As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

[XCOM] is a genre. Daemonhunters out on consoles now!

1212223242527»

Posts

  • Options
    eMoandereMoander Registered User regular
    Started up daemonhunters on Xbox and I’m flying through the early game. Playing on grandmaster (Ironman equivalent) really helps since I’m not tempted to fall into save scumming which I think is where I tend to burn a lot of time.

    I have played before on PC but only got about halfway through the campaign. I have to say again how much I like a lot of the systems and improvements they’ve made. Just the everybody gets all actions back and reloads when you kill the current group, and then everybody gets all their actions back when you trigger the next group is great. I’ve been able to game it to get pretty much the whole map down in a turn or two. Seeing rough positions of the spawns and rough movement direction gives just enough info to be useful without getting boring, and the bloom mechanic pushing you to move quickly through the map without being overly punishing instant fail timer (most of the time) works well.

    My play through is also going smoother now that I know what servitors do and I’m not spinning my wheels for multiple weeks with no ongoing ship construction. Also (hopefully) getting smarter with prognosticator placement. Research still seems pretty lacking to me though if I have one complaint. There’s a few nodes that are really useful and then a ton of worthless chaff in between.

    Xbox: Travesty 0214 Switch: 3304-2356-9421 Honkai Star Rail: 600322115 Battlenet: Travesty #1822
  • Options
    DracomicronDracomicron Registered User regular
    eMoander wrote: »
    Started up daemonhunters on Xbox and I’m flying through the early game. Playing on grandmaster (Ironman equivalent) really helps since I’m not tempted to fall into save scumming which I think is where I tend to burn a lot of time.

    I have played before on PC but only got about halfway through the campaign. I have to say again how much I like a lot of the systems and improvements they’ve made. Just the everybody gets all actions back and reloads when you kill the current group, and then everybody gets all their actions back when you trigger the next group is great. I’ve been able to game it to get pretty much the whole map down in a turn or two. Seeing rough positions of the spawns and rough movement direction gives just enough info to be useful without getting boring, and the bloom mechanic pushing you to move quickly through the map without being overly punishing instant fail timer (most of the time) works well.

    My play through is also going smoother now that I know what servitors do and I’m not spinning my wheels for multiple weeks with no ongoing ship construction. Also (hopefully) getting smarter with prognosticator placement. Research still seems pretty lacking to me though if I have one complaint. There’s a few nodes that are really useful and then a ton of worthless chaff in between.

    I have to say that I went an embarrassingly long time before I realized that Stratagems refreshed each mission. I had thought that they were used once each total, so I saved them like single-use potions in a CRPG.

    Just being able to Gate of Infinity once per mission made my life so much easier.

  • Options
    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    That is really helpful for me to know before I start playing!

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • Options
    HevachHevach Registered User regular
    On the other hand be warned that in the endgame you lose them permanently anyway, so its not a bad idea to play like like Dracomicron did, because you'll resent their absence if you were routinely firing off four of them a mission.

  • Options
    yossarian_livesyossarian_lives Registered User regular
    Reviews for Goblin Stone on Steam are mixed. Turns out there’s some nasty game breaking bugs. Gonna put this one on my wishlist and check on it again in about six months.

    "I see everything twice!"


  • Options
    DracomicronDracomicron Registered User regular
    Reviews for Goblin Stone on Steam are mixed. Turns out there’s some nasty game breaking bugs. Gonna put this one on my wishlist and check on it again in about six months.

    That works. I have a tremendous backlog anyway. Like, still in BG3 Act 1 tremendous. Age of Wonders 4. 2nd run of Rogue Trader. Etc.

  • Options
    eMoandereMoander Registered User regular
    Had a real nailbiter on Daemonhunters yesterday (spoiling more for length, I don't think there's anything really plot-specific as I've tried to be fairly generic):
    Somehow got on the Grandmaster's bad side so as a penance I agreed to send my three best knights off on some spiritual retreat (and of course they had all my best gear equipped as well which is now gone for almost two months in game).

    Then a time sensitive event triggers: some plague world that needs to be taken care of immediately or the doomsday/Morbus timer is going to increment which I assume is bad so of course I head over there. And then my challenge mission for extra requisition is to only do the mission with three knights, which I'm thinking might be tough with my second string guys, but then I see that the Inquisitor is accompanying me on the mission so there's an extra body so it should be cool to go in short-handed.

    First part of the mission is fine, although the bloom is moving super fast and something is always active so I'm not getting free reloads and action reset on killing groups like usual, and new groups are portalling in every other turn, so wasting actions on reloading and trying to keep everyone somewhat together is making the going slow, which then leads to more bloom, etc etc. but its manageable. Of course, after loading in, I realize that of my three knights, two of them are using a two-handed psycannon, which means no melee weapon, and on top of that, one has only 1 ammo and the other has only two ammo, which means even more actions spent on reloading. So definitely not the best planning, but again, manageable with the Inquisitor acting as a fourth.

    Then we get to the 'endpoint' of the mission, which is a big portal that the Inquisitor needs to channel for (wait for it) NINE FUCKING TURNS. With four giant plant things spitting aoe poison and blindness to start and portals spawning new groups every turn, and now I've got only three dudes and a giant immobile target on the Inquisitor's back as I have to keep her alive to complete the mission. Without going into a play by play, the first three or four turns were pretty rough as I burned most of my grenades and used the environment to take down the plants while taking a crapload of splash damage, so everybody including the Inquisitor was half health or below, and there were probably like 5 other adds up and my knights were spread all around the room unable to focus any fire (and remember, 2/3rds of my knights have no melee option and super limited fire capability anyways).

    Turn 5 was the real clutch point as I burned both my strategems to gate of infinity the group together and then give my one melee guy two extra actions, which was enough for me to stun and chain execute (giving back more action points) most of the guys that were up to get back a slight amount of breathing room. Of course then the sectopod giant robot dudes started spawning and with 2 turns remaining one of them runs around a blind corner and sets up a missile strike that is targeted directly on my immobile Inquisitor who is sitting on maybe 25% health. So basically completely unavoidable damage that I just have to cross my fingers and pray she survives. Luckily she does! Surviving with maybe 3 hp left; of course the next turn it sets up another missile strike that will kill her but luckily we've hit the end of the timer so that doesn't matter. However, just for the final fuck you, on the last turn a newly spawned sectopod walks in a doorway out of the fog of war and shoots a massive plasma cannon right in my purgator's face, downing him through his aegis armor right before it moves to cutscene. Given how tight the rest of the mission went and fact I'm still playing on Grandmaster/Ironman so I only had one shot at it, the fact that was the only downing I had means I can't really complain, and luckily he's not dead but ended up with some cool cybernetic enhancement that gives him a 5% resistance to afflictions in future battles (once he heals up a little).

    Anyways, (unrelated to the above story) I also just wanted to say for anyone starting out: try to get a Librarian as fast as possible. Absolutely the best class out there, with an unlimited range smite that doesn't take WP so you can hit anyone you can see anywhere on the map every single turn, and on top of that a group teleport that can take your entire squad from anywhere on the map and bring them to your location easily 2-3 times per mission without needing a strategem slot, and then (if that wasn't enough) an aoe +3 stun and high melee crit so you can get easy executes.

    Xbox: Travesty 0214 Switch: 3304-2356-9421 Honkai Star Rail: 600322115 Battlenet: Travesty #1822
  • Options
    HevachHevach Registered User regular
    edited March 16
    If it makes you feel better you're *always* on Grandmaster Kai's bad side. Dude's just a grumpy fuck. Sometimes you can convince him to impose lesser penalties. This tends to piss off Ectar, but Ectar is the least bad adviser to have debuffed. His debuff is either -experience gain (which isn't too crippling) or +1 seeds to purity seals (and you can just wait and do a bunch at once when it clears). Alternately you can throw Vakir under the buss but her debuff is probably the worst one to get hit with.

    Morbus is bad, though. It's the only really permanent loss in the game, each morbus mission to fail/skip gives a point on a purple bar and if it fills up (5 or 6 points) it's game over. Missing anything else means corruption spreads, and corruption only means missions on those planets ramp up to higher difficulties which they'll also do on day count so it's inevitable. You can spend excess servitors to do exterminatus, which resets a planet to 0 corruption, but aside from the fact that this is very 40k to do it's not necessary (and you can kill your prognosticars which can't be replaced).

    Hevach on
  • Options
    eMoandereMoander Registered User regular
    Hevach wrote: »
    If it makes you feel better you're *always* on Grandmaster Kai's bad side. Sometimes you can convince him to impose lesser penalties. This tends to piss off Ectar, but Ectar is the least bad adviser to have debuffed. His debuff is either -experience gain (which isn't too crippling) or +1 seeds to purity seals (and you can just wait and do a bunch at once when it clears).

    Morbus is bad, though. It's the only really permanent loss in the game, each morbus mission to fail/skip gives a point on a purple bar and if it fills up (5 or 6 points) it's game over. Missing anything else means corruption spreads, and corruption only means missions on those planets ramp up to higher difficulties which they'll also do on day count so it's inevitable.

    No, I know, I was just trying to build a narrative for better storytelling 😀

    Xbox: Travesty 0214 Switch: 3304-2356-9421 Honkai Star Rail: 600322115 Battlenet: Travesty #1822
  • Options
    DracomicronDracomicron Registered User regular
    Despite the fact that a lot of missions are cakewalks for the Emperor's Finest, it is still possible to have those nail-biters if shit comes down all at once.

    The rough thing is that basic rewards are often kind of shit, so in order to get anything good you have to do a deed, which can be seriously handicapping, or even outright fuckery if it's something you can fail mid mission by, like, spending willpower or taking too much damage.

  • Options
    CatalaseCatalase Registered User regular
    I found Daemonhunter's too hard lmao, I reached a point where I just couldn't win the mission

    "Life before death, strength before weakness, journey before destination."
  • Options
    DracomicronDracomicron Registered User regular
    Catalase wrote: »
    I found Daemonhunter's too hard lmao, I reached a point where I just couldn't win the mission

    What difficulty were you playing on?

  • Options
    eMoandereMoander Registered User regular
    Finally finished my daemonhunter campaign just in time for dragons dogma 2 release, so that timing worked well. Some hiccups in the final mission though
    Kind of annoyed that they require you to have two squads ready without ever requiring that anywhere else in the game. I had only been focusing on 7 guys so my second squad was short. If they had had a couple earlier missions that required it, or ways to run two bloom events in parallel I would have been more prepared. As it is, having 7 isn’t that bad but it would have been really easy to have really screwed myself without realizing it.

    The mission was also made harder as my second string apothecary bugged out and it was impossible to biomancy any of the squad, so a level 8 guy was effectively turned into like a level 3. Also also I took a flamer guy into the final mission which was a real mistake. I had gotten him as a random recruit and hadn’t used him before, and I was like ‘sure I’ve got a rank 3 flamer I can drop on this guy with a bunch of flamer talents, that must be good right?’ Ugh, flamers kind of suck against a few heavily armed plague marines. Luckily he also had some grenade talents so he actually did some work vs the bugged apothecary.

    Xbox: Travesty 0214 Switch: 3304-2356-9421 Honkai Star Rail: 600322115 Battlenet: Travesty #1822
  • Options
    DracomicronDracomicron Registered User regular
    Man, I can't imagine not building my roster by the time I reach the final mission in Daemonhunters. Just from injuries and story events taking knights away from the ship, you want to build up your barracks to compensate...and then once dudes start hitting max level it feels bad to run missions where nobody gets XP.

    I will say that while Purgators aren't great with flamers, Purifiers can do some fun stuff with them. I like to keep at least one flamer/grenades Purifier on staff to make life real unpleasant for melee enemies.

  • Options
    HevachHevach Registered User regular
    edited March 21
    I found purgators best with psicannons, because their AOE can get around cover and if you get lucky with loot there's a couple that increase the AOE size with purity seals. Psilencers are longer range, which gets around the mobility problem somewhat (melee can move and attack on one action, ranged they're always separate actions) and disrupt shot can turn a fight in a pinch, but their AOE is shorter range and doesn't bypass cover (but can be really good for destroying cover).

    Broader problem with ranged units is that the game's action economy favors mobility. Interceptors and justicars rack up crazy body counts while techmarines and purgators need a turn to get comfortable.

    Hevach on
  • Options
    eMoandereMoander Registered User regular
    Yeah I agree most of the time in these games I build up a roster purely to not see zero xp rewards at the end mission screen. However, with the time pressure of DD2 coming, I was pretty much powering through the back half of the campaign and focused on overwhelming power rather than efficiency.

    And my main team had a purgator grenade specialist using a psycannon which does some work. I was using rank 3 stun grenades and rank 2 damage/crazed ones, and having 4 stun grenades with expanded radius and like 20+ range is ridiculously op. Stunning three mobs at a time for an interceptor to run up and chain execute and suddenly the whole team has a free turn. The flamer guy was a purifier who came pre-specced into all the specialized flamer talents so I had high hopes that were immediately dashed (again more so that the enemies were poorly suited to his abilities), but he did have a few stun grenades on him so it wasn't a complete waste of a slot like my apothecary.

    Just reiterating though that the Librarian is head and shoulders above every other class though!

    Xbox: Travesty 0214 Switch: 3304-2356-9421 Honkai Star Rail: 600322115 Battlenet: Travesty #1822
  • Options
    CatalaseCatalase Registered User regular
    Catalase wrote: »
    I found Daemonhunter's too hard lmao, I reached a point where I just couldn't win the mission

    What difficulty were you playing on?

    I don't recall anymore it was last year sometime

    "Life before death, strength before weakness, journey before destination."
  • Options
    DracomicronDracomicron Registered User regular
    Catalase wrote: »
    Catalase wrote: »
    I found Daemonhunter's too hard lmao, I reached a point where I just couldn't win the mission

    What difficulty were you playing on?

    I don't recall anymore it was last year sometime

    Understood. I think that some missions can get out of hand, in true "that's XCOM, baby!" fashion, but the common refrain I hear is that the game is too easy once you get out of the starting scenarios (when you start getting advanced classes and better gear unlocks) and learn how to manage pulling enemy pods so you're not fighting the whole map at once.

  • Options
    HevachHevach Registered User regular
    Maybe at launch, but the free updates and DLC did add a lot of harder stuff. Tentarus hive and boarding missions both have constantly spawning pods that close in on you. Hive missions those groups will usually spawn faster than you can kill them, which combined with the repeated AOE you get hit with means a constant stream of battle. And boarding missions are almost all marines which take a beating and there's limited and destructable cover in them.

    Then there's the technophage elite units which are basically mini bosses when you get them in a non-dreadnought mission, and the tainted sons which aren't quite as dangerous but require a different kind of approach than most battles.

    I feel like most of the game is a lot harder than it was at launch, which is weird because the final mission has only gotten easier.

  • Options
    DracomicronDracomicron Registered User regular
    Hevach wrote: »

    I feel like most of the game is a lot harder than it was at launch, which is weird because the final mission has only gotten easier.

    I think, perhaps
    Getting the venerable dreadnought
    in the final mission may have something to do with that.

    I think that the early complaints about the game being too easy had a lot to do with Tentarous Hive and Technophage missions. As it stands you can still take the easier missions (not every mission on a strategic layer spawn will be "fuck yous"), and I found that learning strategies for the new missions was rewarding. Also apothecaries being necessary on Hive missions until you get reliable status resist was a new welcome use for the class, since "murder everybody in one round" turned out to be a better method of injury control than healing.

  • Options
    HevachHevach Registered User regular
    Yeah, that's completely what changed the final mission. The inside is a long grind but where you really lose is dudes reaching the exit on the outside map, and the Dreadnought just stands on the bridge like Gandalf.

  • Options
    GokerzGokerz Registered User regular
    edited April 1
    Hevach wrote: »
    Yeah, that's completely what changed the final mission. The inside is a long grind but where you really lose is dudes reaching the exit on the outside map, and the Dreadnought just stands on the bridge like Gandalf.
    When I did that mission I actually realized I had to let more enemies get through as AP batteries for the indoors group.
    Having one of my outdoor guys stand around with something like 12 AP was fun to look at but with no enemies left also a pretty big waste. Much better to have more AP on legs indoor where their selfless donation went directly into boss damage.
    That was pre-DLC though.

    Gokerz on
    causality.png
  • Options
    -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    That was unexpected - Wartales next DLC is a tavern management sim inside the game.

  • Options
    OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    I got Daemonhunters and was having fun until my first defense mission

    Protecting three groups of mooks with my 4 dudes

    a) takes too goddamn long
    b) seems like I should have just sacrificed a group of mooks in the end since my one dude defending group 3 got butchered, and then his backup got butchered, leaving me with two separated mooks to clean up or just start over

    make defense missions less onerous, please and thank you

  • Options
    DracomicronDracomicron Registered User regular
    Orca wrote: »
    I got Daemonhunters and was having fun until my first defense mission

    Protecting three groups of mooks with my 4 dudes

    a) takes too goddamn long
    b) seems like I should have just sacrificed a group of mooks in the end since my one dude defending group 3 got butchered, and then his backup got butchered, leaving me with two separated mooks to clean up or just start over

    make defense missions less onerous, please and thank you

    The mook defense missions are pretty tedious, it's true. Part of it is choosing your team of highly mobile knights, or knights capable of stomping down groups by themselves, or the like.

    Grenadiers, flamers, librarians/paladins, interceptors, and assassins tend to do well. Sometimes you even get to bring the dreadnought (bring the missile pod).

    Very hilarious when your culexius assassin is close enough to destroy a warp spawn point before anyone gets through. It counts!

  • Options
    OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Orca wrote: »
    I got Daemonhunters and was having fun until my first defense mission

    Protecting three groups of mooks with my 4 dudes

    a) takes too goddamn long
    b) seems like I should have just sacrificed a group of mooks in the end since my one dude defending group 3 got butchered, and then his backup got butchered, leaving me with two separated mooks to clean up or just start over

    make defense missions less onerous, please and thank you

    The mook defense missions are pretty tedious, it's true. Part of it is choosing your team of highly mobile knights, or knights capable of stomping down groups by themselves, or the like.

    Grenadiers, flamers, librarians/paladins, interceptors, and assassins tend to do well. Sometimes you even get to bring the dreadnought (bring the missile pod).

    Very hilarious when your culexius assassin is close enough to destroy a warp spawn point before anyone gets through. It counts!

    It's still early game, so no such thing as one guy capable of stomping a pod yet. Part of the irritation!

  • Options
    DracomicronDracomicron Registered User regular
    Orca wrote: »
    Orca wrote: »
    I got Daemonhunters and was having fun until my first defense mission

    Protecting three groups of mooks with my 4 dudes

    a) takes too goddamn long
    b) seems like I should have just sacrificed a group of mooks in the end since my one dude defending group 3 got butchered, and then his backup got butchered, leaving me with two separated mooks to clean up or just start over

    make defense missions less onerous, please and thank you

    The mook defense missions are pretty tedious, it's true. Part of it is choosing your team of highly mobile knights, or knights capable of stomping down groups by themselves, or the like.

    Grenadiers, flamers, librarians/paladins, interceptors, and assassins tend to do well. Sometimes you even get to bring the dreadnought (bring the missile pod).

    Very hilarious when your culexius assassin is close enough to destroy a warp spawn point before anyone gets through. It counts!

    It's still early game, so no such thing as one guy capable of stomping a pod yet. Part of the irritation!

    The first time I got one of those they let me bring the dreadnought. It did a lot to mitigate my annoyance.

  • Options
    HevachHevach Registered User regular
    edited April 12
    Worth noting that the penalty for ignoring a mission isn't as severe as in XCom where you risk losing support or a country and kicking off a fuckup cascade. Missions that aren't addressed cause corruption on their planet, and some cause corruption on adjacent systems.

    Corruption level contributes to pod size and advanced unit appearances but is not a lose condition.

    Also, story mission triggers that are gated behind research you can delay the research as long as you like and then ignore the mission as long as you like.

    The only time sensitive missions are Morbus missions - the ones with the Eightfold Path emblem. Fail or ignore five and it triggers a game over.

    So feel free to say fuck it to any mission you don't feel like. Also for these Imperial Guard missions take note that according to canon anyone who sees the Gray Knights in action is typically purged unless they're irreplaceable enough to just be mind wiped (Imperial Guard are not). If they're very lucky they'll be debriefed by the Ordo Malleus first. Leaving them to die is a mercy.

    Hevach on
  • Options
    GokerzGokerz Registered User regular
    edited April 12
    Orca wrote: »
    I got Daemonhunters and was having fun until my first defense mission

    Protecting three groups of mooks with my 4 dudes

    a) takes too goddamn long
    b) seems like I should have just sacrificed a group of mooks in the end since my one dude defending group 3 got butchered, and then his backup got butchered, leaving me with two separated mooks to clean up or just start over

    make defense missions less onerous, please and thank you

    The mission is really not worth it. Before you get access to all the classes you should concentrate on saving a single servitor as that is enough to win the mission.
    Later on you will be able to do it without any guardsman even getting shot at but even then the rewards aren't worth the time and trouble. In the end I just stopped doing them.

    Gokerz on
    causality.png
  • Options
    FryFry Registered User regular
    I just started Mechanicus, having picked it up for free on Epic at some point.

    I never had a 40k phase, this is all very weird to me.

  • Options
    SaldonasSaldonas See you space cowboy...Registered User regular
    I also finally started playing Mechanicus! It's pretty neat so far.

    Twitch: https://www.twitch.tv/carthuun
    Switch: SW-1493-0062-4053
  • Options
    Casual EddyCasual Eddy The Astral PlaneRegistered User regular
    The banter on demonhunters was top notch

    Everyone just constantly accusing each other of heresy and praising the emperor, perfection

  • Options
    eMoandereMoander Registered User regular
    Make that three for mechanicus! Had my eye on it for a while and finally found a sale that looked attractive.

    My first ten missions or so really sucked at like 3-4 awakening each as I had no idea what I was doing. Then I learned you’re supposed to be averaging 2 in order to complete it (I think? There’s something that requires you to be average 2 or less), and I’ve gotten a lot more efficient. Up to 4 tech priests now, but I only use the vanguard troops. I should probably try out some others but ranged is just super effective.

    Xbox: Travesty 0214 Switch: 3304-2356-9421 Honkai Star Rail: 600322115 Battlenet: Travesty #1822
  • Options
    DracomicronDracomicron Registered User regular
    New fan-made Phoenix Point mod being promoted by the official dev team:
    https://youtu.be/C4zXqvap21U?si=Yyuelt_tAODfagW_

    Looks enormous. Also I like the bit where your dead allies can come back as Pandoran murder zombies.

  • Options
    SaldonasSaldonas See you space cowboy...Registered User regular
    Oh, is that out of the beta phase now? I've been eyeing it for a couple years or however long mod support was official. It's looked cool but needed a bunch of balancing.

    Twitch: https://www.twitch.tv/carthuun
    Switch: SW-1493-0062-4053
  • Options
    DracomicronDracomicron Registered User regular
    Saldonas wrote: »
    Oh, is that out of the beta phase now? I've been eyeing it for a couple years or however long mod support was official. It's looked cool but needed a bunch of balancing.

    Unsure! I literally just saw the video and posted it. I uninstalled PP earlier in the year so I haven't checked it yet.

  • Options
    SaldonasSaldonas See you space cowboy...Registered User regular
    Ah, okay. Yeah, it's a bit like Terror from the Deep I think it was called for XCOM. There's a corruption type mechanic that will slowly mutate your people if I recall. Other good stuff is the class/origin overhaul. I think you might also go full replacement on your people with cybernetic/bio parts.

    Twitch: https://www.twitch.tv/carthuun
    Switch: SW-1493-0062-4053
Sign In or Register to comment.