BREAKING DLC NEWS!
New information on the Water Pack!
- Release date is December 22
- US $5.99
- 1 new costume
- 4 new music tracks
- 5 new levels
- 8 materials
- 1 new level background
- 14 decorations
- 27 objects
- 11 new PlayStation Trophies
- 133 stickers
http://www.youtube.com/watch?v=YVfqcXFF9us&feature=player_embedded
This is easily day one for me.
http://www.littlebigplanet.com/en-gb/game_guide/ps3/downloadable_content/pirates_of_the_caribbean_premium_level_kit
Ever feel like something was... Missing?
please resume business in an orderly fashion
LittleBigPlanet is a 2.5D platforming game developed by MediaMolecule for the PlayStation 3. It has garnered massive hype and near universal praise, along with heaping dollops of controversy. Its iconic main character, Sackboy, represents the game's beautifully rendered craft-world aesthetic and endless customization aspects, while the game itself supports much more than simple customization; players are encouraged to build and share creations with a design kit that is both incredibly easy to use and oceans deep.
Play
LittleBigPlanet's story mode spans over 20 full levels and a multitude of smaller tasks, races and challenges. The gameplay thrives on collection (with secrets and unlockables under every flowery upholstered platform), chaotic physics (with oodles of momentum built up in springs, pistons and explosives) and 'co-opetition' (every bit of gameplay supports 4-players, and encourages working together as much as it encourages battling for bubbles full of points). The flexibility of the physics engine and the openness of the level-editor means that for a long time to come you'll be bouncing over platforms, shooting away aboard rocketships and dragging unfortunate (cardboard) peasants into pits of spikes and fire.
Create
LittleBigPlanet's editor offers you a blank canvas to build whatever motor-driven contraptions and cardboard-box level layouts you can dream up. If the 'blank canvas' bit sounds daunting, don't worry! There are a stack of MediaMolecule created-templates for you to mess up with stickers, objects gifted from the story levels (or shared levels), adjustable music and colour-correction tools. Still sounds tricky? Learning's an absolute charm, with the dulcet tones of Stephen Fry providing witty instruction on the Pop-It menu, and everything it can be used to conjure up.
Share
It's been called the Youtube of videogames, and for good reason - LittleBigPlanet has an incredibly easy system for sharing content, built right in to the same sub-menu you use to play story levels. An easy tagging system means levels are labeled with relevant information after every play, and the 'heart' feature works both as a personal seal of approval and a bookmark for later use. In the short time that the game's open beta was running we saw homages to everything from Mario to WipEout, along with gritty noir crime levels and bubbly worlds of colour. There's no imaginable end to the kind of content we'll see, so there's only one thing left for it - start up those servers!
ReceptionCurrent MetaCritic score
LittleBigPlanet sets out to resurrect the simple fun of a game you control with left, right and jump. It sets out to make the side-scrolling platform game relevant and exciting again. And it succeeds ... at their most ingenious and surprising, the systems of cogs and tunnels and traps that the Sackboys tumble through are worthy of Nintendo's best designs.
It’s a multiplayer riot, a visual landmark, a feat of engineering, and one of the most charming games ever made. But even those accolades are dwarfed by its scope, its potential, and the apparent endlessness of them both.
We all figured it would be good, so the question was, just how good would it be? The answer is that it's absolutely fantastic, an instant classic that actually turned out to be better than my expectations.
This is a beautifully assembled game, with a patchwork visual style that covers the technical achievements underneath... Little Big Planet is a startlingly imaginative take on the platforming genre, and its story mode, while short, is truly outstanding.
You will become obsessed. You have been warned.
Controversy and Recall
LittleBigPlanet was originally scheduled for release on the 21st of October in North America, and on the same week in most other regions. Unfortunately it was brought to Sony and MediaMolecule's attention that one of the licensed tracks in the game featured verses taken from the Quran; an issue which grates with some Muslim beliefs. The decision was made to recall the game from game store back-rooms across the world, and a version with the offending phrases removed will be on sale in very late October / early November. It's frustrating for everyone, not least of all the people who worked so hard on the game - but it happened, it's not going to change, so it's best to think about our long future with Sackboy, rather than be bitter about this short, painful period.
Future
While the future of LittleBigPlanet was always going to be a very long one, with constant community levels injected into every net-connected copy of the game - for free - MediaMolecule and Sony have also promised to keep the game relevant and interesting with new tools and features. And yes: the L word. Licensed content has already been confirmed for the game from franchises as big as Final Fantasy and Metal Gear Solid, with rumours saying there's a deal underway with Disney.
UPDATE: Metal Gear Solid DLC, December 23rdMetal Gear Solid DLC Trailer
Level pack includes:
New Costume: Gurlokovich Soldier
New Building Tools: 72 Stickers, 12 Materials, 10 Decorations and 18 Objects, plus 3 Music Tracks, a sound object, an interative music track, and a new 'Plasma Ball' danger element
New Developer Levels: 5 Story Levels & 1 Challenge, from MM and Konami
New Gameplay: Functioning
! searchlight, a 'Laser Sight' gadget and the Paintinator Paintgun, for making a mess and killin' mechanised goons!
Feeling poor? That's alright, because Media Molecule are
generous.
- Non-MGS Level Pack owners can PLAY the MGS Story Levels by joining a “host” who owns the pack and play the levels online together. Now you won’t be able to keep any objects, but you can have tons of fun just PLAYing.
- MGS Level Pack owners will be able to CREATE levels with any of these items (including the Paintinator) and SHARE them online for everyone to play.
More information
here. Get ready! ...the game has changed.
MediaMaking FunSackzillaDream Trailer"Killzone" Trailer...etc
Posts
(PM me or jump in the thread with your PSN NAME to get added)
cheez - ubercheez
anti-everything - Tetelestia
Louie - loupa
CarbonFire - Carb0nFire
suadeo - suadeo
Haikira - Haikira
minor incident - inter-punct
AlexE - AlexE777
LordNibbler - JPBrowncoat
Radikal_Dreamer - RDreamer
Lux782 - Canis7486
Monkeydrye - Sghoul
EggyToast - EggyToast
Bullfrogof7272 - Bullfrogof7272
Six - SixkillerNYC
RoundBoy - Round_boy
MarioG - MarioGuzman
UnderHero5 - UnderHero5
Dourin - SuperJumpMan
Medium Dave - MediumDave
bsjezz - bsjezz
HaVoK - G226
JAEF - Jaef
Legacy - LegacyX0
Didgeridoo - Dijeridoo
Crashmo - Beardlander
Mr_Grinch - sirgrinchx
Djiem - Djiem
Spoit - Spoit
Gobbo - Gobbo_
John Zoidberg - Stiff_Ninja
Braintrust - OrangeTroz
Chance - Chance_Splinter
Wombat!! - WombatPA
Ah_Pook - Ah_Pook
Doc Holliday - buckwilson
Nitsua - Darkhawk16
TheStig - czarcraft
bficky - BFicky
AggroChan - Sillender
The Reverend Dr Galactus - RevDrGalactus
BakerIsBored - BloodHarvest
Malechai - Malechai
Bionic Monkey - Xobyte
Reznik - RenegadeGuardian
Kyougu - Brownchiclets
Falsey - Falsey4
Unco-ordinated - LiquidSolid
King Nada - KingNada
ManetherenWolf - Manetherenwolf
sonictk - sonictk1989
learntofly - koikarpkiller
dav3yb - dav3yb1337
Lacerated Sky - GodlessEndeavor
Sagroth - Sagroth
Ziggymon - monsterlovers
Doc Holliday - buckwilson
projectmayhem - Decasshern
bikkibikkibo - DrumsAreNeat
Gihgehls - Hellphish
Belruel - Belruel
orpheus - moredhel
dachish - dachish
fallaxdraco - Fallax
Sevorak - sevorak
RoriProfessor - RoriP
Skexis - Skexx
Lehman - LehmanCM
bdshort - bdshort
dragonsama - Dragonsama
Capt Howdy - KayleSolo
Tekko - Tekko88
Lagnar - Sugnar
dhigh22 - AttackBeaver
SolidGobi - Gobi
TheUnsane1 - The Unsane1
wanthony - grie
shodough - shodough
Professor Snugglesworth - SOLDIER
Threepio - rogerwilco
unintentional - unintentional
Toma - Toma84
Jandaru - Jandaru
Zorak15 - GunsmithCat
TehSpectre - TehSpectre
Crimson King - MattNico
ArcticMonkey - ArcticMonkeyBall
SoulGate - SoulGate
skippydumptruck - skippydumptruck
Scribemite - Discomite
urahonky - urahonky
Egos - Indrik
dookieagain - DooKieAgain
Hillean - Hillean
Penny Arcade Levels!
(Post your Level Name or PM me to have your level added. Cheers to MetaHybrid for the initial list!)
Braintrust [OrangeTroz]: Ghost Light, Half Court Hoops, Thermal Spud
Chance [Chance_Splinter]: Booger of Prophecy
darknessbear [darknessbear]: The Lost Vessel
dookieagain [dookieagain]: Zombie Mall-o-caust
FZero Racer: Magican Tower Way, Tower Power Rd. 1
Jenosavel [wingedlion]: Moonlight Garden
Jrootabega [Jrootabega]: After the Experiment
Kateconspiracy [Kateconspiracy]: Top secret mission through the core of LittleBigPlanet
Lennylightspeed [Lennylightspeed] : American Sign Language: Alphabet: A-I
LordNibbler [JPbrowncoat] : Mr. Moonguy's Mad Obstacle Course
MetaHybrid [MetaHybrid] : Picture Puzzle
Reznik [RenegadeGuardian] : Child's play '08
Scotty : CrEEpZoNe (final), Cave of the Snow Monster
Speed Racer [Mushpie]: 25m
Toma [Toma84] : Little Big Deadly Gas Fortress, Tumbling Labyrinth
The Bus : Avian Temple
The Reverend Dr Galactus [RevDrGalactus] : Scorched Tanks
The Stig [czarcraft]: Tiny Tanks
Unintentional [Unintentional]: Dissovle World, Death Mountain, Edwina's Swamp, Part2, Part 3
Links!
MediaMolecule's Blog
The Official Site
us.playstation.com Community Site
I've been fairly busy so pm'ing me with your psn / levels is the surest way of getting added to the list. Cheers!
Also, I just noticed that 2 of my levels aren't in the list with my name....
Fast Food Alley and Trouble at Outpost Alpha
It's great for holding up platforms too.:^:
Speed Racer/Mushpie: Castle of the Yellow Phoenix
Crotchless Gorilla Suit/h4prlite: Siege at Cloud Castle
MetaHybrid/MetaHybrid: Siege on Sack Castle.
Thanks to everyone who commented on my level, it was really fun to make. I think I'm going to work on it and finish what I planned.
http://www.audioentropy.com/
If that's the case, I think I'll go with a futuristic Sci-fi theme, seems like a good idea since we have plasmaballs and new materials from the MGS level pack that would work well with it.
On the upside, that sackfellows list is a good sight longer than I remember.
Acutally, it still says "future sackfellows". Are there still people there planning to get the game who have yet to?
PSN:RevDrGalactus/NN:RevDrGalactus/Steam
Will have to sketch out my idea and start planning tonight.
I think the biggest problem is that it's pretty hard to show the game off properly in just a 15 second advert. A couple of my friends didn't think it looked very good based on the adverts, but then I threw disc in, gave them a controller each and they loved it.
way to nitpick, mr. nitpick
fine
Yep that'd be me. Going through Dead Space and Motorstorm PR at the moment, not much spare room just now for something that will undoubtidly absorb a lot of my creative time. Gimme another month or two heh :P
Damn, I was hoping to have my level done for this, but I had to make an unexpected trip out of town. Now I'm too far into my castle themed level to stop!
How dare life get in the way of video gaming!!
Steam/PSN/XBox Live:LutExIV
PSN: SAW776
But is there a way to put stickers over the talking mouth. Every time I try it gives me that error sound.
PSN:RevDrGalactus/NN:RevDrGalactus/Steam
http://www.audioentropy.com/
Yeah the story creatures have it, and you can use the sticker tool (picker) or whatever its called and take the sticker off their mouths. Like Zee Dude has a beard sticker on his mouth.
But you can't place stickers of your own choosing on newly made mouths. Kinda frustrating.
Someone said you can copy the mouths of the npcs though, if you want to use that particular look.
I do have a question, though. Is it possible to make, like, a circle outline (As in, a circle, and then cut away the inside of it, so you have something the player stands in), cut a part of it off, and reattach it with a bolt to open? Basically, I want to make a pod, and have a side of it open like a hatch to let the player enter. If it's not possible without a lot of fuss, that's fine, as it's easy to get around, but I was just wondering.
Yeah, I'm sure that's possible. You could probably use a piston to move the door to an open or close position. It shouldn't be to hard. Or you could even use a wobble bolt to open and close the door.
Yeah. That seems like the easy part. The big thing, though, is there like, a line cut tool or such? Or would I just have to make a really small square and cut the segment off that I want to be the hatch door with that?
My suggestion is to make a circle much bigger than you need, then cut out the door with the smallest size possible. then, highlight the whole thing and shrink it to the appropriate size. That way the gap will be pretty much unnoticeable.
http://www.audioentropy.com/
That's a good idea. I'll mess around with it and see if it works nicely for me, or if not, I'll just go with my back-up idea. Thanks for the suggestions!
Also, Speed, if I can ask, how did you make the ground shaking effect for your Guts Man level? That sort of effect might be something I want to incorporate in the start of my level. Was it just pistons on timers/triggers?
The Guts Man Boss room is rigged up to pistons. When Guts Man lands, he triggers a switch that makes the pistons shift back and forth extremely fast.
I'm actually surprised that it works. I had thought it would lead to something breaking, but somehow it works itself out.
http://www.audioentropy.com/
Mmm'kay. Hopefully if I try something along the same lines, it'll work out just as well for me.
I've actually got a lot of ideas now that I've really started working at it, and I don't know how many I'll actually be able to pull off before the dead-line.
-VR metal
-"Wait! Come back! I haven't finished my 12 hour monologue about whether androids have souls!"
-hover bikes?
http://www.audioentropy.com/
PSN:RevDrGalactus/NN:RevDrGalactus/Steam
Yesterday I ran into my first thermometer problem. I've got this castle wall/tower thing built up from loose bricks glued together (quite easy if you use the grid).
In my level I want to bombard the wall with a bunch of impact explosives. If I let some emitters fire away at it the thermometer fills up within 20 seconds, the emitters stop firing and I get a warning stating I should use less stickers. If I try the same in the "play" mode I don't get a warning but the emitters do stop firing after roughly the same time. (I did rewind the earlier blowing up ofcourse, so I didn't save any emitted explosives).
I've seen other levels (including MM ones) using a bunch of explosives without trouble, my guess it is because I bombard quite a lot of different blocks... One explosive blackens about 5 to 20 blocks. Any workarounds? Making the tower out of a single block would truly ruin the look of the thing. One solution is limiting the total amount emitted and slowing the firing times but that would mean less bang and thus less cool.
One solution would be: Build the tower out of individual blocks. Take a picture. Rebuild the tower out of one block and then sticker it with the picture of the original, which should make it look like it was built out of individual blocks.
As for the problem, I've yet to encounter anything like this--I've never seen anything raise the thermometer after it's been placed. Are your emitters set to numerous explosives allowable at one time? Perhaps set them to only allow 1 explosive at a time each and just place a couple extra emitters to make up for the lost oomph and see if that helps? That's all I can think of.
PSN: SAW776
Hmm might use the picture thing... or a bit less bang. A bit of bang yet well placed might go a long way. The emitters are set for max 1 emitted at once so that can't be the problem. If I'm to guess its not the presence of the explosives that are the problem, it's the retexturing that the engine has to do due to the soot and all that coming from the explosives
It's odd that it's solution is to just stop firing explosives though. I know that if you place a bunch of rockets, only 6 of them will appear to be firing at the same time, but that they'll still actually be firing. I'd have thought it would have kept firing explosives, but just stopped showing the soot.
PSN: SAW776
Yeah that's what I would've thought too, or even better: deleting the oldest bit of soot when going over some limit. Most FPS games do this (I always tried to write stuff on walls in bullets but the start of the word started vanishing before I got the entire thing written). I'll do some more tests when I get home. Extra detail: my thermometer isn't even halfway full (before firing that is).
Okay so someone break a tie for me. Which should be the premise for my sci-fi level?
1. Aliens in giant War of the Worlds-esque robots are invading your farm.
2. You are an android sent to repair the electronic brain that controls the city.
http://www.audioentropy.com/