The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
[WAR] Oh yeah. Slob those Knobs.
Posts
AM do not get the knockback cooldown reduction tactic, additionally the tactic that gives you AP on a crit heal is Restorative Burst but what it actually does is give you 40 AP over 3 seconds, and ONLY on direct heals not HOTs, so the group heal and the big heal, I don't even think i've ever seen it proc on the Healing Energy ability. It pretty much lets you spam your group heal nonstop without running out of AP, but shaman get it it too so not a solution really.
Meaning that an archmage is at a huge disadvantage compared to a shaman. The ONLY nice thing I've noticed is that an archmage can "cleanse" the AP steal ability that a shaman casts, assuming there aren't 5 other debuffs on the person you are trying to cleanse.
edit: hopeully the changes to the big heal (.5s cast time reduction, and pushback time changed from 1s to .5s) make it a viable healing ability now.
I'm pretty sure the 'contribution' system is actually supposed to be absolute bullshit and the people who will win or lose is chosen when they go into the area. I trust the source this is from, the walloftext blog, of course it could be the people crunching numbers had just flipped their lid trying to figure it out and went 'fuck it!'.
The first sounds worse; fighting shadows is lame, but when you can't even find them in the first place? Embarrasing!
Seriously, I also agree that it's mostly random dependent upon the final roll. The bonuses are nice, but I have seen enough stuff to know I don't know how contribution finally plays out. I, too, feel it's something to do with relative performance. I also agree that the way to get loot is to go on keep sieges and kill keep lords.
You can now see when other people hide them. In other words, they're actually hiding properly now. I didn't get the chance to test if it still had to be retoggled after zoning, but the first is definately working now. This is pretty good news for those of us who care what our character looks like.
Edit: Oh. Tomorrow.
I did not test them too indepth, but from what I personally discovered from testing with the rank 35 templates is that the career does have it's share of problems.
-Low Damage. This is a rather general complaint, and I felt it quite a bit myself, particularly as I had trouble taking down healers with the 50% Healing Debuff slotted (though it only debuffs healing done by the target, and I've heard some suggest it's bugged, so keep this in mind).
-Lack of CC relative to other tanks. Their knockback distance is based off hate and their knockdown requires shield. Also, oddly enough, they have no silence outside of a tier four morale despite being anti-caster. Though this issue is probably a larger sorespot with people than it would be otherwise due to the IB practically eating, breathing and shitting CC.
-Lack of an Armor Debuff/Magic skill. This did not personally bother me too much, as I generally ignored other tanks, but it certainly seems to be an odd thing to leave out.
-They have too many tactics which feel necesary to be reasonably effective. I felt this myself, but did not think much of it (I've felt this on other careers as well), but others have apparently reported this, so I decided to toss this up.
Note: I should mention that the gear they gave the Black Guard as standard during the level 35 template testing was terrible. As a result, much of the rather poor findings MIGHT be attributed to this. It is hard to say. Also keep in mind that I did not test as much as I would have liked due to various other things eating up my time, and my results could be tainted due to the lack of time.
With that said, I personally think the Black Guard is going to be a reasonably effective career, but I do believe there is much to be improved upon, particularly if the Black Guard is supposed to be as effective as the Ironbreaker.
I'm pretty sure that source is full of shit and people have dissociated the source from the message.
As far as I'm concerned nobody has worked it out yet.
When I played a templated level 35 Magus (specced Havoc) I felt I was contributing reasonably well. Perhaps not as well as a Sorceress, but well enough that I felt like I was not wasting a space.
Unfortunately they have done little to make the road to said level tolerable and they have not really fixed many of the bugs, so the fundamental problems are essentially still there. That's for Havoc anyway. I've essentially lost interest in Changing/Daemonology myself.
Finally it won't matter who can run there faster...
You, uh, do know they increased Magus DoT co-ificients by 200% or more as well as upping their base damage.
To like, basically every DoT.
Seriously.
I specifically said I was talking about the Havoc branch. Havoc's only DoT until level 30 is Baleful Transmogrification. Aside from that it has Flickering Red Fire and Surging Violet Fire which are rather lackluster nukes.
darkpromise cloak
darkpromise gloves
darkpromise belt
horray good night
We're Dwarves.
Deal.
:P
I love it; got sick of being 1-3 shotted in keep attacks.
Margaret Thatcher
The man speaks the truth, but I do somewhat wonder about Mythic's attentiveness.
Anyone play DAoC way back when? Remember when rogue classes were really uncommon? Remember it was because they were slightly underpowered? Remember when Mythic went and damned-near tripled their skill points? Remember when they became so overpowered that any given battleground was about 50% rogues? Remember when it stayed like that for fucking years?
I like Mark Jacobs, but I really do wonder how much attention people are really getting. Bright Wizards are looking like rogues all over again, at this point.
Honestly i don't think BW are OP at all. They die so quickly and will die even quicker now with the changes to their roots.
All it takes is a niche of people to complain loudly and they'll totally go back on what they did to balance something, its great.
Let me tell you a little secret, okay?
another secret...
Let me know if it's any good in 6 months.
Yeah sorry Ib I wasn't too clear there, I ment that you should take a look back into Changing and Daemon lines because of the changes.
Especially Ben Affleck.
Also, I have a confession to make; I love Tor Anroc and I love Bright Wizards. If you stay at the back of the lines, the IBs aren't too thick, and BWs allow you to accumulate kills pretty fast. The best is when the Ironbreakers split up and two run back to get you, allowing the rest of the line to push forward.
Good fun.
You know, the dungeon runs to gunbad basically killed my guild.
I think there should be a warning like friends don't let friends raid dungeons in this game. At least in it's current form. PvP really is where it should always be at for large guild events and stuff.
In other news after a break that i had the magus I'm playing is a refreshing change of pace from my marauder. I'm hoping the changes tomorrow only add to that fun.
The problem is the endgame PvP isn't fun either. The run was really just the killing blow.
Can you mail all your goldz and itamz to Englund? Thanks<3
PS I have two unbound gaping skull masks. Think they would sell for texas on the AH?
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Ah. Though wasn't Daemonology actually overall nerfed by the changes because Infernal Blast and the Blue Horror actually scale worse now?
If so, that really just leaves Changing. I'm specced Changing at the moment, but I do not really find it that particularly enjoyable. Perhaps after the patch I'll give it a shot though.
Also, had this Black Orc in the T3 cemetary scenario last night that would. Not. Die. There were literally 5 damage dealers pounding on him (the match had just started and he was the only Destro there at that point) and the guy lost like 1 pixel of health a second. It took almost a full minute for him to die. Without healers around he could be fucking throwing axes at someone and they'd still die faster than he did.
That guy stacked toughness/wounds too! I like that guy.