I think if you don't enjoy the saber combat it's just not for you, but I loved the desperate scrap that was each fight. It felt like the game had stakes.
That's not really what I meant, it's not the difficulty. The mook fights arent hard, they're just reactive. I dont feel like I am really fighting them, instead I just wait until they do something, then counter. That's what I mean by feeling weak, you never really initiate. I have some cool looking attack combos, but they can be interrupted by a blaster shot, so I dont use them.
I think if you don't enjoy the saber combat it's just not for you, but I loved the desperate scrap that was each fight. It felt like the game had stakes.
That's not really what I meant, it's not the difficulty. The mook fights arent hard, they're just reactive. I dont feel like I am really fighting them, instead I just wait until they do something, then counter. That's what I mean by feeling weak, you never really initiate. I have some cool looking attack combos, but they can be interrupted by a blaster shot, so I dont use them.
This doesn't sound like my experience with the game at all, it seems like you just fell into a passive playstyle and never go out of it.
edit: That seems sort of judgmental, let me humble myself real quick. I also misjudged an aspect of the game by brute forcing bosses with the block and only grudging dodges because I didn't realize that the dodge upgrade thing from the talent tree would have made the dodge really good. I spent as long on a certain boss fight on max difficulty as I did killing Burnt Ivory King at SL1 in DS2, almost certainly because of that idiocy.
I think if you don't enjoy the saber combat it's just not for you, but I loved the desperate scrap that was each fight. It felt like the game had stakes.
That's not really what I meant, it's not the difficulty. The mook fights arent hard, they're just reactive. I dont feel like I am really fighting them, instead I just wait until they do something, then counter. That's what I mean by feeling weak, you never really initiate. I have some cool looking attack combos, but they can be interrupted by a blaster shot, so I dont use them.
This doesn't sound like my experience with the game at all, it seems like you just fell into a passive playstyle and never go out of it.
edit: That seems sort of judgmental, let me humble myself real quick. I also misjudged an aspect of the game by brute forcing bosses with the block and only grudging dodges because I didn't realize that the dodge upgrade thing from the talent tree would have made the dodge really good. I spent as long on a certain boss fight on max difficulty as I did killing Burnt Ivory King at SL1 in DS2, almost certainly because of that idiocy.
His experience was the same as mine. Every time I tried to go aggressive I'd get shot stunlocked by the extras and die. So it was always just parry, block, deflect. So all the offensive upgrades felt completely wasted. Then all the unlocks are cosmetic, and some you can only see on the fucking customization screen, like the hilt.
The heavy attacks can break blocks, and by the end you have enough force powers to fiddle with lots of options to break guard. It's only really the dark guard mfs with the staffs that put up much of a fight.
I think if you don't enjoy the saber combat it's just not for you, but I loved the desperate scrap that was each fight. It felt like the game had stakes.
That's not really what I meant, it's not the difficulty. The mook fights arent hard, they're just reactive. I dont feel like I am really fighting them, instead I just wait until they do something, then counter. That's what I mean by feeling weak, you never really initiate. I have some cool looking attack combos, but they can be interrupted by a blaster shot, so I dont use them.
This doesn't sound like my experience with the game at all, it seems like you just fell into a passive playstyle and never go out of it.
edit: That seems sort of judgmental, let me humble myself real quick. I also misjudged an aspect of the game by brute forcing bosses with the block and only grudging dodges because I didn't realize that the dodge upgrade thing from the talent tree would have made the dodge really good. I spent as long on a certain boss fight on max difficulty as I did killing Burnt Ivory King at SL1 in DS2, almost certainly because of that idiocy.
His experience was the same as mine. Every time I tried to go aggressive I'd get shot stunlocked by the extras and die. So it was always just parry, block, deflect. So all the offensive upgrades felt completely wasted. Then all the unlocks are cosmetic, and some you can only see on the fucking customization screen, like the hilt.
Being less stingy on the occasional Push and Slow mitigates this. Making the troopers flinch makes all the difference in a crowd.
3DS Friendcode 5413-1311-3767
+7
GnomeTankWhat the what?Portland, OregonRegistered Userregular
I played extremely aggressively and I didn't have much issue. It's about being smart with how you use the force powers to open up your offense and then exploiting those openings. You can just stand there and be defensive, and especially early on that's probably a bit too good, but later you can absolutely be an offensive monster, even on the hardest difficulty.
Of note, you're also basically The Shittiest Jedi. Not even half-trained padawan. It's about right that "trooper with a large stick" is a threat IMO.
I feel like I am not explaining myself very well, it's not about them being a threat, which they aren't really. After playing a bit more, I really think it just comes down to that their attacks interrupt yours, but yours doesn't.
So when I am fighting basic stick troopers, wait for them to attack and parry*, or a fighting a robot, or an elite stick trooper etc. Because if I initiate and attack they, or a friend, hits and stagger me.
I'll still finish it, I'm pretty far in so might as well (though I also don't appreciate the cut-scene losses it keeps on throwing at me)
*or if there's only one or two, dodge and hit them after they start a longish attack animation.
Shittiest Padawan doesn't really check out when he can successfully fight with three different styles of lightsaber.
Doesn't mean he's good at it though! I figure "okay, lesson one is "how to not amputate everything" with every kind of lightsaber we can find", after all.
As re interrupting/staggering, I think that's partially a game conceit and partially inaccurate. Yeah, you're intended to not just mash attack and stunlock someone, so they do a little fudging there, but heavy attacks and the right kind of trick can absolutely interrupt/stagger an attack. The dodge-kick and heavy attack both stagger IIRC, and so do your powers. I suspect some of the fudging is in the form of moving the hit stun into those powers off of something more spammable. (And I think the double saber attack also staggers.)
That said, multiple opponents is absolutely intended to make you mix defensiveness and aggression I think. Personally, I kind of liked how it punished me for getting overly aggressive/careless, but rewarded "bait the attack" as well as aggression when appropriate. Felt properly Jedi, though I accept that might just be me.
Shittiest Padawan doesn't really check out when he can successfully fight with three different styles of lightsaber.
Doesn't mean he's good at it though! I figure "okay, lesson one is "how to not amputate everything" with every kind of lightsaber we can find", after all.
As re interrupting/staggering, I think that's partially a game conceit and partially inaccurate. Yeah, you're intended to not just mash attack and stunlock someone, so they do a little fudging there, but heavy attacks and the right kind of trick can absolutely interrupt/stagger an attack. The dodge-kick and heavy attack both stagger IIRC, and so do your powers. I suspect some of the fudging is in the form of moving the hit stun into those powers off of something more spammable. (And I think the double saber attack also staggers.)
That said, multiple opponents is absolutely intended to make you mix defensiveness and aggression I think. Personally, I kind of liked how it punished me for getting overly aggressive/careless, but rewarded "bait the attack" as well as aggression when appropriate. Felt properly Jedi, though I accept that might just be me.
He... defeats three Fallen Jedi and an entire clan of bounty hunters, without ever having his training properly completed. There is zero textual support for Cal being bad, he's obviously quite good (but not film protagonist good).
Hm. One fallen Jedi, granted, but IIRC inquisitors were older padawans as a rule, not that I'm a pedant or anything.
I suppose I should say "Obi-Wan he isn't", as in most of the other Jedi we've seen (Ahsoka, Kenobi, the Skywalkers, etc) were either highly trained/skilled, or utter prodigies/Chosen Ones. Cal's just not on that level, so while he's not "bad" for sure, as Jedi go, he's nowhere near top-tier. After all, his training stopped quite early.
So basically "he's no film protagonist", like you said, and I think maybe other than Kyle Katarn/the Jedi Outcast protagonist, the least trained/skilled force user we get to see/play as in a game. (I think those two also got the "such a prodigy!" treatment, too.)
+1
MortiousThe Nightmare BeginsMove to New ZealandRegistered Userregular
Being able to lock the camera into 3rd person would be nice, is there a setting for that?
"Star Wars Jedi: Survivor picks up five years after the events of Jedi: Fallen Order. Cal must stay one step ahead of the Empire’s constant pursuit as he begins to feel the weight of being one of the last remaining Jedi in the galaxy. Accompanied by his trusty companion BD-1, Cal will meet and ally himself with an array of unique and interesting characters on his journey. Jedi: Survivor will expand on the series’ dynamic combat in new and innovative ways. In order to survive, Cal must learn new skills and grow his connection with the Force."
Speculation
dunno who the grey haired dude in the tank is but, since he loses his saber taking bets on Dual Wielding because God damn yes please the only stance I was missing from the first game. Need it in my bones.
Fallen order was 5 years after Ep 3. So now we're ten years out from that. Luke and Leia were born end of Ep 3 and are 19 at the start of Ep 4, so 19 years elapsed. This actually puts this around the timeframe of the current Obi wan show I think? Not sure. But yeah, about ten years after 3 and 9 years before 4.
I just finally wiped this off my backlog. Good game! One tiny niggling issue I had.
Getting your lightsaber (your master's anyway) destroyed and having to make your own? The whole process rings a touch hollow when that mechanic has been in the game from hour 1. It's almost like that's when lightsaber customization should have been unlocked. But that's also at the tail end of the game, so there's that. Not that it was some extravagant feature mind you, fully customizing the thing that's the size of a pixel most of the time. It's the thought that counts I guess.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I just finally wiped this off my backlog. Good game! One tiny niggling issue I had.
Getting your lightsaber (your master's anyway) destroyed and having to make your own? The whole process rings a touch hollow when that mechanic has been in the game from hour 1. It's almost like that's when lightsaber customization should have been unlocked. But that's also at the tail end of the game, so there's that. Not that it was some extravagant feature mind you, fully customizing the thing that's the size of a pixel most of the time. It's the thought that counts I guess.
It has been awhile since I played the game but
It could be more a metaphorical thing. Cal has been running from the empire, but also the past. Building his own would be him embracing his connection to the force, and just what that means.
+1
HardtargetThere Are Four LightsVancouverRegistered Userregular
-Meaningful Lightsaber Customization. Space Barbie is queen, of course, but I wish tweaking your lightsaber had gameplay effects. Take a page from Insomniac's Spider-Man and have cosmetics and bonuses unlocked together but slotted separately. That way, your preferred gameplay style never has to compete with what you think looks cool.
-More detailed costume customization. Along with more ponchos, give me other styles like traditional Jedi robes and flight suits and such. Then let us mix-and-match individual pieces. Like pairing a poncho with a Jedi tunic or rocking an X-wing flight suit with a poncho, or swim trunks and a poncho.
-More Merin. It's really cool to see Force traditions that don't hold to the standard Jedi/Sith dichotomy. That helps the Star Wars galaxy feel big and mysterious again. Plus, her and Cal are cute.
-Deeper Force power customization. The tree in Fallen Order is cool, but every Cal will be the same by the end of a playthrough. It'd be neat to have more options in how you specialize your powers—like speccing Force Push to be a huge AOE or a strong single-target hit to one-shot standard enemies.
I want the ponchos to spread to other characters.
Give BD-1 a little poncho, give Grizz a poncho with four arm holes. Give all the stormtroopers ponchos.
Make it Deluxe Edition DLC, I'll pay for it.
How to stay inconspicuous in Empire-era space as a fugitive Jedi:
-Jedi robe customization
It's the last thing they'll expect. The closer we are to danger, the further we are from harm.
Also, adding the list: some kind of stance or lightsaber form system, like the way Jedi Outcast had to determine the best lightsaber style to use at the moment.
I for one am interested to see where the story goes and how Cal ultimately bites it.
We don't even know he bites it, the guy who does his mocap is an actor and can just as easily show up as a "OH SHIIII" in like Ahsoka because Disney knows their audience are big nerds and probably play games.
I mean if anything we can see that 456 weren't the tale of all the jedi in the galaxy, it was a tale of a specific group of jedi and sith, and other ones did survive at least for a time.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
Open world, tighter combo system, tighter usage of force powers during a fight. Seriously it's been however many years and even with Fallen Order in the mix Jedi Academy still has the best saber fighting in any Star Wars game that has ever come out to feature a lightsaber.
Posts
That's not really what I meant, it's not the difficulty. The mook fights arent hard, they're just reactive. I dont feel like I am really fighting them, instead I just wait until they do something, then counter. That's what I mean by feeling weak, you never really initiate. I have some cool looking attack combos, but they can be interrupted by a blaster shot, so I dont use them.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
This doesn't sound like my experience with the game at all, it seems like you just fell into a passive playstyle and never go out of it.
edit: That seems sort of judgmental, let me humble myself real quick. I also misjudged an aspect of the game by brute forcing bosses with the block and only grudging dodges because I didn't realize that the dodge upgrade thing from the talent tree would have made the dodge really good. I spent as long on a certain boss fight on max difficulty as I did killing Burnt Ivory King at SL1 in DS2, almost certainly because of that idiocy.
I'm glad I gave Fallen Order another chance but I still need the sequel to cut the jank.
His experience was the same as mine. Every time I tried to go aggressive I'd get shot stunlocked by the extras and die. So it was always just parry, block, deflect. So all the offensive upgrades felt completely wasted. Then all the unlocks are cosmetic, and some you can only see on the fucking customization screen, like the hilt.
Steam: https://steamcommunity.com/profiles/76561198004484595
Being less stingy on the occasional Push and Slow mitigates this. Making the troopers flinch makes all the difference in a crowd.
I feel like I am not explaining myself very well, it's not about them being a threat, which they aren't really. After playing a bit more, I really think it just comes down to that their attacks interrupt yours, but yours doesn't.
So when I am fighting basic stick troopers, wait for them to attack and parry*, or a fighting a robot, or an elite stick trooper etc. Because if I initiate and attack they, or a friend, hits and stagger me.
I'll still finish it, I'm pretty far in so might as well (though I also don't appreciate the cut-scene losses it keeps on throwing at me)
*or if there's only one or two, dodge and hit them after they start a longish attack animation.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
Doesn't mean he's good at it though! I figure "okay, lesson one is "how to not amputate everything" with every kind of lightsaber we can find", after all.
As re interrupting/staggering, I think that's partially a game conceit and partially inaccurate. Yeah, you're intended to not just mash attack and stunlock someone, so they do a little fudging there, but heavy attacks and the right kind of trick can absolutely interrupt/stagger an attack. The dodge-kick and heavy attack both stagger IIRC, and so do your powers. I suspect some of the fudging is in the form of moving the hit stun into those powers off of something more spammable. (And I think the double saber attack also staggers.)
That said, multiple opponents is absolutely intended to make you mix defensiveness and aggression I think. Personally, I kind of liked how it punished me for getting overly aggressive/careless, but rewarded "bait the attack" as well as aggression when appropriate. Felt properly Jedi, though I accept that might just be me.
He... defeats three Fallen Jedi and an entire clan of bounty hunters, without ever having his training properly completed. There is zero textual support for Cal being bad, he's obviously quite good (but not film protagonist good).
I suppose I should say "Obi-Wan he isn't", as in most of the other Jedi we've seen (Ahsoka, Kenobi, the Skywalkers, etc) were either highly trained/skilled, or utter prodigies/Chosen Ones. Cal's just not on that level, so while he's not "bad" for sure, as Jedi go, he's nowhere near top-tier. After all, his training stopped quite early.
So basically "he's no film protagonist", like you said, and I think maybe other than Kyle Katarn/the Jedi Outcast protagonist, the least trained/skilled force user we get to see/play as in a game. (I think those two also got the "such a prodigy!" treatment, too.)
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
"Star Wars Jedi: Survivor picks up five years after the events of Jedi: Fallen Order. Cal must stay one step ahead of the Empire’s constant pursuit as he begins to feel the weight of being one of the last remaining Jedi in the galaxy. Accompanied by his trusty companion BD-1, Cal will meet and ally himself with an array of unique and interesting characters on his journey. Jedi: Survivor will expand on the series’ dynamic combat in new and innovative ways. In order to survive, Cal must learn new skills and grow his connection with the Force."
Speculation
pleasepaypreacher.net
It has been awhile since I played the game but
there better be some god damned ponchos
I think you'll find the Empire's Jedi Poncho Purge (Order 67) was quite... effective.
Just wait until they get to Order 69
Order 67 is already established.
https://www.youtube.com/watch?v=x89Vq5EFK3Q
https://www.youtube.com/watch?v=J4ufGSLJnJM
I should play it again on my new computer with all the pretties turned up to 11.
pleasepaypreacher.net
Way to spoil the Gamestop-exclusive pre-order bonus.
-Meaningful Lightsaber Customization. Space Barbie is queen, of course, but I wish tweaking your lightsaber had gameplay effects. Take a page from Insomniac's Spider-Man and have cosmetics and bonuses unlocked together but slotted separately. That way, your preferred gameplay style never has to compete with what you think looks cool.
-More detailed costume customization. Along with more ponchos, give me other styles like traditional Jedi robes and flight suits and such. Then let us mix-and-match individual pieces. Like pairing a poncho with a Jedi tunic or rocking an X-wing flight suit with a poncho, or swim trunks and a poncho.
-More Merin. It's really cool to see Force traditions that don't hold to the standard Jedi/Sith dichotomy. That helps the Star Wars galaxy feel big and mysterious again. Plus, her and Cal are cute.
-Deeper Force power customization. The tree in Fallen Order is cool, but every Cal will be the same by the end of a playthrough. It'd be neat to have more options in how you specialize your powers—like speccing Force Push to be a huge AOE or a strong single-target hit to one-shot standard enemies.
Give BD-1 a little poncho, give Grizz a poncho with four arm holes. Give all the stormtroopers ponchos.
Make it Deluxe Edition DLC, I'll pay for it.
-Jedi robe customization
It's the last thing they'll expect. The closer we are to danger, the further we are from harm.
Also, adding the list: some kind of stance or lightsaber form system, like the way Jedi Outcast had to determine the best lightsaber style to use at the moment.
Clean up the jank.
That's it.
We don't even know he bites it, the guy who does his mocap is an actor and can just as easily show up as a "OH SHIIII" in like Ahsoka because Disney knows their audience are big nerds and probably play games.
I mean if anything we can see that 456 weren't the tale of all the jedi in the galaxy, it was a tale of a specific group of jedi and sith, and other ones did survive at least for a time.
pleasepaypreacher.net
I’m honestly good with this.
I don’t need open world or anything, the formula of a 3d metroidvania with dark souls mechanics and sekiro-esque combat is fine with me.
I'm lying please don't do that.
pleasepaypreacher.net