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[COH ON]Company of Heroes - Wherein We Grudgingly Accept A Balanced(ish) Game

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Posts

  • SayNoToStimSayNoToStim Registered User new member
    edited November 2008
    TekDragon wrote: »
    Tim James wrote: »
    Man tekdragon, with advice like that, you should have applied for a strategy specialist spot, too.

    oh wait.
    Get the hell off this forum. Kinder already screws up the tournament balance!

    =(

    I had to come put TekDragon in his place, though.

    You aren't going to put me in any place. Only a tool thinks the Whermacht pioneer/weapon crew MP40 buffs coupled with the new and improved* Puma will be anything but bullshit. 1-second arty has nothing on this.

    I haven't played Wher since they killed the StuG and I refused to go back to Axis when every half-assed lamer learned how to abuse ACs and medic bunkers. But if the current game goes live there's zero reason to play Allies. I'll micro my ACs and Pumas like shit and it won't matter - nothing will touch them.

    Yeah, I clearly dont know what I'm talking about, being, you know, on top of the wehr ladder. It won't be nearly as bad as you say it is. While giving pumas a dodge modifier wasn't the brightest idea in my eyes, its going to be nice to see T3 have an actual use for once and not get steamrolled by a handful of rangers.

    Then again, you've already been banned from gr's balance forums for saying ridiculously stupid stuff, I dont know why I should argue with you over here.

    SayNoToStim on
  • TekDragonTekDragon __BANNED USERS regular
    edited November 2008
    TekDragon wrote: »
    You aren't going to put me in any place. Only a tool thinks the Whermacht pioneer/weapon crew MP40 buffs coupled with the new and improved* Puma will be anything but bullshit. 1-second arty has nothing on this.

    I haven't played Wher since they killed the StuG and I refused to go back to Axis when every half-assed lamer learned how to abuse ACs and medic bunkers. But if the current game goes live there's zero reason to play Allies. I'll micro my ACs and Pumas like shit and it won't matter - nothing will touch them.

    Yeah, I clearly dont know what I'm talking about, being, you know, on top of the wehr ladder. It won't be nearly as bad as you say it is. While giving pumas a dodge modifier wasn't the brightest idea in my eyes, its going to be nice to see T3 have an actual use for once and not get steamrolled by a handful of rangers.

    Then again, you've already been banned from gr's balance forums for saying ridiculously stupid stuff, I dont know why I should argue with you over here.

    Shall I post the PMs from senior moderators telling me my balance posts were well thought out, logical, and good for the forum?

    I got banned because I brought up ACs in non-AC threads repeatedly whenever Axis fangirls started bitching about RRs. I felt it was a big enough problem/exploit to warrant it, and I don't regret it one bit. You'll notice Ketten's got nerfed, and soon after my ban ACs got multiple heavy nerfs. RR's and Airborne, meanwhile have yet to be nerfed. Who got the last laugh?

    As for not being nearly as bad as I say, you're a joke. We've both seen the "Name your top 3 biggest complaints on the beta" thread. Even Axis players (at least the ones that don't have their heads up their "Real men play Wher" asses) think a unit that CAN'T BE HIT is a gross imbalance.

    TekDragon on
  • KinderpartyKinderparty Registered User regular
    edited November 2008
    Tek shut up. Everyone shut up.

    Dawn of War 2 will have morale.

    Kinderparty on
  • TekDragonTekDragon __BANNED USERS regular
    edited November 2008
    Tek shut up. Everyone shut up.

    Dawn of War 2 will have morale.

    And the cover? Red/Normal/Yellow/Green or just Cover/Normal?

    The cover system MADE CoH. I can't imagine going to a non-cover system.

    TekDragon on
  • KinderpartyKinderparty Registered User regular
    edited November 2008
    Yes it'll take the same cover system and retreat system as well.

    Kinderparty on
  • CG FaggotryCG Faggotry BristolRegistered User regular
    edited November 2008
    I play to have fun. If that means I lose, so be it. Not to say I'm a bad player, mind you.

    CG Faggotry on
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  • CG FaggotryCG Faggotry BristolRegistered User regular
    edited November 2008
    Also, wow, it's Slurpee. He whipped me with expert Volks' spam a few months ago.

    CG Faggotry on
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  • KinderpartyKinderparty Registered User regular
    edited November 2008
    I have clout now. I bring in the celebsssss.

    But really. Casino's right. I stopped caring about my rank a long time ago. It makes playing T3 Blitz a lot easier.

    Kinderparty on
  • CG FaggotryCG Faggotry BristolRegistered User regular
    edited November 2008
    My "Pick n' Mix" strat is my play of choice. See my latest SC for more details.

    CG Faggotry on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited November 2008
    EVERYONE SHUT UP WHOSE NAME IS TEKDRAGON.

    TychoCelchuuu on
  • TekDragonTekDragon __BANNED USERS regular
    edited November 2008
    EVERYONE SHUT UP WHOSE NAME IS TEKDRAGON.

    Bite me. Your ad hominem bullshit isn't going to change the fact that there are some serious problems with the upcoming beta. Those problems can be blamed squarely on the Axis fanboys of GR.org who overwhelm Allies by not only numbers but their elitist bullshit as well.

    When I used to play Wher, winning as Wher meant something. Elitist faggots still think that's true, but it's not. Winning as Axis now means nothing. Congratulations 90% of you abused medic bunkers and armored cars, just the way Allied faggots used to abuse 1-sec arty and Sherman plasma shields.

    Let's look at what the wonderfully Axis slanted community of GR.org is now bringing us:

    Strafes are now a 175 munition tickler that kills nothing.
    ACs still have no collision box, and mines/stickies only do engine damage a fraction of the time.
    Pumas, also with no collision box, are given a massive buff to received accuracy.
    Medic bunkers still take 4 volks and turn it into 4 grenadiers (at the same time CCS can take 5 rifles and turn them into a tommy - equally bullshit)
    The MP40 buff was given to PIONEERS.

    We already see Axis teams getting ridiculous win/loss ratios who FREELY ADMIT they do so purely by rushing/spamming ACs which have no counter. In the upcoming patch it's going to be even worse. Axis teams will continue abusing the ACs in combination with pio spam feeding the zombie army while waiting for the invulnerable upgunned Pumas to hit the field and wipe out everything. Good job, guys.

    TekDragon on
  • KinderpartyKinderparty Registered User regular
    edited November 2008
    Axis community.. hm. Let's not forget that 2.301 has been largely dominated by Allied victories across the board. 2v2 isn't even a question. Maybe it's because Axis have had the most to bitch about, so they are being heard loudest? Now that things look like they will go the other way, some people are making big frowny faces.

    Kinderparty on
  • Corp.ShephardCorp.Shephard Registered User regular
    edited November 2008
    God, has anyone else who has been watching the US presidential analysis and thought, "Hmm, If this were a CoH map, this electoral board, definitely want these sectors... "

    I think I need to make a map.

    Corp.Shephard on
  • TekDragonTekDragon __BANNED USERS regular
    edited November 2008
    Axis community.. hm. Let's not forget that 2.301 has been largely dominated by Allied victories across the board. 2v2 isn't even a question. Maybe it's because Axis have had the most to bitch about, so they are being heard loudest? Now that things look like they will go the other way, some people are making big frowny faces.

    The majority of the player base is average, you know this just as well as I do.

    In an average match-up, Allies > Axis. At the top levels, however, Allies don't have units like the AC that have extreme firepower and the best defense in the game (thanks to a bug) coupled with its ability to chase down and kill ANY retreating unit.

    Nor do Allies have buildings like the medic bunker that allow them to either perform better than, equal to, or less than their opponent while still resulting in a net gain every battle.

    TekDragon on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited November 2008
    God, has anyone else who has been watching the US presidential analysis and thought, "Hmm, If this were a CoH map, this electoral board, definitely want these sectors... "

    I think I need to make a map.

    It's a pretty crappy map though, not enough cutoff points. And the left territories are way bigger than the right ones.

    TychoCelchuuu on
  • KinderpartyKinderparty Registered User regular
    edited November 2008
    TekDragon wrote: »
    Axis community.. hm. Let's not forget that 2.301 has been largely dominated by Allied victories across the board. 2v2 isn't even a question. Maybe it's because Axis have had the most to bitch about, so they are being heard loudest? Now that things look like they will go the other way, some people are making big frowny faces.

    The majority of the player base is average, you know this just as well as I do.

    In an average match-up, Allies > Axis. At the top levels, however, Allies don't have units like the AC that have extreme firepower and the best defense in the game (thanks to a bug) coupled with its ability to chase down and kill ANY retreating unit.

    Nor do Allies have buildings like the medic bunker that allow them to either perform better than, equal to, or less than their opponent while still resulting in a net gain every battle.

    I think you need to see iaguz or sepha play and see if either of them never make a medic tent in 1v1 or if any brit doesn't make a CCS. That statement is just plain wrong.

    Allies don't have a GG unit? Are you kidding me? Commandos are a handle-all infantry threat that completely shut out a strong infantry game, and strafes do effectively the same. You might also want to watch a few replays by RitterKreuz and see his unbelievable use of the bombing run. I don't see M8s ever having any trouble with plinking an AC or halftrack. I don't see M3s having any issues with hitting ACs or halftracks. If you try to say either of those are useless against PE then please again refer to iaguz or Sepha. Please, step off or let it go.

    Kinderparty on
  • TekDragonTekDragon __BANNED USERS regular
    edited November 2008
    I think you need to see iaguz or sepha play and see if either of them never make a medic tent in 1v1 or if any brit doesn't make a CCS. That statement is just plain wrong.

    Allies don't have a GG unit? Are you kidding me? Commandos are a handle-all infantry threat that completely shut out a strong infantry game, and strafes do effectively the same. You might also want to watch a few replays by RitterKreuz and see his unbelievable use of the bombing run. I don't see M8s ever having any trouble with plinking an AC or halftrack. I don't see M3s having any issues with hitting ACs or halftracks. If you try to say either of those are useless against PE then please again refer to iaguz or Sepha. Please, step off or let it go.

    Strafes are just as broken as the AC. More broken because it's a click ability. Less broken because an AC comes out in 4 minutes and does more damage and has a broken hit box. So we'll call it even.

    CCS, yes, and I've argued against the CCS many times. However, the CCS is vulnerable to small arms fire and the units that come out of it can't be armed with a tank raper. There's also the vet discrepancy.

    Comparing the CCS or Medic Bunker to a medic tent is laughable at best. 6 corpses for a vet 0 mediocre infantry unit that slaughters your manpower income and has no real anti armor ability and gets walked over by enemy infantry in the mid game on? Yes, please. Give me 5! :|

    Your mention of the M8 is also funny. An M8 can't wipe out an entire grenadier or panzer grenadier squad in 2 bursts. Nor can an M8 phase shift out of the way of panzershreks, PAK shells, or AT HT shells. Nor can the M8 hit mines and get no engine damage.

    And lets not forget the M8 has hard counters. A PE player can get out both an AC and an AT HT (the rock hard counter to the M8) at the same time (maybe faster, I forget the math) than an American player can get out the M8. And that fast M8 means the AC is running roughshod over riflemen, killing them by the dozens, 2-3 every burst.

    And commandos aren't the problem. The glider is. I've never argued against fixing that either. But putting the commando glider in the same REALM as the 4 minute AC, zombie factories, invincible Puma, or OP strafe is a joke.

    TekDragon on
  • KinderpartyKinderparty Registered User regular
    edited November 2008
    I'm not going to talk to you anymore. You are entirely invisible to me on this forum until you have disposed of your blatant allied bias. I hope others will follow my example and you can learn a lesson or two and finally get over yourself. Once you've seen plenty of high level play in all realms of the game come back to me.

    Kinderparty on
  • TekDragonTekDragon __BANNED USERS regular
    edited November 2008
    So I have an allied bias.

    Despite the majority of my play time being Wher; going back to American only when 1-sec arty was fixed, replaced by Axis faggotry in the form of pio spamming, zombie farming, free king tiger, and AC exploiting.

    Despite, in reality, wanting MORE nerfs to Allies than Axis. I've fought against the current strafe, vet 2 grenades, the cheapness of 25 lbrs, allied resource sharing, CCS zombie factories, and more. I've also fought constantly for buffs to Blitzkrieg.

    Despite the fact that the changes I support are supported by the MAJORITY of players, both Axis and Allied, including the MAJORITY of top level players (of which I am one, unless you care to assume that a 2v2 AT team making it into the top 10 without any exploits was done with only one partner's skill). ACs and Pumas having no hit box, Puma received accuracy buff, zombie farming - easily made the top of the list of the most mentioned problems in the "what's your 3 biggest complaints of Beta" thread.

    Despite all that.... I have an allied bias.

    :lol:

    Or perhaps it's that you've proven yourself to be nothing more than a "Real men play Wher" elitist, who won't be happy until every single imbalance in the game is heaped in favor of Axis.

    TekDragon on
  • KinderpartyKinderparty Registered User regular
    edited November 2008
    Keep antagonizing.

    Kinderparty on
  • Lord JezoLord Jezo Registered User regular
    edited November 2008
    Wah how do I defend the Red Ball Express?

    This mission is slaughtering me and making me feel terrible.

    How should I fortify my HQ against tanks? This is hard. I try to defend the front of my base with some machine gun emplacements but then dudes show up down below and start flame throwing me, I go to get them but then they roll in with a bunch of tanks and start blowing me away. I try to grab some points but they just keep rolling in with tanks and getting them back. I try to build tanks but I can't grab enough fuel points to get the credits needed to make them.

    I know I am doing something wrong but I don't know what.

    :(

    Lord Jezo on
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    I KISS YOU!
  • StreltsyStreltsy Registered User regular
    edited November 2008
    TekDragon wrote: »
    So I have an allied bias.

    Despite the majority of my play time being Wher; going back to American only when 1-sec arty was fixed, replaced by Axis faggotry in the form of pio spamming, zombie farming, free king tiger, and AC exploiting.

    Despite, in reality, wanting MORE nerfs to Allies than Axis. I've fought against the current strafe, vet 2 grenades, the cheapness of 25 lbrs, allied resource sharing, CCS zombie factories, and more. I've also fought constantly for buffs to Blitzkrieg.

    Despite the fact that the changes I support are supported by the MAJORITY of players, both Axis and Allied, including the MAJORITY of top level players (of which I am one, unless you care to assume that a 2v2 AT team making it into the top 10 without any exploits was done with only one partner's skill). ACs and Pumas having no hit box, Puma received accuracy buff, zombie farming - easily made the top of the list of the most mentioned problems in the "what's your 3 biggest complaints of Beta" thread.

    Despite all that.... I have an allied bias.

    :lol:

    Or perhaps it's that you've proven yourself to be nothing more than a "Real men play Wher" elitist, who won't be happy until every single imbalance in the game is heaped in favor of Axis.

    Here is the thing, nobody gives a fuck. The PA CoH thread is mainly for PAers to get together and have some fun playing CoH.

    Kinder is cool cause he gives us advice on our play and makes strats (hell, usually telling them to us before they even go mainstream), and so are others like TychoC who give us great shoutcasts to kick back to and enjoy. They enhance the CoH experience.

    You just come in here and bitch about balance every time. Nobody is enjoying it, and now that Kinder won't argue with you, there is pretty much no point to your posting in the thread anymore.

    Streltsy on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited November 2008
    CasinoGhost makes shoutcasts too!

    TychoCelchuuu on
  • TekDragonTekDragon __BANNED USERS regular
    edited November 2008
    Streltsy wrote: »
    :cry:

    You're a tool. Go back and read the thread if you think I started anything personal with anyone.

    If people make a voluntary choice to get into a discussion/argument, who the fuck are you to tell someone they can't respond? No Stim wanted to pick an argument, he got what he wanted. You crying about it is ridiculous.

    TekDragon on
  • TekDragonTekDragon __BANNED USERS regular
    edited November 2008
    CasinoGhost makes shoutcasts too!

    My 2v2 partner wants to start doing shoutcasts, too. He has a sexy voice. You better watch out :winky:

    [EDIT] I shall of course make random cameos to point out the flagrant abuses of the Ketten.

    TekDragon on
  • StreltsyStreltsy Registered User regular
    edited November 2008
    TekDragon wrote: »
    Streltsy wrote: »
    :cry:

    You're a tool. Go back and read the thread if you think I started anything personal with anyone.

    If people make a voluntary choice to get into a discussion/argument, who the fuck are you to tell someone they can't respond? No Stim wanted to pick an argument, he got what he wanted. You crying about it is ridiculous.

    Never said you can't respond, just that there is no point and that nobody here likes you posting.

    Streltsy on
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  • KinderpartyKinderparty Registered User regular
    edited November 2008
    TekDragon you're just not paying attention to what people say to you.

    Kinderparty on
  • TekDragonTekDragon __BANNED USERS regular
    edited November 2008
    Streltsy wrote: »
    TekDragon wrote: »
    Streltsy wrote: »
    :cry:

    You're a tool. Go back and read the thread if you think I started anything personal with anyone.

    If people make a voluntary choice to get into a discussion/argument, who the fuck are you to tell someone they can't respond? No Stim wanted to pick an argument, he got what he wanted. You crying about it is ridiculous.

    Never said you can't respond, just that there is no point and that nobody here likes you posting.

    I can just as easily say no one likes you posting either. This isn't a popularity contest. It's a forum. If it was a popularity contest I obviously wouldn't have questioned the illogical and unsubstantiated opinion of your "great leader" Kinder that this game is "balanced fine" and anyone who says otherwise needs to "learn 2 play".
    TekDragon you're just not paying attention to what people say to you.

    Kind of how like every time you decide to jump into the discussion and make a claim, as soon as its refuted you revert to elitism and ad hominems? Lol. Pretty obvious how you love to jump in and get dirty with your opinions, but as soon as responses like #98 and #100 come up, you revert back to your pretend "morale high ground".

    TekDragon on
  • TheLawinatorTheLawinator Registered User regular
    edited November 2008
    Hey, shut up. How about those Jerries? Rather bothersome eh? Wot wot pip and cheerio.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • Fry-O-FishFry-O-Fish Registered User regular
    edited November 2008
    Hey guys

    Long time lurker and have followed a lot of kinderparty's strats. Been playing this game for a while i'm starting to get sick of the ranked games. Anyone still play team/custom games, or have most of you moved on to l4d?

    My in-game/steam ids are N3vul1s/Nevulis

    Fry-O-Fish on
  • KinderpartyKinderparty Registered User regular
    edited November 2008
    I stop talking to you because there is no point. You don't offer anything to this forum that can be considered constructive in any way. You're just looking for a blog spot to shed your tears on.

    It's truly pointless, but I like that you keep antagonizing. It helps to build a strong case.

    Kinderparty on
  • VeritasVRVeritasVR Registered User regular
    edited November 2008
    CasinoGhost makes shoutcasts too!

    Need links to some, TC.

    VeritasVR on
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    Let 'em eat fucking pineapples!
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited November 2008
    VeritasVR wrote: »
    CasinoGhost makes shoutcasts too!

    Need links to some, TC.

    This link should work. If it doesn't, follow the instructions in the first post.

    TychoCelchuuu on
  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    edited November 2008
    Hey, shut up. How about those Jerries? Rather bothersome eh? Wot wot pip and cheerio.

    Those Tommies and Amies are pretty annoying. Gott mitt uns.

    Pharezon on
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  • The Cow KingThe Cow King a island Registered User regular
    edited November 2008
    TekDragon wrote: »
    Streltsy wrote: »
    TekDragon wrote: »
    Streltsy wrote: »
    :cry:

    You're a tool. Go back and read the thread if you think I started anything personal with anyone.

    If people make a voluntary choice to get into a discussion/argument, who the fuck are you to tell someone they can't respond? No Stim wanted to pick an argument, he got what he wanted. You crying about it is ridiculous.

    Never said you can't respond, just that there is no point and that nobody here likes you posting.

    I can just as easily say no one likes you posting either. This isn't a popularity contest. It's a forum. If it was a popularity contest I obviously wouldn't have questioned the illogical and unsubstantiated opinion of your "great leader" Kinder that this game is "balanced fine" and anyone who says otherwise needs to "learn 2 play".
    TekDragon you're just not paying attention to what people say to you.

    Kind of how like every time you decide to jump into the discussion and make a claim, as soon as its refuted you revert to elitism and ad hominems? Lol. Pretty obvious how you love to jump in and get dirty with your opinions, but as soon as responses like #98 and #100 come up, you revert back to your pretend "morale high ground".

    No this game isn't balanced. Get over it. I believe Kinder knows it, but it isn't as big of a deal as your making it. Yes AC are probably unkillable I'm hoping that Relic during the final stages will actually fix the bug, cause you know I don't think there that stupid.

    Most people play this game for fun, who really care if it isn't taken seriously in competitive? A couple of elitist don't like it Big Freaking Whoop.

    The Cow King on
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  • SayNoToStimSayNoToStim Registered User new member
    edited November 2008
    Sigh, tek.

    I'm only going to say this once, so pay attention. Not one game on the market is flawless, balance wise, unless its a direct mirror of itself. Not even Starcraft. CoH is, well, pretty good. There have been bumps and bruises along the way, and even a few major problems, but in the end, the balance is improving, albeit slowly. Either you can make an active attempt at improving the community, or you can sit there and whine about it. I've put a lot into the CoH community. You've whined a lot. I enjoy the game, you apparently enjoy whining. Trust me, I have daily conversations with the Relic Community Manager (Thunder) and I play 2v2s with him. One of the first things I told him is to ignore the incessant whiners scattered amongst the boards. If you can't make a logical argument without degrading it into pointless topic derailing and/or name calling, no one is going to take you seriously. Take it from someone who plays every faction - this new change log looks ok. They're still hammering out the kinks but I'm sure it'll come out playable. The bottom line though, its still fun.

    Plus, this game has no monthly fee, be happy with what you get.

    SayNoToStim on
  • KinderpartyKinderparty Registered User regular
    edited November 2008
    Ugh it's finally done. My new pretty strategy that can be used against either a British or American opponent. It's low on micro and heavy on awesome, taking down Daeyeth on his US and GermanSupreme on his brits. As well as my good friend Forboo's US. It's all here for my chums at PA before the GR public gets a hold of it.

    http://rapidshare.com/files/162327844/WehrStrat1.rar.html

    I've been working my ass off on it and I'm really content with its success. It works even better against the Brits than my MG pin and it can just as easily put a US in its place. With the current meta of upgraded rifles and flamer pinches, you'll never have an issue again. Enjoy!

    Kinderparty on
  • TekDragonTekDragon __BANNED USERS regular
    edited November 2008
    Is the RAR supposed to contain only replays? Can we get the text version?

    [EDIT]
    If you can't make a logical argument without degrading it into pointless topic derailing and/or name calling, no one is going to take you seriously.

    That's ironic seeing as how the posts I've made on balance issues have been logical and, when necessary, backed up with stats. Meanwhile the majority of the replies, coming from 2-3 individuals, including yourself, seem to consist entirely of ad hominem attacks. Ad hominem attacks that are then followed by a "I'm going to take the moral high ground and ignore the issues you're discussing" post, followed again by more attacks.

    Let's be frank and cut to the chase. I'm not the only one in the thread that has mentioned the problems with the imbalances I brought up. The problem you have is that I point out problems with the Axis side. The "real men play Wher" elitism is the real driver behind this "argument". Nothing more. We could have discussed this civily, you and a few others decided to make it personal when your "beloved Axis" was brought up as anything less than a shining beacon of perfection.

    TekDragon on
  • KinderpartyKinderparty Registered User regular
    edited November 2008
    TekDragon wrote: »
    Is the RAR supposed to contain only replays?

    Yes I'm working on my own full write-up as we speak.

    Kinderparty on
  • KinderpartyKinderparty Registered User regular
    edited November 2008
    Build Order:

    4 pio start, 4th pio builds your Wehr Quarters.

    3 pios immediately sent to cap with a bias toward munitions. More munitions means more flamers of course.

    From the Wehr Quarters:

    I like the bike opening, but I think 6 is way too much and with a small adjustment you can take a stall-to-t3 into a boot-to-the-throat sort of strategy. I'll go with 4 bikes, maybe 3 if I'm doing particularly well. Definitely 4 in the case of a bren carrier.

    After that.. Support Vet! I absolutely love it. It really gives the flame pioneers penetrating power. It comes quite fast as well. With a massive capping advantage through your immediate pioneers and bike harassment, you can get the funds for a Vet 2 rush quite easily. Only 60 fuel for the double vet! On average I'll have vet 2 coming in as I'm making my way toward their force/HQ truck with 3-4 flamers equipped on my pioneers.

    How does it work? Ruuuussshhh. The brits can not throw anything short of an extremely clever Vickers your way that could stop your charge. With 4 elite pioneers storming the truck/tommies/whatever, and the bikes stealing all that delicious priority fire, it makes for an effective charging tool. The bike fire does immense damage to any Bren Carrier/Tommy/Officer presence, as the Kash bike start has proven well. The unstoppable flamer presence simply puts icing on the cake, and, once everything has been cleaned up, burns the truck straight down to the ground. Not to mention it offers an effective way of dealing with any nasty Commandos that show up later should things drag too long.

    With incredibly early storm support and a free ticket to T3/T4 as a complete safety net, I feel like this strategy would give the wehr public a final and secure edge over their British opposition. It doesn't require extreme fancy bike or MG micro where victory can come down to luck at best, but instead provides a solid, almost blob tactic that can ensure victory for our Wehrmacht friends. For the best way to beat a Brit, in my opinion, has always been to hit that early game where they are most vulnerable. What's to stop you? Mortar pit? That's a manpower sacrifice that will make running through them even easier. Bren carrier? Again, run through it! Let the bikes pour on the pressure. Tommies absolutely explode in the wave of flamers.

    FOR A U.S. OPPONENT:

    The same initial build order applies. You want the four pioneer start with the fourth building your WMQ and a capping focus on munitions. However this is a case where you need to still keep fuel in mind because you can't just go in and burn the US base to bits. Well not always. SO, to compensate for the prolonged match-up, replace the bike spam with MG42s instead. It will entirely negate the same rifle upgrade flamer pinch that will be thrown your way almost every game guaranteed. At 3 MG42s you should be safe, while mixing in support vet on the way. I usually build the KC once my first field pioneer has been retreated, assuming the second MG42 has already been fielded of course. From there it is straight to support vet 2 which will make your MG42s unkillable short of grenades landing on them and will give them that extra killing punch from Vet 1. This will almost always force a quick M8/WSC. Should he choose the latter, your vetted snipers will make short work of anything he throws at you. I would make it a point to listen for the distinguishable sound that will come from his base should he start erecting a WSC (it sounds like a loud clanging with metal grinding itself). Should the M8 be his weapon of choice, it's time to start using those stormtroopers. You can effectively fight back M8s with just stormtroopers and mining the road routes and choke points. It is important to keep on track with your teching to T4, and since it is likely you will float some manpower, it will be acceptable to OP a fuel point to aid in this process. Keep your MG42 fire spread, your flamers at the ready, and your mind sharp. This is a surprisingly easy to execute strategy that requires very low micro ability. Once you get to T4 the game is entirely yours, with the Tiger eventually arriving to put the final nail in the coffin. Strafes can be easily avoided as well so long as you set your MG42s spread and in tiered stances, not having them all bunched in one straight line. You should also keep your storms cloaked and pioneers separated into groups of two.

    Kinderparty on
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