it, and he doesn't have to like it.
I will forever love that guy for saying "They couldn't beat you, I can!" Much respect poor little stormtrooper minion. You had heart.
I played though it like, four times! Even on the hardest difficulty! I don't even like Souls-like games as a rule!
Just give me some new locales, maybe a new character, and something to collect other than a new colour of the same poncho and you have yourself a SALE my friend.
PSN: TheBrayster_92
They mostly look like idiots cos I killed half the group before the rest had time to get over their "enemy is here" behaviors. Melee enemies have to go through a "see and prepare to respond to enemy" behavior routine before they attack, it's obviously deliberately programmed that way. That's also standard.
There's also fights in the game where you are being chased around by several melee enemies at once while others are shooting at you.
He's also wrong. Say what you want about EA (I know I sure do) but they're like 3 for 4 with star wars.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Ultimately, for me, it's probably 7 out of 10.
So I'll probably get the sequel at a steep discount, and that's fine with me. I can't wait to see how they make Cal weak in the sequel to justify getting strong again. For that reason I assume we play someone else. Maybe a certain someone...
I agree more outfits would have been nice, especially non poncho ones
Where the fuck is my Mandalorian game?
Jango ain't shit
https://en.wikipedia.org/wiki/Star_Wars_1313
This game is actually pretty great, I have the special edition on PS4.
They were gonna do a Bounty Hunter 2 starring Boba Fett but it got cancelled in the concept stage.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
This is pretty much the most rational way to look at a potential sequel in this case, doubly so given how the Star Wars license works.
For me, EA is 3 out of 4 with sloppy Star Wars games (then again, I feel like if you were active during LucasArt's Golden age--where they still produced plenty of failures, including expensive ones like The Force Unleashed--this isn't a rare opinion), so I'm not very optimistic. Even though Jedi Fallen Order, dumb title aside, was not as offensively sloppy as something like the self-hyped Battlefront II excuse of a singleplayer campaign, so at least there's that.
That's totally fine!
But for me I wanted more than palette swaps. Occasionally you'd get a texture swap (where a plastic poncho changes to burlap/cloth or something). That just aint good enough for me to care.
I wanted outfits and stuff which had the actual mesh/geometry of the outfit change. I noticed precious few add or change anything physical. The commando poncho is slightly shorter on the sides, I think? Maybe?
https://youtu.be/r8QpJgl04QQ
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
It was kind of funny how scout troopers only get issued beating sticks, so if you're up on a ledge or something they just stand there and look at you and :shrug:
i actually really liked battlefront 2's singleplayer
so there!
It doesn't count if you were paid to, like John Boyega. For starters, I bet you're not half as skilled an actor!
I read more this more than once as "Special Edition PS4", and I was extremely confused.
I think it's mostly the combat. The camera is all over the place with your attacks sometimes going towards the character facing and sometimes the camera facing, and that even the most basic enemy attack staggers you, but yours does not. Which is fine in the beginning, but I've almost maxed out the skill tree and I just dont feel powerful, I'm still playing reactively against basic troopers.
But at the end of the day it's Star Wars and I will put up with a lot for Star Wars
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
In this one I am not feeling a sense of progression. The force powers are meh even against basic troopers. I feel like I am playing the weakest character in the game, not a Jedi. I dont know, I am just not having fun with it.
edit: for example, I just had a fight against 3 basic shock stick troopers (dont know what they're called) and I just had to wait for them to attack me, so I can parry kill them because against 3 I cant get an attack off. After that it was 2 elite shock stick troopers which also involved me running around the room in circles whittling them down.
Boss fights against single entities are better, other the fact that your force powers now even less useful, it's more methodical. Playing reactive makes sense there, and they have openings where you can be aggressive.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious