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[WoW] -adin is a suffix for all occasions. [Paladins]

SabreMauSabreMau ネトゲしよう판다리아Registered User regular
edited February 2009 in MMO Extravaganza
Healadins, Tankadins, Retadins. The three flavors of paladins, all of them on course for good things (we hope) in WotLK.

Paladins are WoW's Cool Fun Class. You can roll several of them and they can each do their own task and do it well (or well-ish enough). But what can't they be?

Gnomes.
sodayc1.jpg

Ah well.

Forum Hangouts for Certain Specs:

Retribution: Cromfel's Paladin Sanctuary
Protection: Maintankadin
Holy: Is there one?

Talent Specs:

WotLK is in beta, making things wobbly, a good expansion spec one day may be tossed out a window the next. Let's watch. In the meantime, here are the suggested TBC-era specs from the last thread:

PvE-Holy, PvE-Prot, PvE-Ret.
PvP-Holy, PvP-Ret.

SabreMau on
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Posts

  • MgcwMgcw Registered User regular
    edited September 2008
    Give us Gnome Paladins, god damn you.

    Mgcw on
  • ArvoArvo Registered User regular
    edited September 2008
    Those look like teaddy bear paladins. Especially the one in Judgment armor.

    Arvo on
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  • reVersereVerse Attack and Dethrone God Registered User regular
    edited September 2008
    Aw man, now I wish gnomes could be Paladins.
    SabreMau wrote: »
    Forum Hangouts for Certain Specs:
    Holy: Is there one?

    Spamfol.com for all your Paladin healing needs!
    Disclaimer: May or may not be an actual site.

    reVerse on
  • ArvoArvo Registered User regular
    edited September 2008
    You can add this as the PvP-Prot spec. I think its just crazy enough to be viable.

    edit: Oops, I'm thinking LK, your on Live stuff. But I still think this will be fun when LK comes out.

    Arvo on
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  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited September 2008
    Skills
    Retribution

    * Judgement of Command now deal additional Holy damage equal to 56% of normal weapon damage. (Down from 70%)
    * Seal of Vengeance now deals [ 19.2% of AP + 9.6% of Spell Power ] additional Holy Damage over 15 sec. (Down from [ 23.4% of AP + 11.4% of Spell Power ])
    * Seal of Corruption now deals [ 19.2% of AP + 9.6% of Spell Power ] additional Holy Damage over 15 sec. (Down from [ 23.4% of AP + 11.4% of Spell Power ])
    * Seal of the Martyr now deals [ 28% of Min. Weap. Damage. ] to [ 28% of Max. Weap. Damage ]. (Down from [ 35% of Min. Weap. Damage. ] to [ 35% of Max. Weap. Damage ] )
    * Seal of Blood now deals [ 28% of Min. Weap. Damage. ] to [ 28% of Max. Weap. Damage ]. (Down from [ 35% of Min. Weap. Damage. ] to [ 35% of Max. Weap. Damage ] )


    Holy

    * Melee hits do not refresh the spell's duration of Judgement of Light and Judgement of Wisdom anymore.


    Protection

    * Shield of Righteousness now deals holy damage equal to your block value plus 300. (Old - 240% of your block value)
    * Greater Blessing of Sanctuary typo fixed, now properly labeled as giving the target 10 rage, 20 runic power, or 2% of maximum mana when they block, parry, or dodge a melee attack.
    * Hammer of Justice now stuns the target for 4 seconds and interrupts the spellcasting for 3 seconds.
    * Melee hit do not refresh the spell duration of Judgement of Justice anymore


    Talents

    * Fanaticism now increases the critical chance of judgements capable of critical hits by 5/10/15/20/25%. (Up from 4/8/12/16/20%)
    * 2-Handed Weapon Specialization now Increases the damage you deal with two-handed melee weapons by 2/4/6%. (Up from 1/2/3%)
    * Seal of Command now gives the Paladin a chance to deal [ 56% of Max. Weap. Damage ] to [ 56% of Min. Weap. Damage. ] additional Holy damage. (Old - [ 70% of Max. Weap. Damage ] to [ 70% of Min. Weap. Damage. ])

    I have to wonder if that Judgement of Command change at the top is actually meaning the Seal of Command under Talents. Seal of Command did 70% weapon damage. Judgement, I dunno if they changed it to the same percentage or not in WotLK, but it wasn't that 70% before.

    They did revert the nerfs to Fanaticism and 2H specialization, at least. And there's the interrupt effect on HoJ.

    SabreMau on
  • MgcwMgcw Registered User regular
    edited September 2008
    I like how MMO-Champ has most of the stuff right, then they go and put something in there that's been there for like a hojillion patches, like "Beacon of Light now lasts one minute" and "Melee hits don't refresh judgements anymore"

    Mgcw on
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited September 2008
    Ret: Almighty Rulers of Divine Strength!

    WE ARE THE RetARDS!

    ...

    Wait.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • ArvoArvo Registered User regular
    edited September 2008
    Not the worst nerf I've seen.

    Pretty pissed Shield of Right doesn't scale now.

    Arvo on
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  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited September 2008
    Arvo wrote: »
    Not the worst nerf I've seen.

    Pretty pissed Shield of Right doesn't scale now.

    It...it does. Just not as insanely well as it did before.

    Just read that as "100% of your block value +300" as opposed to "275% of your block value"

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • ArvoArvo Registered User regular
    edited September 2008
    Arvo wrote: »
    Not the worst nerf I've seen.

    Pretty pissed Shield of Right doesn't scale now.

    It...it does. Just not as insanely well as it did before.

    Just read that as "100% of your block value +300" as opposed to "275% of your block value"

    When your in tier 10 or whatever, that 300 will be insignificant.

    They could of just dragged it down to something like 150%. Would of made more sense to me.

    Arvo on
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  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited September 2008
    Arvo wrote: »
    Pretty pissed Shield of Right doesn't scale now.
    We're going to buff Hammer of the Righteous. That should even out with the Shield of Righteousness nerf, plus give you a little more reason to hand that +spell power blade back to the warlock.
    So there's that, at least.

    SabreMau on
  • Lunatic ClamLunatic Clam Registered User regular
    edited September 2008
    Am I correct in assuming, for Ret, [Torch of the Damned] > [Blade of the Harbingers] > [Jin'Rokh, Sword of the Apocalypse]?

    Lunatic Clam on
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  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited September 2008
    Sounds about right, if you're Alliance. BEs still have Harbingers outranking either of those others.

    SabreMau on
  • ArvoArvo Registered User regular
    edited September 2008
    Am I correct in assuming, for Ret, [Torch of the Damned] > [Blade of the Harbingers] > [Jin'Rokh, Sword of the Apocalypse]?

    Pretty much.

    If your Human, Jin'Rokh is hands down better. Any other race is sorta debatable though. More or less equal I would say.

    If your not human, and you have the Harbinger, I wouldn't run ZA into the dirt trying to get Jin.

    Arvo on
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  • MgcwMgcw Registered User regular
    edited September 2008
    Am I correct in assuming, for Ret, [Torch of the Damned] > [Blade of the Harbingers] > [Jin'Rokh, Sword of the Apocalypse]?

    If you're an Elf I think Blade might win out over Torch but it looks roughly equal, this is just guesswork though.

    edit: Beat'd, and Sabre's the pro.

    Mgcw on
  • ArvoArvo Registered User regular
    edited September 2008
    SabreMau wrote: »
    Arvo wrote: »
    Pretty pissed Shield of Right doesn't scale now.
    We're going to buff Hammer of the Righteous. That should even out with the Shield of Righteousness nerf, plus give you a little more reason to hand that +spell power blade back to the warlock.
    So there's that, at least.

    Ya, I saw that before. I would like to see what they do though. I would of assumed they'd change them at the same time. Cause without that buff to it its kinda stinking right now.

    Arvo on
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  • Lunatic ClamLunatic Clam Registered User regular
    edited September 2008
    Blood Elf. Dammit, I have no desire to farm all those damn badges.

    Lunatic Clam on
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  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited September 2008
    So my paladin, neglected for the past few months, finally hit 60 last night, and I want to spec him protection. As a former warrior, I... I don't think I know how to do it. Can someone highlight how to do it? I see the handy spec linked in the OP, which is nice... so now what? I guess, from what I've seen, it's just casting consecration a lot?

    DietarySupplement on
  • MgcwMgcw Registered User regular
    edited September 2008
    Blood Elf. Dammit, I have no desire to farm all those damn badges.

    If you already have a Torch, I'm pretty sure it's not much of an upgrade.

    Mgcw on
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited September 2008
    So my paladin, neglected for the past few months, finally hit 60 last night, and I want to spec him protection. As a former warrior, I... I don't think I know how to do it. Can someone highlight how to do it? I see the handy spec linked in the OP, which is nice... so now what? I guess, from what I've seen, it's just casting consecration a lot?
    Well, first is gearing. You gear for stamina and defense with a spelldamage weapon, with AH greens upgrading to quest rewards upgrading to instance drops. You use Avenger's Shield for pulling and frontloading aggro, then use Seal of Righteousness for steady aggro on every melee hit, and Holy Shield on every cooldown for even more aggro. Consecration only if you're taking enough damage to maintain uptime (otherwise downrank it).

    SabreMau on
  • ArvoArvo Registered User regular
    edited September 2008
    So my paladin, neglected for the past few months, finally hit 60 last night, and I want to spec him protection. As a former warrior, I... I don't think I know how to do it. Can someone highlight how to do it? I see the handy spec linked in the OP, which is nice... so now what? I guess, from what I've seen, it's just casting consecration a lot?

    Bubble all the time. Especially when your about to beat a boss.

    Arvo on
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  • WavechaserWavechaser Registered User regular
    edited September 2008
    Did uh... did ret just get even more buffs?

    Wavechaser on
  • ArvoArvo Registered User regular
    edited September 2008
    Wavechaser wrote: »
    Did uh... did ret just get even more buffs?

    No, it just went back to before. I think it kinda evened out with the SoCommand nerf.

    Arvo on
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  • WavechaserWavechaser Registered User regular
    edited September 2008
    Oh I see, socomm is at 56% of weapon damage instead of 70%. Is that a big nerf? I really can't tell.

    Wavechaser on
  • LaurlunaLaurluna Registered User regular
    edited September 2008
    Annnnnd Judgements of the Wise remains unscathed, unchanged, and unmoved.




    tick tock tick tock tick tock

    Laurluna on
    Being casually elitist in WoW since 2005.
    First Blood 85 Priest 80 Mage 85 Paladin 83 Druid 80 DK 85 Huntard 85 Shaman
    "Tardo Wan" sounds like a Jedi that required 436 years to train and then killed himself by looking into his lightsaber while turning it on."
  • MgcwMgcw Registered User regular
    edited September 2008
    Laurluna wrote: »
    Annnnnd Judgements of the Wise remains unscathed, unchanged, and unmoved.




    tick tock tick tock tick tock

    I think it will get moved deeper, but I don't really expect the mana return to get changed too badly, if at all.

    Mgcw on
  • LaurlunaLaurluna Registered User regular
    edited September 2008
    Mgcw wrote: »
    Laurluna wrote: »
    Annnnnd Judgements of the Wise remains unscathed, unchanged, and unmoved.




    tick tock tick tock tick tock

    I think it will get moved deeper, but I don't really expect the mana return to get changed too badly, if at all.


    Depending on how deep it goes, Paladins may still chase it. I personally wouldn't, but there's Paladins out there crazy enough to make Instant FoLs and HoTs from the Ret tree work with the points they could still get into Holy.

    Laurluna on
    Being casually elitist in WoW since 2005.
    First Blood 85 Priest 80 Mage 85 Paladin 83 Druid 80 DK 85 Huntard 85 Shaman
    "Tardo Wan" sounds like a Jedi that required 436 years to train and then killed himself by looking into his lightsaber while turning it on."
  • WavechaserWavechaser Registered User regular
    edited September 2008
    Then they need to buff holy more, not really all that big of a deal.

    Wavechaser on
  • SeptusSeptus Registered User regular
    edited September 2008
    Mgcw wrote: »
    Laurluna wrote: »
    Annnnnd Judgements of the Wise remains unscathed, unchanged, and unmoved.




    tick tock tick tock tick tock

    I think it will get moved deeper, but I don't really expect the mana return to get changed too badly, if at all.

    Well, and it's the same replenishment buff that hunters get right? I guess pallies just have less int than hunters and possibly less mana usage when dpsing, so that the personal mana returns look huge?

    Septus on
    PSN: Kurahoshi1
  • MgcwMgcw Registered User regular
    edited September 2008
    Septus wrote: »
    Mgcw wrote: »
    Laurluna wrote: »
    Annnnnd Judgements of the Wise remains unscathed, unchanged, and unmoved.




    tick tock tick tock tick tock

    I think it will get moved deeper, but I don't really expect the mana return to get changed too badly, if at all.

    Well, and it's the same replenishment buff that hunters get right? I guess pallies just have less int than hunters and possibly less mana usage when dpsing, so that the personal mana returns look huge?

    Replenishment is the same across all classes, JotW also gives you 20% of your own total mana back upon judging.

    Mgcw on
  • SeptusSeptus Registered User regular
    edited September 2008
    Gah! I guess I never read beyond the replenishment buff itself, because surely anything more than replenishment for 3 points is too much.

    I don't know how much that makes this talent way too good, or hunting party too shitty.

    Septus on
    PSN: Kurahoshi1
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited September 2008
    Septus wrote: »
    Gah! I guess I never read beyond the replenishment buff itself, because surely anything more than replenishment for 3 points is too much.

    I don't know how much that makes this talent way too good, or hunting party too shitty.
    For Ret, it's key. It allows a full DPS rotation without needing to rely on the mana-pot-or-go-OOM of live.

    For Holy, Blizzard is wary of it. 20% of a holy mana pool every 8 seconds is a whole lot more mp5 than 20% of a ret mana pool, and half-Holy-half-Ret is a favored beta healing spec. They specifically said they didn't intend that, and are planning on making deep Holy more desirable.
    It's not the intention that the premiere healing build is half Ret. We'll get that fixed.

    SabreMau on
  • SeptusSeptus Registered User regular
    edited September 2008
    I dunno, I guess it seems silly that ret is broken without it. Lower the mana costs of the ret abilities then, and gain the same effect. As far as properly weighting the benefit gained from talents, Judgement of the Wise is far too good.

    Septus on
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  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited September 2008
    it really isn't when you consider lvl 80 pally gear won't have any INT on it.

    So we'll get 20% of our mana back when we judge.

    And we'll lose 20% just from a CS and a DS.

    And we lose 5% from judging too.

    So it's OP at 70, fine at 80

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • Beyond NormalBeyond Normal Lord Phender Registered User regular
    edited September 2008
    Wavechaser wrote: »
    Oh I see, socomm is at 56% of weapon damage instead of 70%. Is that a big nerf? I really can't tell.

    Yes, to give you an idea though Seal of Command used to do 100% weapon damage.

    Beyond Normal on
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  • SeptusSeptus Registered User regular
    edited September 2008
    it really isn't when you consider lvl 80 pally gear won't have any INT on it.

    So we'll get 20% of our mana back when we judge.

    And we'll lose 20% just from a CS and a DS.

    And we lose 5% from judging too.

    So it's OP at 70, fine at 80

    Right, and if you did have some int on your gear, and say 30 or 40% reduced costs on your abilities(or whatever it would take), the talent could instead just be replenishment, which is already a great buff, and it wouldn't be an out of whack talent.

    Re-itemizing gear, maybe that's too much effort, I don't know. But tweaking ability costs seems like a worthwhile change.

    Septus on
    PSN: Kurahoshi1
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited September 2008
    septus, the entire fucking point of this was so they didn't have to put INT on our gear.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • SeptusSeptus Registered User regular
    edited September 2008
    septus, the entire fucking point of this was so they didn't have to put INT on our gear.

    And why shouldn't they when enhancement shamans and hunters have to get int? It meshes with Death Knight and Warrior armor, but it's almost like a free pass on having to acquire a dps-null stat.

    And I did have a second point you know, abilities, and the mana costs of said abilities.

    It would be kind of ridiculous if the base damage of feral dps abilities was 70% of what they are now, and there was some talent that gave ferals a 30% boost to all damage. Talents that are absolutely positively mandatory aren't a good idea.

    Septus on
    PSN: Kurahoshi1
  • Beyond NormalBeyond Normal Lord Phender Registered User regular
    edited September 2008
    And now we get to share our gear with DPS warriors and they can't bitch about it! SQUEEE!

    Beyond Normal on
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  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited September 2008
    Septus wrote: »
    septus, the entire fucking point of this was so they didn't have to put INT on our gear.

    And why shouldn't they when enhancement shamans and hunters have to get int? It meshes with Death Knight and Warrior armor, but it's almost like a free pass on having to acquire a dps-null stat.

    And I did have a second point you know, abilities, and the mana costs of said abilities.

    It would be kind of ridiculous if the base damage of feral dps abilities was 70% of what they are now, and there was some talent that gave ferals a 30% boost to all damage. Talents that are absolutely positively mandatory aren't a good idea.

    It's simple because we share itemization with DKs and Warriors, and neither will use INT. Hunters of all specs will use their mana pool. Shamans too. If you saw our itemization in BC, you'd see that, prior to their philosophy change, we were in the same boat.

    It's just because we were 'lucky' enough to share itemization with Warriors for so long and now, finally, get some benefit from it

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
This discussion has been closed.