The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

Mass Effect - Link to Sneak Peek trailer for ME2 at top of OP!

Santa ClaustrophobiaSanta Claustrophobia Ho Ho HoDisconnecting from Xbox LIVERegistered User regular
edited May 2009 in Games and Technology
Updates!

Sneak peek trailer for ME2!
IGN has the trailer right here.


Sneak peek at in-game ME2 extranet!

Alpha footage!
Check it! Gameplay footage from ME2! (Age verification required.)

Oh Fuck!

Now available at GameTrailers. [vidURL="http://www.gametrailers.com/player/45796.html"]Here[/vidURL].

Moar DLC?
BioWare community manager Jay Watamaniuk (Hey Jay!) has suggested we may see some DLC eventually. However, Greg Zeshuck said basically the same thing last August. A little birdie tells me this is more-or-less confirmed.

BDtS for Steam! Follow this link and BDtS can be enjoyed by those who bought this through Steam. (Thanks, Forar.)
Added: Here is a link to a list of issues the Steam version may have in general.



meffect20080601153609ke9.png

In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time.

They called it the greatest discovery in human history...




The year is 2183.

meffect20080530021518lq3.png

It has been 26 years since humanity made first contact with an alien species after an accidental confrontation with the Turians exploded into open warfare.

It has been 26 years since humanity has joined the galactic community and stands amongst alien races that have called the stars home for tens of thousands of years.

You are Lieutenant Commander Shepard, XO of the SSV Normandy and an N7, the best the Alliance has to offer. Your record is exemplary and you have caught the notice of the Spectres, the most elite military branch of the Citadel Council, the largest and most powerful alien government.

For more than twenty years, humanity has wanted one of their own amongst the ranks of the Spectres. You are to be the next candidate for induction. All you need to do is prove yourself as capable as your record states under the watchful eye of the Spectre Nihlus.

meffect20080601124427ys2.png



What is Mass Effect?

Mass Effect is BioWare Corp's (creators of the Baldur's Gate series, Neverwinter Nights, Knights of the Old Republic, and Jade Empire) latest RPG venture.

Combining a relatively robust character creation system, a new dialogue system, a new reputation system, third-person tactical combat, and a sleek and stylish but harsh and unforgiving original sci-fi universe, Mass Effect has made itself one of the finest RPGs in years.



Character Creation

Facial Customization

meffect20080610234758ce3.png

Using a fairly easy to use character creator similar to, but more limited than, Oblivion's, you'll be able to make your Shepard look however you like.

Even this...
laurieshepard2hq0.jpg



Classes

meffect20080611004015po4.png

There are six unique character classes in Mass Effect, three of which are specialized in either combat, tech abilities, or biotics, and three of which are hybrids, utilizing the talents of two classes, though they are more limited in scope.

Class information in spoiler:
Soldier
Starting Talents
Pistol
Assault Rifle
Combat Armor
Assult Training

Soldier Unlockable Talents
Shotgun - 4th point in Pistol
Sniper Rifle - 7th point in Assault Rifle
First Aid - 6th point in Combat Armor
Fitness - 6th Point in Assault training

Engineer
Starting Talents
Pistol
Decryption
Electronics
First Aid

Engineer Unlockable Talents
Basic Armor - 6 points in Pistol
Hacking - 7 points in Decryption
Damping - 4 in Electronics
Medicine - 5 in First Aid

Adept
Starting Talents
Basic Armor
Throw
Warp
Barrier

Adept Unlockable Talents
Pistol - 5 in Basic Armor
Lift - 6 in Throw
Singularity - 7 in Warp
Stasis - 4 In Barrier

Infiltrator
Starting Talents
Pistols
Tactical Armor
Electronics
Decryption

Infiltrator Unlockable Talents
Sniper - 5 in pistol
Fitness - 6 in Tactical Armor
Damping - 4 in Electronics
First Aid - 7 in Decryption

Sentinel
Starting Talents
Throw
Barrier
Decryption
First Aid

Sentinel Unlockable Talents
Lift - 7 in Throw
Stasis - 6 in Barrier
Electronics - 4 in Decryption
Medicine - 5 in first aid

Vanguard
Starting Talents
Pistol
Assault Training
Throw
Warp

Vanguard Unlockable Talents
Shotgun - 6 in Pistol
Tactical Armor - Assault Training
Lift - 7 in Throw
Barrier - 4 in Warp


Civilian and Military Background

You can't write your own biography for Shepard, but you can select his or her background from a list. These have the benefit of actually affecting dialogue involving your character while in-game and your civilian background will even open up a background specific quest for you and will give you alignment bonuses. And while these form your life and reputation leading up to the game, it will never limit your choices in-game.

Background bonus info in spoiler:
Earthborn - Grants a Renegade point bonus
Spacer - Grants Paragon point bonus
Colonist - Grants Paragon and Renegade point bonus

Ruthless - Grants a Renegade point bonus
War Hero - Grants Paragon point bonus
Sole Survivor - Grants Paragon and Renegade point bonus



Talents, Leveling Up, and Reputation

meffect20080614111328jv3.png

Like any other RPG, you will gain experience for successfully killing enemies or completing quests. As you gain levels, you'll earn talent points, which you can then invest into your talents and increase in skill.

Talent and talent point reward information in spoiler:
Level 1-5 Shep earns 3 points per level squad earns 2 points per level gained
Level 6-20 Shep and squad earns 2 points each level
Level 21-35 Shep earns 2 points squad earns 1 point each
Level 36-60 Shep and squad earn 1 point per level

Shepard's Talents
Spectre Training - Elite agents of the Council the Spectres have access to special training unavailable elsewhere in the galaxy. Increases health, accuracy and the effectiveness of all attacks and powers.

Biotics
Barrier - Bolsters your kinetic shields with a mass effect field that can absorb a massive amount of damage. Attacks that penetrate the shields also penetrate this barrier.
Lift - Projects a sphere of powerful contra-gravity. Any object or creature struck is lifted into the air Enemies are temporarily immoblized untill they fall back to the ground.
Throw - Projects a mass effect field powerful enough to hurl objects and enemies out of the way.
Singularity - Projects a sphere of dark energy that creates an intense mass effect field. nearby enemies and objects are drawn into the singularity unable to escape its gravitational pull.
Stasis - Creates a powerful mass effect field that immobilizes a single target.
Warp - Projects a powerful mass effect field that wreaks havoc on a subatomic level. It weakens armor and inflicts damage over time on enemies.

Combat
Assault Training - Increases melee and weapon damage, also grants Adrenaline Burst talent.
Armor - Enables use of better armor, increases damage protection in battle.
Assault Rifles - Increases accuracy and damage with assault rifles.
Pistols - Increases accuracy and damage with pistols.
Shotguns - Increases accuracy and damage with Shotguns.
Sniper Rifles - Increases accuracy and damage with Sniper Rifles.
Fitness - Increases health and grants the invaluable immunity ability.

Tech
Damping - Increases the explosion radius on your tech proximity units. Use damping to shut down your enemies’ tech and biotic abilities.
Decryption - Allows you to open secure containers increases tech mine explosion damage and grants Sabotage talent.
Sabotage - Overheats enemy’s weapon so they cannot fire, and burns them for damage over time.
Electronics - Increases the strength of your shields and lets you use the electronics skill to repair or bypass objects.
Hacking - Recharges your tech proximity mines more quickly and grants AI hacking ability.
First Aid - Increases squad healing by improving the effectiveness of the medigel.
Medicine - Improves the recharge time of squad healing and grants the neural shock ability that devastates organic enemies.

Class Talents
Soldier - Front line warriors that are trained to withstand the physical punishment that comes with combat. Increases health at higher levels and gives limited health regeneration.
Engineer - Tech specialists can use innovative tricks to get the most out of every resource.
Adept - Focuses training to optimize their abilities.
Infiltrator - Increases damage done by tech mines and reduces overheating on sniper and pistols.
Sentinel - Increases damage and accuracy with a pistol and grants marksman ability.
Vanguard - Can use abilities to counter enemy biotic attacks and get into short range positions Increases biotic resistance and damage with shotguns and pistols.

And you may notice those two bars around the character's face in the screenshot. Those are the reputation meters. They aren't really Shepard's alignment as similar meters have been in previous BioWare games. Shepard is always more or less good, but how you choose to conduct yourself while on your noble mission will change how you're thought of and whether you lean more towards impatience, brutality, and getting it done at any cost or more towards finding the best solution for everyone, patience, and leniancy.

Morality in Mass Effect isn't all about cartoon evil and being good isn't going to decrease your renegade meter. You'll be able to fill both at the same time and there's never a way to decrease one or the other. If you perform a ruthless act on your goody-two-shoes character, they're stuck with having done it. You can't change your past.

Reputation bonus information in spoiler:
Paragon bonuses
5% - Opens 2 charm ranks and gives 1 free charm point
25% - Opens 2 charm rank, gives 1 charm point, and 10% first aid cooldown
50% - 10% Bonus health
75% - Paragon achievement, opens 2 charm rank, 1 free point, and 5% Shorter cooldown on all powers.

Renegade Bonuses
5% - Opens 2 intimidate ranks, gives 1 intimidate point
25% - Opens 2 intimidate ranks, gives 1 intimidate point, 10% weapon powers cooldown
50% - 1 health regeneration per second
75% - Renegade achievement, opens 2 intimidate ranks, gives 1 intimidate point, and 5% damage/duration on all weapons and powers



Let's talk dialogue.

meffect20080604161741de1.png

Unlike BioWare's previous games, Mass Effect utilizes a brand new dialogue wheel.

Instead of being offered completely written out dialogue options that NPCs then respond to, you're given a short thought or feeling. The options are arrayed in an obvious logical order with positive responses being on the top, neutral responses in the center, negative options at the bottom, inquisitive responses that lead to more information on the left side, and options that advance the conversation towards its conclusion on the right. Once you select an option on the wheel, Shepard will then speak a full line or lines completely voice acted.

Or maybe even interact with the NPCs in more interesting ways. Such as punching them in the face. Or shooting them in the face.



Gears of Rainbow in Arms Theft Warfighter of the Old Republic

meffect20080530193322ju5.png

Unlike your average and traditional RPG, Mass Effect's combat is in no way turn-based and in no way Dungeons & Dragons or JRPG.

Instead, you'll play it as if it was a third-person tactical shooter. Because it is, in essence. It has a cover system like you've seen in plenty of games, but you can pause at any time and tell your squadmates to change their weapon or use their abilities.

You can also give them move and attack orders as a group in real-time. Or if you're playing on the PC, while paused you can give them individual move and attack orders.



Epic Scope burns more than it should.

Early in the game, you will gain command of the SSV Normandy, a small state of the art recon frigate.

Using the Normandy to get around the galaxy, you'll be able to travel to many different star clusters and solar systems, land on 32 alien worlds, and read about scores of others.

meffect20080608023233bd8.png

The Milky Way is a large place and you might not be able to go everywhere, but there's plenty to see in Mass Effect.



Vehicular Combat and Exploration

But you won't have to explore on foot. The planets you land on are vast and covered with rough terrain.

To compensate, you'll be able to drive the Mako, a heavily shielded and armed light all-terrain APC that is able to drop from high altitude from the Normandy for quick and relatively quiet insertions.

meffect20080603220220wn0.png



Drew Karpyshyn wrote a Mass Effect book once and his weird name is on the cover.

That's right, there's a novel!

Drew Karpyshyn was lead writer of Mass Effect the game and has written a prequel novel to the game. No, it's not a novelization of the game which wipes out everything you knew and loved about your Shepard by making something else canon.

Instead, it tells the story of Captain Anderson and his fateful mission with Saren twenty years ago.

masseffectrevelationcovgd5.jpg

There's also another book currently available under the title Mass Effect: Ascension.

ME_Ascension.jpg

Here's a brief quote from the Del Ray Books website:
Scientist Kahlee Sanders has left the Systems Alliance for the Ascension Project, a program that helps gifted “biotic” children harness their extraordinary powers. The program’s most promising student is twelve-year-old Gillian Grayson, who is borderline autistic. What Kahlee doesn’t know is that Gillian is an unwitting pawn of the outlawed black ops group Cerberus, which is sabotaging the program by conducting illegal experiments on the students.



Downloadable Content

Available for 400 MS points for the 360 version, "Bring Down the Sky" adds one explorable planet, a new quest line, about 90 minutes of gameplay, and a new alien race: the Batarians.

Bring Down the Sky, along with the first patch, has been released for the PC at this here site here. Installing Bring Down the Sky requires a BioWare Community account and a registered Mass Effect CD key.

BDtS for Steam! Follow this link and BDtS can be enjoyed by those who bought this through Steam.

BioWare community manager Jay Watamaniuk (Hey Jay!) has suggested we may see some DLC eventually. However, Greg Zeshuck said basically the same thing in August '08. A little birdie tells me this is more-or-less confirmed.



Hey! Therum is missing textures!

A PC game with bugs? That's unpossible!

Sadly, many have had issues with the PC version of the game. Obviously, make sure you have the latest drivers available. And while we're happy to help in this thread, contacting 'official' support personnel may have better results.

Here is a link to a list of issues the Steam version may have in general.

But this seems to work best for the Therum issue:
The solution is usually quite simple - without doing anything else after landing on Therum - save your game, exit, go to the Steam\steamapps\common\mass effect\Binaries folder, and run the MassEffectConfig.exe

(if you are running Vista you will first have to right click on this file, and have it run in XP compatibility mode)

Once you run the config file, click on the Repair option, and then click on "Delete Local Shader Cache Files".

Restart the last saved game on Therum, and it should work.

Don't try to manually delete the shader cache files - you shouldn't have to if you use the config tool.
If you find you'd rather delete the files manually, you might have to do it more than once before success.

As of Feb. 11, there hasn't been a patch released to deal with this, though a patch is mentioned as coming soon (we don't know when yet). This may address the issue once and for all.


* All screenshots are from the PC version and all class, talent, and reputation information is courtesy of LookFreeGrenade because I stole them from him and didn't even pay him for it because he doesn't deserve it.

Also, because we're super-awesome forum people, we have been blessed with a link to awesome Desktop Wallpapers. Check them out here.

You're muckin' with a G!

Do not engage the Watermelons.
Santa Claustrophobia on
«13456762

Posts

  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited March 2009
    Less than two weeks until GDC. Maybe if we ask nicely, they'll let slip more details about Mass Effect 2.

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited March 2009
    So I hear this game has 4-testicle teenage hottie blue babes that are space hitlers with gas masks.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • ButtcleftButtcleft Registered User regular
    edited March 2009
    We need to have some kinda poll as to who "disposed" of Ashley simply because she was a space nazi

    Buttcleft on
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited March 2009
    I just beat this game for the first time yesterday. It was pretty awesome, but I want to kick in the balls whoever it was that designed the Mako. It was awful, they better fix it for the sequel.

    SyphonBlue on
    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • JorilJoril BelgiumRegistered User regular
    edited March 2009
    Nice OP :)
    Can't wait to see some more ME2 information.
    In my mind it's already a contender for GOTY 2010.

    Joril on
    bonesnacksig.jpg
  • subediisubedii Registered User regular
    edited March 2009
    SyphonBlue wrote: »
    I just beat this game for the first time yesterday. It was pretty awesome, but I want to kick in the balls whoever it was that designed the Mako. It was awful, they better fix it for the sequel.

    What was the problem?

    Actually wait, PC or 360?

    From what I heard the Mako was a lot more tolerable on the PC version. Guess it was the mouse aiming. I never tried the 360 version so I can't comment on that, but I didn't really have any issues with it.

    subedii on
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited March 2009
    subedii wrote: »
    SyphonBlue wrote: »
    I just beat this game for the first time yesterday. It was pretty awesome, but I want to kick in the balls whoever it was that designed the Mako. It was awful, they better fix it for the sequel.

    What was the problem?

    Actually wait, PC or 360?

    From what I heard the Mako was a lot more tolerable on the PC version. Guess it was the mouse aiming. I never tried the 360 version so I can't comment on that, but I didn't really have any issues with it.

    360. Controlling it was terrible. It would just go flying in any direction, like it was a giant helium balloon with wheels and a turret.

    SyphonBlue on
    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • Mr PinkMr Pink I got cats for youRegistered User regular
    edited March 2009
    The Mako on the 360 was like wrestling a pig.

    Sometimes it worked out fine, and sometimes I accidentally rolled down a mountain or flew off the side of a walkway.

    Just like pig wrestling.

    Mr Pink on
  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    edited March 2009
    Man the Mako was bad enough on the PC, must have been atrocious on the 360.

    KalTorak on
  • Toxin01Toxin01 Registered User regular
    edited March 2009
    So, I've done every main story mission and BDTS, and just hit Noveria.

    Good god this is tedious.. I wish I had done this first, because after Feros this is just dull.

    Toxin01 on
    Aiden Baail: Level 1 Swordmage: 19 AC 14 Fort 15 Ref 13 Will (Curse Of The Black Pearls)
    GM: Rusty Chains (DH Ongoing)
  • DrezDrez Registered User regular
    edited March 2009
    What's this about March 27?

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited March 2009
    Is Bring Down The Sky worth it?

    SyphonBlue on
    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • DeaderinredDeaderinred Registered User regular
    edited March 2009
    when do i get me some more ME dlc?

    Deaderinred on
  • Toxin01Toxin01 Registered User regular
    edited March 2009
    SyphonBlue wrote: »
    Is Bring Down The Sky worth it?

    Well, I had it on PC so it was free, but it was a good hour of mission.

    I'd pay 5$ for it, I'd say.

    Toxin01 on
    Aiden Baail: Level 1 Swordmage: 19 AC 14 Fort 15 Ref 13 Will (Curse Of The Black Pearls)
    GM: Rusty Chains (DH Ongoing)
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited March 2009
    Drez wrote: »
    What's this about March 27?

    That's the day some cats from BioWare appear at GDC to talk about level design in ME2.

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited March 2009
    You know every time I hear people complaining about the Mako controls, I have to wonder if I have some kind of professional driving skills or something.

    The thing really wasn't a bother. Only problem I had is that the tires didn't have enough traction so I couldn't go straight up mountains. Really, having to take a wide arc around a field was very annoying.

    Dragkonias on
  • subediisubedii Registered User regular
    edited March 2009
    Dragkonias wrote: »
    The thing really wasn't a bother. Only problem I had is that the tires didn't have enough traction so I couldn't go straight up mountains. Really, having to take a wide arc around a field was very annoying.

    Or they could have changed the landscape a bit so that there weren't as many steep peaks everywhere. IIRC the maps for random planets were mostly fractally generated weren't they?

    subedii on
  • areaarea Registered User regular
    edited March 2009
    Okay, so, admittedly, I've not played Call of Duty 4.

    But how in the hell did it beat Mass Effect for the 'Story and Character' award at the British Academy Video Game Awards?

    area on
  • ReznikReznik Registered User regular
    edited March 2009
    area wrote: »
    Okay, so, admittedly, I've not played Call of Duty 4.

    But how in the hell did it beat Mass Effect for the 'Story and Character' award at the British Academy Video Game Awards?

    I'm going to guess because most of CoD4 was just them fellating the SAS

    Reznik on
    Do... Re.... Mi... Ti... La...
    Do... Re... Mi... So... Fa.... Do... Re.... Do...
    Forget it...
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited March 2009
    Isn't that the one where the British soldier is written like they're a real person and the American soldier is wearing clown shoes?

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • CantidoCantido Registered User regular
    edited March 2009
    Isn't that the one where the British soldier is written like they're a real person and the American soldier is wearing clown shoes?

    Naw...he dies of a nuclear explosion. Slowly.

    Cantido on
    3DS Friendcode 5413-1311-3767
  • GanluanGanluan Registered User regular
    edited March 2009
    I thought CoD4 had one of the best single player campaigns I've ever played in a shooter, in large part because of the story.

    I just finished my Insanity playthrough of ME. I still need all the tech skill and sniper rifle achievements, and since I can't overlap those it looks like I'm still multiple playthroughs away from 100%.

    Ganluan on
  • OatsOats Registered User regular
    edited March 2009
    Make an engineer and snipe things without any skill in sniper rifles.

    Oats on
  • GanluanGanluan Registered User regular
    edited March 2009
    Oats wrote: »
    Make an engineer and snipe things without any skill in sniper rifles.

    I was trying that with my Adept and he couldn't hit shit, even with explosive rounds. Even when he did, it would barely put a dent in them. Maybe that's because I was on Insanity though...

    Speaking of that - do you get more exp on higher difficulties? My Adept is 57 so I still need him to hit 60.

    Ganluan on
  • BlackDoveBlackDove Registered User regular
    edited March 2009
    I did the Sniper rifle that way, by just simply doing it point blank. It essentially became Shotgun Rifle.

    "It's hard to miss when you're this close."

    BlackDove on
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited March 2009
    Ganluan wrote: »
    Oats wrote: »
    Make an engineer and snipe things without any skill in sniper rifles.

    I was trying that with my Adept and he couldn't hit shit, even with explosive rounds. Even when he did, it would barely put a dent in them. Maybe that's because I was on Insanity though...

    Speaking of that - do you get more exp on higher difficulties? My Adept is 57 so I still need him to hit 60.

    Not sure about more XP in higher difficulties, but you DO get more XP if you kill things outside of the Mako rather than inside it with the cannon. Geth Colossi give massive XP if you soften them up with the Mako then finish them on foot (so do thresher maws, but finishing them on foot is a bit.....hazardous).

    And the Mako on the PC was fine. Not great, but tolerably useful. The Mako on the 360 (with its direction-sensitive control scheme) was a crime against humanity. :x

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • BlackDoveBlackDove Registered User regular
    edited March 2009
    Yeah, you do get more XP at higher difficulties.

    I think the game was designed so you can get to 60 in two playthroughs, but you have to kill EVERYTHING, and never use the mako for the kill (well, except to drain most of the health).

    BlackDove on
  • edited March 2009
    This content has been removed.

  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited March 2009
    glithert wrote: »
    Who is Banes? Anderson told me to ask Kahoku, but he's dead. Did I miss a quest?

    Not really.
    The mission Kohoku sends you on is to find a team he sent to look for Banes. Armistan Banes is supposed to be dead, but there are folks using his name for some reason (probably Cerebus). The name also pops up if you assist the Citadel's Dr. Michel and deal with her blackmail problem. Some background.

    I suspect there may be more on Banes in ME2.

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    edited March 2009
    CarbonFire wrote: »
    Ganluan wrote: »
    Oats wrote: »
    Make an engineer and snipe things without any skill in sniper rifles.

    I was trying that with my Adept and he couldn't hit shit, even with explosive rounds. Even when he did, it would barely put a dent in them. Maybe that's because I was on Insanity though...

    Speaking of that - do you get more exp on higher difficulties? My Adept is 57 so I still need him to hit 60.

    Not sure about more XP in higher difficulties, but you DO get more XP if you kill things outside of the Mako rather than inside it with the cannon. Geth Colossi give massive XP if you soften them up with the Mako then finish them on foot (so do thresher maws, but finishing them on foot is a bit.....hazardous).

    And the Mako on the PC was fine. Not great, but tolerably useful. The Mako on the 360 (with its direction-sensitive control scheme) was a crime against humanity. :x

    Toward the end of my first playthrough, when I was level 40something, I took a Thresher Maw out on foot. It was awesome. And really wasn't that hard.

    Forever Zefiro on
    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
  • BlackDoveBlackDove Registered User regular
    edited March 2009
    All the more easy when you get it to 1 HP with the mako, and then just shoot it once with the sniper.

    Not that awesome though.

    BlackDove on
  • WhiteZinfandelWhiteZinfandel Your insides Let me show you themRegistered User regular
    edited March 2009
    BlackDove wrote: »
    Yeah, you do get more XP at higher difficulties.

    Are you sure about that? I thought there wasn't any XP difference in difficulty.

    WhiteZinfandel on
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited March 2009
    CarbonFire wrote: »
    Ganluan wrote: »
    Oats wrote: »
    Make an engineer and snipe things without any skill in sniper rifles.

    I was trying that with my Adept and he couldn't hit shit, even with explosive rounds. Even when he did, it would barely put a dent in them. Maybe that's because I was on Insanity though...

    Speaking of that - do you get more exp on higher difficulties? My Adept is 57 so I still need him to hit 60.

    Not sure about more XP in higher difficulties, but you DO get more XP if you kill things outside of the Mako rather than inside it with the cannon. Geth Colossi give massive XP if you soften them up with the Mako then finish them on foot (so do thresher maws, but finishing them on foot is a bit.....hazardous).

    And the Mako on the PC was fine. Not great, but tolerably useful. The Mako on the 360 (with its direction-sensitive control scheme) was a crime against humanity. :x

    Toward the end of my first playthrough, when I was level 40something, I took a Thresher Maw out on foot. It was awesome. And really wasn't that hard.

    Like took it down from full health on foot? or just finished it off? Finishing them off really isn't that difficult, but taking them down from full health....that would take a while.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • BlackDoveBlackDove Registered User regular
    edited March 2009
    BlackDove wrote: »
    Yeah, you do get more XP at higher difficulties.

    Are you sure about that? I thought there wasn't any XP difference in difficulty.

    Test it out yourself.

    Load a level, kill it in normal. Re load, kill in insane.

    The hugeness in XP gain is mostly visible on the Thresher Maw etc. the big hard targets.

    BlackDove on
  • gjaustingjaustin Registered User regular
    edited March 2009
    Ganluan wrote: »
    Oats wrote: »
    Make an engineer and snipe things without any skill in sniper rifles.

    I was trying that with my Adept and he couldn't hit shit, even with explosive rounds. Even when he did, it would barely put a dent in them. Maybe that's because I was on Insanity though...

    Speaking of that - do you get more exp on higher difficulties? My Adept is 57 so I still need him to hit 60.

    If you do all of the following, you can actually hit stuff

    Get a Spectre rifle
    Put a +max accuracy in one of the slots
    Max out Spectre Training
    Crouch

    gjaustin on
  • BlackDoveBlackDove Registered User regular
    edited March 2009
    gjaustin wrote: »
    Ganluan wrote: »
    Oats wrote: »
    Make an engineer and snipe things without any skill in sniper rifles.

    I was trying that with my Adept and he couldn't hit shit, even with explosive rounds. Even when he did, it would barely put a dent in them. Maybe that's because I was on Insanity though...

    Speaking of that - do you get more exp on higher difficulties? My Adept is 57 so I still need him to hit 60.

    If you do all of the following, you can actually hit stuff

    Get a Spectre rifle
    Put a +max accuracy in one of the slots
    Max out Spectre Training
    Crouch

    Or ignore all that, rush in, and use it as a shotgun.

    BlackDove on
  • Rodent242Rodent242 Registered User regular
    edited March 2009
    Or ya know Pistols, the brokenly good weapon.

    Rodent242 on
    LIVE: Nitzer 24 , CO: @Rodent, Steam: http://steamcommunity.com/id/Rodent242/
  • BlackDoveBlackDove Registered User regular
    edited March 2009
    Well yeah, DPS wise I think it was proven that Pistols are the best weapon out them all with the proper final mods/versions.

    BlackDove on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited March 2009
    Too bad it's the most boring one.

    Dragkonias on
  • Clint EastwoodClint Eastwood My baby's in there someplace She crawled right inRegistered User regular
    edited March 2009
    Shotguns are best, especially when mixed with Lift or Singularity.

    Singularity plus Carnage means good times for me.

    Clint Eastwood on
Sign In or Register to comment.