I transcended my character built around a defensive ability by being clever.
If you pay attention and think, and spend some time learning the fucking game, RO really isn't that hard. Fuck, after I transcended, I was level 66 again in a single day, and 2nd job class.
You need friends to help you, but people who played RO way back when really have no clue how it is now.
I transcended my character built around a defensive ability by being clever.
If you pay attention and think, and spend some time learning the fucking game, RO really isn't that hard. Fuck, after I transcended, I was level 66 again in a single day, and 2nd job class.
You need friends to help you, but people who played RO way back when really have no clue how it is now.
As soon as you hit 97 pretty much the entire server sucked your dick to get you trancended for War of Emperium for their guild, and of course sucked your dick if you were already in a guild.
And I don't believe anyone said it was hard. It's just a merciless grind that requires tightknit group of freinds and billions upon billions of Zeni to finance.
Rag broke me when my dagger sin needed a full set of elemental daggers to exp anywhere.
I remember seeing a guy walk by with the aura around him (so you knew he was max level) and people would just follow the dude around town trying to be his friend
I remember playing the open beta on my Celeron 500 all those years ago. It was my second MMO (my first being Nexus The Kingdom of the Wind) It took half an hour to log in and go from area to area it was so laggy. And there were about 500 people just sitting around doing nothing! I remember talking to one who had a chat room open. The chat rooms name was 'afk taking a bath.' I talked to him, he was there, and when I asked him 'aren't you taking a bath?' he said 'oh yea' and disappeared.
I transcended my character built around a defensive ability by being clever.
If you pay attention and think, and spend some time learning the fucking game, RO really isn't that hard. Fuck, after I transcended, I was level 66 again in a single day, and 2nd job class.
You need friends to help you, but people who played RO way back when really have no clue how it is now.
As soon as you hit 97 pretty much the entire server sucked your dick to get you trancended for War of Emperium for their guild, and of course sucked your dick if you were already in a guild.
And I don't believe anyone said it was hard. It's just a merciless grind that requires tightknit group of freinds and billions upon billions of Zeni to finance.
Rag broke me when my dagger sin needed a full set of elemental daggers to exp anywhere.
All true, so long as by "entire server" and "sucked your dick" you mean "my roommate" and "spent one day helping me," and as long as billions of zeny is the same as a few thousand for teleports.
I agree that the grind is bad, but there have been so many things changed that people speaking from beta or early game experience have a really warped view of the game.
I actually remember doing a comparison between the time it took me to get to 99 in RO and the time it took to get to 60 in WoW before TBC released and RO took significantly less time than WoW did, but the fact that you grind instead of quest is what a lot of people hate.
I actually remember doing a comparison between the time it took me to get to 99 in RO and the time it took to get to 60 in WoW before TBC released and RO took significantly less time than WoW did, but the fact that you grind instead of quest is what a lot of people hate.
Questing is just grinding with dialogue boxes anyway
I played this game for awhile. Made it to paladin "shield type" and got bored then I used all my money bought dead sticks and summoned non stop monsters in populated outside areas to have fun.
I played this game for awhile. Made it to paladin "shield type" and got bored then I used all my money bought dead sticks and summoned non stop monsters in populated outside areas to have fun.
I transcended my character built around a defensive ability by being clever.
If you pay attention and think, and spend some time learning the fucking game, RO really isn't that hard. Fuck, after I transcended, I was level 66 again in a single day, and 2nd job class.
You need friends to help you, but people who played RO way back when really have no clue how it is now.
As soon as you hit 97 pretty much the entire server sucked your dick to get you trancended for War of Emperium for their guild, and of course sucked your dick if you were already in a guild.
And I don't believe anyone said it was hard. It's just a merciless grind that requires tightknit group of freinds and billions upon billions of Zeni to finance.
Rag broke me when my dagger sin needed a full set of elemental daggers to exp anywhere.
All true, so long as by "entire server" and "sucked your dick" you mean "my roommate" and "spent one day helping me," and as long as billions of zeny is the same as a few thousand for teleports.
I agree that the grind is bad, but there have been so many things changed that people speaking from beta or early game experience have a really warped view of the game.
You're either on a private server or full of shit.
One day, or 24 hours of play time overall?
It was twice as long as the normal 1-63, so either you cheated the system, used a private server, or your friend watched over you in Thor Volcano or some other high Exp area so one shot didn't smear you.
Questing is just grinding with dialogue boxes anyway
I'll take focused grinding over "KILL 900 BALLS OF SAND."
Besides, WoW quests keep you doing something, whereas RO quests were giant fucking grindfests.
"Collect 20 bear asses" vs "Collect 100 Bear asses, 3000 bear claws, 90 Wolf dicks, 250,000 zenny, and a super-rare hat that costs you 1,000,000 zenny for this SUPER AWESOME CUTE HAT (that does shit for your stats)"
1-20 or so, kill poporings. Used my own +80% vs. poison blade I used to level from 80-95 using shield boomerang killing poporings. Leveled dex to where it would be in my final stat build and got bash 10, which has a useful 40% additional chance to hit, multiplicatively. Poporings can be tanked with a priest that has just job changed, their attention can be grabbed with either the Acolyte quest skill Holy Light, or attacking with a rod.
21-35 or so, killing metalings. Can mostly be tanked, just have to watch out for their reflect ability, and the fact that when their guard ability goes off, they tend to lose track of what they were fighting.
The rest, killing Anubis. Pulled with my roommate's agi scholar, who tanked them. Swords have a 2 cell range, allowing me to attack without having the anubis change targets. Heals and buffs were provided by my roommate's male account priest. All characters were in a party. The scholar would restore SP to me as necessary while I bash spammed. Given that I had a 180% vs. undead mace borrowed from a friend's monk, each bash did 1.8 (cards) * 2 (aspersio) * 4 damage, and anubises have very low defense.
This was done during an exp event, so double experience, and I used battle manuals for the second and third parts.
Thus:
Poporing: 81 exp, x2 for event, x1.25 for priest exp tapping = 202 exp per kill. Exp to reach 21 as a transcendant character is 13,339, meaning roughly 67 poporings. Poporings are all over several maps, this portion took maybe an hour.
Metaling: 492 exp, x2 for event, x1.25 for exp tapping, x1.5 for battle manual = 1845 exp per kill. Exp to go from 21 to 36 as a transcendant character is 149,410, or 81 metalings. Metalings are also all over a number of maps, but take longer to kill, this portion took an hour and a half or so due to a few deaths.
Anubis: 28000 exp, x2 for event, x1.5 for two exp taps, x1.5 for battle manual = 126,000 exp per kill. Exp to go from level 36 to 66 as a transcendant character is 10,380,184, or 82 anubises. This took much longer, as the process was more painstaking and dangerous. Also, the early anubises took a long ass time to kill, as my chance to hit was very low.
Now, you need to inflate all those kill counts by about 10% for the damage done during exp tapping. However, 90 anubises is still not 22 hours of work, not even close.
Please, please, please understand from this that the game you played in beta has changed a lot. The core, where horror lurks around every corner and you have to work to accomplish anything, both in game with time spent, and out of game with understanding game mechanics, and planning, are still there, yes. However, counter "I did this in X time" with math, not with "Nuh uh! It was different when I played, so it cannot have changed!"
Ragnarok is a tough game, but they've made a lot of changes to make leveling easier if you have some friends who are already entrenched in the game. As I said previously, while many things in RO are harder than most other MMOs, the ability of a high level to help a low level gain experience and levels very rapidly is drastically higher. I'm not trying to say that RO is easy, not by a long shot, but having transcended a character by using freaking prize medals to get from 95 to 99 after mercilessly grinding up to 95, and then shazaming up to 66, I can assure you that all the talk of RO's diffuclty using exclusively superlatives and false examples goes a bit too far.
Here's a link to the RO Exp Chart if you feel like checking my math.
1-20 or so, kill poporings. Used my own +80% vs. poison blade I used to level from 80-95 using shield boomerang killing poporings. Leveled dex to where it would be in my final stat build and got bash 10, which has a useful 40% additional chance to hit, multiplicatively. Poporings can be tanked with a priest that has just job changed, their attention can be grabbed with either the Acolyte quest skill Holy Light, or attacking with a rod.
21-35 or so, killing metalings. Can mostly be tanked, just have to watch out for their reflect ability, and the fact that when their guard ability goes off, they tend to lose track of what they were fighting.
The rest, killing Anubis. Pulled with my roommate's agi scholar, who tanked them. Swords have a 2 cell range, allowing me to attack without having the anubis change targets. Heals and buffs were provided by my roommate's male account priest. All characters were in a party. The scholar would restore SP to me as necessary while I bash spammed. Given that I had a 180% vs. undead mace borrowed from a friend's monk, each bash did 1.8 (cards) * 2 (aspersio) * 4 damage, and anubises have very low defense.
This was done during an exp event, so double experience, and I used battle manuals for the second and third parts.
Thus:
Poporing: 81 exp, x2 for event, x1.25 for priest exp tapping = 202 exp per kill. Exp to reach 21 as a transcendant character is 13,339, meaning roughly 67 poporings. Poporings are all over several maps, this portion took maybe an hour.
Metaling: 492 exp, x2 for event, x1.25 for exp tapping, x1.5 for battle manual = 1845 exp per kill. Exp to go from 21 to 36 as a transcendant character is 149,410, or 81 metalings. Metalings are also all over a number of maps, but take longer to kill, this portion took an hour and a half or so due to a few deaths.
Anubis: 28000 exp, x2 for event, x1.5 for two exp taps, x1.5 for battle manual = 126,000 exp per kill. Exp to go from level 36 to 66 as a transcendant character is 10,380,184, or 82 anubises. This took much longer, as the process was more painstaking and dangerous. Also, the early anubises took a long ass time to kill, as my chance to hit was very low.
Now, you need to inflate all those kill counts by about 10% for the damage done during exp tapping. However, 90 anubises is still not 22 hours of work, not even close.
Please, please, please understand from this that the game you played in beta has changed a lot. The core, where horror lurks around every corner and you have to work to accomplish anything, both in game with time spent, and out of game with understanding game mechanics, and planning, are still there, yes. However, counter "I did this in X time" with math, not with "Nuh uh! It was different when I played, so it cannot have changed!"
Ragnarok is a tough game, but they've made a lot of changes to make leveling easier if you have some friends who are already entrenched in the game. As I said previously, while many things in RO are harder than most other MMOs, the ability of a high level to help a low level gain experience and levels very rapidly is drastically higher. I'm not trying to say that RO is easy, not by a long shot, but having transcended a character by using freaking prize medals to get from 95 to 99 after mercilessly grinding up to 95, and then shazaming up to 66, I can assure you that all the talk of RO's diffuclty using exclusively superlatives and false examples goes a bit too far.
Here's a link to the RO Exp Chart if you feel like checking my math.
Oh hey look, a way of fast leveling with a pocket friend! And weapons used by level 80-90 characters! And at a specific point in time with specific items and a PARTY there at your beck and call!
Surely, everyone in this thread is ABSOLUTLEY wrong and this example is a golden beacon of light showing how iRO has changed.
Wait....
Now don't get me wrong, I too have rose colored glasses reguarding iRO.
But my god is that a horrible example of things massivly changing.
They just made you work slightly harder than "Sit in Clock Tower while wizard lines up and rapes clocks."
EDIT: Also, playing during the 2x Experience event alone invalidates it.
GUYS I TOTALLY HIT LEVEL 60 IN LIKE A WEEK (by having someone Recruit-A-Friend me and give me levels every now and then) BUT I TOTALLY DID IT.
Sorry, it's not the same.
...eh, just look for the item name in the middle. left number is how many of that item you need. right of item name is exp reward, second item name is an extra item reward (usually potions)
So I tried making a Ninja but got bored trying to get the quest materials.
So I'm gonna make a Super Novice. Omg Novice if anyone's stupid enough to play.
Not as awesome as Perma-Novice.
Perma-Novice was more impressive, and people enjoyed seeing an actual Novice in higher end dungeons, pretty commendable feat for those with enough patience to do it
meh lame. the odds of botting or power leveling is high with perma novice. and this is my first character on the server so no income flow. SN alone is hard enough.
but really, the alure of frost diver someone, cast warp portal behind them, then magnum break them into said portal is too great.
They just made you work slightly harder than "Sit in Clock Tower while wizard lines up and rapes clocks."
EDIT: Also, playing during the 2x Experience event alone invalidates it.
GUYS I TOTALLY HIT LEVEL 60 IN LIKE A WEEK (by having someone Recruit-A-Friend me and give me levels every now and then) BUT I TOTALLY DID IT.
Sorry, it's not the same.
Exp events are in the game for a reason, and they are fairly frequent now, probably one every other month or so.
Where is this free? I checked ragnarokonline.com and it still talked about subscription fees.
I believe there are the normal subscription servers, and then there's the free Valkyrie server. When you download and install the game client, you'll get two shortcuts on your desktop, one of which will be called "Ragnarok Free", while the other one leads to the subscription stuff.
Posts
If you pay attention and think, and spend some time learning the fucking game, RO really isn't that hard. Fuck, after I transcended, I was level 66 again in a single day, and 2nd job class.
You need friends to help you, but people who played RO way back when really have no clue how it is now.
As soon as you hit 97 pretty much the entire server sucked your dick to get you trancended for War of Emperium for their guild, and of course sucked your dick if you were already in a guild.
And I don't believe anyone said it was hard. It's just a merciless grind that requires tightknit group of freinds and billions upon billions of Zeni to finance.
Rag broke me when my dagger sin needed a full set of elemental daggers to exp anywhere.
Why you gots to be reminding me of my first love?
Keep reminding me of the time we spent together.
I think the copping a feel analogy was a bit more accurate.
These were innocent days mind you, and she was no whore.
It looked cool though. For it's time.
All true, so long as by "entire server" and "sucked your dick" you mean "my roommate" and "spent one day helping me," and as long as billions of zeny is the same as a few thousand for teleports.
I agree that the grind is bad, but there have been so many things changed that people speaking from beta or early game experience have a really warped view of the game.
Questing is just grinding with dialogue boxes anyway
At least in WoW you get rewards and experience.
Steam
This is basically the only fun thing to do.
Nobody is talking about private servers.
One day, or 24 hours of play time overall?
It was twice as long as the normal 1-63, so either you cheated the system, used a private server, or your friend watched over you in Thor Volcano or some other high Exp area so one shot didn't smear you.
I'll take focused grinding over "KILL 900 BALLS OF SAND."
Besides, WoW quests keep you doing something, whereas RO quests were giant fucking grindfests.
"Collect 20 bear asses" vs "Collect 100 Bear asses, 3000 bear claws, 90 Wolf dicks, 250,000 zenny, and a super-rare hat that costs you 1,000,000 zenny for this SUPER AWESOME CUTE HAT (that does shit for your stats)"
I'll take the 20, thanks.
21-35 or so, killing metalings. Can mostly be tanked, just have to watch out for their reflect ability, and the fact that when their guard ability goes off, they tend to lose track of what they were fighting.
The rest, killing Anubis. Pulled with my roommate's agi scholar, who tanked them. Swords have a 2 cell range, allowing me to attack without having the anubis change targets. Heals and buffs were provided by my roommate's male account priest. All characters were in a party. The scholar would restore SP to me as necessary while I bash spammed. Given that I had a 180% vs. undead mace borrowed from a friend's monk, each bash did 1.8 (cards) * 2 (aspersio) * 4 damage, and anubises have very low defense.
This was done during an exp event, so double experience, and I used battle manuals for the second and third parts.
Thus:
Poporing: 81 exp, x2 for event, x1.25 for priest exp tapping = 202 exp per kill. Exp to reach 21 as a transcendant character is 13,339, meaning roughly 67 poporings. Poporings are all over several maps, this portion took maybe an hour.
Metaling: 492 exp, x2 for event, x1.25 for exp tapping, x1.5 for battle manual = 1845 exp per kill. Exp to go from 21 to 36 as a transcendant character is 149,410, or 81 metalings. Metalings are also all over a number of maps, but take longer to kill, this portion took an hour and a half or so due to a few deaths.
Anubis: 28000 exp, x2 for event, x1.5 for two exp taps, x1.5 for battle manual = 126,000 exp per kill. Exp to go from level 36 to 66 as a transcendant character is 10,380,184, or 82 anubises. This took much longer, as the process was more painstaking and dangerous. Also, the early anubises took a long ass time to kill, as my chance to hit was very low.
Now, you need to inflate all those kill counts by about 10% for the damage done during exp tapping. However, 90 anubises is still not 22 hours of work, not even close.
Please, please, please understand from this that the game you played in beta has changed a lot. The core, where horror lurks around every corner and you have to work to accomplish anything, both in game with time spent, and out of game with understanding game mechanics, and planning, are still there, yes. However, counter "I did this in X time" with math, not with "Nuh uh! It was different when I played, so it cannot have changed!"
Ragnarok is a tough game, but they've made a lot of changes to make leveling easier if you have some friends who are already entrenched in the game. As I said previously, while many things in RO are harder than most other MMOs, the ability of a high level to help a low level gain experience and levels very rapidly is drastically higher. I'm not trying to say that RO is easy, not by a long shot, but having transcended a character by using freaking prize medals to get from 95 to 99 after mercilessly grinding up to 95, and then shazaming up to 66, I can assure you that all the talk of RO's diffuclty using exclusively superlatives and false examples goes a bit too far.
Here's a link to the RO Exp Chart if you feel like checking my math.
If it's free, it's a fun little distraction.
Plus, BUNNY EARS ZOMG.
So I'm gonna make a Super Novice. Omg Novice if anyone's stupid enough to play.
Oh hey look, a way of fast leveling with a pocket friend! And weapons used by level 80-90 characters! And at a specific point in time with specific items and a PARTY there at your beck and call!
Surely, everyone in this thread is ABSOLUTLEY wrong and this example is a golden beacon of light showing how iRO has changed.
Wait....
Now don't get me wrong, I too have rose colored glasses reguarding iRO.
But my god is that a horrible example of things massivly changing.
They just made you work slightly harder than "Sit in Clock Tower while wizard lines up and rapes clocks."
EDIT: Also, playing during the 2x Experience event alone invalidates it.
GUYS I TOTALLY HIT LEVEL 60 IN LIKE A WEEK (by having someone Recruit-A-Friend me and give me levels every now and then) BUT I TOTALLY DID IT.
Sorry, it's not the same.
...eh, just look for the item name in the middle. left number is how many of that item you need. right of item name is exp reward, second item name is an extra item reward (usually potions)
Not as awesome as Perma-Novice.
Perma-Novice was more impressive, and people enjoyed seeing an actual Novice in higher end dungeons, pretty commendable feat for those with enough patience to do it
but really, the alure of frost diver someone, cast warp portal behind them, then magnum break them into said portal is too great.
Exp events are in the game for a reason, and they are fairly frequent now, probably one every other month or so.
I had a pretty sweet assassin...I could try out wizard now....hrm.
Is it only the iRO server? Or can I go to jRO for free as well? Gotta practice the Nihongo.
If you're not joking, I hate you and everyone like you.
Just use good ole Ctrl + left click.
/noshift was so that you could cast things like heal spells on zombies.
/noctrl will take off the need to hold control for autoattack