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[WoW] -adin is a suffix for all occasions. [Paladins]
Healadins, Tankadins, Retadins. The three flavors of paladins, all of them on course for good things (we hope) in WotLK.
Paladins are WoW's Cool Fun Class. You can roll several of them and they can each do their own task and do it well (or well-ish enough). But what can't they be?
WotLK is in beta, making things wobbly, a good expansion spec one day may be tossed out a window the next. Let's watch. In the meantime, here are the suggested TBC-era specs from the last thread:
* Judgement of Command now deal additional Holy damage equal to 56% of normal weapon damage. (Down from 70%)
* Seal of Vengeance now deals [ 19.2% of AP + 9.6% of Spell Power ] additional Holy Damage over 15 sec. (Down from [ 23.4% of AP + 11.4% of Spell Power ])
* Seal of Corruption now deals [ 19.2% of AP + 9.6% of Spell Power ] additional Holy Damage over 15 sec. (Down from [ 23.4% of AP + 11.4% of Spell Power ])
* Seal of the Martyr now deals [ 28% of Min. Weap. Damage. ] to [ 28% of Max. Weap. Damage ]. (Down from [ 35% of Min. Weap. Damage. ] to [ 35% of Max. Weap. Damage ] )
* Seal of Blood now deals [ 28% of Min. Weap. Damage. ] to [ 28% of Max. Weap. Damage ]. (Down from [ 35% of Min. Weap. Damage. ] to [ 35% of Max. Weap. Damage ] )
Holy
* Melee hits do not refresh the spell's duration of Judgement of Light and Judgement of Wisdom anymore.
Protection
* Shield of Righteousness now deals holy damage equal to your block value plus 300. (Old - 240% of your block value)
* Greater Blessing of Sanctuary typo fixed, now properly labeled as giving the target 10 rage, 20 runic power, or 2% of maximum mana when they block, parry, or dodge a melee attack.
* Hammer of Justice now stuns the target for 4 seconds and interrupts the spellcasting for 3 seconds.
* Melee hit do not refresh the spell duration of Judgement of Justice anymore
Talents
* Fanaticism now increases the critical chance of judgements capable of critical hits by 5/10/15/20/25%. (Up from 4/8/12/16/20%)
* 2-Handed Weapon Specialization now Increases the damage you deal with two-handed melee weapons by 2/4/6%. (Up from 1/2/3%)
* Seal of Command now gives the Paladin a chance to deal [ 56% of Max. Weap. Damage ] to [ 56% of Min. Weap. Damage. ] additional Holy damage. (Old - [ 70% of Max. Weap. Damage ] to [ 70% of Min. Weap. Damage. ])
I have to wonder if that Judgement of Command change at the top is actually meaning the Seal of Command under Talents. Seal of Command did 70% weapon damage. Judgement, I dunno if they changed it to the same percentage or not in WotLK, but it wasn't that 70% before.
They did revert the nerfs to Fanaticism and 2H specialization, at least. And there's the interrupt effect on HoJ.
I like how MMO-Champ has most of the stuff right, then they go and put something in there that's been there for like a hojillion patches, like "Beacon of Light now lasts one minute" and "Melee hits don't refresh judgements anymore"
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited September 2008
Ret: Almighty Rulers of Divine Strength!
WE ARE THE RetARDS!
...
Wait.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
We're going to buff Hammer of the Righteous. That should even out with the Shield of Righteousness nerf, plus give you a little more reason to hand that +spell power blade back to the warlock.
We're going to buff Hammer of the Righteous. That should even out with the Shield of Righteousness nerf, plus give you a little more reason to hand that +spell power blade back to the warlock.
So there's that, at least.
Ya, I saw that before. I would like to see what they do though. I would of assumed they'd change them at the same time. Cause without that buff to it its kinda stinking right now.
Blood Elf. Dammit, I have no desire to farm all those damn badges.
Lunatic Clam on
Friend Code 0302-1076-6730
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DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
edited September 2008
So my paladin, neglected for the past few months, finally hit 60 last night, and I want to spec him protection. As a former warrior, I... I don't think I know how to do it. Can someone highlight how to do it? I see the handy spec linked in the OP, which is nice... so now what? I guess, from what I've seen, it's just casting consecration a lot?
So my paladin, neglected for the past few months, finally hit 60 last night, and I want to spec him protection. As a former warrior, I... I don't think I know how to do it. Can someone highlight how to do it? I see the handy spec linked in the OP, which is nice... so now what? I guess, from what I've seen, it's just casting consecration a lot?
Well, first is gearing. You gear for stamina and defense with a spelldamage weapon, with AH greens upgrading to quest rewards upgrading to instance drops. You use Avenger's Shield for pulling and frontloading aggro, then use Seal of Righteousness for steady aggro on every melee hit, and Holy Shield on every cooldown for even more aggro. Consecration only if you're taking enough damage to maintain uptime (otherwise downrank it).
So my paladin, neglected for the past few months, finally hit 60 last night, and I want to spec him protection. As a former warrior, I... I don't think I know how to do it. Can someone highlight how to do it? I see the handy spec linked in the OP, which is nice... so now what? I guess, from what I've seen, it's just casting consecration a lot?
Bubble all the time. Especially when your about to beat a boss.
Annnnnd Judgements of the Wise remains unscathed, unchanged, and unmoved.
tick tock tick tock tick tock
I think it will get moved deeper, but I don't really expect the mana return to get changed too badly, if at all.
Depending on how deep it goes, Paladins may still chase it. I personally wouldn't, but there's Paladins out there crazy enough to make Instant FoLs and HoTs from the Ret tree work with the points they could still get into Holy.
Annnnnd Judgements of the Wise remains unscathed, unchanged, and unmoved.
tick tock tick tock tick tock
I think it will get moved deeper, but I don't really expect the mana return to get changed too badly, if at all.
Well, and it's the same replenishment buff that hunters get right? I guess pallies just have less int than hunters and possibly less mana usage when dpsing, so that the personal mana returns look huge?
Annnnnd Judgements of the Wise remains unscathed, unchanged, and unmoved.
tick tock tick tock tick tock
I think it will get moved deeper, but I don't really expect the mana return to get changed too badly, if at all.
Well, and it's the same replenishment buff that hunters get right? I guess pallies just have less int than hunters and possibly less mana usage when dpsing, so that the personal mana returns look huge?
Replenishment is the same across all classes, JotW also gives you 20% of your own total mana back upon judging.
Gah! I guess I never read beyond the replenishment buff itself, because surely anything more than replenishment for 3 points is too much.
I don't know how much that makes this talent way too good, or hunting party too shitty.
For Ret, it's key. It allows a full DPS rotation without needing to rely on the mana-pot-or-go-OOM of live.
For Holy, Blizzard is wary of it. 20% of a holy mana pool every 8 seconds is a whole lot more mp5 than 20% of a ret mana pool, and half-Holy-half-Ret is a favored beta healing spec. They specifically said they didn't intend that, and are planning on making deep Holy more desirable.
I dunno, I guess it seems silly that ret is broken without it. Lower the mana costs of the ret abilities then, and gain the same effect. As far as properly weighting the benefit gained from talents, Judgement of the Wise is far too good.
Septus on
PSN: Kurahoshi1
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited September 2008
it really isn't when you consider lvl 80 pally gear won't have any INT on it.
So we'll get 20% of our mana back when we judge.
And we'll lose 20% just from a CS and a DS.
And we lose 5% from judging too.
So it's OP at 70, fine at 80
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
it really isn't when you consider lvl 80 pally gear won't have any INT on it.
So we'll get 20% of our mana back when we judge.
And we'll lose 20% just from a CS and a DS.
And we lose 5% from judging too.
So it's OP at 70, fine at 80
Right, and if you did have some int on your gear, and say 30 or 40% reduced costs on your abilities(or whatever it would take), the talent could instead just be replenishment, which is already a great buff, and it wouldn't be an out of whack talent.
Re-itemizing gear, maybe that's too much effort, I don't know. But tweaking ability costs seems like a worthwhile change.
Septus on
PSN: Kurahoshi1
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited September 2008
septus, the entire fucking point of this was so they didn't have to put INT on our gear.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
septus, the entire fucking point of this was so they didn't have to put INT on our gear.
And why shouldn't they when enhancement shamans and hunters have to get int? It meshes with Death Knight and Warrior armor, but it's almost like a free pass on having to acquire a dps-null stat.
And I did have a second point you know, abilities, and the mana costs of said abilities.
It would be kind of ridiculous if the base damage of feral dps abilities was 70% of what they are now, and there was some talent that gave ferals a 30% boost to all damage. Talents that are absolutely positively mandatory aren't a good idea.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
septus, the entire fucking point of this was so they didn't have to put INT on our gear.
And why shouldn't they when enhancement shamans and hunters have to get int? It meshes with Death Knight and Warrior armor, but it's almost like a free pass on having to acquire a dps-null stat.
And I did have a second point you know, abilities, and the mana costs of said abilities.
It would be kind of ridiculous if the base damage of feral dps abilities was 70% of what they are now, and there was some talent that gave ferals a 30% boost to all damage. Talents that are absolutely positively mandatory aren't a good idea.
It's simple because we share itemization with DKs and Warriors, and neither will use INT. Hunters of all specs will use their mana pool. Shamans too. If you saw our itemization in BC, you'd see that, prior to their philosophy change, we were in the same boat.
It's just because we were 'lucky' enough to share itemization with Warriors for so long and now, finally, get some benefit from it
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Posts
<<<Links to Armory
Spamfol.com for all your Paladin healing needs!
edit: Oops, I'm thinking LK, your on Live stuff. But I still think this will be fun when LK comes out.
<<<Links to Armory
I have to wonder if that Judgement of Command change at the top is actually meaning the Seal of Command under Talents. Seal of Command did 70% weapon damage. Judgement, I dunno if they changed it to the same percentage or not in WotLK, but it wasn't that 70% before.
They did revert the nerfs to Fanaticism and 2H specialization, at least. And there's the interrupt effect on HoJ.
WE ARE THE RetARDS!
...
Wait.
Pretty pissed Shield of Right doesn't scale now.
<<<Links to Armory
It...it does. Just not as insanely well as it did before.
Just read that as "100% of your block value +300" as opposed to "275% of your block value"
When your in tier 10 or whatever, that 300 will be insignificant.
They could of just dragged it down to something like 150%. Would of made more sense to me.
<<<Links to Armory
Pretty much.
If your Human, Jin'Rokh is hands down better. Any other race is sorta debatable though. More or less equal I would say.
If your not human, and you have the Harbinger, I wouldn't run ZA into the dirt trying to get Jin.
<<<Links to Armory
If you're an Elf I think Blade might win out over Torch but it looks roughly equal, this is just guesswork though.
edit: Beat'd, and Sabre's the pro.
Ya, I saw that before. I would like to see what they do though. I would of assumed they'd change them at the same time. Cause without that buff to it its kinda stinking right now.
<<<Links to Armory
If you already have a Torch, I'm pretty sure it's not much of an upgrade.
Bubble all the time. Especially when your about to beat a boss.
<<<Links to Armory
No, it just went back to before. I think it kinda evened out with the SoCommand nerf.
<<<Links to Armory
tick tock tick tock tick tock
First Blood 85 Priest 80 Mage 85 Paladin 83 Druid 80 DK 85 Huntard 85 Shaman
"Tardo Wan" sounds like a Jedi that required 436 years to train and then killed himself by looking into his lightsaber while turning it on."
I think it will get moved deeper, but I don't really expect the mana return to get changed too badly, if at all.
Depending on how deep it goes, Paladins may still chase it. I personally wouldn't, but there's Paladins out there crazy enough to make Instant FoLs and HoTs from the Ret tree work with the points they could still get into Holy.
First Blood 85 Priest 80 Mage 85 Paladin 83 Druid 80 DK 85 Huntard 85 Shaman
"Tardo Wan" sounds like a Jedi that required 436 years to train and then killed himself by looking into his lightsaber while turning it on."
Well, and it's the same replenishment buff that hunters get right? I guess pallies just have less int than hunters and possibly less mana usage when dpsing, so that the personal mana returns look huge?
Replenishment is the same across all classes, JotW also gives you 20% of your own total mana back upon judging.
I don't know how much that makes this talent way too good, or hunting party too shitty.
For Holy, Blizzard is wary of it. 20% of a holy mana pool every 8 seconds is a whole lot more mp5 than 20% of a ret mana pool, and half-Holy-half-Ret is a favored beta healing spec. They specifically said they didn't intend that, and are planning on making deep Holy more desirable.
So we'll get 20% of our mana back when we judge.
And we'll lose 20% just from a CS and a DS.
And we lose 5% from judging too.
So it's OP at 70, fine at 80
Yes, to give you an idea though Seal of Command used to do 100% weapon damage.
Right, and if you did have some int on your gear, and say 30 or 40% reduced costs on your abilities(or whatever it would take), the talent could instead just be replenishment, which is already a great buff, and it wouldn't be an out of whack talent.
Re-itemizing gear, maybe that's too much effort, I don't know. But tweaking ability costs seems like a worthwhile change.
And why shouldn't they when enhancement shamans and hunters have to get int? It meshes with Death Knight and Warrior armor, but it's almost like a free pass on having to acquire a dps-null stat.
And I did have a second point you know, abilities, and the mana costs of said abilities.
It would be kind of ridiculous if the base damage of feral dps abilities was 70% of what they are now, and there was some talent that gave ferals a 30% boost to all damage. Talents that are absolutely positively mandatory aren't a good idea.
It's simple because we share itemization with DKs and Warriors, and neither will use INT. Hunters of all specs will use their mana pool. Shamans too. If you saw our itemization in BC, you'd see that, prior to their philosophy change, we were in the same boat.
It's just because we were 'lucky' enough to share itemization with Warriors for so long and now, finally, get some benefit from it