SHINE GET!
I think it's time to show our love for the most under appreciated Mario game.
Super Mario Sunshine was released in August of 2002 after much hype and anticipation. Eager for another Mario 64, Nintendo fans ate the game up. Unfortunately, it was that excitement for another Mario 64 that left a bad taste in some gamers' mouths. The innovation that was present in the last 3D Mario game was not to be seen in Sunshine. Reviewers and the general gaming populace often sighted many of the game's features to be gimmicky. most notably the water pack. Many expressed distaste for the new character designs and even more people found the lack of variety in the levels to be disappointing. Surprisingly, some gamers even found the game to be too difficult for their tastes.
I'd like to address most of the common complaints with Super Mario Sunshine.
1.
The water pack is too gimmicky. FLUDD may be a bit of a gimmick, yes, but does it detract from the game? I certainly don't think so. The handful of extra moves added by this feature made the game feel fresh and different from Mario 64. It won't hurt anyone's feelings if it doesn't return for another Mario game, but it's far from a useless game mechanic.
2.
The character designs are awful. The citizens of Delfino may not be the most attractive things to look at, but their uniqueness in the Mario world gives you a really defining sense of variety from the typical mushroom kingdom fare.
3.
The levels lack variety. Mario Sunshine is dependent on its tropical theme. The development team did a good job of creating fun, different levels while maintaining the overall feel of the game. It's not necessarily a bad thing.
4.
The game is too hard! Yes, Mario Sunshine is perhaps the hardest Mario game. Some of the platforming sequences are borderline frustrating and the blue coins are hidden well. The thing is, you don't need to find all of the Shines or blue coins to complete the game. For those who are willing to find everything, the difficulty is welcome in an age where most games are too easy. If you want an easy trek through the game, it's there for you. If you want a more difficult, rewarding game, then that's there too.
Now, I'll admit that it can be hard for some people to get over those few hurdles in this game. It's just our luck that the good points vastly outweigh the bad. Mario Sunshine is the pinnacle of last-gen platforming and is still unmatched in the genre since 2002. Half a decade later, the game is much more playable and will have aged so much better than its predecessor.
How do you feel about this game, now that we're almost five years down the road? What did you like/dislike?
Posts
It is at least as good as Mario 64.
I wish people wouldn't complain so much about the difficulty, because that's why Nintendo makes no hard games anymore.
Also, thank you for making this thread.
Fuck blue coins though.
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Shit it took me less than thirty seconds to be beat bowser at the end. What a stupid fight.
Anyone in the entire human race who thinks Sunshine was difficult is either retarded or has no hands. Seriously, probably the easiest mario game to date, well tied with Mario DS.
Nintendo, make an entire game out of them. NOW.
As easy as the boss fights were, they were still much better than Mario 64's. You think Bowser would learn to gaurd his tail after the 2nd time you fight him.
In fact, Mario 3 is the only one I have more trouble with than Sunshine. But it's hard to compare a mostly linear stage-based game to something like Mario 64 or Sunshine.
Clearly you've never played
http://www.audioentropy.com/
Lost Levels is also way harder.
I attribute all of this to my hatred of the 64 controller. But that doesn't detract from Sunshine's greatness.
It's so hard that some levels make me laugh they're so ridiculous.
http://www.audioentropy.com/
Everything else is fantastic.
I think I partially found the visuals way too busy and the 'moves' way too plentiful. It is fucking beautiful, even though its 'busy-ness' hurts my brain while actually playing.
I really want to like it and will probably try it again soon. It's been a few years.
I'll probably zone out staring at the water, wake up three days later and play mario world instead.
edit, also, this: This is also a problem for me (especially with NSMB, not that getting the coins is stupid hard or anything), and one of the reasons I like Mario World so much. 100%ing the game, on its own terms, is extremely direct. None of this 'collect every special coin' stuff which is just tacked on to prolong the game. You only get rewarded by lives for collecting all the yoshi coins, they have worth as a gameplay element and that's it. 100%ing SMW means unlocking all level content, not days of backtracking, & levels with alternate exits are clearly marked.
NES Marios all the way.
http://www.audioentropy.com/
also, getting 100 coins in sunshine is a hella lot harder than in mario64, i like that.
I will say that the Special worlds rocked uncontrollably, as did giving every Koopa Troopa a Mario head.
http://www.audioentropy.com/
I told a friend about that the other day. He missed the Special worlds when he was young. It blew his mind.
Still a great platformer, needed more effort on the shine tasks.
the art style, the gameplay, the sound...it was all fantastic. im in the minority, but i REALLY liked the waterpack.
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
I also loved the waterpack. I thought I was the only one.
I don't really have an opinion on the powerups. Even though I loved the ones in Mario 3, it never bothered me that there were less of them in World. Yoshi more than made up for it.
SERIOUSLY. Those levels were totally awesome and by far the best part of the game. It was fun to always just get a little bit further and further each time until you finally passed it.
If they released a game with like 100 of those levels, that would be totally awesome. It would be awesome-er if they gave you a level editor and access to all those rotating block thingies and allowed you to send them online.
I have 549 Rock Band Drum and 305 Pro Drum FC's
REFS REFS REFS REFS REFS REFS REFS REFS
you get absolutely dick for all 120 shines too
Just like in Super Mario 64 and every game where you have extra optional shit to collect.