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Super Mario Sunshine Appreciation!

Smacky The FrogSmacky The Frog Registered User regular
edited September 2010 in Games and Technology
SHINE GET!

I think it's time to show our love for the most under appreciated Mario game.

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Super Mario Sunshine was released in August of 2002 after much hype and anticipation. Eager for another Mario 64, Nintendo fans ate the game up. Unfortunately, it was that excitement for another Mario 64 that left a bad taste in some gamers' mouths. The innovation that was present in the last 3D Mario game was not to be seen in Sunshine. Reviewers and the general gaming populace often sighted many of the game's features to be gimmicky. most notably the water pack. Many expressed distaste for the new character designs and even more people found the lack of variety in the levels to be disappointing. Surprisingly, some gamers even found the game to be too difficult for their tastes.

I'd like to address most of the common complaints with Super Mario Sunshine.

1. The water pack is too gimmicky. FLUDD may be a bit of a gimmick, yes, but does it detract from the game? I certainly don't think so. The handful of extra moves added by this feature made the game feel fresh and different from Mario 64. It won't hurt anyone's feelings if it doesn't return for another Mario game, but it's far from a useless game mechanic.

2. The character designs are awful. The citizens of Delfino may not be the most attractive things to look at, but their uniqueness in the Mario world gives you a really defining sense of variety from the typical mushroom kingdom fare.

3. The levels lack variety. Mario Sunshine is dependent on its tropical theme. The development team did a good job of creating fun, different levels while maintaining the overall feel of the game. It's not necessarily a bad thing.

4. The game is too hard! Yes, Mario Sunshine is perhaps the hardest Mario game. Some of the platforming sequences are borderline frustrating and the blue coins are hidden well. The thing is, you don't need to find all of the Shines or blue coins to complete the game. For those who are willing to find everything, the difficulty is welcome in an age where most games are too easy. If you want an easy trek through the game, it's there for you. If you want a more difficult, rewarding game, then that's there too.

Now, I'll admit that it can be hard for some people to get over those few hurdles in this game. It's just our luck that the good points vastly outweigh the bad. Mario Sunshine is the pinnacle of last-gen platforming and is still unmatched in the genre since 2002. Half a decade later, the game is much more playable and will have aged so much better than its predecessor.

How do you feel about this game, now that we're almost five years down the road? What did you like/dislike?

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Smacky The Frog on
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Posts

  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited June 2007
    I didn't dislike anything about it.

    It is at least as good as Mario 64.

    I wish people wouldn't complain so much about the difficulty, because that's why Nintendo makes no hard games anymore.

    Also, thank you for making this thread.

    mntorankusu on
  • earthwormadamearthwormadam ancient crust Registered User regular
    edited June 2007
    I was pumped when I first got it, but it left a bit of a sour taste in my mouth after I'd played through the whole thing. Man I loved those bonus levels. Even with its flaws, it's a very solid game.

    Fuck blue coins though.

    earthwormadam on
  • ScrabbleDudeScrabbleDude Registered User regular
    edited June 2007
    I stopped playing the game because of some terrible camera problems. There's a level where you need to climb up the back of a ferris wheel or something, and the camera just refused to go into any steady position that would actually help the level. I got so frustrated that I turned the game off and never played it again.

    ScrabbleDude on
  • KaseiusKaseius Registered User regular
    edited June 2007
    I really liked it. I still think it looks good to this day.

    Kaseius on
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  • YodaTunaYodaTuna Registered User regular
    edited June 2007
    Super Mario Sunshine only failed in one respect for me. In each world, you had to do the same thing to get the shines. Collect blue coins, chase minibowser, collect yellow coins, chase minibowser, do pretty cool platforming level, fight incredibly easy boss. Mario 64 had far superior level design and goals.

    Shit it took me less than thirty seconds to be beat bowser at the end. What a stupid fight.

    YodaTuna on
  • Smacky The FrogSmacky The Frog Registered User regular
    edited June 2007
    The simple, no water pack platforming parts of the game were easily the best part. Nothing but pure, difficult, Mario platforming.

    Smacky The Frog on
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  • YodaTunaYodaTuna Registered User regular
    edited June 2007
    I didn't dislike anything about it.

    It is at least as good as Mario 64.

    I wish people wouldn't complain so much about the difficulty, because that's why Nintendo makes no hard games anymore.

    Also, thank you for making this thread.

    Anyone in the entire human race who thinks Sunshine was difficult is either retarded or has no hands. Seriously, probably the easiest mario game to date, well tied with Mario DS.

    YodaTuna on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited June 2007
    I stopped playing the game because of some terrible camera problems. There's a level where you need to climb up the back of a ferris wheel or something, and the camera just refused to go into any steady position that would actually help the level. I got so frustrated that I turned the game off and never played it again.
    That's the only part of the game I ever had any trouble with the camera.

    mntorankusu on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited June 2007
    The secret of levels.

    Nintendo, make an entire game out of them. NOW.

    TheSonicRetard on
  • ScrabbleDudeScrabbleDude Registered User regular
    edited June 2007
    I stopped playing the game because of some terrible camera problems. There's a level where you need to climb up the back of a ferris wheel or something, and the camera just refused to go into any steady position that would actually help the level. I got so frustrated that I turned the game off and never played it again.
    That's the only part of the game I ever had any trouble with the camera.
    Same here. Well, at least up until that part. But it just frustrated the hell right out of me. The camera angle would change midjump and I'd be fucked.

    ScrabbleDude on
  • Smacky The FrogSmacky The Frog Registered User regular
    edited June 2007
    YodaTuna wrote: »
    Super Mario Sunshine only failed in one respect for me. In each world, you had to do the same thing to get the shines. Collect blue coins, chase minibowser, collect yellow coins, chase minibowser, do pretty cool platforming level, fight incredibly easy boss. Mario 64 had far superior level design and goals.

    Shit it took me less than thirty seconds to be beat bowser at the end. What a stupid fight.

    As easy as the boss fights were, they were still much better than Mario 64's. You think Bowser would learn to gaurd his tail after the 2nd time you fight him.

    Smacky The Frog on
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  • DaedalusDaedalus Registered User regular
    edited June 2007
    Yoshi dissapearing if you went into water was Goddamn retarded. I mean, you're on a fucking island! What the hell is Yoshi doing there if he melts faster than the Wicked Witch of the West when exposed to water?

    Daedalus on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited June 2007
    YodaTuna wrote: »
    I didn't dislike anything about it.

    It is at least as good as Mario 64.

    I wish people wouldn't complain so much about the difficulty, because that's why Nintendo makes no hard games anymore.

    Also, thank you for making this thread.

    Anyone in the entire human race who thinks Sunshine was difficult is either retarded or has no hands. Seriously, probably the easiest mario game to date, well tied with Mario DS.
    I thought it was much, much harder than Mario 64. That is, completing all of the goals.

    In fact, Mario 3 is the only one I have more trouble with than Sunshine. But it's hard to compare a mostly linear stage-based game to something like Mario 64 or Sunshine.

    mntorankusu on
  • ToyDToyD Registered User regular
    edited June 2007
    I liked this game quite a bit. However, I'm one of those people that has to try to do EVERYTHING in a game. And these mario games (mario 64 was the same) get insane with the things you have to do to get the last few things at the very end. Usually the last couple levels too. Blind faith, massive leaps into space looking for a platform that might as well be a single pixel big. So frustrating ;-)

    ToyD on
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  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2007
    YodaTuna wrote: »
    I didn't dislike anything about it.

    It is at least as good as Mario 64.

    I wish people wouldn't complain so much about the difficulty, because that's why Nintendo makes no hard games anymore.

    Also, thank you for making this thread.

    Anyone in the entire human race who thinks Sunshine was difficult is either retarded or has no hands. Seriously, probably the easiest mario game to date, well tied with Mario DS.
    I thought it was much, much harder than Mario 64. That is, completing all of the goals.

    In fact, Mario 3 is the only one I have more trouble with than Sunshine.

    Clearly you've never played

    Lostlevels.PNG

    Speed Racer on
  • Smacky The FrogSmacky The Frog Registered User regular
    edited June 2007
    Mario Sunshine was easily the hardest Mario game for me (except perhaps for The Lost Levels). I like to get every shine I come across and some of those platforming parts were bone jarring, but fair.

    Smacky The Frog on
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  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited June 2007
    Oh. Shit.

    Lost Levels is also way harder.

    mntorankusu on
  • FalloutFallout GIRL'S DAY WAS PRETTY GOOD WHILE THEY LASTEDRegistered User regular
    edited June 2007
    I think it is appropriately-appreciated.

    Fallout on
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  • UnbreakableVowUnbreakableVow Registered User regular
    edited June 2007
    Honestly, I actually prefer Sunshine to 64.

    I attribute all of this to my hatred of the 64 controller. But that doesn't detract from Sunshine's greatness.

    UnbreakableVow on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2007
    Lost Levels is my favorite Mario game.

    It's so hard that some levels make me laugh they're so ridiculous.

    Speed Racer on
  • paco_pepepaco_pepe Registered User regular
    edited June 2007
    my only complain about sunshine is that you get kicked out of the level into delfino island every time you die/fail an objective, they should had given you the option to "restart" or "get out".

    Everything else is fantastic.

    paco_pepe on
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  • MashalotMashalot Registered User regular
    edited June 2007
    I didn't really like this. I didn't like 64 either. I will readily admit that 3D platformers aren't my thing. It isn't the game's fault. I will also readily admit to not playing very far in either game, though I've restarted each about a bazillion times.

    I think I partially found the visuals way too busy and the 'moves' way too plentiful. It is fucking beautiful, even though its 'busy-ness' hurts my brain while actually playing.

    I really want to like it and will probably try it again soon. It's been a few years.

    I'll probably zone out staring at the water, wake up three days later and play mario world instead.

    edit, also, this:
    ToyD wrote: »
    However, I'm one of those people that has to try to do EVERYTHING in a game. And these mario games (mario 64 was the same) get insane with the things you have to do to get the last few things at the very end.
    This is also a problem for me (especially with NSMB, not that getting the coins is stupid hard or anything), and one of the reasons I like Mario World so much. 100%ing the game, on its own terms, is extremely direct. None of this 'collect every special coin' stuff which is just tacked on to prolong the game. You only get rewarded by lives for collecting all the yoshi coins, they have worth as a gameplay element and that's it. 100%ing SMW means unlocking all level content, not days of backtracking, & levels with alternate exits are clearly marked.

    Mashalot on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2007
    Man, I really don't get what people see in Mario World. I mean, it's a great game, but by Mario standards it doesn't really seem up to par. It's the worst of the best.

    NES Marios all the way.

    Speed Racer on
  • ScrabbleDudeScrabbleDude Registered User regular
    edited June 2007
    Oh. Shit.

    Lost Levels is also way harder.
    Lost Levels isn't actually that hard. It seems that everything in Lost Levels is designed so that if you maintain a good rhythm you can run right through every stage and everything is set up just perfectly to do so.

    ScrabbleDude on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited June 2007
    Man, I really don't get what people see in Mario World. I mean, it's a great game, but by Mario standards it doesn't really seem up to par. It's the worst of the best.

    NES Marios all the way.
    You're nuts. Mario World is the best of the best.

    mntorankusu on
  • Smacky The FrogSmacky The Frog Registered User regular
    edited June 2007
    It's definitely not the casual player's game. You really have to have every move in Mario's disposal down to a science during some of the harder platforming parts. My girlfriend loves Mario 64, she's even managed to get all 120 stars in that game. In Sunshine, she gets frustrated soon after the first couple of levels.

    Smacky The Frog on
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  • paco_pepepaco_pepe Registered User regular
    edited June 2007
    eh, i like the blue coins, they give a good challenge to the levels, you really need to explore the levels at every mission to find them all, and they become much easier to find when you realize that blue stuff might contain a blue coin if interacted with.

    also, getting 100 coins in sunshine is a hella lot harder than in mario64, i like that.

    paco_pepe on
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  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2007
    Man, I really don't get what people see in Mario World. I mean, it's a great game, but by Mario standards it doesn't really seem up to par. It's the worst of the best.

    NES Marios all the way.
    You're nuts. Mario World is the best of the best.

    I will say that the Special worlds rocked uncontrollably, as did giving every Koopa Troopa a Mario head.

    Speed Racer on
  • Smacky The FrogSmacky The Frog Registered User regular
    edited June 2007
    Man, I really don't get what people see in Mario World. I mean, it's a great game, but by Mario standards it doesn't really seem up to par. It's the worst of the best.

    NES Marios all the way.
    You're nuts. Mario World is the best of the best.

    I will say that the Special worlds rocked uncontrollably, as did giving every Koopa Troopa a Mario head.

    I told a friend about that the other day. He missed the Special worlds when he was young. It blew his mind.

    Smacky The Frog on
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  • RamiRami Registered User regular
    edited June 2007
    I liked Sunshine, it easily plays better than 64, but it doesn't have the same quality of design. The blue coins thing was just lazy and the reason I've only got 119 shines, I just didn't care any more about spraying every object under the sun with water just in case it was a coin hiding place.

    Still a great platformer, needed more effort on the shine tasks.

    Rami on
  • BaronVonSnakPakBaronVonSnakPak Registered User regular
    edited June 2007
    i loved SMS.

    the art style, the gameplay, the sound...it was all fantastic. im in the minority, but i REALLY liked the waterpack.

    BaronVonSnakPak on
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  • CouscousCouscous Registered User regular
    edited June 2007
    i loved SMS.

    the art style, the gameplay, the sound...it was all fantastic. im in the minority, but i REALLY liked the waterpack.

    I also loved the waterpack. I thought I was the only one.

    Couscous on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited June 2007
    i loved SMS.

    the art style, the gameplay, the sound...it was all fantastic. im in the minority, but i REALLY liked the waterpack.
    The water pack was amazing. I didn't really like that you could only have one extra nozzle at a time (it would be a lot of fun to be able to switch between all three at any time), but I can appreciate that as a game mechanic.

    mntorankusu on
  • MashalotMashalot Registered User regular
    edited June 2007
    Man, I really don't get what people see in Mario World. I mean, it's a great game, but by Mario standards it doesn't really seem up to par. It's the worst of the best.

    NES Marios all the way.
    You're nuts. Mario World is the best of the best.
    Absolutely. It's not as hard as 3 but I like it that way. It's subjective but for my money it's a rare perfect game. A ton of variety, great secrets... its longevity involves unlocking content instead of hammering away at collectathons. Uncomplicated but not overly simple. I like that the powerups are scaled back from 3. Etc.

    Mashalot on
  • Dr.FunkensteinDr.Funkenstein Registered User regular
    edited June 2007
    Those are all good games but its all about Mario RPG

    Dr.Funkenstein on
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  • Smacky The FrogSmacky The Frog Registered User regular
    edited June 2007
    I was just thinking about the span of time Sunshine came out. In around six months, Nintendo put out three of my favorite games ever. That was a really impressive time for them, I hope they can pull it off with MP3, Galaxy, and Smash Bros.

    Smacky The Frog on
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  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited June 2007
    Mashalot wrote: »
    Man, I really don't get what people see in Mario World. I mean, it's a great game, but by Mario standards it doesn't really seem up to par. It's the worst of the best.

    NES Marios all the way.
    You're nuts. Mario World is the best of the best.
    Absolutely. It's not as hard as 3 but I like it that way. It's subjective but for my money it's a rare perfect game. A ton of variety, great secrets... its longevity involves unlocking content instead of hammering away at collectathons. Uncomplicated but not overly simple. I like that the powerups are scaled back from 3. Etc.
    Yeah, Mario 3 is too hard for me. I still love it, but it makes me cry.

    I don't really have an opinion on the powerups. Even though I loved the ones in Mario 3, it never bothered me that there were less of them in World. Yoshi more than made up for it.

    mntorankusu on
  • quovadis13quovadis13 Registered User regular
    edited June 2007
    The secret of levels.

    Nintendo, make an entire game out of them. NOW.


    SERIOUSLY. Those levels were totally awesome and by far the best part of the game. It was fun to always just get a little bit further and further each time until you finally passed it.

    If they released a game with like 100 of those levels, that would be totally awesome. It would be awesome-er if they gave you a level editor and access to all those rotating block thingies and allowed you to send them online.

    quovadis13 on
  • DeusfauxDeusfaux Registered User regular
    edited June 2007
    sunshine is stupid if not just for the fact that like half of the 120 shines arent mission based and just a giant waste of time to get

    you get absolutely dick for all 120 shines too

    Deusfaux on
  • CouscousCouscous Registered User regular
    edited June 2007
    Deusfaux wrote: »
    sunshine is stupid if not just for the fact that like half of the 120 shines arent mission based and just a giant waste of time to get

    you get absolutely dick for all 120 shines too

    Just like in Super Mario 64 and every game where you have extra optional shit to collect.

    Couscous on
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