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[Fire Emblem] Strategy locked in commander. Very well...Engage!
Dual Assist + sounds like something I would really want on a Hero then, a class I was already looking forward to double dipping into for one Lance and one Axe user.
Dual Assist + sounds like something I would really want on a Hero then, a class I was already looking forward to double dipping into for one Lance and one Axe user.
One of Lucina's basic passive equip abilities is to supply the Backup ability to non-Backup units though, so that doesn't necessarily say anything about Dual Assist being able to work on non-Backup units without Lucina's ring equipped. I agree that the way the ability is worded makes me think that Dual Assist is only useful in inheritance on Backup units. Maybe I have enough SP rolling around to test it out?
+2
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited February 2023
Ah okay. I was confusing Dual Strike and Dual Assist as one ability.
I just unlocked Lyn! While it’s a little disappointing she’s a bow main, at least she still has the Mani Katti and split images. Figure there’s no bow main lords in most FE games so she had to be the one.
Oh well! At least she’s here and we about to start tearing shit up.
I think the only bow-using main lord in Fire Emblem is Claude.
There's a reason Smash Bros. players complain about all Fire Emblem characters being sword-users.
Just finished chapter 14 (edit: FE Engage), and I was thinking about what I'd have done to make the setting a bit more interesting. I honestly think the bones are there, it just needs a little push. To be a bit "more".
First off, I'd break that Solm is part of the alliance with Brodia and Firené. I'd still keep them low-key hostile towards Elusia, and friendly with Brodia and Firené, but nothing formal. Also add a touch of strain to Solm/Firené relations due to frequent so-called bandits and poachers "stealing" game and such, resulting in Firené having a closed border policy with them.
Secondly, adjust the map a little so that it's more apparent that while the Brodian continent ends at an isthmus, the Kingdom of Brodia extends far into what "should" be Elusia. Like along the lines of them having conquered a third of traditionally Elusian land. Make this explicitly having happened due to the tremendous logistical support (food, etc.) from Firené, and the two nations' deep alliance over the last thousand years (with Firené happy to "point" Brodia at Elusia). Make it having accelerated greatly in the current generation, with what Brodia having taken under King Morion matching all its previous gains.
Make Alfred openly gay,* which is considered fine in his home country but frowned upon in Brodia. But it's overlooked because: make Céline recently been betrothed to Diamant. This was done with the full knowledge that the likely result will be that their heir will inherent the crown of both countries, formally creating a United Kingdom of the West.
Have King Hyacinth, and past Elusian monarchs, having made repeated calls for Lumera to step in and stop Brodian expansion. Her neutrality in the face of Brodia' conquest and the upcoming political union is what forces Hyacinth to look for allies elsewhere (ie. revive the Fell Dragon).
*Edit: realised that it's a bit fucked up to imply that gay men can't be fathers, so alternatively make him Céline's cousin instead of brother. Point is to make the line of inheritance run through her.
Of course, then you need to touch up the story with people being a bit brighter and certain (mainly Firenese) characters being a bit more interesting, but I think it'd help.
Heh. I actually meant to mention that the setting in FE: Engage, when spoken of in very broad terms, overlaps entirely with FE: Awakening.
"Good" nation of [Ylisse/Firené] joins up with "strong" nation(s) of [East and West Ferox/Brodia and Solm] to stop the "evil" nation of [Plegia/Elusia], whose past worship of the Fell Dragon has seen them isolated and victimised such that they can self-justify said continued worship.
Dual Assist + sounds like something I would really want on a Hero then, a class I was already looking forward to double dipping into for one Lance and one Axe user.
it is a good combo with brave assist
One thing that drives me up a wall is that level-ups don’t give you the HP gains from the level, so you can have a strategy broken because someone can’t utilize a full-hp skill due to leveling up and having like 44/45 HP.
Especially bad with Chain Guard, but also means you lose tons of damage if your Hero has DA+
Sterica on
+2
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
edited February 2023
But forreal if ya all wanna try something fun and surprisely cheap SP wise put the tier 3 version of unyielding on a general. If they have less than 40%hp at the start of the turn they heal 40% of their max HP.
Louis could fight literally an unlimited amount of physical damage enemies right now. And can even handle himself against more magic damage than you would expect too.
It probably doesn't matter, but in the arena when you level up someone's bond and fight them, do the ring fighters get stronger, like, a lot stronger, over time? In the first few stages when I started using it I actually managed to beat a few of them but now Marth and Sigurd have taken the kid-gloves off and started one-shotting anyone I bond them with.
It probably doesn't matter, but in the arena when you level up someone's bond and fight them, do the ring fighters get stronger, like, a lot stronger, over time? In the first few stages when I started using it I actually managed to beat a few of them but now Marth and Sigurd have taken the kid-gloves off and started one-shotting anyone I bond them with.
I'm not really sure how the emblems' levels are factored for the arena honestly either. I've seen them be hideously strong for the emblem fighting, but in the standard mode get absolutely bodied (and weaker than the other mode).
at least for the emblem mode, it doesn't matter if you win/lose you always get the bond increase.
why are there two mages with 4 fucking healthbars and more stats than god itself
They have drops. So they are sort of a bonus battle you can ignore or try to get the drops from.
I know they did
they were one shotting my characters in advanced class lvl 15+, lol
Yea they are very strong. Ideally in a situation like that you want go drop 1 in a single turn without letting them counter(emblem skills and debuffs). At which point you only have to worry about a single character surviving a single attack.
So block them in way that is favorable to that/use Lyn doubles to take the hit. Then blow them next up in a turn.
why are there two mages with 4 fucking healthbars and more stats than god itself
They have drops. So they are sort of a bonus battle you can ignore or try to get the drops from.
I know they did
they were one shotting my characters in advanced class lvl 15+, lol
They don't move as far as I can tell. The one that has a range of two can be taken out with Thunder tomes and/or a Longbow. Someone with Lyn's Emblem ring can Call Doubles for extra Chain Attacks. Have the dancer give Lyn's Emblem user extra attacks as well.
The one that has a Thunder tome had less health iirc. I think I just blitzed it down with Engage Attacks. Lead with Corrin's to add Draconic Hex to soften it up.
+1
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Yea silence and I used the same strats there haha.
0
silence1186Character shields down!As a wingmanRegistered Userregular
For tough enemies always remember that Chain Attacks deal fixed damage as a % of max HP.
I must have done the paralogue at a lot lower level than you all. My best unit did a total of 6 damage to them in the combat preview. Even if I blew tons of engage attacks, it wasn't going to be enough and I was going to lose people on reprisals. I didn't bring silence staves; but that's mostly because of obsessively hoarding resources.
I must have done the paralogue at a lot lower level than you all. My best unit did a total of 6 damage to them in the combat preview. Even if I blew tons of engage attacks, it wasn't going to be enough and I was going to lose people on reprisals. I didn't bring silence staves; but that's mostly because of obsessively hoarding resources.
You just need to attack from outside their range and there's no reprisal. Use Chain Attacks to chip away regardless of how much actual damage the attacking unit is doing.
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I must have done the paralogue at a lot lower level than you all. My best unit did a total of 6 damage to them in the combat preview. Even if I blew tons of engage attacks, it wasn't going to be enough and I was going to lose people on reprisals. I didn't bring silence staves; but that's mostly because of obsessively hoarding resources.
Maybe just different builds because I definitely wasn't higher than 15+ in advanced classes back then. I only just started hitting 20 in advance classes last night after finishing all the paralogues(which I did in level order) and beating up to story chapter 24.
They definitely moved in my game, not sure how y'all got the cheese to work.
Anyway the real secret on that map is the hidden Goddess icon.
Where was it?
Farthest right land square on the top portion of the map. You can only really get there with a flier and you'll wind up pulling a meteor mage and some others if you aren't careful.
E: Also, the other other reference in the game is the giant pack of enemies showing up when you capture the fort is itself a reference to how Genealogy of the Holy War just threw big packs of enemies at you in a similar fashion. I'm not sure if it was referencing a specific pack (there's one infamous one with like, Elwind sages, Brave Blade Swordmasters, Killer bow archers, and one other thing), or just the fact packs show up in general, but the 3x3 or 4x3 spawn is very clearly intentional.
Milski on
I ate an engineer
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
They definitely moved in my game, not sure how y'all got the cheese to work.
Anyway the real secret on that map is the hidden Goddess icon.
Yeah, they moved for me, too. Maybe they stay put on Normal difficulty.
I'm on hard and they moved. But I assumed silence meant they only move if you get in range. Which is true even on hard. They are out of the way of the rest of the map and stay there so you can ignore them unless you wanna fight.
At the very least, you can't just plink away at them at range on Hard+, without silencing them. You can definitely just stay out of their range and ignore them, though. I'd be surprised if the same wasn't true on Maddening.
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
At the very least, you can't just plink away at them at range on Hard+, without silencing them. You can definitely just stay out of their range and ignore them, though. I'd be surprised if the same wasn't true on Maddening.
The idea is that you can set up outside their range and they won't move. And then you can just dumpster the first in a turn with bigger range and emblem skills without taking damage back.
And then as long as you can survive 1 single attack(which... you should have some way to do that haha) you can dumpster the second in the same fashion.
It is really not plausible to have your entire army capable of surviving a ~55 might magic attack with three range unless you're already very, very close to level 20 or you're playing on casual and can literally autobattle most maps even on Hard anyway.
Posts
it is a good combo with brave assist
Easy enough to test it.
I think the only bow-using main lord in Fire Emblem is Claude.
There's a reason Smash Bros. players complain about all Fire Emblem characters being sword-users.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
think i'll get him that skill from camilla that does damage to units post-combat on crits
Edit: Oof! Those are huge. Spoilered for big!
Pretty neat, although I doubt I'll use them for anything in particular.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Secondly, adjust the map a little so that it's more apparent that while the Brodian continent ends at an isthmus, the Kingdom of Brodia extends far into what "should" be Elusia. Like along the lines of them having conquered a third of traditionally Elusian land. Make this explicitly having happened due to the tremendous logistical support (food, etc.) from Firené, and the two nations' deep alliance over the last thousand years (with Firené happy to "point" Brodia at Elusia). Make it having accelerated greatly in the current generation, with what Brodia having taken under King Morion matching all its previous gains.
Make Alfred openly gay,* which is considered fine in his home country but frowned upon in Brodia. But it's overlooked because: make Céline recently been betrothed to Diamant. This was done with the full knowledge that the likely result will be that their heir will inherent the crown of both countries, formally creating a United Kingdom of the West.
Have King Hyacinth, and past Elusian monarchs, having made repeated calls for Lumera to step in and stop Brodian expansion. Her neutrality in the face of Brodia' conquest and the upcoming political union is what forces Hyacinth to look for allies elsewhere (ie. revive the Fell Dragon).
*Edit: realised that it's a bit fucked up to imply that gay men can't be fathers, so alternatively make him Céline's cousin instead of brother. Point is to make the line of inheritance run through her.
Of course, then you need to touch up the story with people being a bit brighter and certain (mainly Firenese) characters being a bit more interesting, but I think it'd help.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
"Good" nation of [Ylisse/Firené] joins up with "strong" nation(s) of [East and West Ferox/Brodia and Solm] to stop the "evil" nation of [Plegia/Elusia], whose past worship of the Fell Dragon has seen them isolated and victimised such that they can self-justify said continued worship.
Especially bad with Chain Guard, but also means you lose tons of damage if your Hero has DA+
Louis could fight literally an unlimited amount of physical damage enemies right now. And can even handle himself against more magic damage than you would expect too.
They have drops. So they are sort of a bonus battle you can ignore or try to get the drops from.
I know they did
they were one shotting my characters in advanced class lvl 15+, lol
I'm not really sure how the emblems' levels are factored for the arena honestly either. I've seen them be hideously strong for the emblem fighting, but in the standard mode get absolutely bodied (and weaker than the other mode).
at least for the emblem mode, it doesn't matter if you win/lose you always get the bond increase.
Yea they are very strong. Ideally in a situation like that you want go drop 1 in a single turn without letting them counter(emblem skills and debuffs). At which point you only have to worry about a single character surviving a single attack.
So block them in way that is favorable to that/use Lyn doubles to take the hit. Then blow them next up in a turn.
not worth the trouble for 2000g
They are a reference to the original game Sigurd came from. Details here: GameFAQs thread.
They don't move as far as I can tell. The one that has a range of two can be taken out with Thunder tomes and/or a Longbow. Someone with Lyn's Emblem ring can Call Doubles for extra Chain Attacks. Have the dancer give Lyn's Emblem user extra attacks as well.
The one that has a Thunder tome had less health iirc. I think I just blitzed it down with Engage Attacks. Lead with Corrin's to add Draconic Hex to soften it up.
You just need to attack from outside their range and there's no reprisal. Use Chain Attacks to chip away regardless of how much actual damage the attacking unit is doing.
Maybe just different builds because I definitely wasn't higher than 15+ in advanced classes back then. I only just started hitting 20 in advance classes last night after finishing all the paralogues(which I did in level order) and beating up to story chapter 24.
Anyway the real secret on that map is the hidden Goddess icon.
god damn it
Yeah, they moved for me, too. Maybe they stay put on Normal difficulty.
Where was it?
Farthest right land square on the top portion of the map. You can only really get there with a flier and you'll wind up pulling a meteor mage and some others if you aren't careful.
E: Also, the other other reference in the game is the giant pack of enemies showing up when you capture the fort is itself a reference to how Genealogy of the Holy War just threw big packs of enemies at you in a similar fashion. I'm not sure if it was referencing a specific pack (there's one infamous one with like, Elwind sages, Brave Blade Swordmasters, Killer bow archers, and one other thing), or just the fact packs show up in general, but the 3x3 or 4x3 spawn is very clearly intentional.
I'm on hard and they moved. But I assumed silence meant they only move if you get in range. Which is true even on hard. They are out of the way of the rest of the map and stay there so you can ignore them unless you wanna fight.
No cheese at all.
Even on hard they didn't move until I attacked them.
The idea is that you can set up outside their range and they won't move. And then you can just dumpster the first in a turn with bigger range and emblem skills without taking damage back.
And then as long as you can survive 1 single attack(which... you should have some way to do that haha) you can dumpster the second in the same fashion.