In this thread we will discuss roleplaying games: hosting them, playing them, designing them. There’s at least a zillion out there. Some simple, some strange, some old. Fit for one-shots or built to go the distance. In a bunch you only roll six-sided dice, a few use ‘oracles’—a deck of cards with corresponding questions and scenarios, and in others you don’t roll dice at all.
Made by the chap who is currently finishing up the last volume of Kill Six Billion Demons and creator of LANCER (with help), ICON is a fantasy game that shares more blood with Final Fantasy Tactics than Lord of the Rings. Using past tactical games and his own experience with LANCER as the building blocks for this streamlined heroic system, as well as the smooth narrative mechanics cribbed from Blades in the Dark, it looks set to become one of the finest games of this year. Currently still in the playtesting phase.https://massif-press.itch.io/iconFrontier Scum
One of the most artistic books around, rivalling and possibly surpassing MÖRK BORG for how on theme it is at all times. Call it Acid Western, call it Spaghetti Poisoning. In this game you’re wanted out on the Lost Frontier, with nothing to your name but a gun and strange, whispering relics.https://gamesomnivorous.com/products/frontier-scum?variant=43398380716265Mythras
So I think… I think it’s Rune Quest? Somehow? Mythras as it stands has been built out from many games reaching as far back as the 70’s. A percentile system focusing on a sense of realism, or at least, genuine weight to your size, fighting style and moment to moment choices in order to create a level of combat and action that feels
true. The default Bronze Age setting is fresh in the face of so many not-medieval faux-Europes, and aims for a manner of heroism more like Achilles than Melf the Elf.https://thedesignmechanism.com/
Anyways, have some character inspiration. Today’s theme is fashion!